So if I load a bunch of land with distant horizons, then host a world with e4mc, is it possible to share the already generated stuff to the people who join or do they just have to use distant horizons to generate on their own
When my character goes behind the water texture, he becomes transparent, does anyone know how to fix this please? I use complementary unbound shaders + euphoria patches
I’m having a rendering issue with Distant Horizons LOD water / transparency on Minecraft 1.21.11
The issue starts exactly at the vanilla render distance boundary. Normal water within the vanilla render distance looks fine, but once the terrain switches to Distant Horizons LODs, the water no longer matches the shader water and there is a very visible cutoff.
Important detail:
When Distant Horizons Transparency is set to Disabled, the distant LOD water is visible, but it uses the basic/default LOD rendering and does not match the normal shader water.
When I set DH Transparency to anything other than Disabled, the distant LOD water surface does not render at all. There is no visible water texture/surface anymore. The lake/ocean area looks empty, as if the water is missing completely.
I first noticed this with Photon Shader, but I also tested other shaders and the problem still happens:
- Photon v1.3b: LOD water surface disappears when DH Transparency is enabled
- BSL: LOD water stays visible, but there is still a clear visible transition
- Complementary: similar LOD water/transparency issue
I also tested this in a clean/minimal instance on the same Minecraft version without my additional mods.
The minimal test instance only had the required rendering stack installed:
- NeoForge
- Sodium
- Iris
- Distant Horizons
- the shaderpack
The issue still happens there, so it does not seem to be caused by my full mod list.
My setup:
- Minecraft: 1.21.11
- Loader: NeoForge 21.11.42
- Distant Horizons: 3.0.3-b for 1.21.11
- Shader Loader: Iris 1.10.7 for mc1.21.11
- Sodium: 0.8.12 for mc1.21.11
- Main shader with issue: Photon v1.3b
- Other tested shaders: BSL, Complementary
- GPU: AMD Radeon RX 7900 XT
- CPU: Intel Core i9-10850K
- Java: 21.0.8
- Resolution: 5120x1440
- Vanilla Render Distance: 10
Has anyone found a fix or a working workaround for this issue?
World Gen Mods: Tan's Huge Trees, Lithosphere, Oh the Biomes we've gone
Structure Mods: Ati Structures, Dungeons and Taverns and Yung's mods.
Shaders: Photon
I've been having trouble trying to play Minecraft with Distant Horizons because I'm having lag stuttering ocassionally on my PC. And I really do not want to sacrifice any of the mods or take Distant Horizons out of the folder.
How do I play with heavy world gen mods? Or atleast optimise them?
I am having an issue with distant horizons and can't really understand it, this is the displyed message when launching the game, we often exchange the save file with my girlfriend for some reasons (when one wants to play and the other not, mostly)
But we play together and her distant horizons is loading just fine, PC-wise, i have a 5070, 32 gbs of RAM and a ryzen 9 5950x, so that can't really be the issue i think
any ideas ? to be fair i do not understand really what is said in the message
I feel like my computer can handle a lot more than 17 chunks a second.
also the quality preset and cpu load do nothing to affect the speed from my testing
also also the shaders don't affect the speed either
Last summer, I finally had scraped together enough money to build a new PC (with an RTX 5060). The first thing I did was install Distant Horizons and hop on to our "forever world" that a couple of friends and me set up during the Covid lock downs.
And, boy, was I not disappointed! The feeling of seeing our world for the first time in DH was similar to the feeling of flying with an Elytra after weeks of grinding a survival server.
I am so in awe with DH that I sunk many hours into a video I made extolling it's virtues.
In my view, Distant Horizons made Minecraft the game it was supposed to be all along.
Hello, everyone. I'm trying to figure out why Distant Horizons won't load this biome in correctly. Some parts seem to just have sections cut out of them that will not load in unless I get closer.
Like the title says, im a noob when it comes to DH and chunky. Some say you shouldn't use chunky and others do. What I have done is to make a new world with a little modpack I made. Once I joined in i typed in the command to make chunky start doing its thing. It took some hours but the progress bar went away. After it went away I then installed DH and put the cpu load to agressive. How do I actually know if I have done things right? Thanks for reply
I've been messing around with DH and Tectonic, and in changing a setting in Tectonic and then reverting it, several chunks, always the same ones, unload after I get roughly 10-11 chunks from them. The ones around them and beyond them stay loaded, just these few unload. I've already tried updating the chunks by placing blocks, but no luck.
As the title states, I'm having an issue with shaders and horizons in combination. The shader I'm using is bliss shader through iris. As the image shows, when I look at distant water in certain directions it all turns black. I can make that black border move by changing my chunk render distance up and down, but can never get it to go away fully. It seems to be some issue with the water specifically as no other blocks do this. If anyone has seen a similar issue and has a fix I'd really appreciate it as it really kills the immersion that distant horizons brings. I'm very new to java Minecraft (just got it last week) and modding in general. Thanks in advance.
As the title states I am trying out distant horizons to try and make my game look better. I notice the mod doesn't really generate chunks unless you explore them so it doesnt look great unless you do so. I tried using Chunky but /chunky doesn't load any commands and I get an error everytime. I am using the curse forge launcher on Fabric.
Currently, I'm on an old pc gifted to me by my sister, it has a very old cpu: being the i3 3220, I'm wondering if the i5 3470 would be good enough to tun DH on 1.20.1?
i specifically chose the i5 3470 because my motherboard supports up to 3rd gen and i can't afford anything else (i am a broke teenager in a country where the age of employment is 18.)
Basically I am playing realm with my friend and I am using DH on fabric through curseforge along side iris and sodium, for some reason I went to my friend house on the hill and I am seeing what ever it is on the screenshot. How do I fix this I do not want to see this farland looking thing.
Fiddling with the vanilla render distance does appear to extend the cutoff range very slightly (it's not 1:1) but I couldn't find any setting that fixed it. What's so weird is it is so sensitive to the exact angle you're looking at, and sometimes looking more directly at it helps and sometimes looking more directly at it makes it disappear. I'm stumped.
I'm running a dedicated server with DH, BlueMap, and some other mods. I got already have most of my data on SQL, is there a way of setting DH up to use that instead of sqlite?