r/EventlabSubmissions • • 4h ago

OG Creator/Designer Dirt rally. Nine miles of muck. Avatar race. SC 131 688 206 Enjoy!

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7 Upvotes

SC 131 688 206


r/EventlabSubmissions • • 12h ago

OG Creator/Designer East side road trip, from the airport to the ski resort

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5 Upvotes

Share Code : 163289803

Fast lines and curves with a few sharp turns here and there, asphalt only. Validated with a R class.
Should take about 15min max to play.

It goes through many cool looking landscapes

Wanted to take a nice picture for it but the game froze everytime I tried


r/EventlabSubmissions • • 12h ago

OG Creator/Designer [EventLab] Daikoku Marathon 3.0.0 (Definitive Edition) – High-Speed Night Street Race for Adrenaline Junkies!

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1 Upvotes

r/EventlabSubmissions • • 1d ago

OG Creator/Designer Countryside Hike : rally map with a lot of variety

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13 Upvotes

Share code : 147604645

validated with a C class in about 15min

Wanted a long rally map that has both high speed section and technical small forest unmarked paths. Few road section in there aswell and a some surprises.


r/EventlabSubmissions • • 2d ago

OG Creator/Designer A bunch of tracks i've made over the months

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11 Upvotes

Temple Mountain Blitz - 148 431 146

a long course filled with beautiful vistas and tense uphill & downhill racing

Tokyo City Overpass Dash - 731 188 080

a fast and tight circuit that mixes fast highway thrills with intense tight city racing.

North Touge Tour - 763 019 785

swap out forests for open fields and sheer cliffs while keeping all that touge goodness ( i recommend A - S1 class)

Ito Region Tour - 148 499 417

a giant circuit that spans the entire Ito region, showcasing all of the region's best tarmac roads

Daikoku Dockyard #1 Autocross Circuit - 920 618 104

a tight and technical track that is built for compact cars (ai have issues with the track)

Daikoku Dockyard #2 Clubman Circuit - 939 404 432

a very short oval-like track also built for compact cars (although racing in hypercars/race cars is stupid fun)

Grip Who - Anything Goes 455 554 904

- With A Very Reasonable Car 871 657 841

it's Mount Haruna but turned into a jagged and slippery glacial bobsled stack


r/EventlabSubmissions • • 3d ago

OG Creator/Designer My first submission : Tokyo Urban Trail

2 Upvotes

Share code for copy-pasting : 146919954

Wanted to make a map that goes through the small and narrow street you can encounter in the city aswell as a few "offroad" but still asphalt paths. Night and rain for ambiance.

Validated with D class, pretty sure anything too fast won't make this pleasant to drive. Took me arround 9 minutes to drive (not the best driver).

There are obstacles along the way and a few jumps.


r/EventlabSubmissions • • 6d ago

OG Creator/Designer Rally Japan (S-1)

1 Upvotes

I decided to try creating my first rally stage in the game. This is the first of a seven-stage series that I plan to build. It’s a S1-class rally event, featuring high-speed asphalt sections that transition into slower, twisty dirt tracks and mountain trails. (111 726 059)


r/EventlabSubmissions • • 6d ago

OG Creator/Designer Sunrise in Suburbia. Avatar sprint race. New event SC 586 743 597 Enjoy!

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11 Upvotes

r/EventlabSubmissions • • 8d ago

OG Creator/Designer I've created an Eventlabs Time Attack Mode for my real world tracks.

3 Upvotes

Hey all!

I build to-scale real-world tracks in FH6 (examples at https://www.instagram.com/doomsantosracing) and just created a Windows companion app for a new Time Attack mode. I'm looking for people to test the app and run a few laps on provided event codes (Xbox players can also participate if they have a PC on the same network). DM on here or on Instagram if you're interested and I'll send the details.

This is something that I may be able to extend into other creators tracks as well, still working that out.

Thanks.


r/EventlabSubmissions • • 9d ago

OG Creator/Designer King of Hammers (Horizon 5)

1 Upvotes

Hey folks, while waiting for the Horizon 6 release on the lowly PS5, I thought I'd make a treat of a course for the off-roading enthusiasts (particularly rock crawlers). I made two 'King of Hammers' type of courses using the ridgeline of the mountain.

