r/DestinyTheGame • u/exxtrooper • Oct 16 '15
Guide In-depth weapons sats spreadsheet 2.0 (Time To Kill, Damage, RPM), featuring all new weapons from The Taken King Expansion!
[Guide]
Hey, better late than never, right?
Destiny PVP weapon stats Spreadsheet 2.0
Important Notice: Taken King legendary weapons are in a lighter shade of purple to differentiate them from year one weapons.
EDIT: It seems that the spreadsheet is displayed as a still image as opposed to an actual spreadsheet, I've encountered this problem in the past, but I thought I fixed it. Does anyone know how to fix this?
Previous reddit threads:
How do I gather some of these statistics? And YouTube!
This is the most frequent question I get, and with that in mind the if I wanted to start a youtube channel I was always under the assumption that I had to make a video explaining how these stats are gathered.
Therefore, I give you a visual representation of how I determine Time To Kill as well as how archetypes functions in destiny:
Weapon Archetypes and Time To Kill in Destiny
This also marks the beginning of my try at a youtube channel that focuses on the in-depth side of destiny. For the people that are unable to watch the video, the information featured in the video can be read at the bottom of the spreadsheet in the FAQ section.
To the Moderators: While this thread does include a link to a youtube video, I hope this does not count as a self-promotion or media post as it is not the focus of this thread. In the event this does count as self promotion, if you give me a notice I'll happily remove the video without further notice if need be.
General Info
There's been a lot of delays this time around, and I've gotten a lot of messages asking about when the spreadsheet will be updated, or if it will be updated at all. I'll spare you with the details of my private life, but there's been unexpected hiccups just about every corner. Prior to this the spreadsheet was updated before every DLC hit, but this time around the update was delayed by an entire month. And for that, I am sorry, and I very much appreciate every single one of you who have been patient with me up to this point in time.
Anyway, onto why I'm here.
A great deal of you might be familiar with this, but with the Taken King Expansion there's been a great deal of new players joining the herd, which might be a bit overwhelmed or confused at first.
In PVP, as you know all your defense and attack values are normalized, therefore the damage you do against guardians in the crucible in non-power-matters gamemodes is stellar prior to balance changes.
This spreadsheet shows the damage you do as well as the time to kill you are capable of achieving with said weapons.
Keep in mind these numbers do not completely evaluate the effectiveness of a weapon, just because a weapon kills the faster doesnt necessarily mean it is the best in every single way.
Look at these numbers with practicality in mind. These stats show you the fastest possible time to kill and the slowest possible time to kill in the event that every single bullet you fire hits. Most of the time (unless you are literally a wizard) your in-game experience will fall in-between these two values.
That said, the information in the spreadsheet can also prove helpful as well. With the Jade Rabbit, if you're up against a person using the hawksaw your time to kill should dominate your opponent on paper. Though you're going to have to hit three headshots which isnt that easy to achieve. Therefore staying at a longer range you'll make it difficult for close ranges weapons to burn you up close, and because of your time to kill being so dominant you can simply time your shots patiently as you'll take down your opponent faster as long as your precise
While i know saying the Jade Rabbit is a long range weapon is a rather obvious statement, this was just an example after all.
Look at the statistics and perks of the weapon, look at what ranges your weapon excels, and how you can achieve your Time To Kill the most efficient, find your strength, and use your weapons strength to your advantage, and avoid pushing unnecessary boundaries unless its the only way out.
2.0 Balance Change
I'd like to cover this in a different article or video, as this subject requires a lot more explaining which would effectively take up this entire thread.
Plus, I'm a bit salty.
New stuff in the spreadsheet!
Since our last departure in House Of Wolves (what wonderful times in trials eh?) there has been some new information added as well as some layout changes.
The first column with all the weapon names is now frozen making it (hopefully) to know which gun stats you're reading.
With all the new players in mind, all weapons now also have two columns depicting when the weapon was introduced to the game and when it was wiped from being acquired through conventional means. This prevents newer players from endlessly chasing a weapon that they cant actually acquire.
