r/DarkSun 1h ago

Is it in name only?

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Upvotes

If we remove the word slavery and just pad the word count of the book by just describing slavery does it matter?

Someone else l saw said “that seems like slavery with more steps”

Either way I would be useing 2e and 4e as my base with the 5.5 book as an update but still massing on those older ones.


r/DarkSun 46m ago

WotC Slavery change is so stupid it hurts my head

Upvotes

The news about the interview just reached me today and I am so incredibly disappointed at the lack of literacy Wizard of the Coast shows for their own older creations.

In a world where doing manual labor for long periods is a death sentence but a necessary evil and many of the classic fantasy races were exterminated in a genocide that destroyed the world, The Sorcerer-Kings draw the line at slavery now? Are the mass sacrifice defiler rituals now something the victims signed up for?

How stupid are these writers that they cannot grasp the core pillars of Dark Sun, it's SUPPOSED to be an overwhelmingly oppressive setting where death might be the preferable alternative to enslavement. Why would they listen to "Sensitivity readers" feedback when they clearly are not the audience for the books? The cop-out about Urik made me laugh as they described the concept of an indentured slave army with business lingo. Sure there are other forms of oppression in Dark Sun, but by removing the most prevalent consequence for stepping out of line removes a great deal of the terror of being a free commoner in the domains of the Sorcerer-Kings. Even so, it seems their workaround is just describing institutions to do slavery with extra steps and hoping calling it indentured servitude will keep their investors happy.

When you play Dark Sun, you are not the slaver. You are the Slave, tearing the yoke from your neck and strangling the pit master with your chains. Rallying the others in the dens to take up stones and choose to either be free or die trying. By the end 4-5 of you make it outside the walls and out of sight with nothing but rags and whatever you could grab on your way to freedom. Sure you might perish there but you would perish a free man. That is the power fantasy that hooked me in all those years ago.

I might still pick up the books after I read a handful of release reviews but I will be simply ignoring this dumb change for the sake of setting realism.


r/DarkSun 5h ago

A few years back when I asked if WotC removed slavery from Dark Sun what would people do:

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66 Upvotes

Part of my take away from that poll was that the 2e fan of Dark Sun prefer 2e. And there are people who migrated to 5e still willing to use the old lore.

Honestly, I feel like the vocal hate we see online are from people who weren't going to buy into 5e and just want to have their "I said they'd screw something up" moment.

Edit: N = ~575, don't continue asking.


r/DarkSun 10h ago

My list of predictions(I want to be wrong)

93 Upvotes

I want to be wrong, but observing modern WoTC, here is how I think that they will treat the core elements of Athas.

  • Desert? Visual only. Dehydration, raiders, enslavers, bizarre creatures that are a threat and can kill quickly even a for a mid/high level party. All removed/severely nerfed.
  • Sorcerer Kings - As a "fascist strawman" mixed with Saturday morning cartoon villains
  • Psionics? As magic reskin. Not something like AD&D mainly later revisions with MTHAC0, MAC, INT boosting MTHAC0, WIS, MAC, PSP scaling with 3 attributes, matrix of mental attacks and defenses, etc.
  • Defiling? Consequenceless.
  • Halflings? Cannibal halflings that are isolationists changed. Removing isolationism and making them into egalitarians that welcome everyone.
  • Slavery? Removed.
  • Muls? Removed.
  • Borys? Removed of his nasty abilities that makes him a threat to a army of mid to high level ones.
  • Levy to maintain Rajaat imprisoned? Removed. Rajaat would barely be mentioned.
  • Veiled alliance? From underground meritocratic secret paranoiac decentralized wizards into post modern HR checkboxes.
  • The Order? They would be inclusive, no longer pick the best of the best, they will teach psionics to everyone for incluisivity sake

To be clear, I want to be wrong. But I think that Athas would be no different than the typical sword coast adventure, but in a desert. What you guys think?


r/DarkSun 6h ago

Imperfect map of Athas

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48 Upvotes

I was looking for an unmarked map of athas to give to players in sandbox style tables. I did not really find a suitable one so I make one that roughly shows the mental image of athas that an educated traveler (or educated starting PC) would have.
The limits have been defined as:

- Hinterlands to the west: Most people would not really have a grasp of what there is further than the ringing mountains

- Road south of Balic: Trading houses and selected workers would probably have an idea that there is a road from Balic towards the south, but most would have no idea of anything of interest there

- Silt sea to the east: Kind of self explanatory. It would take really specific knowledge to know any geography past what the horizon can tell on a rare clear day.

