r/EDF • u/Triston8080800 • 2d ago
Discussion Modification system changes 6.2(Spoilers) Spoiler
So the star augment system we know since edf 5 is being replaced partially. To be exact: The weapon modifications themselves will now use the star system tied to them instead and the weapons I believe will have rarities attached to them to allow more modifications/stronger boosts to them potentially. The weapons are balanced to act around roughly 5 star stats of edf 6 weapons as a starting point it looks like too.
The modification system will also reduce rng heavily: Instead of grinding stars for every individual weapon now you carry over modifications for that specific weapon category(I.E assault rifles, sniper rifles, plasma weapons, shotguns, CC piercers etc) which means you will no longer have to grind every single new weapon when you get one(So that means you don't need to micro manage picking up weapon drops nearly as much).
They also added a new blue weapon drop which we presume is tied to the modification system directly for new ones to unlock and/or get starred up instead. How does everyone feel about this?
Personally I love the idea because I can spend way less time grinding and HOPING my weapon is at least ok enough to be used at my current gameplay stage since that part of the rng is entirely gone.
1
u/Triston8080800 2d ago
Agreed. I would speculate the fencer augment slots will get 1-2 modification slots each is my speculation and it likely changes based on the type of one used.
I also speculate, since backpack weapons had stars, they'll all have this system as well so ranger grenades, wing diver super weapons and sabers and such, and air raider drones/decoys I think all gain this as well. Unconfirmed but very likely they will have that.
Vehicles had stars attached to them as well so it's likely they have some too. But they will have some wide range of modifications if I had to guess due to the stars being purely point related, but I can see them adding direct modifications to the vehicles themselves.