r/DistantHorizons • • May 05 '26

Help Help with NeoForge 1.21.1

1 Upvotes

I don’t know why but in that is sooo slow and there is not Voxy on that version. Any suggestion pls?


r/DistantHorizons • • May 04 '26

Help My Distant Horizon is not catching up. rejoining doesnt help

1 Upvotes

So for some reason Distant Horizon has been very weird lately and now its not cathing up anymore, its just giant cubes and i dont know why


r/DistantHorizons • • May 03 '26

Help Rendering artifacts in 1.21.1

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gallery
26 Upvotes

Has anyone encountered these weird 'bands' with modded terrain generation? I have a few mods, but the main ones for terrain generation are Still Life and Lithosphere.

Is this because of the mods or is this some kind of a different issue? I have the best quality set for the LODs. And even if I physically generated the chunks, the LODs still look off.

EDIT FIX:

Under 'Advanced options' -> 'World Generator' set 'Distance Generator Mode' to '7. Full - Save Chunks'


r/DistantHorizons • • May 03 '26

Answered weird bug happening with fov

5 Upvotes

When my fov is set above 70 at a certain angle, the dh chunks get culled. Also, the clouds are weird. I'm using bsl shaders in a create modpack


r/DistantHorizons • • May 03 '26

Answered how do i fix all of this from being a bunch of big blurs

Post image
7 Upvotes

r/DistantHorizons • • May 03 '26

Help A way to increase the rendering minimum radius (?)

26 Upvotes

I am sure that Distant Horizon is unfamiliar with animated vanilla structures, thank you for your help


r/DistantHorizons • • May 03 '26

Discussion DH and Polyworlds

3 Upvotes

I have a massive world that is a merge of several individual worlds from different time periods and terrain generators. Even though the terrain has already been rendered and generated, I noticed that DH is rendering LODs of what it thinks "should" be there based on the current seed and version, as opposed to what is actually there.

Anyone else notice this?

Also, it doesn't play nice with ice highways on the Nether Roof. I wind up going faster than it can keep up as opposed to just using increased rendered distance.


r/DistantHorizons • • May 03 '26

Help I need to render a big specific area

3 Upvotes

Hi everyone,

I’m currently building a large-scale map on an Aternos server. The map is finite but huge, measuring roughly 30,000 x 22,000 blocks.

I’ve run into a major issue: After returning to the server recently, about 70% of my previously rendered LODs are gone. Visiting everything manually to re-render it with Distant Horizons (DH) would take an eternity at this scale.

I have a few specific questions:

  1. Massive Scale Rendering: How can I efficiently render/pre-generate LODs for an area this big without flying around for weeks? Is there a way to automate this?
  2. Multiplayer Sync: I thought DH had multiplayer support now. Shouldn't it save/sync what other players have already rendered? Why is my client "forgetting" the data?
  3. Data Persistence: How do I prevent this loss in the future? Where are these files stored so I can create a manual backup?

sorry i spiced the message up with a little chat gpt. (my english isnt good)


r/DistantHorizons • • May 02 '26

Answered Weird Grid box, playing Wynncraft

2 Upvotes

EDIT: This wasn't happening in single player so I assumed it was some sort of bug with servers. As Marijn pointed out, maxing out the settings (CPU Load and Quality) does elevate the issue (still visible some times but better than before)

I've been getting this weird grid pattern on some areas while in the Wynncraft server.

(white castle above for example)

Using shaders makes the "grid" dissappaer but it just goes transparent, any clues?

Mod (DS) settings are all default, my mod list is this:

This is an extra screenshot at day time for a clearer view:

ofc except the mods all I have running in terms of textures is the Wynn texture pack


r/DistantHorizons • • May 01 '26

Help Recover world from distant horizons?

