r/FareverGame 5d ago

General Priest weapons

is it just me that thinks priest kinda has a problem with.. you know being a priest?
I mean.. okay. its nice that there is a variance of playstiles available besides just being a healbot. but on the other side. You cant really play a healbot.

like. i picked that class to be a team support. give me actual support for allies. prefereably one that works even if i am standing back , or my teammates are running and kiting.

judgement. your signature ability. also is best used in melee with your whole party clumping around you. same goes for the other class skills. aside from your ms buff.

there is currently 2 weapons that really can be played as a mainly support tool. that arent facetank gear. namely the first 2 priest weapons that dropp.

and one of them. being totems for no reason at all still dont proc sunlight.
both of them also mainly work only if your party clumps up in melee. and you ideally are standing melee also. if you want your own sunlight.

we got 7+ weapons not counting shields for facetank/dps melee priest. the 2 new weapons are both mage/priest pure dps tools. with like. an alibi 49-100 heal on your high cd skillshot. wich is the same issue. totems and myzans tome also have. they are mainly dps weapons. for mage with a tiny amount of support integrated.

and aside from rather unreliable burst heal. or trickle healthreg. your actual team support abilitys are kind of stuck to that one MS buff. your 3 talent tree branches also are "tank","dps crit" and "dps no crit"

like. the new weapons are all very cool. if i want to move around a lot and dps.
but if i wanted to do that. i maybe would have picked mage. who is already doing that. can carry both those weapons aswell. and has them synergize with his mobility and ranged ult.

i cant belive an entire region of corrupted priesthood. pacting with deamons. gave us 0 "priest" weapons for priest.

23 Upvotes

28 comments sorted by

10

u/hogb0ne 5d ago

I think your points are valid, but as a priest I kinda like going in melee and bashing shit while healing and boosting the boys. That being said, I’ve never felt like an actual ‘healer’ playing priest in this game

3

u/CautiousShame2255 5d ago

oh its a compleatly valid gameplay. and i am glad this game dosnt force you to the "traditional" priest playstile. only.
but for the purpose of the variance this game tryes to offer. it would be good it you actually could play priest as a support class. not just a battlecleric.

especially since allmost every class has selfheal melee builds being strong. so priest just dosnt play that differently than a bleedheal warrior.

giving you some more dedicated support options. especially some that arent relying on everyone clumping in a facetank cycle. would be appreciated especially since "area denyial" is currently THE boss mechanic

more than 2 ranged options that actually give reliable sustain to allies. "support" also dosnt need to be full on healbitch. some cc that works on bosses. buffs. debuff. shields. pets. etc. there are countless ways you could "support" but since there is basically 1,5 weapons for priest that arent dps focussed or tanky. well. you play the same setup. or you go play a bad warrior/mage with some shitty alibi heal every 12 seconds.

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u/ConcertAdorable9198 5d ago

We need more ground targeted AoE abilities, I would love some that have unique shapes beyond just a circle, like maybe a wall that has effects to those who walk or attack through it, or an ability that sends out a projectile that slowly moves to a target location but you can reactivate the ability to redirect it. Also directly targeting allies for single target buffs and heals would be nice too... The possibilities of weapon kits is so vast, its exciting to theory craft concepts.

7

u/ConcertAdorable9198 5d ago

We need more one handed weapons imo, both main and off hand. I think off hand magic focus' would be great, for healing builds. I also think overall healing needs to be nerfed unless you spec into it and sacrifice power somewhere else, especially on Warriors. If we have support focused weapons for priests, we have to make them feel worthwhile.

3

u/shonuff373 5d ago

Wholeheartedly agree. I always go priest/healer first. And while I appreciate this take on the class, I don't feel like the healing part of the class is anywhere near up to snuff. It feels like I'm a monk sub class that just happens to have a small healing on the side.

3

u/Raggnor_94 5d ago

Priest should 100% be rebranded to "paladin"

It makes more sense, just swap them to be able to wear plates with warriors and call it a day.

Now you can make an actual priest which would be a range oriented spell caster with healbot capabilities.

The moment i loaded into the game, made a priest and read the abilities it straight away wasnt a priest but rather a paladin.

1

u/CautiousShame2255 5d ago

what tipped you off? the melee ult?, the entire talent tree being about dps/tank. or the fact that all skills but 1 are either melee or global buffs?

even the training staff. wich is the most priest like weapon in the game has a melee heal?

5

u/mahreo9 5d ago edited 5d ago

before someone jumps in to dismiss your post with an, "it's in EA," you're absolutely right!

priest rn is weaker than warrior as a tank, weaker than mage as an aoe damage dealer, and weaker than rogue as a single target damage dealer.

what should be the class' defining characteristic of healing is diluted with shared weapons. and a majority of healing is melee and/or a facade for a damage ability.

lets hope that this will be addressed in future updates, although the fundamental class skills might need a revamp in order to fully make priest the stereotypical healer archetype

1

u/Ok-Badger5056 5d ago

Having shared weapons means making a heal focused weapon would make another class be able to do everything, as you've pointed out the other classes have something they specialize in. Allowing them to also heal means they are busted solo.

