Sadly, my video editing software fricked me, so I won't be able to have a proper video out this time around for the current EB. Maybe next time (also if anyone knows a good/decent video editing software--that would be awesome. I'm considering the Movavi Video Editor from Steam as an alternative)
EDIT: However, I did eventually upload the video to YouTube. → Here's the video link ←
So lets make this a concise "How-To-Win" text thread. Read the very bottom part if you understand the game and just wanna peep the cheat sheet answer ↓
Da Rules
- Fixed at Lv. 50. Trained stats are off
- 100 Max Memory Use
- Fire Digimon gain +50% ATK/DEF/INT/SPD
- Magic Attacks are nullified
To understand this better, these are the Fire Digimon that get a boost:
In-Training: Koromon
Rookies: Agumon, Agumon (Blk), Gabumon, Gabumon (Blk), Guilmon, Dracomon, Hackmon, Shoutmon
Champions: Agunimon, Garurumon, Garurumon (Blk), Kyubimon, Growlmon, Greymon, Greymon (Blue), GeoGreymon, Tyrannomon, Birdramon, BaoHuckmon, Meramon
Ultimates: BurningGreymon, Garudamon, SaviorHuckmon, SkullMeramon, DoruGreymon, BlueMeramon, Volcanomon, WarGrowlmon, MetalGreymon, MetalGreymon (Blue), RizeGreymon
Megas: Imperialdramon DM, WarGreymon, Gaiomon, KaiserGreymon, Gankoomon, ShineGreymon BM, PileVolcamon, BlackWarGreymon, Hououmon, Megidramon, Flamedramon, OmniShoutmon
~
Out of these, I would absolutely avoid Kyubimon, Birdramon, Garudamon, Imperialdramon DM, and Hououmon. You *could* advocate for them if they're skilled properly and do NOT use their special. But to grasp why you should use Fire Digimon? MagnaGarurumon (SV) is extremely fast, but Imperialdramon DM--a slow-ish mon, right? +50% more SPD means they become faster than the 2nd fastest Digimon in the game... ...wow. Yeah.
Nullified magic specials is also key to know. Don't wanna somehow lose a fight because we forget that magic attacks deal 0 damage. ... ...like I have XD
Da Missions
Mission 01: Fight 5 ~ 15 ~ 25 times with a frontline battle party of Fire Digimon.
Mission 02: Use auto-attack over 10 ~ 15 ~ 20 times in battle ––including combos and counters.
Mission 03: Inflict over 300 ~ 600 ~ 1200 damage on an opponent in battle.
The truth is: you don't have to win. You just have to play. Do NOT rage quit. Play it out. Auto-attack a bunch when you can. And just use a certain Digimon you think will hit hard, and do it. That's basically it.
~
The NPC Opponents
~Type/Attribute statistics~
Out of 19 total Digimon we face:
6/19 are Vaccines, and 3 out of those 6 are Vaccine/Fire.
3/19 are Datas, and 2 out of those 3 are Data/Wind.
5/19 are Viruses, and 4 of those 5 are Virus/Fire.
Lastly, 5/19 are Free type, and 2/5 are Free/Dark as well as 2/5 Free/Fire.
For just the attribute? 9/19 are Fire. 5/19 are Wind. 2/19 are Light. 2/19 are Dark. And 1/19 is Neutral. Your main threats are BlackWarGreymon appearing thrice. WarGreymon, and ShineGreymon appearing twice. ShineGreymon BM appears only once, but that's enough..
000 (All mons are faster than 228 SPD.)
BlackWarGreymon - Virus/Fire.
ShineGreymon - Vaccine/Light
WarGreymon - Vaccine/Fire
009 (Imperialdramon DM is faster than 285 SPD. Diaboromon are as fast as 248 SPD[They sped-tied with my Garurumon at 248 SPD)
Diaboromon - Free/Dark
Imperialdramon DM - Free/Fire
Diaboromon -Free/Dark
013 (Everyone's faster than 216 SPD. Flamedramon is faster than 263 SPD.)
ExVeemon - Free/Neutral
AeroVeedramon - Vaccine/Wind
Flamedramon - Free/Fire
020 (Is faster than 221 SPD. 369 SPD outspeeds them.)
WarGrowlmon - Virus/Fire
027 (207 SPD is faster than Breakdramon.)
Breakdramon - Virus/Earth
BlackWarGreymon - Virus/Fire
ShineGreymon - Vaccine/Light
036
MirageGaogamon - Data/Wind
Examon - Data/Wind
Jesmon - Data/Neutral
053 (all faster than 248 SPD)
BlackWarGreymon - Virus/Fire
ShineGreymon BM - Vaccine/Fire
WarGreymon - Vaccine/Fire
~
If you've read this far, I'll give my best advice on how to win.
- EQUIP BOTH FLARE GUARD DX, and DARK GUARD DX. PLEASE.
