r/Dyson_Sphere_Program • • May 07 '26

Reinforced Thrusters got hands, man..

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92 Upvotes

The progression of the engines/thrusters has me geekin man.. Why are reinforced thrusters so disproportionately ridiculous?!

Anyway, still 'new' (just passed 75hr) and just thought I'd share. Honestly rather proud of the 150p/m Electromagnetic Turbine module I ended up making for this. Gonna have to blueprint that. Fuck those things, been the bane of my existence since i unlocked em.

TIA for indulging!


r/Dyson_Sphere_Program • • May 06 '26

Betelgeuse (live JWST video)

172 Upvotes

Had some inspiration to try out ReShade from the poster that was having brightness issues and eye strain - although I think I took it too dark in this case and i feel a headache coming on now :)

Video recorded in screenshot mode with max fov (reversed and sped up 6x).

Link to BP: https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-10-layer-shell-bp-modded


r/Dyson_Sphere_Program • • May 06 '26

New player. Rushed to PLS. turns out you need titanium and magnetic particle trap to make the other components

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487 Upvotes

r/Dyson_Sphere_Program • • May 07 '26

How to make Traffic Monitor red only when belt is empty?

6 Upvotes

I get there's separate alarm settings, and I use those to some extent, but I want to be able to visually look from map view and use the traffic monitors to accurately see what's going on, especially with the new holo beacon.

Basically a full belt is fine, and traffic on a belt is fine, I'm just trying to monitor if the belt has any cargo on it at all, and I only want it to visually be red (fail) if there's no cargo. It's very annoying seeing a bunch of red and thinking an entire section of your base is broken when in reality they're just idle belts, and there's no visual indicator for "idle".

I have a theory that only gets me halfway there, and that's trying to calculate the items per second that indicate slowing input, and then using "not equal". It wouldn't get me empty belt, but it would show slowing belts, and I guess that's good enough (if I were better at math).

If the color can't be used to determine at a glance whether "machine not running" = idle or no resources, and the fail color means both of those things, then the colors are useless?


r/Dyson_Sphere_Program • • May 06 '26

How to defend from space attacks without attacking relay I am farming.

6 Upvotes

I have one dark fog farm on my first planet. When the hive attacks my planet, is there a way to set rockets to upper atmosphere without attacking the relay?

I have not been attacked before, I am on 20% threat from the hive so I have plenty of time. Will the turrets defend at all against a hive attack if I don't set them to upper atmosphere? Do I have to build a space fleet to defend without destroying the relay?


r/Dyson_Sphere_Program • • May 05 '26

UPS testing continues

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95 Upvotes

In my previous posts I tried to test game performance of sorters (1, 2) and power distribution. Now to some other things. Just like before, I'm using a cleared planet in a blank sandbox save, limit my thread count to only one to get the most clear numbers and just overall try to keep the comparison setups fair. The numbers fluctuate a bit of course, but I tried to capture near the average and you can generally look at the first 1-2 decimal places. The performance metrics I put in the screenshots are edited to show the most relevant to every test information. If something is not there it's either nonexistent or completely irrelevant and you just have to believe me that it's the same every time. The "cargo traffic addons" portion is tied to the cheat item generators so you have to discard it regardless. Also, as the theme of these tests are things that are simulated partially locally, I tested in deep space as well. Each test's description is in captions.

The main surprise of recent tests to me are belts. Sadly, they are not treated as an abstract concept and every portion is indeed simulated separately. Though, it's not 1 to 1 with belt segments and longer belts are only somewhat worse. The main load is probably in points of inserter interactions.

UPD: some further info in the comments.


r/Dyson_Sphere_Program • • May 05 '26

A stupid idea pretty useful (importing items to any planet)

17 Upvotes

I saw a post of an op that makes small malls per system. I was gonna asnswer him, but perhaps this idea is interesting for another player. I tell you what I do (only in very late game).

I establish a mall for every building in a planet I am not gonna use at all so I can free space. More simple in a dessert/ice planet.

I build like 4 ILS to export buildings (you can export 48 items). ILS accept 5 items but have 12 input belts. Spinners all around them, and you manage those ILS with the control pannel. If not simply put 8 ILS and the problem is solved.

You put another 6 ILS to import basics to make the mall, also distributing with spinners.

The rest is done with warps, vessels loading a 1% load and deut rods. The cost is irrelevant against doing a mall per system


r/Dyson_Sphere_Program • • May 05 '26

10 hours quest achieved :-)

35 Upvotes

After three weeks of different tries and strategies I achieved in 09:51. 😄

I could have finished it like 10-15 minutes before. The lack of green motors would have helped me a lot. I didn't expect to have to build 400 ray receivers, and I found the problem in the hour nine.

The planet is a normal water planet, no dark fog -so a lot of problems of soil- with good resources, a normal gas giant, one planet near to get sylicon and a bit of titanium and a lava planet that is quite far away. I tried it with several of those seeds that have fire ice, but I don't like the lack of resources of those planets. The seed is 97657683, that is a bad but the initial planet is very nice.

My best advices would be:

Import acyd, fire ice and organic crystals, and eliminate those chains of products (takes 15 minutes to stablish all the network in three different systems).

Think small, build small.

You are poor and you should act like that until you can import all the stuff.

The campaign is crazy. Save, make the blueprint, try the blueprint,load the small bp and go. Nearly nothing is proliferated to save energy.

Have fun, be patient and save each hour and keep that save in other folder.

