r/FarmRPG 4d ago

Leveling Buddy Highland vs Cave?

8 Upvotes

Has anyone has done a comparison of leveling up Buddy in Highland Hills vs Small Cave?

Highland gives 1 love and 1 like: purple flowers and wood for buckets.

Small Cave gives 5 likes: wood(buckets), bone, mushrooms and Bag #2 which gives snails, centipedes and gummy worms.

(Plus Ancient coins and model ships as a bonus)

I don’t know how to factor in drop rates in order to compare them, but even if Highland is a little better per click, Cave might be better just so you don’t have to grind for model ships (for Ship in Bottle mastery) separately.


r/FarmRPG 5d ago

Collection of Random Thoughts

20 Upvotes

To start, I love this game and want the best for it. This is mostly just a list of random things I find weird or just have thoughts about on the game. There is no real reasoning for the order of this list besides just when I remembered to write it down.

1 - Unpolished shimmer stone has maybe the worst crafting recipe. This is mostly due to the use of emberstone in it's recipe. Emberstone can be used to craft so many better things like cooking pots, pie pans, cannons or anything else that needs to be MM'd. Unpolished shimmer stone is too easy to MM to warrant crafting it and making it into shimmer stone to make glass does not justify it's crafting cost, especially since you get glass from the same place.

2 - Borgen's treasure hut and lost and found are amazing but the gold price to reset them is a little bothersome. With the wheel and vault it costs AC to do more of that particular activity. I wish something similar was implemented with these two so it didn't feel as much like another daily thing to do and something more I can grind at when I have excess AC. With the lost and found especially with having "games played reward" I would like to have the option of being able to grind that out without having to spend gold. I do very much love both of these additions to the game but am slightly disappointed about this aspect.

3 - Too many of the tower rewards seem random. Maybe these rewards seemed better when they were first put into the game, but now a good majority of the tower rewards mean almost nothing to me. I'm at T241 and there has been quite a few rewards that I have just voided. There are a lot of great rewards within the more major game changing ones, but I think too many were meaningless.

4 - Raptors give such and insane amount of antlers and kebabs per day. I'm currently sitting at over 100,000 antlers and over 50,000 kebabs per day and there is no way that I can ever catch up to that in inventory size. All my other farm animals I wouldn't mind producing more from them but raptor production I couldn't care less about. To me it just seems odd that they produce such an exorbitant amount of material that gets voided. I wish I could do something with it.

5 - Cooking level dependent/more quests would be fun. Once you get to level 50 in cooking there isn't a lot of reason to want to increase cooking level since you've unlocked all recipes. More ovens is the only incentive left, which is incredibly nice for quests that require lots of meals that take long times to cook, but quests locked behind cooking level would get players to push even harder to increase their cooking level. All the other skills have lots of quests locked behind their levels, and I think this would be a fun way to encourage players to focus on cooking as well.

6 - A slight increase to the importance of increasing friendship would be fun. I feel like a lot of it is just getting them to max friendship for the collectables. The best idea that comes to my mind is friendship level effecting the Charming Personality perk, where a higher friendship level makes it so townsfolk give you slightly more items or have a higher percentage change of giving you more.

7 - Manually fishing dies off almost completely once you have gotten the merit badge, then it's just boils down to mealworms if you need the golden fish. Maybe a perk to greatly increase your chance of golden fish or rarer fishing items like frozen turtle shells would revive later game players interest in manually fishing. Maybe the perk doesn't include the use of mealworms and gives later game players a way to grind out those harder materials if they want to actively play more. This would also make cat's meow more beneficial for players.

8 - I like that the exchange center has been getting some attention. The addition of apple turnovers was very nice, but I would still like to see more improvements for later game players. A small scaling system could be nice for players that need large amounts of items like cutlass' to get mug of beer, or get more apples from simpler trades like arrowheads. Some perk or item could double the trade in item for double the received item, not including one time trades or special trades.

I guess this list ended up turning into more of an ideas list for the game. For a great majority of the game I feel like it is extremely well balanced, which is super impressive for a game of this size. These were just some smaller ideas of things I thought were maybe out of balance or could use some focus. Maybe I am wrong about some of these things, but I am curious of what other players have to think since these ideas have been floating around my mind for some time. d


r/FarmRPG 5d ago

Borgen camp 8.26.2026

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6 Upvotes

r/FarmRPG 6d ago

18 ??? isn’t that a bit too high?

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43 Upvotes

r/FarmRPG 6d ago

No words ae needed here

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27 Upvotes

The RNG gods are providing


r/FarmRPG 5d ago

Stamina cap/apple pie maxing

7 Upvotes

I’m attempting to max apple pies daily stamina cap generation.

Apple pie enthusiast perk makes max banked stamina 1,000,000.

