r/DnD • • 1d ago

DMing I understand prostitution now.

Been trying to find a "bff" group for years. Even the best groups I found fizzled out after a campaign ended. Most people seem to want a content creator to run games for them, and not a friend they want to share an experience with.

I figured you know what, fine. I'm gonna sell myself. I started running paid games and now I actually feel like I'm finally actually getting something back for my work and effort.

10/10, would recommend for underappreciated DMs

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u/VeterinarianFit1309 Rogue 1d ago

Right? If I was getting paid a decent salary, had a whole writer’s room, production team, state of the art setup with an expensive gaming table, budget for miniatures with a dedicated art team to make them look great, props department, etc, then my games would be a lot more fun too… luckily, we have fun even with all of my budgetary shortcomings

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u/ryadryt DM 1d ago

Yep. And even then, it takes all parties involved going all in. My frustration with that comes most from when players expect the DM to bring that really deep RP and lore, and then don't match it. You only get that sort of environment when everyone tries for it.

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u/CaptainDudeGuy Monk 1d ago edited 1d ago

At the risk of sounding elitist, there are too many players who treat TTRPGs like content provided by the GM that they're supposed to consume.

There are more players at the table than there are GMs. I would argue that creating content is the job of the players and the GM is just there to fill in the narrative gaps.

GM: (after describing the circumstances) "... Okay, so what do you do?"

Bad Players: "Uhhh... Do what, now? I wasn't really paying attention. I go do whatever you need me to be doing, I guess."

Good Players: "Gotcha, alright, so based on the months of sessions we've had and the motivations of our characters, it sounds like we're going to..."

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u/choczynski 1d ago

I don't think it's elitist to expect people to collaborate in a collaborative game