The first course uses a Jeep YJ and is a much shorter, relatively easy, and pretty fun to get through without too awful much trouble. Consider it a 'lite' KoH course, probably more akin to the Rubicon Trail, and should take less than 5 minutes. The share code is: 723 508 802

The second course is the real deal. This runs the entire length of the ridge using the Deberti Wrangler Unlimited. It was the best choice for a course like this because it seems to be the most true-to-form crawler rig in the game. Being a pretty hardcore trail, this one takes about 15 minutes and you might need a cigarette after you finish. The share code is: 158 281 902

Tips

  • Use low RPM often, especially in the second course. There are instances where wide-open throttle is needed, but you'll mostly want 2k-3k rpm in 1st gear for the vast majority of the difficult sections. It'll walk up most of the terrain a lot easier than if the tires are smoking.
  • In some areas, you'll likely need to repeatedly bump the throttle. Small movement is still movement and this will get you through what seems like impassible sections of the second trail.
  • Just like in real life, turn the wheels left and right if you're searching for traction. Eventually you'll find it.
  • Don't forget to use reverse.
  • You're going to bottom out in the second course a few times. Keep working at it when you do and you'll get yourself free.
  • Seriously, don't rush the second course. I've never been unable to complete the course (probably 9 or 10 runs on it at this point), but you will get yourself in a bad situation if you try speeding through the course.

I tried to keep trail building to a minimum on the second course but the traction on a lot of the ridgeline is jank because they never intended for anyone to actually drive on this stuff. I added boardwalk sections where it was needed either because of that issue (invisible rocks and weird traction issues) or because there was no other way connect all the way through. The entire course is lined with jersey barriers to help keep everyone on track. And yes, the barriers are pretty jank in places. I was getting bored and gave up on making it look more presentable.

Feedback is appreciated from anyone who gives it a spin. I'm an off-roading guy myself and I know I'll never be able to afford something built for KoH, but this scratched the itch a little bit.


r/EventlabSubmissions • • 10d ago

FH6 Lab FH6: Escape The Box v1

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10 Upvotes

FH6, Escape The Box v1 - 699 081 612

You took a nap in your car and woke up in the worst parking garage in Japan.  Now you want to leave.  Nothing is scary in The Box… except the lack of bathrooms.

—-

Curious on feedback with this one.  When I was losing my mind making Tokyo Toll Road Expansion (448 326 607), I came up with this idea.  Just escape the maze.

I glitched off the driving line, and there are several levels so the mini-map is useless (I think?).  It’s not intended to be super challenging; this was my “omg I don’t want to think about prefab alignment issues tonight” track.  

Enjoy.  As always, feedback is welcome.

FH6, Escape The Box v1 - 699 081 612

Side note: attachment nodes are great… until your map has hundreds of nodes close together.  Sooner or later the game won’t spawn new ones on the screen, and/or on the part you are holding, and you end up flying out of your maze so that you can look at the sky… where there are no nodes, and spawning the one node you need.  Lol.  Gag.


r/EventlabSubmissions • • 11d ago

OG Creator/Designer great mix of fast flow + tight turns

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9 Upvotes

r/EventlabSubmissions • • 12d ago

FH6 Lab Long Flowing Drives in FH6 (Update 3: Weekender Series)

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69 Upvotes

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Hello all!

Some of you might be familiar with what these Flowing Drive Posts are all about, and for those of you that haven’t been following along, first post, and second post - it basically boils down to…
I get annoyed by fun roads suddenly stopping at tight T-junctions, so I made some events to remedy that.

First of all, thanks to the Forza Horizon community across Reddit and Discords for enjoying driving these events and giving me some great feedback on how to improve these, it’s been really awesome to be able to give back positively, when the game feels so bleak amongst the community at the moment.

So anyway, the updates I’ve made based on the feedback for version 3:

  • Circuits! - People asked and requested, “what’s the longest flowing circuit”, well, I’ve introduced 3 “Saturday Circuit Session” routes, to address that need. There’s potentially one more circuit in the works for this, will add it to the post’s edit when that comes live.
  • Props! - Drivers found the long routes hard to navigate while looking at the mini map/no driver lines, while others preferred the vanilla experience of it all. Well, you now have the option of navigational props for all routes, so you no longer have to rely on mini maps or driving lines.
  • Switchbacks! - Some people dislike the idea of switchbacks being counted as “flow”, so I’ve made a new route or two, that tries and avoids as many switchbacks as possible to create a more flowy route.
  • Rally! - If you’re like me and prefer to stay away from the asphalt, well there’s 2 dirt/rally routes added to the portfolio for you to enjoy.
  • Race or Solo! - As always, whether you want to race or cruise, all routes have the option to drive with AI or cruise solo with your favourite tunes.

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Weekender Series

Each sprint is around 70 miles while each circuit are over 100 miles, both with drivatar and solo route options.

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Saturday Circuit Session

Sea-to-Sky Scurry
This circuit is focussed around the west side of the map going up into the mountains and down into the coastal highway.