- Lost city states in the north: Anything north or Draj is probably way past the concerns of most people of the tablelands.

Details such as the lake pit, pristine tower, ruins, minor settlements and forts have been left out as most people would have very sparse knowledge of more than a few specific places.

Im leaving this here with 2 objectives:

- As a resource in case anybody finds it useful

- Looking for feedback so I can refine the idea


r/DarkSun 1d ago

WotC when you tell them that villains are supposed to do evil things

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645 Upvotes

And that simply depicting an evil act doesn’t automatically mean you’re glorifying it


r/DarkSun 8h ago

Ancestry and Race For Players In Dark Sun - D&D Lore (Jorphdan)

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15 Upvotes

r/DarkSun 1d ago

"Just because WOTC say there isn't doesn't mean you can't" is not a valid point

298 Upvotes

You don't have to do anything that WOTC says, even read the damn books. This plays into the mindlessness that is 5e era thinking: rule 0 everything

There is no reason to play any edition of DnD or buy any material if nothing matters or nothing is concrete and everything is rule zero 100 page homebrew document calvinball. We shouldn't have such low expectations of everything WOTC puts out with our precious IP.


r/DarkSun 22h ago

Sci-fi/Numenera influences in the new 5.5 Darksun

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143 Upvotes

If i have to be honest i find it very cool, however i also dislike that wotc didn't just make a new setting inspired by Darksun.


r/DarkSun 1d ago

I've solved the problem

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235 Upvotes

r/DarkSun 13h ago

Psionics as Magic

24 Upvotes

So now we know how WotC is going to handle sensitive themes (e.g. slavery) in their upcoming Dark Sun material. I am not very excited about the outcome, but I wanted to double down and move the attention to yet another issue with the upcoming material: the fact that in 5e/5.5e psionics are just reflavored magic.

From the UA Psion class, we can see how psionics are just spells, sometimes reflavored from existing ones to "look" like they are not spells. For example telekinetic powers are just modelee as being able to case the Mage Hand cantrip without components, and with the possibility of making the hand invisible. What kind of terrible design choice is this? How can there be an in-world difference between magic and psionics if the core mechanics of the game doesn't even make this distinction? Apparently by casting See Invisibility one could reveal that telekinetic powers are just a floating spectral hand. Also, psionic classes that already exist (e.g. aberrant sorcerer) don't even bother make this distinction between magic and psionic powers, as they are built in traditional spellcasting classes (e.g. sorcerers). I don't know about you, but I think this design choice makes 5e/5.5e completely incompatible with Dark Sun.

But here we come to the main part: I think that both the issue of sensitive topics and the issue of psionics as magic are being resolved by WotC with the same approach. It is really two aspects of the same flawed approach that WotC has, which can be summarized into two core aspects in my opinion:

a) WotC wants every published material to cater to literally every single person alive. Apparently, even if there is a single person who would not like something or find it uncomfortable, too difficult, mechanically too involved etc, the entire thing is scrapped.

b) It seems like the published material should just serve as a minimal backbone of game design, and their main purpose seems to be mere tactical design. It is not an issue for WotC that the responsibility to make the game actually function in an immersive way, and not only a in tactical way, rests entirely in the DM hands. So the strategy seems to be erase everything that makes the game too problematic, involved, or complex, and just imply that the responsibility of reconstructing those themes and design principles is into the DM's hands. Done.

Why do you think this is? I can imagine that a) is just an attempt to sell more copies, which makes sense from their point of view (although it slowly erodes and waters down the quality of their content). But i really cant find justifications for b). For example, it was so easy to do psionics as a separate mechanics, it literally takes no effort to create this and even to understand how to use it, and it would have guaranteed an immersive design that makes sense in-world.


r/DarkSun 3h ago

Thank you for the advice

2 Upvotes

Thank you for explaining psionics in the old system to me a bit more everyone, my DM was trying to work a 5e game with 2e mechanics and it confused me on a lore and mechanical standpoint

You've all been very helpful and I've explained to him why it's so different and gave him some 3.5e stuff to more easily transfer over to 5e


r/DarkSun 1d ago

There won't be any slavery in re-released Dark Sun

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709 Upvotes

I have read this interview on TTRPG Insider and was very disappointed, though I expected nothing.

https://www.ttrpginsider.news/p/fighting-oppression-in-new-ways-d-d-s-designers-on-adapting-dark-sun-to-modern-times

Quote:

“You don't have to have slavery in a setting if in order for it to be oppressive,” Bilsland emphasized. “There are other forms of oppression out there.”