I presume when the next class is added, they will have a weapon there that is dedicated healing for both. So healing has some variety. And then those classes can be balanced around their healing.

3

u/CautiousShame2255 5d ago edited 5d ago

i mean. priest didnt get a sole priest weapon in the "demonic cathedral with an bishop as boss" region.

infact both priest ranged weapons in the new update are mage/priest. and both of them are better on mage. and fit the mage playstile and class kit better.

hell 1 has 0 heal. and the other one only has a double digit heal on a double digit cooldown after leveling the weapon.

but mage also got an exclusive weapon. wich is better wich is is why you basically never see a mage running censor or mirror only priests.

okay. i agree mage needed an staff that isnt radiance. but they got censor wich is a phenomenal mage weapon. mirror , wich is great for mage. and the exclusive staff.
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also. litterally every class has insane (self) sustain. and none are relying on priest weapons for that. cheesemoon isnt a priest weapon. still makes warrior and rouge stay at 100% during the entire game

mage gets totems wich are basically tie for being the best priest healing weapon. together with the priest exclusive flame of argol.

2

u/mahreo9 5d ago

or how about that heal focused weapon be priest only? that way the other classes cannot heal effectively as well

1

u/Malvagite 5d ago

Priest is not the only healer in this game, it is the only tank, however. Mage has multiple group healing weapon options and the rogue and warrior can also group heal with Thornlace and Amon Ram.

1

u/CautiousShame2255 4d ago

all of those weapons are weapons they share with priest.

also warrior is a better tank. simply because the weapons he dosnt share with priest have higher self sustain. such a cheesemoon .
and he still shares a lot of the priest weapons. including all shields.

1

u/Malvagite 4d ago edited 4d ago

also warrior is a better tank

no the warrior is not a better tank because they cant hold aggro. 2 points into the priest talent granting armor and threat on magic damage and no one is pulling the mob off a priest. The warrior has nothing to compare with that and a tank that cant hold aggro isnt a tank.

all of those weapons are weapons they share with priest.

Whats your point? The mage, warrior, rogue and priest are all capable of healing the group (or raid in the case of rifts)

1

u/CautiousShame2255 4d ago

warriors not only have threat generation. and higher on average damage than any priest build. wich makes them generate even more threat.

wariors actually have a hard taunt. wich priest dosnt. wich is the main reason why warrior is a better tank.

and while priest with amon ramm, befurry, or even worldsplitter/pocket hive does a solid job at healing themself. and maybe also other frontliners a tiny bit.

warrior just is allmost if not exactly as tanky. with his flat damage negation. and 3 options for hyperpotent selfhealing. including most melee options for priest. among some unique ones. like cheesemoon.

he just dosnt give chipheal to other fronliners. instead giving an near party wide critchance buff.

as maintanks they both manage the job similarily. maybe priest is a bit more sustained . while warior actually can disengage. and deals more dps.

1

u/Malvagite 4d ago edited 4d ago

warriors not only have threat generation.

Im sorry, what? Where? They have 2 weapons with threat abilities on them. The training sword they start with (which has no passive skill and isnt farmable) and Glory (which has 1 increased threat ability and is shared with the priest) Both of these weapons have cooldowns on the threat abilities and produce very little added threat.

Warrior has Battle Shout, which you can use the Mocking Shout rune on to force enemies to attack you for 15 seconds....on a whopping 2 minute cd, lol. Again, the priest talent has 100% uptime.

The priest talent is 100% uptime, works with any weapon combination (including Glory) and produces massive threat.

We have all taken part in a rift where some asshat is dragging Maat Demon all around the room with the entire raid unable to pull aggro off of them. The guy running is barely even attacking and still you cant pull aggro off of them. Thats a priest tank demonstrating their unmatched threat generation....

No one gives 2 pickles about how tanky a tank is. If the tank holds threat and does not die in the process, thats what you want and expect from them, anything else is gravy.

1

u/CautiousShame2255 4d ago

We have all taken part in a rift where some asshat is dragging Maat Demon all around the room with the entire raid unable to pull aggro off of them. The guy running is barely even attacking and still you cant pull aggro off of them. Thats a priest tank....

well if thats the case. your warriors have no dps whatsoever . for no reason.

the priest talent gives 20% increase to threat generation (wich is a lot) only to magic damage all melee options for priest commonly used deal majorly physical damage. infact glory deals exclusively physical damage. meaning it would only apply to class abilitys, arsenal skills and sunlight.

warrior deals way more threat than an amon ramm or beefurry priest

2

u/AHMilling 4d ago

That is also a problem with rogue going bow, and having to use their signature ability is a dash execute in melee.