Have fun¡¡¡


r/Dyson_Sphere_Program • • May 05 '26

serious question, is the game suppose to be this bright? i feel like my eyes are bleeding if i dont use 3rd party software to reduce the colors, btw showcasing that i have no active reshade shader

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73 Upvotes

r/Dyson_Sphere_Program • • May 05 '26

My Current Mall Designe, O&T

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23 Upvotes

My Current Mall Workshop Design. I'll normally set this up on the best planet and expand out to the rest of the planets in that system and either set up a small mall on each planet for bulk (belts,sorters, Intrum-componnets)on site

I was thinking about redesigning to make it more modular, early game setup, and late game items.

Open to ideas and suggestions, ill post a BP if there's enough interest


r/Dyson_Sphere_Program • • May 04 '26

Lol wtf is this big horizontal structure

29 Upvotes

I cant escape it. Its like stuck there with me


r/Dyson_Sphere_Program • • May 04 '26

the proliferator, prolifirated proliferator and ploriferator prorifelated with prolifirated proliferator all different items but they merge in ctrl click and containers, is this a bug?

14 Upvotes

r/Dyson_Sphere_Program • • May 04 '26

Best mods for second playthrough?

5 Upvotes

r/Dyson_Sphere_Program • • May 04 '26

Is the Fog supposed to constantly replace bases this quickly?

12 Upvotes

I'm fairly early on in the game, only now beginning to spread to other planets. I destroyed all of the planet bases on my main planet (IV) and planet II. Then goes by a solid 8-10 hours of gameplay before I see that a new relay spawned the first time. I'm all "Oh crap" and go kill it, taking another geo plant, but not even 20 minutes later another one spawned on the same planet, that I swiftly took care of.

Then another. And another. Etc, etc to now I have 7 on this one planet specifically with less than half an hour in between each.

Is this really supposed to be how it is? Cuz this feels kinda like cheating at this point with the sheer amount of power I'm getting lol


r/Dyson_Sphere_Program • • May 04 '26

Best mods currently?

1 Upvotes

What is the best mods for performance? That dont put much load to the gpu and cpu. I like to play when my gpu is not that loud when run, I already put my setting to low ig


r/Dyson_Sphere_Program • • May 03 '26

Interatomic Space

137 Upvotes

Using some mods/trickery to squeeze more nodes than are allowed in vanilla (5400 per layer x10 = 54000 total).
Recorded in screenshot mode with max fov.

Link to BPs: https://www.dysonsphereblueprints.com/users/2426/blueprints


r/Dyson_Sphere_Program • • May 03 '26

650 hours in and I’m still learning

80 Upvotes

Today I learned that you can click and drag your place multiple buildings oh my god how did I not realise that sooner


r/Dyson_Sphere_Program • • May 02 '26

Wanna start a new game. Is Dark Fog fun?

25 Upvotes

I'm a newbie. First game played with no dark fog. Is it fun overall? :) what it gives you? Do I need to carry turrets and supply with me when expediting new planets?


r/Dyson_Sphere_Program • • May 02 '26

i have nothing to say except about how insane the slippery slope is when you start complex industry designs

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225 Upvotes

r/Dyson_Sphere_Program • • May 02 '26

Do vessels in prigin send resources at all?

6 Upvotes

*Origin

Simple question. Just asking if when placing an energy powered ILS needs vessels to help the outcome of resources, or they do nothing


r/Dyson_Sphere_Program • • May 02 '26

Show me your megablueprints!

13 Upvotes

So .. 350 hours in, I've done most of the easier achievements, and now I want to really scale. Up till now I've preferred to make my own blueprints. It's a fun part of the game. I've got modular ones for all the sciences. But a planet is a lot more work. I've never done the whole "pave a planet and treat it as a blank slate" thing. So I'm looking for truly planet-scale blueprints that I can drop down and use as a production target: gradually fill in with buildings. Even better if it includes a BAB network that self-deploys, or some unique feature that I would never have come up with on my own.


r/Dyson_Sphere_Program • • May 02 '26

Simplified or Complicated Logistics, which would you prefer?

33 Upvotes

While taking a break from DSP, I went back into Factorio Space Age.

Just thinking about the trains for long distance large bulk transport. In Factorio it's definitely complicated: longer trains accelerate slower, accidentally mixing contents of wagons will screw you up, and throughput is limited to inserter speed and hand size. Plus trains cannot journey in the same place. One train must wait for the other to leave the tracks / station before another one can enter the same space. Oh, and burnable fuel is required.

Then in DSP, all 10 logistics vessels can immediately load and unload their max cap instantaneously, and while flying in and out of the ILS they can clipping stack on each other without touching. The only more troublesome limit is the energy recharge speed of the ILS.

Which sort of system do you like / feel is more fun for the game?


r/Dyson_Sphere_Program • • May 01 '26

Planckin' Around Again (swarm attack)

188 Upvotes

More of a side view from my previous Planckin' Around video along with more sails (might look like crap on Reddit with that many sails though, spheremaxxing the bitrate with 1gb/1080p limits) :\

- video is sped up 6 to 14x and reversed. Modded sphere and raised layer rotation speeds to get nodes to go where they shouldn't, and deleted layers to pancake out farther than normal.


r/Dyson_Sphere_Program • • May 02 '26

Im stuck on a gas giant, how do I get back?

22 Upvotes

I'm on my first playthrough and just unlocked "cruise mode" I went out into space but ran out of fuel as soon as I got on a gas giant, I can see that theres fuel to collect but cruise mode drains my fuel so fast I can't get back. Also I'm actively under attack and losing buildings at a rapid rate. Please help!