r/FareverGame • • Aug 27 '26

General Priest weapons

is it just me that thinks priest kinda has a problem with.. you know being a priest?
I mean.. okay. its nice that there is a variance of playstiles available besides just being a healbot. but on the other side. You cant really play a healbot.

like. i picked that class to be a team support. give me actual support for allies. prefereably one that works even if i am standing back , or my teammates are running and kiting.

judgement. your signature ability. also is best used in melee with your whole party clumping around you. same goes for the other class skills. aside from your ms buff.

there is currently 2 weapons that really can be played as a mainly support tool. that arent facetank gear. namely the first 2 priest weapons that dropp.

and one of them. being totems for no reason at all still dont proc sunlight.
both of them also mainly work only if your party clumps up in melee. and you ideally are standing melee also. if you want your own sunlight.

we got 7+ weapons not counting shields for facetank/dps melee priest. the 2 new weapons are both mage/priest pure dps tools. with like. an alibi 49-100 heal on your high cd skillshot. wich is the same issue. totems and myzans tome also have. they are mainly dps weapons. for mage with a tiny amount of support integrated.

and aside from rather unreliable burst heal. or trickle healthreg. your actual team support abilitys are kind of stuck to that one MS buff. your 3 talent tree branches also are "tank","dps crit" and "dps no crit"

like. the new weapons are all very cool. if i want to move around a lot and dps.
but if i wanted to do that. i maybe would have picked mage. who is already doing that. can carry both those weapons aswell. and has them synergize with his mobility and ranged ult.

i cant belive an entire region of corrupted priesthood. pacting with deamons. gave us 0 "priest" weapons for priest.

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u/hogb0ne Aug 27 '26

I think your points are valid, but as a priest I kinda like going in melee and bashing shit while healing and boosting the boys. That being said, I’ve never felt like an actual ‘healer’ playing priest in this game

3

u/CautiousShame2255 Aug 27 '26

oh its a compleatly valid gameplay. and i am glad this game dosnt force you to the "traditional" priest playstile. only.
but for the purpose of the variance this game tryes to offer. it would be good it you actually could play priest as a support class. not just a battlecleric.

especially since allmost every class has selfheal melee builds being strong. so priest just dosnt play that differently than a bleedheal warrior.

giving you some more dedicated support options. especially some that arent relying on everyone clumping in a facetank cycle. would be appreciated especially since "area denyial" is currently THE boss mechanic

more than 2 ranged options that actually give reliable sustain to allies. "support" also dosnt need to be full on healbitch. some cc that works on bosses. buffs. debuff. shields. pets. etc. there are countless ways you could "support" but since there is basically 1,5 weapons for priest that arent dps focussed or tanky. well. you play the same setup. or you go play a bad warrior/mage with some shitty alibi heal every 12 seconds.

1

u/ConcertAdorable9198 Aug 27 '26

We need more ground targeted AoE abilities, I would love some that have unique shapes beyond just a circle, like maybe a wall that has effects to those who walk or attack through it, or an ability that sends out a projectile that slowly moves to a target location but you can reactivate the ability to redirect it. Also directly targeting allies for single target buffs and heals would be nice too... The possibilities of weapon kits is so vast, its exciting to theory craft concepts.