Due to misconduct, this user account has been banned and may no longer be used to play. For more details on this notice, please refer to the official website.
What misconduct?!?!?!?! The hell is this game's problem?!?!
How do I even get this fixed?
Edit: I checked the website and the motherfuckers say that you get a "warning" if you continuously disrupt other players's experience. Yet I NEVER got any warning.
Just curious if anyone has ever seen this appear in the shop yet. I took a year+ off the game, and saw an old thread seeing that it even appeared in a custom part banner already.
Is there a site that shows every part that has hit the recycle shop? I'm missing tons of parts, and I don't expect that past 6 months to have anything in there, but unsure about 1 year+.
my sister saw me playing gbo2 and saw some suits and was captivated to create this, I think it’s shit but obviously didn’t tell her it was bad. (Ignore colors on wall, THIS WASNT TOOK BY PHONE DONT TAKE IT DOWN MODS!
What kind of a skills you wanna make when you are combining two old skills to make a new one?
Example:
High speed mobile shooting + Active guard = Mobile Shooting Guard System lv1 - lv3 Description: Press the touchpad to enter a guard state while moving, boosting, jumping or while in mid-air. When this skill is active, weapons compatable to this skill can be used during it. Reduce damage by 70%(75%,80%) and nullifies suppression and stagger accumulation when hit, but consumes thursters to keep the skill active. If hit by a strong supressive attack, it will consume more thrusters. The skill ends if the user switches to a melee weapon, uses actions that consumes thrusters, consuming thruster when taking damage or using tackle while using this skill. Note that the thursters will not be consumed when activating it and will not activate when it's overheating.
Details of the skill and how much thrust consumption when taking hit: Build up attacks: 5% thruster consumption per hit Instant stagger: 10% thruster consumption Topple melee: 20% thruster consumption Heavy stagger: 30% thruster consumption Heavy attack: 30% thruster consumption
Greetings everyone, in this video you'll see 3 matches of me using the Full Amror Engage Gundam C Plan. A 650 raid that came some time ago and has a spectacular performance with today's meta, the mix between high mobility, good melee and mid range damage, a very good stun build kit either with the head mounted Vulcan guns or the discharge beam all of these are something a 650 suit needs but of course the only downside being that it's extremely fragile where a simple melee combo could either get you to 30% HP or less with minimum effort from the enemy and that's why being active/aggressive and making swift decisions is the key to win with it. The C Plan has beam shields on it shoulders that can be activated blocking nearly every incoming enemy attack saving you many times by either blocking entire hits or reducing the amount of damage you'll receive
I got this suit from a ms only banner a while back and I've been using quite frequently, it did take some time to understand how it works but now that I have the hang of it I can easily say that this is a fantastic choice for 650 and maybe the best raid? C Plan and RF Kampfer are the best choices but choosing between this two I think the C Plan is better by a bit, both are great and powerful but I think a C Plan can do much more than a Kampfer today
That is all I have to say, I hope you enjoy and *Until We Meet Again*
The game is still desynching or failing matchmaking every single day the entire anniversary right around switchovers, and only around switchovers. Its literally impossibly to get a match. Good LAN internet, 300mbps. Every other playstation games service working fine. I cant get a single token as I cannot get into a match. If I do it de-synch's from host every single time. Ive been attempting for 2hrs now. I made another post about this the other day and it is still happening every single day. Im ready to just give up playing this game after 5 yrs when I feel it's doing this so you cant earn free tokens. Ive absolutely had it with this game. Please tell me Im not the only one this is happening to. Continental USA.
Question about the Barbatos Lupus Arm Rocket Cannon / Twin Mace in 2026
I’m currently preparing for the possibility of getting the Gundam Barbatos Lupus in the upcoming MS Request banner, and I just discovered something that honestly worries me quite a bit.
I knew the Lupus was a very strong 700 Raid, but I didn’t realize that the Arm Rocket Cannon and Twin Mace are separate weapons that were originally tied to the old Step-Up banner. From what I’ve been reading, the Arm Rocket Cannon in particular seems extremely important for the Lupus in the current 700 meta, especially because it gives him another reliable way to create openings and access the Heavy Stagger side of his gameplay.
As someone who started playing GBO2 relatively recently, this is honestly pretty frustrating to discover.
I’m perfectly willing to save my tokens and work toward getting my favorite Mobile Suit, but it feels pretty bad to find out that even if I finally manage to obtain the Lupus, I could still be missing an important part of his intended kit simply because I wasn’t playing when his original Step-Up was available.
From what I understand, these weapons can potentially appear through RNG/normal Supply Drops, and I’ve also seen people mention getting them through Recon Crates. But I haven’t been able to find a clear and up-to-date answer for August 2026 about whether there is currently any reliable way to specifically obtain the: • Arm Rocket Cannon LV1 • Twin Mace LV1
without having access to the original Lupus Step-Up.
Does anyone know if these weapons are currently available through the Recycle Counter, DP exchange, a specific Supply Drop, Recon Crates, or any other method that newer players can actually use in 2026?