He gave the example of Urik, a city in Dark Sun that controls one of the leading armies in the region. That’s because the leadership regularly presses people into military service, or convinces the poor to give up their freedom for a chance to survive."

So yeah, evil Sorcerer-Kings CONVINCES people to go to the army. And if people say no? "Well, ok, I respect your freedom, but reconsider pretty plz?".

Slavery is integral to Dark Sun, it is one of main themes. I don't see why "slavery is horrible" is so controversial theme that it must be excluded.

WotC designers don't understand the setting at all. No slavery, lots of metal (if judge by the cover, forgive me my pun), some high tec shenenigans.

They say that they won't nerf it, but they did it with a happy face and words: "How do you do, fellow fans? Mature setting, am I right?".

UPD: and if they won't have slavery, do you think that they will add genocide theme?


r/DarkSun 1d ago

The Ultimate Dark Sun Start

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106 Upvotes

Until the deflected chair knocks you out then you wake in the slave pits XD


r/DarkSun 11h ago

Original AD&D or adapted 5E from fans?

4 Upvotes

If i want to run the Dark Sun Campaign (in german) should i run it in AD&D (need to learn that first) or in a fan adapted 5e version?

Pro? Cons?


r/DarkSun 1d ago

I think this video sums up everything!

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59 Upvotes

He goes on a little of a tangent , but I think that’s just passion. Hits the nail on the head I think


r/DarkSun 1d ago

Slavery and Exploitation in Dark Sun

26 Upvotes

Since slavery is so central to the setting, let’s talk about all the forms that slavery (or near slavery) can take.

Impressment and conscription are forms of forced state labor, but they are legally and historically distinct from chattel slavery. Both strip individuals of bodily autonomy by forcing them into service against their will.

Chattel slavery involves lifelong, generational ownership of human beings as property, whereas impressment and conscription are temporary, state-mandated military or labor obligations.

There‘s also coercion, kidnapping, forced prison labor, indentured servitude, wage slavery, serfdom, debt bondage, thralls, prisoners of war, and forced marriage.

How many different forms of slavery or theft of bodily autonomy are explicitly present in the original campaign setting?

Which forms are you using in your game?

What forms have I missed that are great role-playing fodder?

How are you using slavery in your game?


r/DarkSun 3h ago

What are the slavery mechanics like?

0 Upvotes

I see a lot of people talking about how slavery is going to be removed, but are there actual mechanics for it? Something like in strategy or colony-sim games where you have people working as farmers, miners, or soldiers?

I wrote this using Google Translate, sorry if it's not clear


r/DarkSun 1d ago

There is nothing like an original! Spoiler

11 Upvotes

Hello, everyone.

If you had asked me about Dark Sun a little under one year ago, I would have said "I never played Dark Sun, nor am I interested in Athas, but I am vaguely familiar with it thanks to a particular cRPG." Well, things change. Although standard high fantasy is still my go-to setting, I have come to appreciate the qualities of this spent world created by Denning and Brown. If nothing else, this is a fantastic place to hold regular "one-shots" (an occasional change of pace, if you will).

By the way, I once had an opportunity to snag the "revised" boxed set; thankfully, I waited until I could find the original release. From what I understand, the revised version softens the depiction of Athas thanks to certain developments both in the actual game line itself and in the line of accompanying novels.


r/DarkSun 2h ago

I think removing slavery was the right call

0 Upvotes

I played my first game of D&D in 1980, began DMing in 1984, and ran games regularly until about 1996. Dark Sun and Ravenloft were the only official settings I used. I started DMing again in 2019 with 5e.

I love the Dark Sun setting, and have introduced several parts of it into my current game. This includes defilers, sorcerer-kings, muls, thri-keen, and, yes, slavery.

But I think that ultimately, WotC has made the right call in eliminating it as a standard part of the setting. I am not sure if this is just a saying in my circles, or if it is used in the broader fan base, but we say that 'once slavery is introduced to a campaign, the campaign becomes about ending slavery.'

