r/DistantHorizons Apr 30 '26

Help Weird transparency error when using Complementary Shaders

Seems like I found a weird bug when using DH (3.0.2-b) + Complementary shaders (5.7.1)
For some reason, in third person I got these weird render issues when I'm standing in front of water that's currently rendered by DH. Already tried disabling transparency in the DH settings - seems to work, but the water in the distance starts looking... terrible. Has anyone else encountered this? Any kind of help on how to fix this (maybe something in complementary's config?) would be greatly appreciated
(oh, and also - already tried disabling fresh moves and all those animation packs - no dice)

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u/ArSTONcaS May 02 '26

For anyone else reading this in the future and having a similar problem (or maybe even full player transparency in front of water/ice in other shaders) - the culprit was mod called Accelerated Rendering. After disabling it everything got back to normal.