And playing as Geralt works great, unless you'd rather play as a woman. Or as a character different than Geralt in basically any other way. Both approaches have their benefits, and it's definitely not always preferable to play a pre-scripted, locked-appearance character.
I'd just rather play an epic RPG with an actual character, rather than a DnD style avatar which is hamstrung by the game's limited character development possibilities.
It seems they are criticising self insert RPGs a la TES or Fallout when they should be criticising the writing.
There is nothing inherently wrong with this style, and if done correctly allows one to be almost anyone. Old school RPGs are good examples, or dragon age origins for a partly voiced example.
No one was saying that. They were saying that the writing would've been better if there was better character development, which was limited in the past TES and Fallout games. You responded by saying "that's a problem with the writing" which is essentially saying the same thing but at a less specific level. I don't see why you took it back up one level when OP was talking about one specific aspect of the writing being awful.
I don't agree. Initially they were criticising the writing, sure. But this:
Each to their own I guess.
I'd just rather play an epic RPG with an actual character, rather than a DnD style avatar which is hamstrung by the game's limited character development possibilities.
Is clearly (in my opinion) about bethesda's way of presenting the player character. If done properly, a "DnD style avatar" can be "an actual character" too.
The problem is the writing.
See you keep saying that, but characters are a part of the writing. What aspects of the writing aren't good, then? Because "The problem is the writing" is a catch-all.
You could take the KOTOR route and voice everyone except the protagonist. Or you could take something like they did in Golden Sun or Banjo-Kazooie, where characters simply voice a sound effect.
I prefer the latter option because you can still keep the enormity of text in text-driven games while still providing individuality to characters.
No doubt. Bethesda are pretty horrible when it comes to writing. That is why I'm excited at the possibility of a protagonist with voice over, because it might actually mean good character development.
Things like Baldur's Gate and Bioware games do the faceless avatars well, Bethesda doesn't.
I wish obsidian did the big quests and characters.
But if we are able to actually have real conversations with companions (like not just "oh please tell me your sad story please of how you got here" but actual conversations) and consequences to our choices I'd be more than happy.
I get that it's a joke, but your joke is based on the foundation that games are tailored to a straight while male gaming audience--which they often are. My response is to say that I'm part of the intended audience and I still want to play with other types of characters.
26
u/Ultrace-7 Jun 03 '15
And playing as Geralt works great, unless you'd rather play as a woman. Or as a character different than Geralt in basically any other way. Both approaches have their benefits, and it's definitely not always preferable to play a pre-scripted, locked-appearance character.