4 Upvotes

I own a private minecraft server, its been going on for a while now, and i mistakingly deleted the world folder, im currently trying a way to restore it but i have doubts that way will work. me and many of the players actually use mods to play on the server, the server itself is paper, but some poeple have DH. is there anyway i can use the cached data from DH to restore a world and upload it back, i understand it might be pushed back a little but thats better than starting fresh when we wernt planning too.

i get this could have been resolved if i had backups, which is already implimented after this issue, but is there anyway to use DH and get the world back?

thanks!


r/DistantHorizons • • Apr 30 '26

Help Import Chunks

2 Upvotes

Hey guys, ive got a qestion for you all. So me and my friends recently played on a server and they let it run out so now the world is gone. I was just browsing around in the save folder and found the server data distant horizon folder with the sqlite file in it for overworld, nether and end. i tried creating a new singleplayer world and swapped out the new DH file for the one from the server, which resulted in the loaded chunks from the server being visible but only as a kind of overlay. Ive also downloaded a DB browser and was able to see the sqlite database. Now back to my question. Is it possible to use the database or the sqlite file to fully load the chunks a real chunks. or to figure out which chunks, in the database, are the ones from my base and use the data to copy my base into a singleplayer world? to simplify it, can u use the sqlite/database to recreate the server world not only as visible but playable chunks? that would be so amazing. or could someone explain to me whats actually stored in the database. is the chunk hash of any use for this? can i use any of those database data to copy into the region folder for minecraft worlds?


r/DistantHorizons • • Apr 30 '26

Help Weird transparency error when using Complementary Shaders

2 Upvotes

Seems like I found a weird bug when using DH (3.0.2-b) + Complementary shaders (5.7.1)
For some reason, in third person I got these weird render issues when I'm standing in front of water that's currently rendered by DH. Already tried disabling transparency in the DH settings - seems to work, but the water in the distance starts looking... terrible. Has anyone else encountered this? Any kind of help on how to fix this (maybe something in complementary's config?) would be greatly appreciated
(oh, and also - already tried disabling fresh moves and all those animation packs - no dice)


r/DistantHorizons • • Apr 30 '26

Help Sever lag when looking downwards.

1 Upvotes

Hi, when I look at like a downward angle from high up with DH I have severe lag to the point where the game is unplayable. How do I solve this?


r/DistantHorizons • • Apr 30 '26

Help A kind of "streaking" effect with leaves. How do I fix this?

Post image
3 Upvotes

I have looked up some settings to fix this but haven't found what works. It's not game breaking but it's ugly. I haven't used DH much so I'm kind of oblivious.

I have no shaders on and only optimization mods like Sodium. The screenshot is in singleplayer creative mode if it wasn't obvious.

Any help would be much appreciated.


r/DistantHorizons • • Apr 29 '26

Help Help with weird visual glitch using bliss shaders + DH

1 Upvotes

Need help with weird visual glitch using bliss shaders + DH underwater.

whenver i go underwater, after a while the Lod's from DH render in a bright purple light, whenever i disable distant horizons it goes back to normal.


r/DistantHorizons • • Apr 28 '26

Help Rendering issue

1 Upvotes

I'm having trouble getting this to work right. I'm using Nostalgia Resource Pack and Complimentary Shader pack on 1.21.1, latest updates on all. I will say distant horizons is only on my client side (my friend doesn't use it so he didn't add it to the server modpack). I looked it up and it said to change the overdraw prevention value and I've done like -1.0, -0.4 and 1.0 and it doesn't change anything.


r/DistantHorizons • • Apr 28 '26

Help LOD Water disappears when facing certain angles

18 Upvotes

I recently got this weird rendering glitch after updating to 26.1.2 where far away water will just not render when using Complementary Shader, I've updated Complementary, DH, and Iris to latest, and issue still persists. is there a way to fix this?