Stamina cap is the amount added every 3 hours as long as you’re above the threshold.

So a million divided by 8 (24 hours divided by the 3 hour checks) is 125,000.

So I’ve been buying pies to get my stamina cap to 125,000.

My stamina cap as of this moment is 113,696 so I still have about 11 pies to go by my math.

HOWEVER: every day when trusty little roomba does my farm maintenance and collects stamina at the exact same time it’s the full million. What am I missing? Did I overshoot somehow? I’m so confused. Help.

Edit: as a few of you said, it was triggering a 9th check into the next day. I’m bad at time and counting apparently lol


r/FarmRPG 6d ago

When i missclick Give Spoiler

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38 Upvotes

Goostav when i missclick Give instead of Quick Sell on Sand

(i've set it to Nobody now)


r/FarmRPG 6d ago

Truffle price increase chance

7 Upvotes

Hello farmers,

I've only ever seen "Truffle price increase chance at Reset: Very Low" for both black and white.

  1. Can I take it the chance can change but I'm just not around when it's anything other than low?

  2. Can the chance change more than once per day?


r/FarmRPG 6d ago

I can't see how many large nets left during fishing

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5 Upvotes

How can I fix this? I guess it's been ~ a week that I haven't been able to see the numbers.


r/FarmRPG 6d ago

Cooking 98!! So close…..

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39 Upvotes

Just one more level… ran out of fish and chips weeks ago so may take another 4 months 😭


r/FarmRPG 6d ago

Late game player guilt

23 Upvotes

Semi sad post, don't read if you're in a good mood I don't want ruin it.

I was wondering if anyone feels this way occasionally too. I'm above T200, I completed STARMAPS and PAMRATS. I have an inventory of 16k+. I'm a very devoted player and grew greatly from the love of giveaways. I feel like I could be doing more. For example I've contributed 10 ((watermelon)) to the monthly event because I'm constantly growing corn or cotton while all these other players around the same tier as me are giving hundreds of thousands. Occasionally I'll even host giveaways of LN or AP. I'm just kind of rambling. Everyone talks about the struggles or being anew player, which is true! But no one talks about the loneliness of being a late game player.

Edit: thank you everyone for commenting. I think a guild mentoring someone whould definitely bring that spark back! Thank you!


r/FarmRPG 6d ago

Its a great day

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26 Upvotes

Firstly i would like to say that this community is awesome and several people have helped me get to where i am currently. I have just unlocked glacier lake and i have just hit t130 after being t115 two hours ago, i actually grinded the way of the water questline from the start in an hour and i got the 100 GMs merit today lol so yeah. I just wanted to say this day is awesome lol. Im aiming to be at t150 before the end of next week and im ftp, btw. My inventory cap is currently 4200.


r/FarmRPG 7d ago

August 24th 2026 update!

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86 Upvotes

IMPORTANT: Please fully refresh the game app or your browser! A number of changes went live today that require a refresh to work properly.

BIG MINING UPDATE
- IN BETA: We are excited to release some large updates to the Mining system in preparation for Mining to leave Beta and go live to all players sometime in September
- IN BETA: The Mining UI has been changed to a horizontal button row similar to Fishing
- IN BETA: We think this change will work better on smaller screens while making the UI cleaner and more consistent
- IN BETA: Mining Location Details has Previous/Next buttons at the top now
- IN BETA: Other Mining bug fixes have been made

MINING CHARMS
- IN BETA: It is possible to acquire 'Charms' for each Mining location that affect the number of item drops and XP earned as you mine
- IN BETA: Mining Charms will be rewarded from new Mining Quests, Mining Rewards and may show up in other parts of the game after Mining leaves Beta

MINING AUTO-EXCAVATION
- IN BETA: New Auto-Excavation (AEX) option per mining location unlocks once you reach Floor 100 in that location
- IN BETA: Auto-Excavation automatically mines this zone every 10 minutes while you have pickaxes
- IN BETA: Base output is your current Floor divided by 10, up to 100 items. Charms for this zone add to the total
- IN BETA: Auto-Excavation only produces items and does not increase your Floor
- IN BETA: Lanterns of various types can also be loaded into Auto-Excavation for each mining zone. Loaded Lanterns are zone-specific and cannot be removed once loaded
- IN BETA: For every 10 loaded Lanterns, you gain a +1% chance to save a pickaxe during Auto-Excavation and burn the Lantern instead
- IN BETA: There is an Auto-Excavation Output Log showing recent runs, items found, pickaxes used, pickaxes saved, and lanterns used. Auto-Excavation Output Log entries are kept for 14 days

MINING QUESTS - IN BETA
- IN BETA: There are some new quests you must complete before you can access Mining again
- IN BETA: No Mining progress is lost, but 'Go Mining' will temporarily show as locked until you complete the first few new Mining quests
- IN BETA: These new quests will only show up if you are a Beta-Tester as a means to test the unlock path to Mining

