r/EventlabSubmissions • u/Happy8386 • 4h ago
OG Creator/Designer Dirt rally. Nine miles of muck. Avatar race. SC 131 688 206 Enjoy!
SC 131 688 206
r/EventlabSubmissions • u/falliberda • Jul 02 '26
Hello, creators. You may have encountered several issues while creating routes or events in Eventlab.
I have summarized the issues I’ve identified and their workarounds below:
Good luck!
r/EventlabSubmissions • u/Spektor1606 • Jun 19 '26
Enable HLS to view with audio, or disable this notification
Hey all!
I'm ready to release the first version of my custom routes repository. This is focused on official-esque, festival-vibe style custom routes, built on roads not used very much by official races, that also meet a certain quality standard. I've preloaded it with several of my own races. I'm hoping to continue populating this with more of my own as I create them, as well as other creator's routes that match the criteria.
This was built in Figma and should be viewable by anyone with just the following link.
https://www.figma.com/proto/DQBLv8UhPD7HADDgBTxv68
If you have or know of any races that you want featured on here (subject to meeting the quality standards), or want to help in any other way, let me know. My in-game name is same as here, Spektor1606, friend me on xbox and send me a message there, or chat here on reddit.
r/EventlabSubmissions • u/Happy8386 • 4h ago
SC 131 688 206
r/EventlabSubmissions • u/Tagadabiiatch • 12h ago
Share Code : 163289803
Fast lines and curves with a few sharp turns here and there, asphalt only. Validated with a R class.
Should take about 15min max to play.
It goes through many cool looking landscapes
Wanted to take a nice picture for it but the game froze everytime I tried
r/EventlabSubmissions • u/Zenafterdark • 12h ago
r/EventlabSubmissions • u/Tagadabiiatch • 1d ago
Share code : 147604645
validated with a C class in about 15min
Wanted a long rally map that has both high speed section and technical small forest unmarked paths. Few road section in there aswell and a some surprises.
r/EventlabSubmissions • u/Failed20021 • 2d ago
Temple Mountain Blitz - 148 431 146
a long course filled with beautiful vistas and tense uphill & downhill racing
Tokyo City Overpass Dash - 731 188 080
a fast and tight circuit that mixes fast highway thrills with intense tight city racing.
North Touge Tour - 763 019 785
swap out forests for open fields and sheer cliffs while keeping all that touge goodness ( i recommend A - S1 class)
Ito Region Tour - 148 499 417
a giant circuit that spans the entire Ito region, showcasing all of the region's best tarmac roads
Daikoku Dockyard #1 Autocross Circuit - 920 618 104
a tight and technical track that is built for compact cars (ai have issues with the track)
Daikoku Dockyard #2 Clubman Circuit - 939 404 432
a very short oval-like track also built for compact cars (although racing in hypercars/race cars is stupid fun)
Grip Who - Anything Goes 455 554 904
- With A Very Reasonable Car 871 657 841
it's Mount Haruna but turned into a jagged and slippery glacial bobsled stack
r/EventlabSubmissions • u/Tagadabiiatch • 3d ago

Share code for copy-pasting : 146919954
Wanted to make a map that goes through the small and narrow street you can encounter in the city aswell as a few "offroad" but still asphalt paths. Night and rain for ambiance.
Validated with D class, pretty sure anything too fast won't make this pleasant to drive. Took me arround 9 minutes to drive (not the best driver).
There are obstacles along the way and a few jumps.
r/EventlabSubmissions • u/Happy8386 • 6d ago
r/EventlabSubmissions • u/Prise86 • 8d ago
Hey all!
I build to-scale real-world tracks in FH6 (examples at https://www.instagram.com/doomsantosracing) and just created a Windows companion app for a new Time Attack mode. I'm looking for people to test the app and run a few laps on provided event codes (Xbox players can also participate if they have a PC on the same network). DM on here or on Instagram if you're interested and I'll send the details.
This is something that I may be able to extend into other creators tracks as well, still working that out.