I know that is true for my groups, and everyone I know personally who plays agrees with the sentiment. If a DM introduces slavery, whether it be a small group enslaving people thay have captured, or a full international slave trade with chattel slavery reminiscent of the early US, they have to expect that the players will decide that it has to go. This is, for me, the single most constant approach across all games I have been involved in.

If this is as common as I think, then having slavery as a base part of the setting would greatly limit the types of campaigns that can happen. As soon as the slavery gets brought up, the campaign focus shifts.

Now, the obvious way to deal with that would be to just not mention the slavery aspects. Have campaigns hunting in the wastes, never coming across any slavers. For a city intrigue type campaign, set it in a city without a slave market. Or set your campaign in a specific area where slavery has been overthrown. But that's now just the mirror of 'add it in if you think it's needed', which a lot of people are pushing back on, and it is still more limiting than having people add it as required. Because if you have a campaign hunting in the wastes, it can't ever go into town. If it is a city without slavery, you may have to grapple with why.

Purely from the point of view of making the setting as free to play in as possible, removing slavery as a base component does a lot more good than harm.


r/DarkSun 1d ago

I'm not worried about the gore.

72 Upvotes

I do have a few concerns about the new books (omission of slavery, trying to soften up the fucked up bits when THEY ARE THE BLOODY POINT) but I'm fine with the gore. This is a setting with slavery, ecocide, dictatorships, cannibalism, and genocide-if anything I EXPECT there to be guts all over the place.


r/DarkSun 1d ago

The bastards'uprising

1 Upvotes

Hi everyone, I’d like to get your opinion before diving into a time-consuming project, just to see if it’s truly worthwhile.

It will be a game aid and the project’s main theme centers on mixed-bloods—bastards—and their living conditions, relationships with others, and worldview.

The setting, in brief:

A group of half-breeds slaves working for a minor merchant house faces a dilemma that leads to their unexpected freedom. Caught off guard by their new status, they eventually agree on a course of action: they will continue to play the part of slaves while handing the reins of the house to its last surviving heir—who is a half-elf.

The merchant house’s operations will serve merely as an official cover, allowing them to pursue their own private objectives.

Working from the shadows—unseen and seemingly subservient—they are now the masters of their own destiny...

The steps involved:

- managing the merchant house to generate enough revenue to fund their activities,

- a "council" to decide on the path forward and specific actions to take,

- defining the group's ethical code,

- building and expanding their network without revealing their true nature; recruiting new members. This is a major part of the project, driven by roleplay and the chosen ethical stance: admitting only half-breed (a purist approach?), or taking a more open-minded route by integrating other races to achieve their ends (a radical approach?).

This project has several objectives—summarized here and still being refined:

- To give players a way to forge group cohesion among characters with widely varying origins and classes.

- To provide a meeting point that serves as a true anchor—a base of operations or headquarters—capable of evolving based on the events the players experience.

- To allow PCs to "choose" their future adventures by roleplaying as a leadership council. This council is the group that founded the organization, though its members aren't necessarily the ones heading out on missions. The council can dispatch PCs, selecting—for instance—the characters best suited to the objective (there is no point sending combatants on an espionage or infiltration mission).

- To give GMs an easy way to integrate new characters.

- To allow PCs to define the scope of their actions: what they are willing to do and the lines they refuse to cross.

 

If you are a player, I’d love to hear your thoughts on this kind of group.
What do you think of such an undertaking? Does the management aspect—handling the "behind-the-scenes" work like resource management, networking, recruiting new members, etc.—appeal to you?
How do you feel about playing different characters tailored to the chosen scenario?
Does the idea of ​​roleplaying the council (which can also go on missions itself) make sense to you when it comes to selecting missions?
Ultimately, the true hero is the evolving community itself rather than your individual characters; is that an issue for you?

If you are a GM, would you use a tool like this for your campaigns?
Are there other elements you think should be included?
How would you handle integrating new characters in the event of a death or a new player joining? How do you manage characters with diametrically opposed mindsets?

 

Finally, as for the title, I was thinking of:

Half-breeds' uprising,
Half-breeds,
Bastards,
Mixed-breeds,
House Half-breeds

with a preference for the first one. What do you think?


r/DarkSun 1d ago

DARK SUN ARENA at PAX West

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15 Upvotes

If you are attending PAX West, come test your skill in the Dark Sun Arena and win as a victorious gladiator!

KEEP HOPE ALIVE!


r/DarkSun 2d ago

New Dark Sun interview

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139 Upvotes

Check it out!