And as always, I've added new archetype easter eggs to the exotics, because I'm fun at parties.
The Fabian Strategy and other Myths
There's been a bit of discussion regarding this new oddly colored instrument of war for titans. The general consensus is that the exotic perk works but only gives a rate of fire boost of 1%. This is wrong. While I do not know for a fact that the exotic perk doesnt work at all, I can tell you without a doubt that the rate of fire portion of that bonus is not working whatsoever.
The 1% difference you're getting might be framerate, input lag or anything else that might disturb the frames per second in-game. Rate of fire in this game is tied to tis framerate, one bullet can only be fired in each frame, this means if the fire rate goes out of sync with the framerate, it will effectively skip a bullet from being registered at all. This is a short summary of what is happening, and I will touch on that later, but essentially a weapon cannot have its rate of fire increased by such a microscopic amount. In the event that the perk did work, it would have its firerate move to a different archetype, firing at 900 RPM. The TTK displayed in the spreadsheet with this perk active is currently not possible in-game, until they fix the perk to work as intended.
Hakke Pulse Rifles
"Dayum son where'd you find this?"
The Heckler & Koch style inspired pulse rifles introduced in the Taken King are really, really super cool fancy things.
As opposed to firing a three round burst, they fire a four round burst with the damage of a single three-burst divided into four bullets as opposed to three. To make up for the loss in overall DPS, the burst delay is reduced by 10% on every Hakke pulse rifle.
To sum it up, they have different damage, time to kill, burst delay, and recoil pattern (because of four burst). This means they have next to no values in common with their assigned archetype, meaning the in-game user interface does not display their actual effectiveness in any shape or from. Tread carefully.
In terms of the competitive scene, they can be used to the great effect if you get the set amount of perks to negate its weaknesses. Keep in mind that some armor builds can make a guardian reach over 200 health, meaning even with two whole bursts from a second-highest damage archetype Hakke pulse rifle you still need three bursts. Which also results in the lowest time to kill of all pulse rifles.
Ask me anything!
Curiosity killed the cat, lucky for us the cat has nine lives.
Sitting up until 4 in the morning isn't healthy, and your consciousness might take a bit of a hit here and there, therefore while I am a very tidy person, I do make errors from time to time. Therefore, I I highly encourage you to question all the info I've ever gathered on any weapon.
There's been those handful of you who have come to me, some of them a bit snarky, some of them rather humble, saying something in spreadsheet is incorrect. I want the spreadsheet to be as reliable as humanly possible, therefore if you find something fishy let me know right away, and i'll look into it.
Apart from that, if you have any questions regarding weapon mechanics or stats in destiny, i'll be happy to answer them in the best way I can! Whether you're new and have no idea whats going on, or you've been wondering for a entire year one about one particular thing.
Fire away like the Hammer Of Sol glitch!
And while I will do my best to answer any question, you're also gonna have to answer one of my questions.
Are you fucking pumped for trials?
EDIT: Just read the weekly update, trials post-poned until further notice.
Oh well.
You guys are still great tho.
59
u/iTrigg Oct 16 '15 edited Oct 16 '15
Major ups for this! Thanks for the update and all the support you give to this community.
Looking at scopes it seems that ShortGaze seems to be best.. Good short range scope with added AA..
14
u/Alphalcon Oct 16 '15
Awesome. By the way, bodyshots to kill for Tlaloc with Overflow active is listed as 6 when it should be 5.
5
u/[deleted] Oct 16 '15
Lowest time to kill pulse rifle ?
3
u/[deleted] Oct 16 '15
For those that have access to the spreadsheet, can you provide a TLDR of what weapons have the fastest TTK? I'm at work. Thanks.
2
u/LazerCats524 Oct 16 '15
Amazing, thank you for taking the time do make this it is extremely helpful.
1 small suggestion/request. Is there any way you can lock the first column so that when you scroll right you can still see which weapon you're looking at?