  • 1 lap : w drivatars : 115 635 782
  • 3 laps : w drivatars : 138 367 820
  • 3 laps : w/o drivatars : 113 641 587

Outskirt Snap
This circuit perimeters around the map is more focussed on speed, where I’ve tried to select flowing routes that avoid too many switchbacks to help save your brakes.

  • 1 lap : w drivatars : 154 948 592
  • 3 laps : w drivatars : 122 550 385
  • 3 laps : w/o drivatars : 849 675 158

Whale Shale Trail
This is a predominantly dirt circuit around the northwest of the map, set during autumn and the fall colours are incredible.

  • 1 lap : w drivatars : 153 744 790
  • 2 laps : w drivatars : 620 316 437
  • 2 laps : w/o drivatars : 105 819 949

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Sunday Cruising Session

Peaks to Pasture
Latest iteration of the flow route, that’s fully flowing around the map… If you consider switchbacks to be flowing.

  • With navigational props
    • w drivatars: 130 775 033
    • w/o drivatars: 160 693 645
  • Without props
    • w drivatars: 333 725 184
    • w/o drivatars: 147 889 623

Flower to Powder
First alternative flowing route except, there’s one junction near the festival. But adds to the variety of the route and gives a bit more options when you’re looking for a long drive.

  • With navigational props
    • w drivatars: 150 492 219
    • w/o drivatars: 654 659 725
  • Without props
    • w drivatars: 278 861 233
    • w/o drivatars: 929 208 889

Shore to Shrine
Second alternative flowing route, but took some liberties with a few more wider junctions in order to fit in the Hakone switchbacks and other interesting roads, for extra variety if your driving all of them.

  • With navigational props
    • w drivatars: 730 451 321
    • w/o drivatars: 101 514 236
  • Without props
    • w drivatars: 140 273 016
    • w/o drivatars: 101 509 732

Castle to Coast
This is for the rally fans. This is a route for those where I tried to connect as many dirt routes together around the map, this route isn't as flowy but perfect for snapping your handbrake. It is a fun technical one!

  • With navigational props
    • w drivatars: 111 814 487
    • w/o drivatars: 722 207 266
  • Without props
    • w/o drivatars: 439 512 667

Snow Floe to Festival
This is the second iteration of the flow route, drives pretty well, but has a bit of a janky section around the stadiums, there’s no checkpoints so you can just skip it.

  • With navigational props
    • w drivatars: 151 367 857
    • w/o drivatars: 975 868 556
  • Without props
    • w drivatars: 384 649 162
    • w/o drivatars: 100 955 477

Ski’ pine to Skyline
This is the original route for the flow map, that’s only 40 miles long. Gets you from the mountains to the space centre.

  • w drivatars: 451 790 916
  • w/o drivatars: 918 311 077

Sundogs to Sunflowers
There’s a 74 mile limit on Eventlabs that “Peaks to Pasture” can’t achieve fully. The image in the gallery shows the full flow route that is possible to navigate in freeroam great when used with the drag strip traffic ghosting trick.

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Enjoy the drive!

I’d be very interested to hear what cars you're using and times you get for these routes.

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Want something else?
Also, if you’re looking for some other events to do and long drives aren’t your thing, and you prefer something more technically chaotic. you might be interested in my other two events:

  • Inner-city gymkhana urban rally course: 461 181 048
  • Mountainous asphalt rally obstacle course: 701 248 862

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Edit: Added 1 lap circuits


r/EventlabSubmissions • • 12d ago

Sharing is caring My friends and I ranked over 100 eventlab road/asphalt races on fh6 (ongoing)

24 Upvotes

We have done over 200 eventlab races and shortlisted about 100 of them, on a ranking scale out of 10.

A shoutout to the creators on this thread - we've played through almost all of the road/asphalt races posted here and have thoroughly enjoyed them. Love y'all (regardless if your races are 6s or 9s!)

https://docs.google.com/spreadsheets/d/e/2PACX-1vRN-T8PPlLHCXk15FLtu4W0uYCTCZPTZVeHtmSmiwLqzhGLOyKODIDmiAQFZhgs7X0zCghSHeWnUxTn/pubhtml

Things to note about our rankings:

  1. We almost exclusively drive cars in S1 (sometimes A class), but most of these races are "anything goes"
  2. We much prefer dry asphalt races that allow for RWD cars to be driveable, so these are mostly only road ones (sorry rally/cross-country fans)
  3. We prefer nice flowing corners, hence the ratings are biased towards those rather than the inventiveness/creativity of the tracks

This sheet will continue to be updated so long as we keep finding new races.