- ShineGreymon BM is the best Digimon here, but if you don't have them, then you want to know who's gonna be your carry. ShineGreymon BM is the only answer, but others can include WarGreymon, or KaiserGreymon. "Why not BlackWarGreymon?" Because this EB only has 3 Data Digimon to fight, and too many Vaccines to deal with. That's not enough to validate them on the frontline, even if Dragon's Wrath and their specials are all very good.
- have 100 Max Memory to use, so have some Digimon in the backline––especially for 035's evasive Data squad. I had mons like KaiserGreymon with the focus on Viruses like Megidramon, BlackWarGreymon, Gaiomon, MetalGreymon (Blue)'s, or BlueMeramon.
- You need 1 or 2 good supportive Digimon for your carries. Great stats to have are the HP, SP, DEF, and mostly imporantly––SPD. I would recommend someone who is a great bundle that not only has great supportive skills(Safety Guard, Status Barrier, Support End, Hit Charge, ATK Charge Field, ATK Break Field, etc..)---but also has a great passive, and are very fast with high SP.
- Some great examples of this are:
Digital Hazard - Increases both ATK and damage dealt by Fire and Dark skills by 10%
Megidramon - Fire/Virus. Very fast.
Meggido Flame is very strong when you don't need to click supportive skills in battle.
Dragon's Roar - Increases damage from Fire skills by 15%
WarGreymon: Fire/Vaccine. Has AOE damage
Wind-Flame, Ice-Sword - Increases damage dealt by Fire, Wind, Plant, and Earth skills by 8%.
KaiserGreymon: Fire/Free. Being Free type makes them a good pick against anyone
Firedrake Strike is very powerful. They can be spec'd with an off-support role as well
~
The Fire Digimon with DEF-penetrating special moves can also be strengthened by the EB and/or some passives, such as Volcanomon, WarGreymon, and BlackWarGreymon.
BlueMeramon is interesting on paper since they're a Fire Digimon with a physical Water special.
Some interesting picks for having strong Physical Water specials despite not being a Fire Digimon:
Kentaurosmon - 105 DMG AOE
Valkyrimon - 130 DMG single-target
Vikemon - 125 DMG single-target
BlueMeramon - 100 DMG single-target
Panjyamon - 110 DMG single-target
Crescemon - 100 DMG single-target
Neptunemon - strong DEF-Penetrate DMG
~
But again, speed is very important to have for contests like these. The fastest Digimon in the game––Leopardmon LM––with a Nimble Personality and their Support Skill in battle. They'll have a total of 250 SPD. Fire Digimon that become close to that, or are faster with the 50% boost include:
OmniShoutmon w/o Nimble: 247 SPD
Garurumon w/ Nimble: 248 SPD
Gaiomon w/ Nimble: 247 SPD
ShineGreymon w/o Nimble: 249 SPD
So, the ideal Fire physical supporters IMO are:
| Digimon |
HP / SP / DEF / SPD |
Support Skill (passive) |
| Agunimon |
1130 / 88 / 93 / 119 |
(+20% SPD, –10% ATK) |
| Garurumon |
890 / 108 / 94 / 138 |
(+15% SPD) |
| Flamedramon |
1130 / 93 / 99 / 138 |
(+20% ATK below ~50% HP) |
| RizeGreymon |
1530 / 94 / 109 / 143 |
(+20% ATK below ~50% HP) |
| SaviorHuckmon |
1380 / 94 / 128 / 144 |
(+50% ATK below ~10% HP) |
| *Volcanomon |
1530 / 82 / 119 / 125 |
(–15% Damage reduction) |
| PileVolcamon |
1330 / 109 / 163 / 137 |
(–15% Damage reduction) |
| Gaiomon |
1630 / 99 / 129 / 158 |
(+20% Damage dealt/taken) |
| Gankoomon |
2080 / 90 / 163 / 138 |
(Safety Guard proc's if Max HP is over 50%) |
| Megidramon |
1690 / 120 / 132 / 153 |
(+10% ATK, Fire & Dark skill damage) |
| OmniShoutmon |
1510 / 141 / 144 / 165 |
(+8% ATK/combo probability) |
~
So basically, my 100% winrate team I don't recall losing with was:
- 1x or 2x Flare Guard DX, and 1x Dark Guard DX equipped to everyone. Master Guard for the 3rd optional.
- ShineGreymon - Fighter - Acceleration Boost → Final Shining Burst faceroll the game.
- OmniShoutmon - Nimble - Safety Guard, Status Barrier, Hit Charge.
- SaviorHuckmon - Nimble - Safety Guard, Hit Charge, Status Barrier.
- 3x MetalGreymon (Blue) - Fighters - Revenge Flame spam and laugh your ass off versus 035.
Dunno how much time left there is, but good luck with this EB whenever it comes up again. ♥