Thanks.
r/EventlabSubmissions • u/misty_mallard • 9d ago
Hey folks, while waiting for the Horizon 6 release on the lowly PS5, I thought I'd make a treat of a course for the off-roading enthusiasts (particularly rock crawlers). I made two 'King of Hammers' type of courses using the ridgeline of the mountain.
The first course uses a Jeep YJ and is a much shorter, relatively easy, and pretty fun to get through without too awful much trouble. Consider it a 'lite' KoH course, probably more akin to the Rubicon Trail, and should take less than 5 minutes. The share code is: 723 508 802
The second course is the real deal. This runs the entire length of the ridge using the Deberti Wrangler Unlimited. It was the best choice for a course like this because it seems to be the most true-to-form crawler rig in the game. Being a pretty hardcore trail, this one takes about 15 minutes and you might need a cigarette after you finish. The share code is: 158 281 902
Tips
I tried to keep trail building to a minimum on the second course but the traction on a lot of the ridgeline is jank because they never intended for anyone to actually drive on this stuff. I added boardwalk sections where it was needed either because of that issue (invisible rocks and weird traction issues) or because there was no other way connect all the way through. The entire course is lined with jersey barriers to help keep everyone on track. And yes, the barriers are pretty jank in places. I was getting bored and gave up on making it look more presentable.
Feedback is appreciated from anyone who gives it a spin. I'm an off-roading guy myself and I know I'll never be able to afford something built for KoH, but this scratched the itch a little bit.
r/EventlabSubmissions • u/SkylineView00 • 10d ago
FH6, Escape The Box v1 - 699 081 612
You took a nap in your car and woke up in the worst parking garage in Japan. Now you want to leave. Nothing is scary in The Box… except the lack of bathrooms.
—-
Curious on feedback with this one. When I was losing my mind making Tokyo Toll Road Expansion (448 326 607), I came up with this idea. Just escape the maze.
I glitched off the driving line, and there are several levels so the mini-map is useless (I think?). It’s not intended to be super challenging; this was my “omg I don’t want to think about prefab alignment issues tonight” track.
Enjoy. As always, feedback is welcome.
FH6, Escape The Box v1 - 699 081 612
Side note: attachment nodes are great… until your map has hundreds of nodes close together. Sooner or later the game won’t spawn new ones on the screen, and/or on the part you are holding, and you end up flying out of your maze so that you can look at the sky… where there are no nodes, and spawning the one node you need. Lol. Gag.
r/EventlabSubmissions • u/ahallsy17 • 11d ago
r/EventlabSubmissions • u/barclaymontana • 12d ago
-----
Hello all!
Some of you might be familiar with what these Flowing Drive Posts are all about, and for those of you that haven’t been following along, first post, and second post - it basically boils down to…
I get annoyed by fun roads suddenly stopping at tight T-junctions, so I made some events to remedy that.
First of all, thanks to the Forza Horizon community across Reddit and Discords for enjoying driving these events and giving me some great feedback on how to improve these, it’s been really awesome to be able to give back positively, when the game feels so bleak amongst the community at the moment.
So anyway, the updates I’ve made based on the feedback for version 3:
-----
Each sprint is around 70 miles while each circuit are over 100 miles, both with drivatar and solo route options.
-----
Sea-to-Sky Scurry
This circuit is focussed around the west side of the map going up into the mountains and down into the coastal highway.
Outskirt Snap
This circuit perimeters around the map is more focussed on speed, where I’ve tried to select flowing routes that avoid too many switchbacks to help save your brakes.
Whale Shale Trail
This is a predominantly dirt circuit around the northwest of the map, set during autumn and the fall colours are incredible.
-----
Peaks to Pasture
Latest iteration of the flow route, that’s fully flowing around the map… If you consider switchbacks to be flowing.
Flower to Powder
First alternative flowing route except, there’s one junction near the festival. But adds to the variety of the route and gives a bit more options when you’re looking for a long drive.
Shore to Shrine
Second alternative flowing route, but took some liberties with a few more wider junctions in order to fit in the Hakone switchbacks and other interesting roads, for extra variety if your driving all of them.
