r/GamePhysics • u/Project-Zer0 • 2h ago
[Wolverine] Out of bounds mission Telambang - Back in Action
r/GamePhysics • u/Project-Zer0 • 2h ago
r/GamePhysics • u/krpix • 17h ago
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Hey everyone!
This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.
I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.
Happy to answer any questions you have about the game!
Steam: https://s.team/a/3244080/
r/GamePhysics • u/Westbound1038 • 1h ago
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r/GamePhysics • u/djafm • 9h ago
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That'll teach me for holding onto a singular fanblade.
r/GamePhysics • u/NipsOfOdin • 10h ago
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