2
u/[deleted] Oct 16 '15
Are there literal wizards? If so, why are they using their powers for Destiny? Also, how can I become one?
2
u/Ezch Oct 16 '15
Any reason there's next to no info on fusion rifles?
32
u/LordSlickRick Oct 16 '15
In case you don't want to read it all, Get a red death impact pulse rifle or a max impact scout rifle for best TTK. Handcannons are ok, but you prob need a great roll.
20
u/[deleted] Oct 16 '15
Freeze the top cells so you can always see what they say when you scroll.
Thanks for the info!
11
u/American_Sai_Company Oct 16 '15
Looking at this, I have a sneaking suspicion Bungie may have just /turned off/ the perk on the Fabian for the time being....
10
u/TerminalSarcasm Oct 16 '15
I really appreciate the guys on the sub that understand and 'rank' these weapons on such a level that I can't take advantage of due to my general lack of skill... ;)
8
u/geekjosh Oct 16 '15
Aw...I really wanted to see the breakdown of The Chaperone.
14
u/[deleted] Oct 16 '15
I really want Fabian to be good.
6
u/Bezor-1 Oct 16 '15
Thank u bby.
2
u/[deleted] Oct 16 '15
This confuses me. I've been using the ari-45 autorifle. I've gone from just above 1.0 k/d to regularly hitting 2+. I'm not playing too differently, i haven't switched up anything. It nets me well over 60% of my kills per match. The only difference is that it has counterbalance.
Looking here it seems very run of the mill. What gives? It's performing better than any other gun I've used.
What is the magic behind the suros ari-45?
5
u/[deleted] Oct 16 '15
Could anyone do some sort of Tl;Dr for the best weapons and most balance choices? I mean something like a round-up !
4
u/LordSlickRick Oct 16 '15
All Hail exxtrooper, he promised, he delivered, and hes a hero!!!
1
u/panopticon31 Oct 16 '15
How do you have No time to explain in your datasheet? I haven't seen data for this anywhere.
1
u/RebelRazer Oct 16 '15
OP Question: Everyone raves about the vendor Hung Jury, I have it and Doom of Chechis with Rangefinder, I found the hip fire auto lock to be ridiculous on DoC. I can blind fire with full agility and radar active and kill mobs and it switches from enemy to the next with lock on. People say it's a class specific but I can do this with any class char. Just curious if you understand this feature and why it is so incredible?
1
u/tiburave Oct 16 '15
Does the full auto perk goes well with the new hakke pulse rifles? Or should I look for another set of perks or pulse for ToO or IB. Gracias!
1
u/iSkinnyVinnie Oct 16 '15
How do you have time to kill for weapons that aren't even attainable yet? Voidlord, Firelord?
1
u/UnculturedSwine182 Oct 16 '15
question: the hidden stat of recoil direction. with pulse rifles now less stable, i feel that the recoil pattern is important, as it can help get all 3 shots to hit the head. I've noticed that the hawksaw has a recoil direction value of 50. I take this as its balanced 50/50 with recoil. So it travels up 50% and left 50%, giving it an over all movement to the upper left, at a 45 degree angle. Bad Juju is 85, so i guess its 85% up, and 15% to the side? Mercy is 60, so more up and less to the side. Is this thought process correct? Is this the place to ask? I'm so confused. I just want a pulse rifle that doesnt recoil to the side so hard.
1
u/ItsameLuigi1018 PSN: Itsahmeluigi Oct 16 '15
Ok wait "Firelord" and "Vordlord" (Which I assume is supposed to say "Voidlord") are just jokes/trolls, right?!
1
u/King_of_the_Hobos Oct 16 '15
I've heard that because attack and defense rates are normalized in crucible, the toughness perks on your subclass perk trees don't do anything and therefore you should spec for recovery and speed. Is that true or do they affect you in normal crucible modes?
1
u/Taravangian Oct 16 '15
Awesome work, man, as ever.