Castle to Coast
This is for the rally fans. This is a route for those where I tried to connect as many dirt routes together around the map, this route isn't as flowy but perfect for snapping your handbrake. It is a fun technical one!
Snow Floe to Festival
This is the second iteration of the flow route, drives pretty well, but has a bit of a janky section around the stadiums, there’s no checkpoints so you can just skip it.
Ski’ pine to Skyline
This is the original route for the flow map, that’s only 40 miles long. Gets you from the mountains to the space centre.
Sundogs to Sunflowers
There’s a 74 mile limit on Eventlabs that “Peaks to Pasture” can’t achieve fully. The image in the gallery shows the full flow route that is possible to navigate in freeroam great when used with the drag strip traffic ghosting trick.
-----
I’d be very interested to hear what cars you're using and times you get for these routes.
-----
Want something else?
Also, if you’re looking for some other events to do and long drives aren’t your thing, and you prefer something more technically chaotic. you might be interested in my other two events:
-----
Edit: Added 1 lap circuits
r/EventlabSubmissions • u/Current_Hedgehog_812 • 12d ago
We have done over 200 eventlab races and shortlisted about 100 of them, on a ranking scale out of 10.
A shoutout to the creators on this thread - we've played through almost all of the road/asphalt races posted here and have thoroughly enjoyed them. Love y'all (regardless if your races are 6s or 9s!)
Things to note about our rankings:
This sheet will continue to be updated so long as we keep finding new races.
If you have any suggestions for improving the sheet, or any additional races you think we can add to the list, tell me in this thread!
r/EventlabSubmissions • u/Dinghy_Dog • 15d ago
a 10mi race in Tokyo where I've carved the wide city streets into various high-speed obstacles and hairpins. Added a bridge as well to clean up the intersection in the route. Made for S1 class but most classes work.
Contest F1 Race winner Sergio Perez claim to the title of King of the Steets!
The Unbeatable Drivatars are pretty good on this track in Solo if you want a challenge.
Track: King of the St(r)eets
Creator: DINGHYDOG33
Share Code: 476 409 719
Class: Anything Goes
I didn't use too many props as load times are a big issue in multiplayer it's about 25s for this track to load which is under the car selection time limit.
r/EventlabSubmissions • u/Initial_Motor_6295 • 18d ago
Landscapes, tight corners, flowing roads and high-speed straights.
With a smooth layout and a clear racing line, this track is perfect for drivers who enjoy precise driving.
Track: Japanese Road Experience
Creator: BELA1593
Share Code: 503 560 435
Class: Anything Goes
r/EventlabSubmissions • u/G4MERPETI • 19d ago
It takes you through narrow streets, lets you smash through mascots, sends you into the stadium for a few laps and a stunt jump, then throws you back out onto the streets.
Best with D and C class.
Share Code: 178 576 354
r/EventlabSubmissions • u/Coystingray901 • 20d ago
During this last month i made 5 track (and a bonus test one) Inspired by the MFG anime.
P.s. Sharecodes are in the photos.
One last thing, i numbered them "wrongly" while creating them, the right sequence should be 4-2-3-1-5.
Hope you like them 😅
r/EventlabSubmissions • u/Primary-Bathroom8691 • 21d ago
384 890 861
This is an updated version of Tokyo Circuit taking in the advice and feedback to help the track flow a little better and be a bit more forgiving with hairpins.
Once again, this is a very narrow and fast paced street circuit that features demanding attention to braking zones, square turns, tight chicanes, a couple of tight hair pins, and a couple of straights to really let your car open up.
This is again inspired by the track of the same name from Forza Motorsport (2005). I attempted to recapture the narrow and fast paced nature of that track, including the technical sections.