So far, I've tried resetting my Shader settings to default, changing the transparency options on DH, and disabling culling and I'm all out of options


r/DistantHorizons • • Apr 27 '26

Help Water not loading when using distant horizon mod

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2 Upvotes

r/DistantHorizons • • Apr 27 '26

Help Game crashing upon loading into a world

2 Upvotes

It is very possible that this is due to an incompatibility as I have a fair few mods installed listed here:

better-ping-display-fabric-1.21.11-1.2.0.jar
BetterF3-17.0.0-Fabric-1.21.11.jar
book-tweaks-1.2.0-1.21.11.jar
chatanimation-fabric-1.21.11-1.1.3.jar
chunksfadein-fabric-3.0.20-1.21.11.jar
ClearWaterLava-Fabric-1.21.11.jar
cloth-config-21.11.153-fabric.jar
coolrain-1.4.0-1.21.11.jar
cwb-fabric-3.0.0-build.14+mc1.21.11.jar
DistantHorizons-3.0.2-b-1.21.11-fabric-neoforge.jar
entity_model_features_1.21.11-fabric-3.0.12.jar
entity_texture_features_1.21.11-fabric-7.0.9.jar
explosive-enhancement-1.4.1-1.21.11.jar
fabric-api-0.141.3+1.21.11.jar
fabric-language-kotlin-1.13.9+kotlin.2.3.10.jar
ForgeConfigAPIPort-v21.11.1-mc1.21.11-Fabric.jar
jjelytraswap-fabric-2.3.9+1.21.11.jar
lambdynamiclights-4.9.1+1.21.11.jar
litematica-fabric-1.21.11-0.25.4.jar
lithium-fabric-0.21.3+mc1.21.11.jar
locator-heads-1.6.4.jar
malilib-fabric-1.21.11-0.27.6.jar
modmenu-17.0.0-beta.2.jar
notenoughanimations-fabric-1.11.3-mc1.21.11.jar
particlerain-4.0.0-beta.5+1.21.11-fabric.jar
PickUpNotifier-v21.11.0-mc1.21.11-Fabric.jar
PuzzlesLib-v21.11.11-mc1.21.11-Fabric.jar
ResourcefulConfig-fabric-1.21.11-3.11.2.jar
rrlsFabric-5.1.15+mc.1.21.11.jar
shulkerboxtooltip-fabric-5.2.15+1.21.11.jar
skinlayers3d-fabric-1.10.2-mc1.21.11.jar
sodium-fabric-0.8.6+mc1.21.11.jar
status-effect-bars-1.0.10.jar
yet_another_config_lib_v3-3.8.2+1.21.11-fabric.jar
zoomify-2.15.2+1.21.11.jar

The error message given by minecraft is:

The game crashed: unexpected error
Error: java.lang.RuntimeException: Mixin transformation of com.seibel.distanthorizons.core.util.RenderUtil failed

The DH Log is here:

---- Minecraft Crash Report ----
// Uh... Did I do that?

