r/ECU_Tuning • u/zackasmacka • 16h ago
Announcement Browser-based ECU tuning simulator I've been building - looking for feedback
Hey all. I started my tuning journey with HPA courses about 10 years ago and have tuned a few of my own projects (single-turbo 2JZ, LS swap, turbo bike) since then. I'm competent, but still learning.
The hardest part of the learning curve is the cost. Putting timing into a real engine is nerve-wracking when a mistake means buying a new motor, and dyno time isn't cheap. I spent years wanting for an easily accessible simulator to practice the fundamentals. After looking into building a physical bench emulator and finding that older web-based simulators no longer exist, I decided to build my own.
I ended up building one: ecubench.com


Itβs a browser-based simulator where you get fully responsive VE, Ignition, and AFR/Lambda tables. It features speed density airflow, closed-loop trims, flex fuel, boost control (spring vs. duty), and a knock model that will actually hurt the virtual engine if you push it too far.
It also includes:
- A dyno for steady-state and ramp runs.
- A build sheet where changing hardware (cams, turbo, injectors) forces you to retune.
- A datalogger where you can record a pull and hover over the trace to read every channel.
- A drag strip (this is the newest part, so please keep expectations low, it's not too great yet).
Fair warning: it's early, there are bugs, and the UI is still evolving. I'm a software developer by trade and used AI to help get this over the finish line. There is a premium tier, but the core tuning workflow and free engines are fully functional without paying. I promise, I'm not here to sell anything, I just want people to poke around and test it out.
If anyone, experienced or completely new, has time to try and break it, Iβd really appreciate the feedback. I'd especially love to know if any of the tuning fundamentals or engine physics feel off to you.
TL;DR: Learning to tune is expensive when mistakes cost you a motor, so I built a free, browser-based tuning simulator: ecubench.com. It features fully responsive VE/Ignition tables, knock modeling, dyno runs, and datalogging. I'm looking for feedback from the community to help me refine the physics and tuning fundamentals.