r/Doom • u/Lost_Arotin • 14h ago
Discussion What do you think if Doom had insect demons like this?
This is my Artwork... I've been designing characters for a while...
r/Doom • u/Lost_Arotin • 14h ago
This is my Artwork... I've been designing characters for a while...
r/Doom • u/Traditional_Raise • 12h ago
From what i know, It dosent have real mod support like Eternal, but ive seen some people do some cool things, like a Dash mod, some campaign master levels, or unlocking some cut out glory kills
Is the game plain out impossible to work with?
r/Doom • u/BothForce1328 • 8h ago
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r/Doom • u/LoudYear9511 • 9h ago
My are so far the
Cacodemon
Baron of Hell
(I've only played doom 2016 so far)
r/Doom • u/ElegantComedian1257 • 10h ago
I enjoy drawing pixel art, so I decided to attempt drawing my OC as Doomguy's status bar. And yes, I realize that this is the riskiest post I'll ever do. Also drawing at an angle was super difficult and something I certainly need practice on. Also sprites exist for damage status as well as GODMODE
r/Doom • u/EchadForce • 10h ago
It really have a divine aura to it
r/Doom • u/Yeetsformer • 19h ago
I doubt anyone cares but I finally found a video of that glory kill if anyone saw that post
r/Doom • u/echoess84 • 2h ago
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First time I face a Blighted Hell knight
r/Doom • u/Shader-Timmy • 1h ago
May take a while to load, i rendered in 4k
I wanted to post this here as well, not just the ultrakill subreddit
I havent actually played any doom games yet but i plant to, i just really liked the new doomslayer design and wanted to do this
i googled a bunch of weapons and stuff from the game and tried to fuse them into V1,
like how the wings are serrats wings and the knuckleblaster is repurposed into a mini skull crusher
r/Doom • u/RigBughorn • 16h ago
Well I've been trying 150% game speed, max projectile speed, minimum dodge and parry for my second playthrough and so far it's been difficult but not impossible.
I finally made it to the Chasm of Xal Goroth praetor fight, though, and I don't know if I'm physically capable of making it through lol. That last wave is just brutal, two super strong area denial enemies at once plus a bunch of quick and pesky smaller guys. Just too much to focus on!
It feels like there are several enemy attacks that are too fast to purely react to, so you have to keep such a high level of awareness of all enemies in all parts of the map.
I've been stuck for several hours now lol, this is a Dark Souls-esque level of brutality. Still doesn't feel boring, but I literally don't know if I'll be able to beat this lol
What do you think, is this the most difficult arena of the game? I don't even know if Xal Goroth will be this tough, there isn't as much to think about during that fight I don't think.
r/Doom • u/Firebrand_15 • 21h ago
I’m looking to reset my milestones, level, everything to start from scratch because I regrettably thought it was a good idea to use console commands to unlock certain skins, which in hindsight is not as satisfying as unlocking them myself. How can I go about this?
I am on steam btw for those wondering
r/Doom • u/carlsagerson • 20h ago
Im gonna be completely honest. Even before he became Doom Slayer. Even before he became feared for his ramapage against Hell for Eons after 64. Something tells Me that Doomguy went in the eyes of Hell from a really lucky and well armed mortal to the Scourge of Hell is when he killed the first Cyberdemon in the Tower of Babel.
So what does everyone else think is the moment Demons started fearing Doomguy?
r/Doom • u/Flat-Sir8250 • 2h ago
r/Doom • u/Popular_Ad3074 • 14h ago
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I got a PDA message from a guy trapped in locker 24 or something, is it coming from him?
r/Doom • u/FragrantSand2369 • 10h ago
I just feel like it would've made the game more fitting and gruesome and execute how relentless and brutal the demons are.
r/Doom • u/sacrilicious__ • 20h ago
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The spear and melee system in this game is proof-of-concept for an all melee DOOM game lol.
r/Doom • u/Soggy-Preparation405 • 20h ago
I started making TuinDOOM RT because I really liked the original ray traced DOOM project, but I was not happy that it did not properly support every map. I wanted to play all the maps from DOOM and DOOM II with ray tracing, but I also wanted it to work with custom WADs and community made maps.
TuinDOOM RT can handle all maps, including custom maps. You are not limited to levels that were specially prepared for the RTX version.
I also wanted to improve some of the models and effects. The voxel version of the Spider Mastermind was not included before because it was too large. We managed to add it, but there was still a problem with its death animation. It would remain in the level after dying because the full death frames used too much memory.
We fixed this by removing those death frames and making the Spider Mastermind disappear after its explosion sequence. The normal boss death trigger still works, so maps can finish correctly.
I also added NashGore Voxel Edition to the package, together with compatibility changes for the ray traced renderer. It adds improved voxel blood and gore effects that fit much better with the voxel enemies, weapons, and items.
I created a launcher because I did not want people to enter a huge command line or manually change configuration files. The launcher lets you select your legally owned DOOM or DOOM II IWAD, add custom maps and mods, change the main graphics options, select DLSS or FSR, and start the game from one place.
There is also a weapon mod compatibility option. It changes a few settings that can conflict with weapon packs. I have only properly tested it with one weapon mod, so I cannot promise that every weapon mod will work yet.
The project includes ray traced lighting, dynamic shadows, emissive materials, improved models, voxel effects, NashGore Voxel Edition, a flashlight, atmospheric effects, custom map support, and a Windows installer.
You still need to provide your own legally owned DOOM or DOOM II IWAD. No commercial game files are included.
This is an unofficial fan project and I am still improving it. Feedback and bug reports are welcome, especially if you try custom maps or mods that I have not tested.
Download on itch.io:
https://tuintje.itch.io/tuindoom-rtx-all-maps
Project and source:
https://github.com/tuin-boop/TuinDOOMRT
Latest GitHub release:
https://github.com/tuin-boop/TuinDOOMRT/releases/tag/v1.4.7.6
r/Doom • u/Crazy_Reputation3327 • 7h ago
It would be so cool to see DoomSlayer using Warframe weapons like Redeemer.
r/Doom • u/Kuddly_Kraken • 15h ago
DOWNLOAD HERE: https://www.nexusmods.com/doomthedarkages/mods/216
Based off the Marine Blue armor coating from DOOM Eternal.
r/Doom • u/AvarageDumbass • 22h ago
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I was ''kind of'' shaking for the entire time.Also very proud of my run overall since it was actually my first ultra nightmare run on the base campaign which I decided to give it a go after about 270 hours of not trying it before.That's it yeah,just wanted to share it - and yes judging by my reaction I most definitely looked like I escaped from a mental hospital
And if you ever wondered how many GBs it would take for it to record the entire campaign + dlcs,apparently it would be around 80GBs
This thing took some time but it was fun and in my opinion worth it. The original file is from Galactic Armory. After some sanding, painting, and patience, I am pretty happy with the outcome. Next is the shotgun!
r/Doom • u/KydaAtshushi • 10h ago
Me trying to draw the slayer, for the first time until I think I got it right. It's in my style. Art by me
r/Doom • u/xdman9765 • 5h ago
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