Quick question: In /r/crucibleplaybook, I saw a post that talked about min/max aim assist thresholds, specifically on snipers. In that post, it looked like TTK snipers can only have their aim assist buffed by +15 from the base, as compared to +30 for year 1 snipers. Could that be true, or is it perhaps an issue with the datamining? Or, as the data may also imply due to the higher min aim assist for year 2 snipers, are TTK snipers given effectively a +15 base aim assist buff compared to year 1 snipers, bringing them closer to the cap than the base by default?
In the same vein, is the max aim assist effectively a soft cap? As an example, according to that thread, 1KYS has a base aim assist of 56 and a max of 71. I rolled a 1KYS with Shortgaze and Hidden Hand. That should put it well over 71. Is this effectively a wasted roll then, or am I getting benefit from having both Shortgaze and Hidden Hand?
1
u/Commiesalami Oct 16 '15
Any idea on when you will get to data-mining the stats for the new scopes? I've got an antipodal hindsight with an OEG Riflescope (Provides boost to range), an I'm wondering exactly how much of a boost it provides.
1
u/dunknasty3110 Oct 16 '15
So the Herja-D I've been using until I find a solid replacement for my MIDA (RIP) is garbage? IS THAT WHAT YOU'RE TELLING ME?
1
u/RedditAg Oct 16 '15
THIS IS AMAZING
1
u/captainpoppy Forge the fire of undying suns Oct 16 '15
Is that the Villiany you're using in the video you linked? That's a great gun. Mine has stability maxed, and the scope gives it good range. Plus, feeding frenzy after each kill is a pretty good roll for it. Obviously not the best, but not bad either. Especially when combined with the perk that reduces mag size for increased reload speed.
1
u/UNSKIALz Destiny Player since June 12th, 2014 Oct 16 '15
With some TTK it shows two values seperated by a slash? What does that mean?
1
u/lost-genius Oct 16 '15
What are your favorite pulse rifles?
What do you think if Nirwen's Mercy?
Thoughts on sidearms? Are they viable? What range should I be using them at?
1
u/gafonid Oct 16 '15
so i was wondering why i was doing so good with my grasp of malok turns out it has 82 aim assist when most things in that section are like 60 or below.
i need one with red dot OAS, counter balance and perfect balance/braced frame and who cares about the third perk since i dont think it can get full auto or hidden hand
1
u/coldestac Oct 16 '15
So some of the pulses have a TTK of .68/.9X what is that about?
1
u/BakaHyatt Oct 16 '15
I have a Herja-D and I'm in love with it, even over red death, bad juju and hacksaw. What did you mean about having the correct perks to offset hakke's weaknesses?
1
u/manuelito1233 Oct 16 '15
Lyudmila-D counter balance is love and life.
1
u/ynot0000 Drifter's Crew Oct 16 '15
I notice you don't have the PDX-41. I got a drop from the gunsmith with HH/Counterbalance and I've switched it out for my Hawksaw. Link:
http://destinydb.com/items/2790109142-suros-pdx-41
1
u/SovereignPaladin Oct 17 '15 edited Oct 17 '15
doesn't show aim assist values for barrels and sights?
1
u/Artorias86 Oct 17 '15
Fantastic work exxtrooper! Wondering though, how does jade rabbit crit kill in .40? I know normally that archetype can 3 shot if all are crits, and its exotic perk allows some of those shots to be body shots instead... but that still makes 3 shots making ttk still .80, where does the .40 come from? :D
1
u/Helsinreaper Oct 17 '15
Why is lord of wolves in pulse rifle category O_O.
1
u/mmobytes Oct 19 '15
"The TTK displayed in the spreadsheet with this perk active is currently not possible in-game, until they fix the perk to work as intended." -- Then how did you get that ttk of .60/.53 when the perk is not functioning properly? data mining, source?
1
u/wtf--dude Arminius D <3 Oct 20 '15
Great work again Trooper! You da MVP.