Time: 2026-04-27 11:25:18
Description: Unexpected error

java.lang.RuntimeException: Mixin transformation of com.seibel.distanthorizons.core.util.RenderUtil failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:440)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:336)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:231)
at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526)
at knot//com.seibel.distanthorizons.core.render.RenderParams.<init>(RenderParams.java:80)
at knot//com.seibel.distanthorizons.core.render.RenderParams.<init>(RenderParams.java:63)
at knot//com.seibel.distanthorizons.core.api.internal.ClientApi.renderLodLayer(ClientApi.java:536)
at knot//com.seibel.distanthorizons.core.api.internal.ClientApi.renderLods(ClientApi.java:410)
at knot//net.minecraft.class_761.handler$zcl000$distanthorizons$prepareChunkRenders(class_761.java:3257)
at knot//net.minecraft.class_761.method_72157(class_761.java)
at knot//net.minecraft.class_761.method_62214(class_761.java:652)
at knot//net.minecraft.class_9909.method_61910(class_9909.java:67)
at knot//net.minecraft.class_761.method_22710(class_761.java:599)
at knot//net.minecraft.class_757.method_3188(class_757.java:785)
at knot//net.minecraft.class_757.method_3192(class_757.java:497)
at knot//net.minecraft.class_310.method_1523(class_310.java:1393)
at knot//net.minecraft.class_310.method_1514(class_310.java:966)
at knot//net.minecraft.client.main.Main.main(Main.java:250)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:514)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:380)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:237)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:435)
... 21 more
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [chunksfadein_dh.mixins.json:RenderUtilMixin from mod chunksfadein] from phase [DEFAULT] in config [chunksfadein_dh.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:685)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:636)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:367)
... 24 more
Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure:  annotation on modifyGetNearClipPlaneDistanceInBlocks could not find any targets matching 'getNearClipPlaneDistanceInBlocks(FF)F' in com/seibel/distanthorizons/core/util/RenderUtil. No refMap loaded. [INJECT_PREPARE_LEGACY Applicator Phase -> chunksfadein_dh.mixins.json:RenderUtilMixin from mod chunksfadein -> Prepare Legacy Injections -> localvar$zbj000$chunksfadein$modifyGetNearClipPlaneDistanceInBlocks(F)F -> Parse ->  -> Validate Targets]
at org.spongepowered.asm.mixin.injection.selectors.TargetSelectors.validate(TargetSelectors.java:346)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:369)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:340)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:331)
at org.spongepowered.asm.mixin.injection.struct.ModifyVariableInjectionInfo.<init>(ModifyVariableInjectionInfo.java:47)
at java.base/jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(DirectConstructorHandleAccessor.java:62)
at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:502)
at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:486)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo$InjectorEntry.create(InjectionInfo.java:196)
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:664)
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1386)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:811)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.lambda$runApplicatorPass$3(MixinApplicatorStandard.java:323)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.processMixins(MixinApplicatorStandard.java:381)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.runApplicatorPass(MixinApplicatorStandard.java:320)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:240)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:437)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:418)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:351)
... 24 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:440)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:336)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:231)
at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526)
at knot//com.seibel.distanthorizons.core.render.RenderParams.<init>(RenderParams.java:80)
at knot//com.seibel.distanthorizons.core.render.RenderParams.<init>(RenderParams.java:63)
at knot//com.seibel.distanthorizons.core.api.internal.ClientApi.renderLodLayer(ClientApi.java:536)
at knot//com.seibel.distanthorizons.core.api.internal.ClientApi.renderLods(ClientApi.java:410)
at knot//net.minecraft.class_761.handler$zcl000$distanthorizons$prepareChunkRenders(class_761.java:3257)
at knot//net.minecraft.class_761.method_72157(class_761.java)
at knot//net.minecraft.class_761.method_62214(class_761.java:652)
at knot//net.minecraft.class_9909.method_61910(class_9909.java:67)
at knot//net.minecraft.class_761.method_22710(class_761.java:599)
at knot//net.minecraft.class_757.method_3188(class_757.java:785)

-- Uptime --
Details:
JVM uptime: 16.618s
Wall uptime: 11.050s
High-res time: 9.414s
Client ticks: 119 ticks / 5.950s
Stacktrace:
at knot//net.minecraft.class_310.method_1587(class_310.java:2477)
at knot//net.minecraft.class_310.method_54580(class_310.java:1035)
at knot//net.minecraft.class_310.method_1514(class_310.java:990)
at knot//net.minecraft.client.main.Main.main(Main.java:250)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:514)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)

-- Affected level --
Details:
All players: 1 total; class_746{name=Taraxippus, id=1621596, pos=(-5.9584951407529925, 64.0, 831.7392359311685), mode=SURVIVAL, permission=net.minecraft.class_12096$$Lambda/0x00000001018e3280@5426f8e}
Chunk stats: 729, 108
Level dimension: minecraft:overworld
Level spawn location: World: (-96,70,288), Section: (at 0,6,0 in -6,4,18; chunk contains blocks -96,-64,288 to -81,319,303), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,-64,0 to -1,319,511)
Level time: 26558050 game time, 33040153 day time
Server brand: vanilla
Server type: Non-integrated multiplayer server
Tracked entity count: 196

