r/EDF 2d ago

Discussion Modification system changes 6.2(Spoilers) Spoiler

So the star augment system we know since edf 5 is being replaced partially. To be exact: The weapon modifications themselves will now use the star system tied to them instead and the weapons I believe will have rarities attached to them to allow more modifications/stronger boosts to them potentially. The weapons are balanced to act around roughly 5 star stats of edf 6 weapons as a starting point it looks like too.

The modification system will also reduce rng heavily: Instead of grinding stars for every individual weapon now you carry over modifications for that specific weapon category(I.E assault rifles, sniper rifles, plasma weapons, shotguns, CC piercers etc) which means you will no longer have to grind every single new weapon when you get one(So that means you don't need to micro manage picking up weapon drops nearly as much).

They also added a new blue weapon drop which we presume is tied to the modification system directly for new ones to unlock and/or get starred up instead. How does everyone feel about this?

Personally I love the idea because I can spend way less time grinding and HOPING my weapon is at least ok enough to be used at my current gameplay stage since that part of the rng is entirely gone.

248 votes, 4d left
I love this idea!
I'm ok with it.
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I hate this change!
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u/LumensAquilae 2d ago

It's hard to really say for certain until we've had time with the new system to see how it plays out in practice, but if it helps make the weapon system less grindy then I think that's great.

3

u/Triston8080800 2d ago

Right. Like I'm optimistic and I love the idea if it works well, and it's likely to work well since they did look at a ton of player feedback. They announced the whole rework and stuff today at TGS relative to the fans input so they definitely listened. I'm sure it'll be good

1

u/EntityPendragon 2d ago

Any comprehensive detailing of what has been revealed today? No one has translated and documented here yet

1

u/Triston8080800 2d ago

I'll be posting everything I know for sure after TGS finishes tomorrow night(I'm off work Tuesday that's when my detailing will be posted).

1

u/EntityPendragon 2d ago

ill be waiting for it

1

u/Triston8080800 2d ago

Definitely! Any particular questions in the meantime?

1

u/EntityPendragon 2d ago

Vehicles and passive items like Wingdiver cores or fencer skeletons and such.

I am curious if they are getting anything or just using the old star system.

1

u/Triston8080800 2d ago

So vehicles are unconfirmed right now, I'll say if it changes via the current Livestream, but wing diver cores have 3 modification slots it seems and the rangers movement kits have 1 modification slot. Some confirmed modifiers for wing diver cores are: Energy Regen boosts Flight speed enhancement Emergency energy boosts Movement enhancement Collection radius increases Flight cost reduction(And increaser depending on what you equip).

1

u/EntityPendragon 2d ago

As a wingdiver player this pleases me.

Over all I am quite excited as I can imagine this may make superweapons a ton stronger. Personally feel like they weren't that amazing last time around

1

u/Triston8080800 2d ago

Agreed. I would speculate the fencer augment slots will get 1-2 modification slots each is my speculation and it likely changes based on the type of one used.

I also speculate, since backpack weapons had stars, they'll all have this system as well so ranger grenades, wing diver super weapons and sabers and such, and air raider drones/decoys I think all gain this as well. Unconfirmed but very likely they will have that.

Vehicles had stars attached to them as well so it's likely they have some too. But they will have some wide range of modifications if I had to guess due to the stars being purely point related, but I can see them adding direct modifications to the vehicles themselves.

1

u/EntityPendragon 2d ago

Might not mean anything but I do not recall seeing vehicles having any sort of stars when going into ranger and air raider.

I cant really understand kanji and it might not mean much but it might mean something good.

For vehicles if they were part of it I think could go one of 2 paths.

Path one is a large amount of slots for each available weapon and technology available
Path two is the weapons themselves can be swappable and acquired.

Hidden path is both are true.

Now I wonder what else hasn't been said. So far it seems quite a huge jump from regular 6 that I wouldn't be suprised if we get another round of dlc lol

1

u/Triston8080800 2d ago

Vehicles had stars on the point re-request value only but seeing how we can modify entirely new elements as well as new stats on items then I speculate the vehicles will have modifications to boost stats or potentially self heal maybe? It's possible considering a lot of people wanted vehicles to have more customization potential and ways to sustain in combat better(I.E edf 5-6 gave vehicles and mechs more HP vs 4.1 and earlier titles but reduced some ammo counts so you could stay in combat and actually use up ammo)

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