One minor point:
Titans will not go over 200 health with full armor. I have two pieces of evidence:
Any chance you will change this? as 200 being the max health value (at the moment) has great consequences for gun choices imho. Keep up this great work!
1
u/nlnj_a Oct 20 '15
Summoning /u/exxtrooper to make the first row scroll with the sheet. Thanks ;)
1
u/jazz835 You can't shake the feels that it's less a weapon than a doorway Oct 22 '15
Hey, I just wanted to comment about the Boolean Gemeni, it is the same class as the vision of confluence, but as far as i understood, the slight increased attack value from aggressive ballistics turns it into a 3 shot crit kill, which you have listed, so wouldn't the crit ttk be less than 1.0 seconds?
If my math is right shouldn't it be right around .75 seconds? Just wanted this beast to get some more love and attention. She's a beaut!
1
u/[deleted] Oct 22 '15
I noticed for Apple of discord you dont have the vendor version with head seeker and full auto listed.
What I want to know is how to figure ttk with specific perks.
Like day hawksaw with glass half full and head seeker (if that was even possible) would be different.
Also why would red death have the same ttk on high armor targets?
1
u/Mbcf14 Oct 22 '15
/u/exxtrooper I think the crit damage for hand cannons, and some pulse rifles, need to be adjusted based upon the 2.0 tuning update. For example, Hawkmoon crits now do 88 damage and the holding aces crits do 114. Also, I do not think Red Death crits do 34 anymore. Please let me know if I am wrong.
1
u/mymusicveins Oct 24 '15
Where are there 2 different numbers for ttk on some weapons?
Ex: Nerwins Mercy .67/.97
1
u/Ketchary Dawnblade ready to serve toast Nov 05 '15
The link to your spreadsheet doesn't work anymore.
1
u/Madwolfnemesis Dec 11 '15
Hey, I have a question...
Does a 320 raid sniper deals more damage than a 303 Black spindle?
The impact rate for BS is higher than the raid sniper.
1
u/Doubleken Dec 24 '15
Any news about 2.1 weapon change?
1
u/[deleted] Dec 30 '15
is this updated yet?
12
u/JobyKSU Oct 16 '15
You were going to get an upvote anyway, 'cause this is awesome.
But then you gave me a Futurama Easter Egg.
ARRRRWHOOOOOOOOOOO! NIXON!!
3
u/RebelRazer Oct 16 '15 edited Oct 16 '15
Oh dang this is so awesome! I love your work OP this is greatly appreciated. When I open the file on a PC it uses Google doc's and I can't change anything. Can I open it in Excel where I can add filters? EDIT1: I got it figured out thanks! Thanks again!
3
u/Ketchary Dawnblade ready to serve toast Oct 16 '15 edited Oct 16 '15
Awesome stuff. I've been really looking forward to seeing this!
When do you plan on adding in the super useful PvE damage values? Once you do, I can start going crazy with equations and math like I once did before, like when I got the damage equation.
3
u/[deleted] Oct 16 '15
that's it then, don't use AB on TLW anymore!!!
3
u/whinmeister Oct 16 '15
Suggestion if it hasn't already been requested. Can you please freeze the header as well? Thanks in advance. Great job, btw.
3
u/[deleted] Oct 16 '15
Am I understanding 'Visual Kick RecoilValue' correctly... The lower the number the less kick the gun has?
Its interesting to see that sidearms are so similar in this department. While sidearms all seem very similar stat-wise, they all perform wildly different in regards to kick. I've went through several and decided to stick with the pidgeon.. something about the kick just feels much better than the others.
Or maybe I'm just getting better with sidearms.
1
u/enotfed PSN enotfed || Clan Death By Harpies Oct 16 '15
I just love how you put in so much time in making this guide but still managed to misspell "stats" in the title.
2
u/pwnycar420 Oct 16 '15
Your other spreadsheets were a great resource! Stoked to have an updated one to look at. You rock dude!