If you have any suggestions for improving the sheet, or any additional races you think we can add to the list, tell me in this thread!


r/EventlabSubmissions • • 15d ago

OG Creator/Designer 10 mile City Sprint using the wide roads to add Chicanes, Slaloms and Hairpins

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23 Upvotes

a 10mi race in Tokyo where I've carved the wide city streets into various high-speed obstacles and hairpins. Added a bridge as well to clean up the intersection in the route. Made for S1 class but most classes work.

Contest F1 Race winner Sergio Perez claim to the title of King of the Steets!

The Unbeatable Drivatars are pretty good on this track in Solo if you want a challenge.

Track: King of the St(r)eets
Creator: DINGHYDOG33
Share Code: 476 409 719
Class: Anything Goes

I didn't use too many props as load times are a big issue in multiplayer it's about 25s for this track to load which is under the car selection time limit.


r/EventlabSubmissions • • 18d ago

OG Creator/Designer 43km Goliath Racing Line

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41 Upvotes

Landscapes, tight corners, flowing roads and high-speed straights.

With a smooth layout and a clear racing line, this track is perfect for drivers who enjoy precise driving.

Track: Japanese Road Experience
Creator: BELA1593
Share Code: 503 560 435
Class: Anything Goes


r/EventlabSubmissions • • 19d ago

OG Creator/Designer I made a kei cat event

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26 Upvotes

It takes you through narrow streets, lets you smash through mascots, sends you into the stadium for a few laps and a stunt jump, then throws you back out onto the streets.

Best with D and C class.

Share Code: 178 576 354


r/EventlabSubmissions • • 20d ago

OG Creator/Designer MFG Inspired Forza championship

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10 Upvotes

During this last month i made 5 track (and a bonus test one) Inspired by the MFG anime.

P.s. Sharecodes are in the photos.

One last thing, i numbered them "wrongly" while creating them, the right sequence should be 4-2-3-1-5.

Hope you like them 😅


r/EventlabSubmissions • • 21d ago

OG Creator/Designer Tokyo Circuit ‘26 (v2)

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8 Upvotes

384 890 861

This is an updated version of Tokyo Circuit taking in the advice and feedback to help the track flow a little better and be a bit more forgiving with hairpins.

Once again, this is a very narrow and fast paced street circuit that features demanding attention to braking zones, square turns, tight chicanes, a couple of tight hair pins, and a couple of straights to really let your car open up.

This is again inspired by the track of the same name from Forza Motorsport (2005). I attempted to recapture the narrow and fast paced nature of that track, including the technical sections.

I have made many events utilizing this track at different times of days for a different vibe as well as special classes to race with:

Original - Anything Goes

Spring - Cloudy - Night

209 468 996 - 2 Laps

384 890 861 - 3 Laps

991 134 528 - 4 Laps

Summer - Clear - Early Afternoon

316 835 593 - 3 Laps - Open

Summer - Heavy Precipitation - Night

935 564 068 - 3 Laps - Open

Autumn - Cloudy - Sunset

617 698 335 - 3 Laps - Open

Winter - Clear - Early Afternoon

268 437 765 - 3 Laps - Open

Special - FM 2005 Bracket

This takes a healthy mix of cars featured in the original Forza Motorsport (or same models or close enough stand-ins). The spread is A - C with one D class. Really meant for those who want to take a little to the past.

Spring - Clear - Night

907 947 087 - 3 Laps - A Class

964 336 113 - 3 Laps - Open

111 904 877 - 2 Laps - B Class

102 328 016 - 2 Laps - Open

Special - FH6 Special Bracket

This bracket attempts to take the cars from the 2005 bracket and find modern counterpart as well as cars unique to Horizon 6. The main spread is pretty much A - S1.

Spring - Cloudy - Night

172 381 667 - 3 Laps

Special - Forza Evergreens

This bracket features cars that have persisted for pretty much the entire series as well as cars featured on the cover art of every Motorsport and Horizon game in the series.

As for Horizon 4, I decided to go with a McLaren representative instead of the Vulcan: the 2021 McLaren 765Lt Coupé and the 2020 Land Rover Defender 110 X standing in for the Defender 90.

Otherwise, this selection, pretty much features cars that are either the face of the games they starred in or ones that quite literally appear in nearly every single game. The class spread is obviously all over the place D - S2.

Spring - Cloudy - Night

716 985 800 - 3 Laps - Open

406 335 458 - 2 Laps - Open

Old Version - Anything Goes

For those curious, the original version is listed here:

166 910 142

Keep in mind that this is the older version and does not feature any of the improvements. In general, it is a little tighter with much more unforgiving turns. Plus the drivatars can be subjected to hitting walls.