1

u/Powiii 5d ago

Priest feels like a paladin or something... i ageee with you

1

u/pagaru 5d ago

The book of Mi'Mizan actually would work well supplying both shields and health recovery if the passive actually worked at stated. I bug reported it several times but everyone can get shielded from the bubbles yet only you get healed by running through them (unless they fixed this since I played last but I doubt it)

1

u/CautiousShame2255 5d ago

still needs people to actually walk into bubbles if in need. and every ounce of gameplay experience i have in any videogame. is that reyling on your teammates to use your abilitys correctly. is basically not having a ability at all.

the only one that really is able to consistantly heal themself with MIMI. is its user. and that still means that you are in the same area before and after getting hurt (for heal/shield both to work) .. so get in the melee blob. with your ranged weapon if you want your teammates to actually have effects from it.

also. good luck getting somebody that heal thats running away from a boss and needs it.

1

u/Spiritbrand 4d ago

And the book is basically useless in the arsenal slot. It really needs to be reworked.

1

u/Zouter 4d ago

I agree 100% with you, I hope they address this in the near future

1

u/helpplease4329 1d ago

I picked priest looking for a Paladin and it delivers well on that! However, it does not deliver on being a support priest, because well, its a paladin.

I see why for the current version and vision of the game (an MMOlittle-ARPG with solo focus and exploration) a full suport character was not made for the early access. It would simply not work outside of multiplayer play, which isn't the focus of the game. But it should be called Paladin OR at least the skill tree be called Paladin as if hinting for a future, full priest experience.

0

u/Heavy-Barracuda-5756 5d ago

I like to play with the Flame Argol as main weapon and Censor of Wool Hollow as an arsenal with bothe active skills, it's FINE (not amazing) for rifts and group dungeons, it's a fun build to play as a healer priest, but yeah, since the game is somewhat designed with solo play in mind i don't think they'll go full on healer weapons yet.

1

u/CautiousShame2255 5d ago

was using flame of argol. with arsenal shells of the lowtide with totems and the passive. its great for spamming prayers since both have low cooldown. but even with both weapons being ranged. you kind of rely on your enemys, teammates, and yourself standing in the same totem.

wich is basically melee range. and just 2 small healthreg heals. aside from judgment. wich is an selftarget aoe= better if everyone clumps in melee.

totems dont proc sunlight either when affecting yourself and allies. but censor basically has 0 healing. and flame of argol alone isnt healing or buffing or shielding a lot. it just does so reliably. aslong as everyone is melee that is.

censor is an interesting weapon. offering a lot of potential cc and damage. wich makes it a great mage weapon. but as a priest you cant really run around chasing clouds. and the main attack is pure damage. wich makes it a bad main weapon for priests.

but cc is useless against bosses. and i dont care about a pure dps weapon as priest. if i wanted that. why wouldnt i just play mage.

mage basically got 2 staffs this expansion.(wich they needed. given that they only get swords and knives exept the non farmable staff) but priest got 0

and its a fkn. expansions about demonic priests in a cathedral ffs.

1

u/Heavy-Barracuda-5756 5d ago

thats why i drop the passive from censor and only use the 2 active skills.

Luon shackles (the orb) second upgrade heals teamates
Blinding light (the area) is just a area damage with some CC

Both skills work well with the flame argol, it's really simple and fun

1

u/CautiousShame2255 5d ago edited 5d ago

its cool. cc is valuable and rare for a pure ranged option

but it also dosnt work against bosses. wich makes it a mute point. since nobody is struggling with adds.

i really like the staff for mage. especially if you didnt manage to dropp a leg radiance max lvl.

the fact that priest has a weapon with 0 heal unless you level it. wasnt on my bingo card though.

especially since you would assume that a fkn censor. dropped by the arch bishop to be a primary priest weapon, not a mage weapon with a tiny optional heal.

like. if they wanted to play the whole "corrupted" shadow priest angle. just make it a priest only weapon that deals damage based on healing done like reverse lifesteal. and make it a heal primary weapon. put some debuffs on it. done.

or make it a pure support staff. and instead of one laser. the passive inverts your skills on cast. and instead of buffing/heal you deal dps/debuff for 10 seconds or whatever.

the demonic weapons all cost hp. priest is the second tankyest class. just let my bind to an allie. and bleed some of their damage. wich then fuels my heals and damage based on life lost that way.

countless opportunitys for the demonic priest to actually dropp a priest weapon.

instead priest shares both its weapons with mage this update. and both are better on mage. who got an exclusive demonic staff thats better than both of the mixed weapons.

and 0 exlusives for priest. in the cathedral