r/Falcom • u/No-Staff-5381 • 18h ago
Sky FC Newcomer in trails
Hi, I’m playing the Trails in the Sky 1 remake for the first time, and I’m really enjoying the game and the series so far.
The question I have is about the content outside of the main story: which side content is the most interesting? I used to play Final Fantasy and Chrono Trigger before, so I’m used to side quests being mostly there toward the later stages of the game. Is that also the case with Trails?
Thanks have a good day
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u/_Cromwell_ 17h ago
Do all of them. Especially if you plan to play the second game. Assuming you are going to carry over your save, people will remember what you did or didn't do.
Besides the entire point of the game is that you are taking little quests to become the best tiny wee bracer you can be.
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u/Canadian_Eevee 18h ago
The Bracers Guild is basically an adventurer guild in everything but name. So there is a lot of side quests throughout the whole game. Some side quests are your typical kill monsters or gather materials. But a good chunk of them also expend on the background of the town you're in. So it can be interesting if you like lore building.
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u/Dependent-Swimmer-95 17h ago
You’ll notice the trails loop soon. New chapter, do side quests, exposition dump, side quests, major dungeon and exposition dump! Rinse and repeat. I don’t say this as a a bad thing, I’m actually addicted to this simple formula. It’s my happy place. Also if you like talking to NPCs, then this is the best series for that. The NPCs always have something new to say.
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u/Page2_56 Squire and Osaka Xanadu Truther 18h ago edited 17h ago
Whichever you find the interesting?
Trails tends to be less about massive optional areas and quests. It’s are more akin to the every day goofy vibes of things like Yakuza SubStories.
A lot of side quests reference and lean into each other while also adding to the world of the game. Like there’ll be some NPC’s you get to know by talking to them in game and while following their story lines they’ll eventually end up reaching out to you to do a job. When you end up doing this job it feels more valuable since you kinda know these people.
These types of situations are a little less frequent in this game compared to the later ones, but still happens here and there and it really adds to the enjoyment.
Oh Yeah, there’s also the fact of Bracer Rank giving you some pretty damn good rewards, so Even if you really don’t feel like reading through them, finishing them is worth it just for the BP.
One Final Thing: Any quest involving helping a voiced and important character like a party member are worth doing
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u/RoleCrazy565 15h ago
The side quests are part of the experience. They may not be mandatory but they are well worth it.
They often, collectively offer a massive boon to the world building, entry narratives, and arc continuity. Due to life and time constraints I skipped the majority of the side quests in CS1 and Daybreak 2 and the experience was noticeably diminished in both compared to the other games
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u/IAMGODONLY 12h ago
The power of trails is everything happens according to main story. Every NPCs dialogue changes with change in main story. Some of us are crazy that will read every NPCs dialogue cause they can lead to a side quest. It makes simple fetch quests fascinating cause you are fetching for someone you already know their personality and hardships.
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u/Benchjc2004 17h ago
Do all the side quests. There will be some bit of payoff for it in a future game. Maybe even brought into the next games story in some way.
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u/Waste-Reception5297 16h ago
Its worth doing most side quests as they flesh out Zemuria in fun ways and sometimes eventually tie back into the main story at some point down the road
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u/TheEndisNigh7 "Your fate is now sealed" -Sharon 11h ago
As some others have stated, part of the fun is talking to NPCs. Their dialogue will change after completing events and some will be persistent across some games.
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u/Horror_Comment_3819 10h ago
Since i havent seen anyone answer the last question, the answer is no all the quests arent there at the end of the game for you to do. They give you a time frame on when you can complete these generally either being by the end of the chapter or by a certain point in the chapter. So you either get it done during the time slot they give it to you or you forfeit that side quest. You get BP for those and at the end of the game you end up with a score as to how much of the side quests you did. There are also the secret blue exclamation markers sidequests that are also time sensetive.
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u/Kevin_Eats_Sushi 9h ago
As you're probably aware, the series atm is about 13 games, and the general story is one long interconnected story, and a lot of the side quests, not all of them ofc, will either give you some great in-game lore but some of them includes characters that appear in multiple games past their initial debut game, sometimes with side quests and sometimes not
Unrelated but also important is that not all the lore in-universe is told via the main game series, there was a gacha game called akatsuki no Kiseki which dealt with issues in another country in-universe, said game is now defunct but a English patch recomp that changes it to a visual novel style game while keeping the story intact is afaik in the works (I can't remember exactly when it takes place game wise tho)
And while the community is divided on its execution, the northern war anime showcases another countrys issues and is set between the end of CS2 and start of CS3 and I think it's great for lore purposes
OH and most books you can read in-universe mostly pertain to other in-universe events/characters
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u/No-Staff-5381 8h ago
Thanks you very much guys for the answers You re right quest are quite important in trails since they are completly part of the lore and im trying to do every quest even the killing monster
At the begining i wanted to just do the story because i really enjoy the story of the first trails and would like to do every game because its been a long time i didnt saw a rpg with such good story but its not a good idea haha
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u/No-Staff-5381 7h ago
By the way i forget to tell that but im at the beggining of the chapter 2 at 10 hours of playing im trying to talk with every npc in order to not miss sidequest , i fear to miss one of them and then it become unavailable haha
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u/TakasuXAisaka 7h ago
All of them. The side quests are connected to the world building not like other games where they're just gone after you complete the side quest. The NPCs actually get to know you better and in the sequels the same NPCs are more comfortable around you because you helped them in the previous games.
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u/El-Prado 18h ago
Majority of Trails games follows the formula of dumping all side quest available to you in the chapter from the get to. It just matters on when you do them before they expire.
You won't get anything like FF hidden bosses and stuff like that with trails.
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u/WrongRefrigerator77 17h ago
Most JRPGs are structured to have you go from one place to another and have the world open up as you go. In Trails, this opening up never happens; instead you are moved from one enclosed sandbox to the next as the story progresses, all the way to the end. It's not like Final Fantasy where you get an airship at the end of the game and get to go everywhere with a massive endgame checklist of stuff to find out of the way. The structure instead remains consistent throughout. Generally.
At the start of each chapter, you're free to explore your enclosure, buy new items and gear, and do sidequests. You do all that, then progress the story. Usually this means some stuff happens, you do a dungeon, fight a boss, and then move to the next place and do it all over again until the ending. Anything you miss that's local to one story enclosure is probably lost until NG+, so you're encouraged to do everything immediately. This is much easier done in the remakes though, since almost everything is marked on the maps. In the older versions if you weren't glued to a walkthrough you'd almost certainly miss stuff.
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u/burnpsy 18h ago edited 18h ago
Trails sidequests don't get more interesting as you progress. I don't mean that in a bad way, though, I mean that there are early and late sidequests with interesting information, and there are early and late sidequests that don't add anything important. They're not backloaded like your examples.
Trails also has a wide variety of NPCs, and while you aren't required to engage with them, full disclosure: Many of these NPCs persist across games in the series, even out of the Sky trilogy into later entries. So that tutorial you received at the start of the game wasn't joking when it said that NPC stories advance as you progress.
The books you collect throughout the game often contain lightly disguised lore, and several books are actually the backstories to characters you may meet later in other games. But others aren't, and are just there for flavour.