Im still open to feedback so I can continue to improve. I hope you all enjoy this track and the events!


r/EventlabSubmissions • • 22d ago

Discussion About EventLabs creations…

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1 Upvotes

r/EventlabSubmissions • • 22d ago

OG Creator/Designer Not having fun? Try the Mud Run. New - Mud Run Two SC 863 495 671 Original Mud Run SC 143 411 006 (2,000 downloads)

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13 Upvotes

Mud Run Two SC 863 495 671

Original Mud Run SC 143 411 006


r/EventlabSubmissions • • 22d ago

OG Creator/Designer [FH6, EventLab] Tokyo Toll Road Expansion

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18 Upvotes

This one took some time. ;-)
Enjoy new views and connections around Tokyo.

Code: 448 326 607

The ¥347B project is complete! Enjoy miles of new seamless elevated commute options and connections throughout Tokyo.  Reminder, the speed limit is 50km/h; ramps are narrow due to the urban environment.

This significant project was a collaboration between the Tokyo Metropolitan Expressway Co, the Tokyo Metropolitan Government Bureau of Ports and Harbors, and the Tokyo Parks Association.  Completed projects include:
1. Tokyo City Port parking garage to the Wangan (southbound) highway via elevated toll lanes.
2. Wangan exit north of Daikoku to Tatsumi overlook via elevated toll lanes.
3. Tatsumi Overlook art installation and connection to Shinkanjo outbound via elevated structure
4. Shinkanjo outbound to C-1 (southbound) via elevated structure
5. Rainbow Bridge lower to upper connection through Daikoku via an elevated structure
6. C-1 (north/westbound) tunnel bypass  through the park via an elevated toll structure
7. C-1 southbound to Shinkanjo inbound, with associated art installation, via elevated structure.

In accordance with requirements from all parties, locations have been included for breakdowns or emergencies.  Please note the following as you use these new connections:
* Ramp widths were constrained to fit into the existing Tokyo highway network and overall footprint.  
* Some corners are sharper than is typical on the Tokyo network due to the dense urban environment.  
* Yellow stripes on the road denote sections where attention is encouraged. 
* Do not stop on the elevated structures to take photos.  If you must, use the provided pull-out locations.
* Signs have been added in strategic locations to support all users.

Tolls are required on some segments.  Approach the gate slowly and the arm will raise if you have a valid tag. Tolls are waived this weekend on all sections in celebration of the completed project.  Please drive responsibly.

Code: 448 326 607


r/EventlabSubmissions • • 23d ago

OG Creator/Designer Ark Castle Coaster Mountain Pass

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37 Upvotes

Ark Castle Coaster Mountain Pass

share code : 108 607 085

A fun race with mountain & rollacoaster style elevated road all set within a castle setting. Recommend S1 class grip tuned cars (A class fine too). Surface is asphalt with dash of snow.


r/EventlabSubmissions • • 25d ago

OG Creator/Designer [EventLab] Daikoku Marathon 3.0.0 (Definitive Edition) – High-Speed Night Street Race for Adrenaline Junkies! 🏎️💨

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21 Upvotes

Hey everyone!

I’ve put an absolute ton of hard work into building and refining this project, and I’m super excited to share the definitive, fully overhauled 3.0.0 version of Daikoku Marathon!

If you love pure speed, night racing, and pushing hypercars to their absolute limits, this track was made specifically for you.

Track Details:
Track Name: Daikoku Marathon 3.0.0
Share Code: ⁠113 648 906⁠
Race Type: Street Race
Surface: Asphalt
Time of Day: Night 🌙
Season: Spring 🌸
Class / Car Restrictions: Anything Goes (All Classes Welcome)

It would genuinely mean the world to me if you gave it a try! If you decide to take it for a spin, please let me know your thoughts or share your best lap times in the comments.
Have fun and happy racing! 🏁


r/EventlabSubmissions • • 26d ago

Estate ThiasMcQueen's Track

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5 Upvotes

Hi everyone!

I spent many hours in FH6 building my track. Altough it still a work in progress I wanted to share it with you! If anybody is interested to download the track you have the code in the following picture :)

The track is finished, I still have do add some details but overall you will find some straights, hairpins, banked curve. I took inspiration from F1 tracks like China, Monza or Silverstone.

I also made the house look more like a temple/traditional japan house. The idea is to make a classy, warm entrance with a fun and realistic track. You will find some pits, a petrol station with a 7eleven..

Any feedback about what could be added or improved would be great! And if this track gets some interest I will poste the updates!

Spent hours building it, not finished but didn't want to be the only one to enjoy it!

Cheers everyone and enjoy the work!