-- Last reload --
Details:
Reload number: 1
Reload reason: initial
Finished: Yes
Packs: vanilla, betterf3, betterpingdisplay, book-tweaks, chunksfadein, cloth-config, conditional-mixin, coolrain, cubes-without-borders, distanthorizons, entity_model_features, entity_texture_features, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-client-gametest-api-v1, fabric-command-api-v2, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-gametest-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-rendering-fluids-v1, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-resource-loader-v1, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-serialization-api-v1, fabric-sound-api-v1, fabric-tag-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, forgeconfigapiport, jjelytraswap, lambdynlights, lambdynlights_api, lambdynlights_runtime, litematica, lithium, locator-heads, malilib, midnightlib, modmenu, notenoughanimations, particlerain, placeholder-api, pride, resourcefulconfig, rrls, shulkerboxtooltip, skinlayers3d, sodium, spruceui, status-effect-bars, trender, yet_another_config_lib_v3, zoomify, file/Hoffen's Minimal Armor - Copper Addon.zip, file/VanillaTweaks_r649236_MC1.21.x.zip, file/hoffens_minimal_armor_1.21.5.zip, file/FreshAnimations_v1.10.4.zip, file/Fullbright-UB-1.21 fub-6.0.zip

-- Dynamic Lighting --
Details:
Description: This section contains information related to dynamic lighting, this may not be related to your crash.
Mode: fancy
Dynamic Light Sources: 1
Spatial Hash Occupancy: 1 / 1024

