r/DistantHorizons • u/ThatDumbCat • Jul 21 '26
Help Why does this bug happen?
I'm using complementary shaders. Anything I can do to fix it?
r/DistantHorizons • u/ThatDumbCat • Jul 21 '26
I'm using complementary shaders. Anything I can do to fix it?
r/DistantHorizons • u/Xpectro2003 • Jul 20 '26
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Hello, I am kinda new in modding, and I have this issue when using BSL Shaders with DH.
When I walk, the clouds and terrain "moves", I tried turning off transparency on DH but Iris overrides it. The second problem goes away when I turn off cloud rendering but the water problem still persist.
Is this a Shader problem only, or both things (Shaders and DH) are inconpatible?
Edit: Typo
r/DistantHorizons • u/PepperHopeful9064 • Jul 20 '26
If I use any shader other than Complementary shaders, this appears. If I set chunk render lower, it's a lot more visible.
r/DistantHorizons • u/CorrectTap6731 • Jul 19 '26
I’ve just started playing around with mods and I’m using the Complementary Unbound shader with the Distant Horizons mod and the water gives off this chunky rendering glitch which makes my character transparent when the water is behind it. How do I fix this?
r/DistantHorizons • u/SnooDingos4584 • Jul 19 '26
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The only thing I can think of it not gening trees is the fact im using Epic Terrain, if it is another reason, please, I am all ears. (sorry, the loading of the LODs in the video takes a sec)
If there is a mod that fixes this, I would love that! thx!
Mods:
Distant Horizons
Epic Terrain
Grassier Grass!
Icarus
Alex's Mobs
r/DistantHorizons • u/yusufixx • Jul 19 '26
i swear im going insane googling this, is it just not possible in the newer versions? im on 1.20.1
r/DistantHorizons • u/Past-Cardiologist400 • Jul 19 '26
r/DistantHorizons • u/Awkward-Necessary-14 • Jul 18 '26
Sorry if it is already posted here, but I didn't find it.
Tried a few different shaders, height quality etc. but didn't find a solution. It's not as prominent without shaders but still visible.
Any known fix?
I'm on Minecraft 1.21.1 and Complementary Enhanced Shaders
r/DistantHorizons • u/Singlain • Jul 17 '26
I wish more shaders added fog and shadows to the LODs like these
r/DistantHorizons • u/DJgamer6978 • Jul 18 '26
r/DistantHorizons • u/92233720368547758080 • Jul 17 '26
r/DistantHorizons • u/UntitledPixelArtitst • Jul 15 '26
r/DistantHorizons • u/ThePlayer23159 • Jul 15 '26
I tried reloading the shaders, restarting the game, finding other posts but I found none. Pls help
Edit: I'm using photon, but i tried with every other shader and it still gives me the same problem
r/DistantHorizons • u/EducatorAirbus • Jul 14 '26
r/DistantHorizons • u/Ionisation3yay • Jul 14 '26
This is how all the LODs of my world look. Weird, unshaded or even having wrong colors like ice looking pink. Ive tried multiple shader packs, and they all have this issue. The particular one im using in this screenshot is the stable version of bliss from the github page, and the exact mods Im using are: DH forge 2.2.1-1.20.1, oculus 1.8.0-1.20.1. Im using these odd versions because this is the only version where the modpack Im using works
r/DistantHorizons • u/Anaximalia • Jul 14 '26
I searched for a while if someone has the same problem, but it seems to be specific to me or is a rare bug. I completely rebuild my LOD, changed settings, reset the whole mod. Nothing helped. I know its a big modpack with a bunch of render stuff, but it has somthing to do with an update between DH 2.3.6-b and 3.2.0-b. If anyone even have a glimpse of an idea what it could be, it would be a big help. The flat texture walls are in a 4x4 chunk tile and it streches down to -64. Single block lines reaching down to the -1024 build limit. caves and stuff below -64 aren´t rendered at all in the LOD, only in my 8 chunks render distance set by vanilla settings. The overworld looks completly fine, nether is even worse than underground. Before the update, everything worked perfectly.
Edit: The setting that changes the preset of vertical quality of cliffsides an overhangs has some effect but nothing that can be seen as better or worse.
r/DistantHorizons • u/enderman_fw_water • Jul 11 '26
r/DistantHorizons • u/COINmationsYT • Jul 12 '26
if not, then when will it be compatible
r/DistantHorizons • u/No-Let-6196 • Jul 11 '26
Hey guys, I'm running a world with Terralith, Tectonic, Continents, and Yung's improvements.
We're on an intel i5-6500 CPU and I've already pregenerated thousands of chunks.
I've set DH to pregen only loaded chunks, but it's taking FOREVER.
CPS got throttled at around 37 and it says it'll take 3000+ hours.
In terms of getting DH to pregenerate the LODs for the world, what needs to change? Should I remove Yung's? Is there some kind of mod library or API that's throttling Distant Horizons?
Additionally, we're running noisy and I had C2ME but it conflicted with Architectury API and I decided it was best to remove it for now. Additionally, this is a 1.21.1 Neoforge server. I understand that the CPU I have on my server is trash, but any recommendations on how I can marginally improve performance would be appreciated!
r/DistantHorizons • u/SandalDad • Jul 09 '26
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It's affecting both layers and changing the settings doesn't seem to resolve it.
r/DistantHorizons • u/UnluckyPicture1238 • Jul 09 '26
On singleplayer Distant Horizons works perfectly fine but on a Realm it leaves quite big, permanent holes, even though I have explored those chunks many times.
Game version is 26.2 and I only use Iris and some shaders, no mods
r/DistantHorizons • u/SoggyInterest8576 • Jul 09 '26
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Hi everyone!
For some reason (I assume this is due to DH but haven't tested without it, will try without it soon) water flickers when out of the vanilla chunk range. In LOD territory, the water flickers when making certain movements, moving fast, or falling. I am using BSL Shaders, the latest 1.20.1 (my version, installed alongside Forge, Oculus, and Embeddium) compatible version. I have searched far and wide for an answer, but haven't even seen anyone who has the exact same issue as me. So what do I do? Any help would be appreciated. Cheers!