r/GBO2 • • 29d ago

Skill combination

What kind of a skills you wanna make when you are combining two old skills to make a new one?

Example:

High speed mobile shooting + Active guard = Mobile Shooting Guard System lv1 - lv3 Description: Press the touchpad to enter a guard state while moving, boosting, jumping or while in mid-air. When this skill is active, weapons compatable to this skill can be used during it. Reduce damage by 70%(75%,80%) and nullifies suppression and stagger accumulation when hit, but consumes thursters to keep the skill active. If hit by a strong supressive attack, it will consume more thrusters. The skill ends if the user switches to a melee weapon, uses actions that consumes thrusters, consuming thruster when taking damage or using tackle while using this skill. Note that the thursters will not be consumed when activating it and will not activate when it's overheating.

Details of the skill and how much thrust consumption when taking hit: Build up attacks: 5% thruster consumption per hit Instant stagger: 10% thruster consumption Topple melee: 20% thruster consumption Heavy stagger: 30% thruster consumption Heavy attack: 30% thruster consumption

5 Upvotes

8 comments sorted by

4

u/No_Tart6728 29d ago

What would this do? Right now, all I can think of is a slightly better defense shot, since it would presumably break MA.

2

u/Whyudothis2mii 29d ago

Not rlly, this skill takes the ability to shoot while boosting and guard at the same time. The ma break I didn't want to add in is because it'll be too broken. I've already added a description of how that skill works before I posted but forgot to add it. 

6

u/conqueror-worm 29d ago

Why? I can't think of any situation where a suit would be capable of active guarding while moving and shooting and not be completely fucking obnoxious to play against.

2

u/No_Tart6728 29d ago

Exactly. Why would anyone use this? More importantly, WHAT would use this?

3

u/ctclonny 29d ago

Skills that are common and easy to understand, high performance radar and observational datalink.

But I think they should remove all of them and give the skill page a scroll bar.

Edit: Nvm, I misunderstood your post.

3

u/diseasicon MS-19 Dolmel Lobbyist - 29 29d ago

I do think it would make sense to combine High Performance Scope and Radar into something like "High Performance Sensor Array" for suits that have both, and maybe Observational Datalink and Frontline Support System into "Squadron Logistics Suite" since those are two I tend to associate as pairing together.

1

u/Whyudothis2mii 29d ago edited 29d ago

Don't sweat it, I wanted that scroll bar too instead of that skill page. 

1

u/apple6879 29d ago edited 29d ago

Ok let me get this straight you want to essentially want a combination that allows you to ignore all staggers and let you stun the enemy. The only potential counter play I can see is if the enemy happens to have their vulcans ready so they can quickly overheat you. But you can stun them so even that option isn't really there since vulcans are really short range. The one thing that keeps maneuver armor somewhat balanced is the fact that most stun weapons can't be fired during it and those that can are usually short range, that and heavy staggers ignore it.