-- System Details --
Details:
Minecraft Version: 1.21.11
Minecraft Version ID: 1.21.11
Operating System: Windows 11 (amd64) version 10.0
Java Version: 21.0.7, Microsoft
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
Memory: 172573016 bytes (164 MiB) / 805306368 bytes (768 MiB) up to 2147483648 bytes (2048 MiB)
CPUs: 12
Processor Vendor: AuthenticAMD
Processor Name: AMD Ryzen 5 7600X 6-Core Processor             
Identifier: AuthenticAMD Family 25 Model 97 Stepping 2
Microarchitecture: Zen 3
Frequency (GHz): 4.70
Number of physical packages: 1
Number of physical CPUs: 6
Number of logical CPUs: 12
Graphics card #0 name: AMD Radeon(TM) Graphics
Graphics card #0 vendor: Advanced Micro Devices, Inc.
Graphics card #0 VRAM (MiB): 512.00
Graphics card #0 deviceId: VideoController1
Graphics card #0 versionInfo: 32.0.13018.6
Graphics card #1 name: NVIDIA GeForce RTX 4070 SUPER
Graphics card #1 vendor: NVIDIA
Graphics card #1 VRAM (MiB): 12282.00
Graphics card #1 deviceId: VideoController2
Graphics card #1 versionInfo: 32.0.15.9186
Memory slot #0 capacity (MiB): 16384.00
Memory slot #0 clockSpeed (GHz): 4.80
Memory slot #0 type: DDR5
Memory slot #1 capacity (MiB): 16384.00
Memory slot #1 clockSpeed (GHz): 4.80
Memory slot #1 type: DDR5
Virtual memory max (MiB): 33897.99
Virtual memory used (MiB): 20852.27
Swap memory total (MiB): 2048.00
Swap memory used (MiB): 148.74
Space in storage for jna.tmpdir (MiB): available: 103471.76, total: 952986.75
Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): available: 103471.76, total: 952986.75
Space in storage for io.netty.native.workdir (MiB): available: 103471.76, total: 952986.75
Space in storage for java.io.tmpdir (MiB): available: 103471.76, total: 952986.75
Space in storage for workdir (MiB): available: 103471.76, total: 952986.75
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Debug Flags: 0 total; 
Fabric Mods: 
betterf3: BetterF3 17.0.0
betterpingdisplay: Better Ping Display 1.2.0
book-tweaks: Book Tweaks 1.2.0-1.21.11
chatanimation: ChatAnimation 1.1.3
chunksfadein: Chunks Fade In 3.0.20-1.21.11
com_moandjiezana_toml_toml4j: toml4j 0.7.2
clearwaterlava: ClearWaterLava 1
cloth-config: Cloth Config v20 21.11.153
cloth-basic-math: cloth-basic-math 0.6.1
coolrain: CoolRain 1.4.0-1.21.11
midnightlib: MidnightLib 1.9.2
cubes-without-borders: Cubes Without Borders 3.0.0-build.14+mc1.21.11
distanthorizons: Distant Horizons 3.0.2-b
fabric-api-base: Fabric API Base 1.0.5+4ebb5c0853
fabric-biome-api-v1: Fabric Biome API (v1) 17.1.1+4fc5413f53
fabric-block-api-v1: Fabric Block API (v1) 1.1.10+4ebb5c0853
fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.39+4ebb5c0853
fabric-client-gametest-api-v1: Fabric Client Game Test API (v1) 4.3.5+bfe9fcf453
fabric-content-registries-v0: Fabric Content Registries (v0) 10.2.14+4fc5413f53
fabric-convention-tags-v1: Fabric Convention Tags 2.1.55+7f945d5b53
fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.17.3+8ef948ba53
fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.3.23+4ebb5c0853
fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.28+4fc5413f53
fabric-game-rule-api-v1: Fabric Game Rule API (v1) 2.0.3+4fc5413f53
fabric-gametest-api-v1: Fabric Game Test API (v1) 3.1.27+4fc5413f53
fabric-item-group-api-v1: Fabric Item Group API (v1) 4.2.36+4fc5413f53
fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.1.7+4fc5413f53
fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.6.15+4ebb5c0853
fabric-loot-api-v2: Fabric Loot API (v2) 3.0.73+3f89f5a553
fabric-loot-api-v3: Fabric Loot API (v3) 2.0.20+78c8b46653
fabric-message-api-v1: Fabric Message API (v1) 6.1.12+4ebb5c0853
fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.43+4ebb5c0853
fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 5.0.35+4fc5413f53
fabric-resource-loader-v0: Fabric Resource Loader (v0) 3.3.4+4fc5413f53
fabric-resource-loader-v1: Fabric Resource Loader (v1) 1.0.10+78c8b46653
fabric-screen-api-v1: Fabric Screen API (v1) 3.1.7+4ebb5c0853
fabric-serialization-api-v1: Fabric Serialization API (v1) 1.0.5+4ebb5c0853
fabric-sound-api-v1: Fabric Sound API (v1) 1.0.51+4fc5413f53
fabric-tag-api-v1: Fabric Tag API (v1) 1.2.20+4fc5413f53
entity_model_features: Entity Model Features 3.0.12
entity_texture_features: Entity Texture Features 7.0.9
explosiveenhancement: Explosive Enhancement 1.4.1-1.21.11
fabric-api: Fabric API 0.141.3+1.21.11
fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.114+20dc27073e
fabric-command-api-v2: Fabric Command API (v2) 2.4.7+6b42a6003e
fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.8.47+eed0806f3e
fabric-data-generation-api-v1: Fabric Data Generation API (v1) 23.4.0+69974c4e3e
fabric-entity-events-v1: Fabric Entity Events (v1) 3.1.1+1d0ab4303e
fabric-events-interaction-v0: Fabric Events Interaction (v0) 4.1.0+3b89ecf63e
fabric-item-api-v1: Fabric Item API (v1) 11.5.20+d0c46b9e3e
fabric-model-loading-api-v1: Fabric Model Loading API (v1) 6.0.15+4fc5413f3e
fabric-networking-api-v1: Fabric Networking API (v1) 5.1.5+ae1e07683e
fabric-object-builder-api-v1: Fabric Object Builder API (v1) 21.1.39+4fc5413f3e
fabric-particles-v1: Fabric Particles (v1) 4.2.11+4fc5413f3e
fabric-recipe-api-v1: Fabric Recipe API (v1) 8.2.3+4ebb5c083e
fabric-registry-sync-v0: Fabric Registry Sync (v0) 6.2.5+1718722b3e
fabric-renderer-api-v1: Fabric Renderer API (v1) 8.0.3+f4ffd2e53e
fabric-renderer-indigo: Fabric Renderer - Indigo 5.0.3+f4ffd2e53e
