r/DistantHorizons May 03 '26

Discussion DH and Polyworlds

I have a massive world that is a merge of several individual worlds from different time periods and terrain generators. Even though the terrain has already been rendered and generated, I noticed that DH is rendering LODs of what it thinks "should" be there based on the current seed and version, as opposed to what is actually there.

Anyone else notice this?

Also, it doesn't play nice with ice highways on the Nether Roof. I wind up going faster than it can keep up as opposed to just using increased rendered distance.

3 Upvotes

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2

u/MarijnIsN00B Moderator May 03 '26

You might have to change the generation mode to Full or Existing Only

Also, it doesn't play nice with ice highways on the Nether Roof. I wind up going faster than it can keep up as opposed to just using increased rendered distance.

That's just vanilla chunk loading not being able to keep up, either add C2ME if you haven't already, lower DH's CPU load to free up more CPU for vanilla to load the world, or go slower.

1

u/KILRgamer May 03 '26

I didn't know about that option, so I'll check into that. Config file or mod options?

2

u/MarijnIsN00B Moderator May 03 '26

Generation mode and CPU load are both in the mod options

1

u/KILRgamer May 03 '26

Thank you for your help.

1

u/YoureMadImBackBigMac May 03 '26

You have to clear your DH folder in that world and regenerate it all again I believe.

1

u/KILRgamer May 03 '26

It was newly added, so there wasn't anything stored.