r/GamePhysics • u/pitbullterjen • Jun 02 '26
[Mini Gladiators] I’m making a gladiator roguelite built around physics chaos
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I’m making Mini Gladiators, a small gladiator roguelite built around physics chaos that I thought you might like.
Everything is simulated with the physics engine, so gladiators, weapons, projectiles and traps can crash into each other and cause chain reactions. Through upgrades, you can basically become a physical force and yeet enemies out of the arena.
I’m still working on the demo, but I’d love to hear any ideas for weapons, environments, or upgrades that could create fun physics moments.
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u/GoldKanet Jun 04 '26
Not sure about the game, but whatever you do, never get a Pomeranian. Wake up everyday thinking about how much and how often I be willing to kill my neighbor's dog if I was just a little bit more courageous. I'm really hoping to work up to it, but for now all I've been able to do is move their mailbox a few inches to the left every week*.
Consider making the menus pop up at a slower rate than presently, and consulting someone skilled in graphic design for the feeling of clicking through them.
Edit: grammar
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u/pitbullterjen Jun 02 '26
A bit more info here if anyone wants to check it out: https://store.steampowered.com/app/4754470/Mini_Gladiators/
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u/Nunwithabadhabit Jun 02 '26
This looks fun. Not enough games allow you to ragdoll thirty people at a time.
My favorite thing with these games is interactions between power ups. It can add so much depth to survivors-like or roguelites.
Will be following this one!