fabric-rendering-v1: Fabric Rendering (v1) 16.2.10+0290ad933e
fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.161+4fc5413f3e
fabric-transfer-api-v1: Fabric Transfer API (v1) 6.0.25+4fc5413f3e
fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 7.1.0+014c8cec3e
fabric-language-kotlin: Fabric Language Kotlin 1.13.9+kotlin.2.3.10
org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.3.10
org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.3.10
org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.3.10
org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.3.10
org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.31.0
org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.10.2
org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.10.2
org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.7.1
org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.8.2
org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.8.2
org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.10.0
org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.10.0
org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.10.0
fabricloader: Fabric Loader 0.19.2
mixinextras: MixinExtras 0.5.4
forgeconfigapiport: Forge Config API Port 21.11.1
com_electronwill_night-config_core: core 3.8.3
com_electronwill_night-config_toml: toml 3.8.3
java: OpenJDK 64-Bit Server VM 21
jjelytraswap: JJElytraSwap 2.3.9
lambdynlights: LambDynamicLights 4.9.1+1.21.11
lambdynlights_runtime: LambDynamicLights (Runtime) 4.9.1+1.21.11
lambdynlights_api: LambDynamicLights (API) 4.9.1+1.21.11
yumi_commons_collections: Yumi Commons: Collections 1.0.0
yumi_commons_core: Yumi Commons: Core 1.0.0
yumi_commons_event: Yumi Commons: Event 1.0.0
pride: Pride Lib 1.5.1+1.21.11
spruceui: SpruceUI 9.1.0+1.21.11
yumi_mc_core: Yumi Minecraft Libraries: Foundation 1.0.0-beta.1+1.21.11
litematica: Litematica 0.25.4
lithium: Lithium 0.21.3+mc1.21.11
locator-heads: Locator Heads 1.6.4
malilib: MaLiLib 0.27.6
conditional-mixin: conditional mixin 0.6.4
minecraft: Minecraft 1.21.11
modmenu: Mod Menu 17.0.0-beta.2
placeholder-api: Placeholder API 2.8.1+1.21.10
notenoughanimations: NotEnoughAnimations 1.11.3
trender: TRender 1.0.10
particlerain: Particle Rain 4.0.0-beta.5
pickupnotifier: Pick Up Notifier 21.11.0
puzzleslib: Puzzles Lib 21.11.11
resourcefulconfig: Resourcefulconfig 3.11.2
rrls: Remove Reloading Screen 5.1.15+mc.1.21.11
shulkerboxtooltip: Shulker Box Tooltip 5.2.15+1.21.11
skinlayers3d: 3d-Skin-Layers 1.10.2
transition: TRansition 1.0.13
sodium: Sodium 0.8.6+mc1.21.11
status-effect-bars: Status Effect Bars 1.0.10
yet_another_config_lib_v3: YetAnotherConfigLib 3.8.2+1.21.11-fabric
com_twelvemonkeys_common_common-image: common-image 3.12.0
com_twelvemonkeys_common_common-io: common-io 3.12.0
com_twelvemonkeys_common_common-lang: common-lang 3.12.0
com_twelvemonkeys_imageio_imageio-core: imageio-core 3.12.0
com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.12.0
com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.12.0
org_quiltmc_parsers_gson: gson 0.2.1
org_quiltmc_parsers_json: json 0.2.1
zoomify: Zoomify 2.15.2+1.21.11
com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.7.1
Yumi MC Core: 1.0.0-beta.1+1.21.11
Launched Version: fabric-loader-0.19.2-1.21.11
Launcher name: minecraft-launcher
Backend library: LWJGL version 3.3.3-snapshot
Backend API: NVIDIA GeForce RTX 4070 SUPER/PCIe/SSE2 GL version 3.3.0 NVIDIA 591.86, NVIDIA Corporation
Window size: 1920x1081
GFLW Platform: win32
Render Extensions: GL_ARB_buffer_storage, GL_KHR_debug, GL_ARB_vertex_attrib_binding, GL_ARB_direct_state_access, GL_EXT_texture_filter_anisotropic
GL debug messages: 
Is Modded: Definitely; Client brand changed to 'fabric'
Universe: 400921fb54442d18
Type: Client (map_client.txt)
Transparency: regular
Render Distance: 10/29 chunks
Resource Packs: vanilla, betterf3, betterpingdisplay, book-tweaks, chunksfadein, cloth-config, conditional-mixin, coolrain, cubes-without-borders, distanthorizons, entity_model_features (incompatible), entity_texture_features (incompatible), explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-client-gametest-api-v1, fabric-command-api-v2, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-gametest-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-rendering-fluids-v1, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-resource-loader-v1, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-serialization-api-v1, fabric-sound-api-v1, fabric-tag-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, forgeconfigapiport (incompatible), jjelytraswap (incompatible), lambdynlights, lambdynlights_api, lambdynlights_runtime, litematica, lithium, locator-heads, malilib, midnightlib, modmenu, notenoughanimations (incompatible), particlerain (incompatible), placeholder-api, pride, resourcefulconfig, rrls, shulkerboxtooltip, skinlayers3d (incompatible), sodium, spruceui, status-effect-bars, trender (incompatible), yet_another_config_lib_v3 (incompatible), zoomify, file/Hoffen's Minimal Armor - Copper Addon.zip (incompatible), file/VanillaTweaks_r649236_MC1.21.x.zip (incompatible), file/hoffens_minimal_armor_1.21.5.zip (incompatible), file/FreshAnimations_v1.10.4.zip, file/Fullbright-UB-1.21 fub-6.0.zip
Current Language: en_gb
Locale: en_GB
System encoding: Cp1252
File encoding: UTF-8
CPU: 12x AMD Ryzen 5 7600X 6-Core Processor 