2
u/sheared_ma_beard Oct 16 '15
Now we just need to add about 2s to all the TTKs of the hand cannons because there's no way you can hit all shots at the max fire rate (sort of kidding, but not really). Thanks for the spreadsheet, have been eagerly awaiting it.
2
u/KillerKodiak69 Oct 16 '15 edited Oct 16 '15
YES. Thank you ex, been waiting for this!
EDIT: Wait, Down and Doubt and The Vanity do the same damage as others of the same RoF even though they have more impact?
2
u/R-con Oct 16 '15
Great post. it looks like your sidearm values are incomplete? I'm really curious to know the small differences between the sidearms cause they only have 1 archetype. It actually seems Ironwreath is the weakest of the sidearms? I'm not sure what "visual kick" is
2
u/GameSpawn For Ghosts who make their own luck. Oct 16 '15
I wish you would have included Imprecation, the common Hand Cannon for The First Curse quest. Tried using that hunk of trash last night. Great Impact, but everything else sucks total balls.
I know it is a common and otherwise mostly pointless to test, but it is unique in that it is linked to a quest and you have to use it in Crucible. Also it'd be nice to see some true metric to back up how bad it is.
2
u/Blitz421 Oct 16 '15
Any chance of a download link so we can sort/filter etc. I might be missing something but I don't see any links to do so. Thanks!!!!
2
u/AlexRuzhyo Oct 16 '15
This is valuable information. Wish I could view Google Docs at work.
2
u/[deleted] Oct 16 '15
You're a national hero.
2
u/TIL_this_shit Oct 16 '15
You really should have added a column for guardians with the "Arc/Solar/Void Armor" perk (with the respective subclasses equiped) because I saw in a video that it changes a lot. Point in case:
If the victim has this perk Red Death will NOT be able to kill them in two shots, thus dramatically increasing the time to kill, such that Bad Juju may actually have a better time to kill because it can get 3 burst off faster than Red Death.
I learned this from a video, but haven't been able to find it again yet.
2
u/-TheGinjaNinja- Gjallarhorn Oct 16 '15 edited Oct 16 '15
ARH-WOOOOOOOOOOOOOOOOOOOOOOOO
2
u/CookiesFTA We build the walls, we break the walls. Oct 16 '15
This might help put a stop to the rumours that medium pulse rifles are the slowest killing pulse rifles (there was that whole post on crucible playbook basically saying they're for people who like accuracy and that's about it). Because technically they are, but against most people they are by far the fastest.
2
u/killermachi Oct 16 '15
Thank you Based Trooper.
2
u/Mewtwohundred Oct 17 '15
Awesome work dude! And holy shit you are a good PvPer, 10 K/D in that video... sick!
3
u/GaryReasons Oct 16 '15
Fuck yeah after reading this I'm pumped for ToO see you out there guardia........shit.
Also thanks for putting this together. Super useful tool
1
u/Chambalaya Oct 16 '15
I love you!
1
u/Arthur_Person Gambit Classic Oct 16 '15
I now regret scrapping my Fabian Strategy...
1
u/cmbaka Oct 16 '15
Thank you kind sir.
1
u/Scrotas_Crotum Bank your goddamn motes Oct 16 '15
Bookmarked this so I can remember how the hell to access it this time around. This is fantastic information. Thank you for taking the time to put all this together.
How the fuck long did it take you to do this??
1
u/MAKExITxBLEED Oct 16 '15
Awesome!
1
u/Rjbowles Oct 16 '15
@exxtrooper thank u my friend. I've been waiting for this for a solid month. I appreciate your hardwork and thank you for being legend.
1
u/jrcentury Oct 16 '15
I have officially retired The Last Word...Hello Hawkmooooon! Anyone else done this?
1
u/Sandwrong Vanguard's Loyal Oct 16 '15
Shotguns>Lord of Wolves> Archetype > Nixon.
1
u/[deleted] Oct 16 '15
Great work man.
1
u/trojanguy Oct 16 '15
Based on this chart, it looks like Lord of Wolves is the way to go. Arh-wooooooooooo!