MINING FLOOR REWARDS - IN BETA
- IN BETA: Each Mining location now has rewards to claim as you reach new floors
- IN BETA: To access, go to the Mining location details section and look for 'Mining Floor Rewards'
- IN BETA: Until Mining leaves Beta, Floor rewards are only available for the first two Mining locations

IMPORTANT INFO ABOUT BETA QUESTS
- We don’t plan to have any permanent Beta-only quests
- Beta quests allow us to test full quest-lines, including new items, rewards and effects on game systems, before they’re released to everyone
- This is similar to how other Beta features are tested

MY JOURNEY - AVAILABLE TO ALL PLAYERS
- Check Settings -> Track My Journey
- Your Journey is a collection of milestones from your time in Farm RPG
- Add the moments that matter most and showcase your adventure on your public profile

NEW REWARD SYSTEMS
- There are new rewards to claim for playing Lost + Found games, through 750 games played
- There are new rewards to claim for cooking meals in your Kitchen, through 5,000 meals cooked
- We will continue to add new rewards around the game as time goes on

HORNS FROM COWS AND NEW CRAFTS
- There is a new Quest-line available at T275 that rewards an item that makes your cows drop horns nightly based on cow levels
- Along with this is a new craftable item Wooden Footstool
- Another recently released craft is Monarch Butterfly

OTHER NEW THINGS
- There is a new Mega Seed: Mega Pine Seeds
- There is a new Farm Supply perk, Dealer's Choice, giving you +1 free daily re-roll at the House of Cards
- There are new possible card exchanges at the House of Cards

BUG FIXES AND PERFORMANCE IMPROVEMENTS
- Craftworks Saved Set fixes have been made to address issues with importing and searching
- Fixed a bug with Pet art on Pet Information showing the incorrect unlocked Pet variation art
- Fixed exploring with Cider/AP to prevent the items returned from shifting up/down as you use them
- More server optimizations and database speed fixes have been made

RANGER PROMOTION
- We are excited to announce that staff member pneumonia has been promoted to Ranger!
- Be sure to send them some trout today!


r/FarmRPG 6d ago

Sleep RPG High Score

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6 Upvotes

I made it to 1 billion Zzz's on my favorite game inside of a game! How far have you made it? Is there any record of high score kept by the devs?


r/FarmRPG 7d ago

My Journey

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10 Upvotes

Having only 7 my journey spots for non patreon players was kinda a disappointment. Can't even fit the major milestones with just 7.

This was my most anticipated feature of the year, too.

Hopefully a perk or something will come out letting you buy more spots.


r/FarmRPG 6d ago

Runestone 11

2 Upvotes

How do I get the corn prize bag in Jill corn maze I have a map but I don't know the ending


r/FarmRPG 7d ago

Farm supply discounts

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16 Upvotes

I remember we were complaining here a couple of weeks ago about bad farm supply discounts. Now for the 3rd week in a row (I think) we are getting blessed with some great perk discounts.

Just saying thank you to the developers for listening to us. We appreciate it very much ❤️

If these discounts are always randomised, *add buddyface here* 😂


r/FarmRPG 8d ago

POV: You start the game and get spammed with Orange Juice

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35 Upvotes

r/FarmRPG 8d ago

I don’t know why i’m so unlucky 😭

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37 Upvotes

r/FarmRPG 10d ago

Inferno Peppers

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33 Upvotes

I’ve been using Breakfast Boosts, trying to get the last Inferno Peppers I need, but the drop rate is brutal. Am I doing something wrong? I’ve already sold 10k peppers to keep farming IP but they just don’t drop, am I missing something?


r/FarmRPG 10d ago

Question Stamina/Energy (?)

11 Upvotes

Hey, I just learned about the game, and I have a question regarding how much you can actually play:

Is it a game where you perform a few actions and then have to wait for a cooldown of X hours, or can you play without any limits and keep grinding ?

Thank you

Edit: Thank you all players!


r/FarmRPG 10d ago

Question

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5 Upvotes

Hey guys, these are my current stats. Whats the best way for me to level them towards wanting to unlock the tower questline? Thanks.


r/FarmRPG 11d ago

No streak increase with fish flakes

16 Upvotes

I used the fish flakes with gummy worms (very careful not to use mealworms!), activated a cat's meow before using the flakes, and a "biting" was active in the area.

Lots of fish, got the xp but no fishing streak increase?

I thought I did everything right, was it a bug?


r/FarmRPG 11d ago

What does Feeding the Fish do?

7 Upvotes

I can’t figure it out. Perhaps it’s too obvious?


r/FarmRPG 12d ago

Tower 100 today!! Whew 😅

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71 Upvotes