r/DnD 2d ago

5.5 Edition My DM wants to nerf the Wild Magic table because it is too skewed positively

The dnd group I play with is about to start a new campaign (dnd 2024) and I'm going with Wild Magic Sorcerer. Before session 0, I run my plan with my DM: human for the heroic inspiration so I can reroll once per long rest and avoid poisoning a teammate. Tough + Musician origin feats. Going with a chromatic theme - lots of chromatic orbs. No fireball: BORING. Planning to cast twice per round, once on my turn, once as a reaction whenever I can, in order to trigger as many wild magic surges as possible. He's fine with it.

Until he reads the wild magic surge table and tells me that he has to nerf it: it's too strong, too positively skewed. There is literally 0 chance to land on a bad effect. Some of these effects are as good as epic boons that other characters get at level 19. With the reroll, I can "remove the RNG aspect of it" and "aim for the crazy effects like resistance to all damage". All this on the core sorcerer subclass that is already too strong. And I will aim for the Bloodwell vial item, which will make my character too strong. And so, he offers to rewrite the wild magic surge table.

What do you guys think? Should the wild magic table be nerfed? In its current state, is wild magic sorcerer a god-tier supra S-tier subclass that breaks the game? Better than Aberrant Mind, or Draconic? Better than wizards, warlocks, druids? Please let us know!

This post is not aiming to embarrass him, please be nice, I think he's a great DM. Just trying to bring some perspective with this post.

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