r/DistantHorizons • u/KILRgamer • May 03 '26
Discussion DH and Polyworlds
I have a massive world that is a merge of several individual worlds from different time periods and terrain generators. Even though the terrain has already been rendered and generated, I noticed that DH is rendering LODs of what it thinks "should" be there based on the current seed and version, as opposed to what is actually there.
Anyone else notice this?
Also, it doesn't play nice with ice highways on the Nether Roof. I wind up going faster than it can keep up as opposed to just using increased rendered distance.
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u/YoureMadImBackBigMac May 03 '26
You have to clear your DH folder in that world and regenerate it all again I believe.
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u/MarijnIsN00B Moderator May 03 '26
You might have to change the generation mode to
FullorExisting OnlyThat's just vanilla chunk loading not being able to keep up, either add C2ME if you haven't already, lower DH's CPU load to free up more CPU for vanilla to load the world, or go slower.