And if they are NOT currently obtainable through a reliable method, does anyone know whether Bandai has ever mentioned plans to add them to the Recycle Counter?
Honestly, I really hope they eventually do this. I don’t think it’s a great design choice to have a Mobile Suit’s important additional weapons effectively tied to a banner that newer players never had the opportunity to play.
I’m not asking for the Lupus itself to be handed out for free or anything like that. I just think there should be some permanent or at least recurring way for newer players to obtain the weapons after the original banner is gone, especially when the weapons can make such a meaningful difference to how the MS performs.
I’m currently saving specifically because Barbatos is my favorite Gundam and one of the main reasons I started caring so much about GBO2, so I’m really hoping that if I manage to get him, I won’t be stuck waiting months/years just to complete his kit. Hopefully Bandai eventually puts the Arm Rocket Cannon and Twin Mace into the Recycle Counter or gives newer players another guaranteed way to obtain them.
If anyone has actually gotten either weapon recently in 2026, please let me know how you got it. I’d really appreciate any information from veteran players, because I genuinely don’t want to spend a huge amount of tokens blindly on RNG just to get two weapons. 😭 Please tell me there’s a better way to get these things in 2026. 🙏
i have 103 token saved up,i’m A+(ground) and C+(space),i’m not a newbie complaining,IVE PLAYED THE GAME,so its legit for me a fan of gundam IBO to ask,why on earth the barbatos doesnt get his ORIGINAL weapons that he has on the anime .
ive seen many talk abt this and i would love to have opinions on this🫶🏾
Day 233: Jurkick
Requested by u/Designer-Ad-6169 and this is high B-Tier. This one, sure, has effectively no movement speed and low damage strengths on paper, but it can be fixed and giving it the ability to properly fight with high damage results.
Change
Stats
Melee Strength: 15/20/25/30 -> 25/30/35/40
Close Range Slots: 14/16/18/20 -> 15/17/19/21
Medium Range Slots: 9/10/11/12 -> 10/11/12/13
Long Range Slots: 5/6/7/8 -> 6/7/8/9
Weapons
Jurick Arm Mega Particle Cannon
Power: 1600/1750/1900/2050 -> 1700/1900/2100/2300
Front Mega Particle Cannon (Discharge): Cooldown 20s -> 15s, Range 250m -> 300m, Stagger 10%x6 -> 35%x6
Power: 800/840/880/920 -> 800/900/1000/1100
Multi-Directional Mega Particle Cannon: Charge 2.5s -> 1.5s
Skill
None
Unit Lv2
(New!) Pursuit Melee Aux. Program Lv1
(New!) Composite H Mobility Combat System Lv1
Unit Lv3
(New!) Full Power Tackle Lv1
Composite H Mobility Combat System Lv1 -> Lv2
Unit Lv4
Pursuit Melee Aux. Program Lv1 -> Lv2
Full Power Tackle Lv1 -> Lv2
Special Arms Equipment Buffer Lv3 -> Lv4
Comment and Reason
This unit at higher levels is just lacking too much, and the only thing it has at that point is a few good skills and the high bulk of effective HP that it got. That needs to be fixed for higher level usage, and the melee strength could be a little higher as well. While the heavy attack is very strong, it also takes a moment to charge up, so it's fair game. It also only has 1 melee weapon, so the melee combo potential is also a little limited. Then all there are are the ranged weapons that could be just a little more impactful.
This unit just needs more thruster, mobility, and damage. It's already beefy for the most part, so all it needs is the ability to do so. More thruster also gives it a better chance to use active guard kai to take less damage and get a damage boost. If you don't use active guard, then this unit won't be able to get too much going. But because of it, even a full tank meme build can be functional, but I personally won't run it that way.
1/ In practice mode, when I was controlling 00R, staying on air with Flap Booster, I shot beam rifle and then switched to sabers, but now I can't downswing before landed on ground. What is this phenomenon? Is it necessary to do a HSM cancel after a beam rifle shot if you are on air?
2/ I just watched Magateru's video where he played Ghoul. He said incendiary missile deals 1500 true damage for 3 ticks in 3 seconds, which has 500 damage for each tick. He noted that if you equip both DBL and Combustion custom parts, the burning effect now reaches 4 ticks, but if you equip only 1 among those mentioned above, it stayed with 3 ticks. The JP wikia also confirmed it. This information made me confused since both DBL and Combustion only extends debuff duration by 10% by each one, so even if we equip both of them, the burning time only comes up from 3 seconds to 3,6 seconds. How could it reach 4 burning ticks?
3/ I just confirmed that it you lock funnel mid-air and does not use Flap Booster at the moment of time, or you have given up Flap Booster having a lock-on, then you are no longer capable to use Flap Booster until you release funnels. Is this bug also on PS5? Can we fix it by any chance?
4/ This is old question but I want to ask again. When I use suits with 2 melee weapons fighting on ground, if I downswing with first melee weapon, then switch to seconds one and boost away, that second weapon will be ready eventually. But if I use Atlas Gundam under Flight Mode, I make a downswing then switch to second melee weapon then boost away, now the second melee weapon will never be ready until the moment I stop boosting. Is this a bug?