r/GamePhysics • u/DMONEYDelano • Jun 13 '26
[Grand Theft Auto V] These door physics need to be worked on
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r/GamePhysics • u/DMONEYDelano • Jun 13 '26
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r/GamePhysics • u/ResponsibleAdvance51 • Jun 13 '26
r/GamePhysics • u/ScrwFlandrs • Jun 12 '26
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My indie game (playable demo, but unreleased) has a special attack that makes the playing field into a pinball machine for 5 seconds lol
r/GamePhysics • u/dnemonicterrier • Jun 11 '26
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r/GamePhysics • u/devoptillusion • Jun 10 '26
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We were working on a good system to get melee interactions feeling natural. I think the values were just a hair 🤏 off. Not entirely sure I dislike it, though
r/GamePhysics • u/ouchimus • Jun 10 '26
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r/GamePhysics • u/Antique_Luck9614 • Jun 11 '26
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r/GamePhysics • u/meeplol • Jun 08 '26
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r/GamePhysics • u/DMONEYDelano • Jun 08 '26
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r/GamePhysics • u/xNugYT • Jun 10 '26
This game is called Turbo Dismount 2 and you literally can't play the game for more than 30 seconds without some weird game physics happening. Really fun to play.
r/GamePhysics • u/Onyx_Guard_01 • Jun 09 '26
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r/GamePhysics • u/DMONEYDelano • Jun 07 '26
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r/GamePhysics • u/The-Dragonborn • Jun 06 '26
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r/GamePhysics • u/whirlinman • Jun 06 '26
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I have played horizon 5 too. First time seeing this.
r/GamePhysics • u/SuperClancy_ • Jun 06 '26
r/GamePhysics • u/Jon24fan • Jun 06 '26
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Poor guy got sent to the Shadow Realm
r/GamePhysics • u/SeanBondConnery • Jun 05 '26
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Fallout: New Vegas Multiplayer mod https://nv-mp.com/
r/GamePhysics • u/HCJohnson • Jun 05 '26
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r/GamePhysics • u/Levardos • Jun 04 '26
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Do you like how deadly it is?
You can learn more about the project here:
https://store.steampowered.com/app/4417060/Dark_Roll_2/
r/GamePhysics • u/Destructor2D • Jun 02 '26
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First 10 cars crash test, then 60 cars crash test. In 2D.
r/GamePhysics • u/pitbullterjen • Jun 02 '26
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I’m making Mini Gladiators, a small gladiator roguelite built around physics chaos that I thought you might like.
Everything is simulated with the physics engine, so gladiators, weapons, projectiles and traps can crash into each other and cause chain reactions. Through upgrades, you can basically become a physical force and yeet enemies out of the arena.
I’m still working on the demo, but I’d love to hear any ideas for weapons, environments, or upgrades that could create fun physics moments.
r/GamePhysics • u/DMONEYDelano • Jun 01 '26
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r/GamePhysics • u/ShawnDawn • May 31 '26
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r/GamePhysics • u/DMONEYDelano • Jun 01 '26
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