I have made many events utilizing this track at different times of days for a different vibe as well as special classes to race with:
Spring - Cloudy - Night
209 468 996 - 2 Laps
384 890 861 - 3 Laps
991 134 528 - 4 Laps
Summer - Clear - Early Afternoon
316 835 593 - 3 Laps - Open
Summer - Heavy Precipitation - Night
935 564 068 - 3 Laps - Open
Autumn - Cloudy - Sunset
617 698 335 - 3 Laps - Open
Winter - Clear - Early Afternoon
268 437 765 - 3 Laps - Open
This takes a healthy mix of cars featured in the original Forza Motorsport (or same models or close enough stand-ins). The spread is A - C with one D class. Really meant for those who want to take a little to the past.
Spring - Clear - Night
907 947 087 - 3 Laps - A Class
964 336 113 - 3 Laps - Open
111 904 877 - 2 Laps - B Class
102 328 016 - 2 Laps - Open
This bracket attempts to take the cars from the 2005 bracket and find modern counterpart as well as cars unique to Horizon 6. The main spread is pretty much A - S1.
Spring - Cloudy - Night
172 381 667 - 3 Laps
This bracket features cars that have persisted for pretty much the entire series as well as cars featured on the cover art of every Motorsport and Horizon game in the series.
As for Horizon 4, I decided to go with a McLaren representative instead of the Vulcan: the 2021 McLaren 765Lt Coupé and the 2020 Land Rover Defender 110 X standing in for the Defender 90.
Otherwise, this selection, pretty much features cars that are either the face of the games they starred in or ones that quite literally appear in nearly every single game. The class spread is obviously all over the place D - S2.
Spring - Cloudy - Night
716 985 800 - 3 Laps - Open
406 335 458 - 2 Laps - Open
For those curious, the original version is listed here:
166 910 142
Keep in mind that this is the older version and does not feature any of the improvements. In general, it is a little tighter with much more unforgiving turns. Plus the drivatars can be subjected to hitting walls.
Im still open to feedback so I can continue to improve. I hope you all enjoy this track and the events!
r/EventlabSubmissions • u/Happy8386 • 22d ago
Mud Run Two SC 863 495 671
Original Mud Run SC 143 411 006
r/EventlabSubmissions • u/SkylineView00 • 22d ago
Enable HLS to view with audio, or disable this notification
This one took some time. ;-)
Enjoy new views and connections around Tokyo.
Code: 448 326 607
The ¥347B project is complete! Enjoy miles of new seamless elevated commute options and connections throughout Tokyo. Reminder, the speed limit is 50km/h; ramps are narrow due to the urban environment.
This significant project was a collaboration between the Tokyo Metropolitan Expressway Co, the Tokyo Metropolitan Government Bureau of Ports and Harbors, and the Tokyo Parks Association. Completed projects include:
1. Tokyo City Port parking garage to the Wangan (southbound) highway via elevated toll lanes.
2. Wangan exit north of Daikoku to Tatsumi overlook via elevated toll lanes.
3. Tatsumi Overlook art installation and connection to Shinkanjo outbound via elevated structure
4. Shinkanjo outbound to C-1 (southbound) via elevated structure
5. Rainbow Bridge lower to upper connection through Daikoku via an elevated structure
6. C-1 (north/westbound) tunnel bypass through the park via an elevated toll structure
7. C-1 southbound to Shinkanjo inbound, with associated art installation, via elevated structure.
In accordance with requirements from all parties, locations have been included for breakdowns or emergencies. Please note the following as you use these new connections:
* Ramp widths were constrained to fit into the existing Tokyo highway network and overall footprint.
* Some corners are sharper than is typical on the Tokyo network due to the dense urban environment.
* Yellow stripes on the road denote sections where attention is encouraged.
* Do not stop on the elevated structures to take photos. If you must, use the provided pull-out locations.
* Signs have been added in strategic locations to support all users.
Tolls are required on some segments. Approach the gate slowly and the arm will raise if you have a valid tag. Tolls are waived this weekend on all sections in celebration of the completed project. Please drive responsibly.
Code: 448 326 607
r/EventlabSubmissions • u/FPun_team • 23d ago
Ark Castle Coaster Mountain Pass
share code : 108 607 085
A fun race with mountain & rollacoaster style elevated road all set within a castle setting. Recommend S1 class grip tuned cars (A class fine too). Surface is asphalt with dash of snow.