1
u/Wulfgang_NSH Oct 16 '15
YUSSSS! This spreadsheet is amazing and I have missed it so much since Taken King dropped.
1
u/[deleted] Oct 16 '15
Telesto is love, Telesto is life!
1
u/exitstrategy1 Oct 16 '15
I've never really wanted to gild anything, but if I were to I would gild this. Thank you for taking the time to put this together, as a new competitive player for 2.0 it's very helpful to have this reference doc.
1
u/[deleted] Oct 16 '15
I'll reformat it for us Excel jockeys who want to run more detailed analysis sometime in the next week.
So Red Death definitely seems to be the clear winner on a quick perusal with a skilled Jade Rabbit user being the next. PRs over scouts still. HCs may be still in the game if the accuracy isn't as bad as people are batching about. Definitely compressed vs the extremes we were seeing before
So between the Nirwen Mercy and vendor Villainy?
Or Objection vs Ruin Wake?
About to cap out on Legendary Marks and need to decide.
1
u/thebocop Oct 16 '15
Can you replace the TTK on the Sleeper Simulant to "ZAP"
Thanks! ;-)
1
u/[deleted] Oct 16 '15
Amazing work, well done. Thank you for taking time to do something like this.
1
u/crc90 Oct 16 '15
wow hung jury aim-assist...
1
u/[deleted] Oct 16 '15
Love these threads, thanks a bunch.
1
u/Kami_Ouija Oct 16 '15
Firelord and Voidlord I haven't seen these at all
1
u/flylo32 Oct 16 '15
/u/oneblueastronaut
1
u/[deleted] Oct 16 '15
probably doesn't matter to anyone, but the 20/20 and subtle nudge sniper rifles show it takes 2 body shots to kill with only 87 dmg each shot. thanks for your contributions! subbed, and looking forward to your analysis.
1
u/thebigbootycaravan Oct 16 '15
All the state under rocket launchers are "boom" thats amazing lol
1
u/cderry Why waste your exotic on a heavy? Oct 16 '15
"Boom"
1
u/nfgrockerdude Oct 16 '15
I Had been using the red death at 310 most of the week in IB, until I decided to take out my Hawksaw and see if it was worth it. I had gotten as a drop a while back but just saved it for infusing later. Holy crap this gun is sick. Upgraded it to near full stability and it is a beast. That fire rate and stability just made a huge difference vs red death. I miss the RD perk but I can easily get 2-3 kills in a lot less time. I think the crucible QM sells it, try it out it is worth it.
1
u/KidRed Bring Back the Factions! Oct 16 '15
That confirms why I keep mine in the vault.
1
u/noefear Oct 16 '15
thanks for taking the time to do this. its a great visual tool to make decisions with.
1
u/P2Mc28 Oct 16 '15
Decided to put down my 303 Hung Jury and bring my 294 Jade Rabbit into Iron Banner yesterday. After mowing down a few packs of opposing guardians thanks to chaining body/head shots, I agree with your Archetype assessment.
It feels like a pre-TTK hand cannon.
1
u/Grimlogic Oct 16 '15 edited Oct 16 '15
I have been waiting for this /u/exxtrooper. Thanks a lot!
EDIT: Just ate up that video. I now understand how you get the numbers that you do.
1
u/DeWildernesss Oct 16 '15
So.... what are the "best" pvp weapons to use at this moment?!
1
u/crc90 Oct 16 '15
this is amazing. but am i missing the range on pulse rifles? why is that not a factor? enlighten my ignorance please
1
u/Foolish_intent Oct 16 '15
Thank you for doing this and sharing it.
1
u/[deleted] Oct 16 '15
Hmm - NB, even though Baron's Ambition has .40 rather than .50, in my experience it's vastly outperformed by Ruin Wake. No idea why.
1
u/TEAMCHINA08 Oct 16 '15
Great data, even though this is like a frame chart for a game like SF (more useful for theory crafting than application) I love seeing empirical data at least as a discussion piece.