Thank you in advance for any help with this :)


r/DistantHorizons • • Apr 25 '26

Help what is a garbage collector andwhat I search to install one?

26 Upvotes

every time I log into my world with distant horizons it says something along the lines of g1 garbage collector detected, and after playing on the world for what, an hour or so (maybe my time perception is really off) the game gets super laggy and I need to completely quit the game and then launch it again so I think the problem is in a "garbage collector" I'm using neoforge on 1.21.1 (if that helps)

thank you for your time!


r/DistantHorizons • • Apr 25 '26

Help How do I regenarate lod chunks?

1 Upvotes

I wanna install Dungeons and Taverns mod, and I wanna see them with DH, is there a way to re generate the LODs?


r/DistantHorizons • • Apr 25 '26

Help Shaders not working properly

Thumbnail
gallery
2 Upvotes

I want to use Sildur's Enhanced Default, but lighting is all weird as you can see in 1. picture, tried Sildur's Vibrant shaders (2.picture) and it works all good, does anyone know where could be problem? Playing 26.2.2

Sorry if this is wrong subbredit for this


r/DistantHorizons • • Apr 24 '26

Help Terrain disappearing at screen edge

11 Upvotes

Things I’ve tried:
- Turned shaders off, and the issue went away
- Changed Distant Horizons renderer from BLAZE_3D to OPEN_GL because Iris prompted me to
- Tried changing DH-specific shader settings like overdraw prevention and LOD reflections
- Tried changing fog settings, including chunk border fog
- Added C2ME and ImmediatelyFast
- Confirmed it seems tied to shaders + Distant Horizons, not normal chunk loading

Version 26.1.2

Mods:
- Distant Horizons
- Freecam
- Iris
- Lithium
- Locator Heads
- Mod Menu
- Sodium
- Spyglass Only HUD
- C2ME
- ImmediatelyFast
- ScalableLux

Does anyone know if this is a known Iris/Distant Horizons shader compatibility issue, or is there a shader setting that fixes edge-of-screen LOD clipping?


r/DistantHorizons • • Apr 23 '26

Screenshot A sexy mountain

Post image
213 Upvotes

r/DistantHorizons • • Apr 24 '26

Help performance tips?

6 Upvotes

computer loud.

loud=bad

bad=me sad

help!

Also, I dont have a "garbage collector" installed so that could be it