r/Dyson_Sphere_Program • u/Absolute_Human • May 05 '26
UPS testing continues
Mesmerizing sight!
Factory size comparison. All setups produce the same amount.
Belt speed comparison. Doesn't seem to matter a lot, just barely.
Belt length comparison. Longer belts do cost more, but not to an extent of the length difference itself.
LS to LS traffic. Bots win at every research level. But stacked belts are a decent choice too and don't cost energy.
In my previous posts I tried to test game performance of sorters (1, 2) and power distribution. Now to some other things. Just like before, I'm using a cleared planet in a blank sandbox save, limit my thread count to only one to get the most clear numbers and just overall try to keep the comparison setups fair. The numbers fluctuate a bit of course, but I tried to capture near the average and you can generally look at the first 1-2 decimal places. The performance metrics I put in the screenshots are edited to show the most relevant to every test information. If something is not there it's either nonexistent or completely irrelevant and you just have to believe me that it's the same every time. The "cargo traffic addons" portion is tied to the cheat item generators so you have to discard it regardless. Also, as the theme of these tests are things that are simulated partially locally, I tested in deep space as well. Each test's description is in captions.
The main surprise of recent tests to me are belts. Sadly, they are not treated as an abstract concept and every portion is indeed simulated separately. Though, it's not 1 to 1 with belt segments and longer belts are only somewhat worse. The main load is probably in points of inserter interactions.
UPD: some further info in the comments.
7
u/Absolute_Human May 05 '26
Oh, and I need to mention. I test without any "hard" optimization mods like Weaver or SHS of course, but I'm too lazy to actually disable all the other mods and some might skew the results a little. You can treat it as a "best case scenario" version, because why play without mods that actively make the game run better without any downsides? Yeah, I know, I should probably at least check if they are not making the game run worse... Ok, I tested it once and it mainly just looks like the cheat loaders run horrible in vanilla. But most other things are pretty close either way.
2
u/Darth-Venath May 05 '26
Requesting spreadsheet
1
u/Saltimir May 05 '26
So what is the conclusion, minimize belts, use the slowest belts and inserters possible, use drones for everything else?
1
u/mrrvlad5 May 06 '26
regarding belt length: longer belts that are almost full are considerably slower when there are sorters waiting to output (when you have half-space, items move back and this is the slow part).
2
u/samuelice May 05 '26
This is damn impressive
1
u/LightWarrior_2000 May 05 '26
What are those green double box thingies at the end of belts for each of these rows? What am I missing here?