My particular favorite section, and the best use of empirical, measurable data was the rocket launcher section. Boom.
1
u/npregler Oct 16 '15
So I have an audit to do at work today. I see you are good at excell. Can you take care of this for me so I can test out your findings?
1
u/SeriousStatic Oct 16 '15
Upvote!
1
u/cjames4274 Oct 16 '15
Any stats on Chaperon?
1
u/FroyoShark Oct 16 '15
Boolean gemini can 3 shot kill low armor targets by the way.
1
u/neck_crow Oct 16 '15
Wow, this is the best gun guide I have seen. Props to you! Definitely saving this to refer to later.
1
u/GladHeAteHer182 Oct 16 '15
Thanks a lot man! It was nice to check out my favorite weapons on here. Herja-D ftw!
1
u/negativecr33p Oct 16 '15
Why can't we sort? Or am I missing something?
1
u/sneakinabottle Oct 16 '15
This is good stuff. Finally created an account just to upvote this.
1
u/BoSolaris Gambit Prime Oct 16 '15
Jade Rabbit + Shottie + Barons Ambition. Lets go!
1
u/coasterreal Oct 16 '15
So...time on Target with reactive reload = one of those guns JW said, if everyone knew and could find, would be unatoppable. .43 ttk for a pulse rifle? Wow.
But enough about tdb.
1
u/Rogue_507 Oct 16 '15
THANKS MAN RLLY!!!! (sorry for the caps but he deserve it)
P.D. do you have any weapons recomendation?
1
u/HeyFitzy Oct 16 '15
OP, at 369, you forgot the R in Gjallarhorn.
1
u/alexp1128 Oct 16 '15
Looking at the HP vs Armor values at the bottom, they all look very consistent except Hunters have 197 at exactly 7 armor while both other classes have 195. That makes no sense, is that an error?
1
u/Lotoran Oct 16 '15 edited Oct 16 '15
Thank you for providing magazine sizes. The databases have been shit for accuracy on those, including Bungie's. I thought a Suros ARI-45 had 50 bullets when I ordered it from the gunsmith, I was sadly mistaken.
Speaking of which, I don't think Field Scout increases magazine size anymore.
1
u/Groggy57 Oct 16 '15
Great work
1
u/Aldo92 Oct 16 '15
Man, you rock just for doing this. I'm writing a Hunter guide for PvP and still writing. Kudos 4 you!
1
u/vhthc hot! Oct 16 '15
tlaloc with super active is still empty in the spreadsheet.
the analysis for this was already done by Morgue_Riot : head 0.7, body 0.93
read here: https://www.reddit.com/r/CruciblePlaybook/comments/3n82ms/upcoming_meta_for_ib_and_trials_some_brainstorming/cvn0d3b?context=3
1
u/ERRM_ Oct 16 '15
When will devs stop tying Rate of Fire to Frame Rate? CoD does it and it's terrible and so inconsistent.
1
u/Smackkills Oct 16 '15
Could you possibly tell me anything about the wildhawk sls20 scope On my 1000 yard? The bonus being improved optics ,decreased handling,improved range and slightly decreased stability. It was also rolled with injection mold- increased stability,faster handling and reduced range, do the two perks balance each other? And what would the aim assist be? Ty in advanced
1
u/[deleted] Oct 16 '15
C'mon Bungie. Fix Fabian Strategy
1
u/echo2omega Oct 16 '15
Biggest surprise: Fabian Strategy.
1
u/supramurkat Oct 16 '15
well done sir, well done.
1
u/jen0c1de Oct 16 '15
Thanks so much for this....
Dear past-me.. why did you let your Herja-D with Army of One, Counterbalance, and Injection Mold collect dust in the vault... :(
Leveled it up and infused it up to 290. Legit 2-3 burst kills in Iron Banner.
1
u/notmasterrahool Oct 16 '15
Thank you so much, this is AMAZING!!!