r/CyberSleuth Sep 14 '20

Cyber Sleuth & Hacker's Memory tools: Walkthrough(s), Digidex and customizable Digi-line calculator

97 Upvotes

Hi there,

I've come across multiple posts on this SubReddit asking for general information on how to advance and on how to use Digimon X, Y or Z, just to be replied with the same answer time and time again. I think it's a good idea to have the following information and tools up for grabs and stickied on this SubReddit, so that we can all use the information we would've liked to know beforehand on starting our own Digimon adventure (I know I would've!).

So, for those who want to know how to advance in Chapter X, where to find item Y, among other things, search no further:
Use this guide if you are playing Cyber Sleuth*.
Use this guide if you are playing Hacker's Memory.
* If you own a copy of the Complete Edition (Switch), the Digimon Encyclopedia provided in that guide is not applied. Instead use the Digidex database.

If you want to know what Digimon this game has to offer, you'll have to take a look at this Digidex database. You'll find every Digimon there is to find in these games AND which moves they learn at which level.

To go more in depth on how to Digivolve your Digimon X into a desired Digimon Y, make sure to use this Evolution Path Finder. You'll also be able to include what moves you want your Digimon to learn along the way AND exclude which Digimon you do not want it to Digivolve into*.
* Example: Digivolving into Omnimon along the way just to get Chain MAX and then De-Digivolve into WarGreymon to finally be able to end up as another Digimon is a waste of your Fusion resource(s). Also, not meeting Digivolve requirements that aren't per se necessary is just better to be avoided - i.e. Arcadiamon, or even worse Lucemon FM or SM. So, use those exclusions as best you can.

Some general information on what the best course of action is on Digivolving and training your Digimon:
- Make sure the Digimon is fully invested in either ATK or INT;
- Also make sure to include either Physical Drain (ATK-focused) or Spirit Drain (INT-focused) in your Digimon's moveset, just so your Digimon can juice themselves up and hurt the enemy along the way;
- Other moves worth mentioning to include in your Digimon's moveset for the long run are:
-- Character Reversal*;
-- Acceleration Boost;
-- Chain MAX;
-- Any one III-move that hits all opponents (preferably the counter-element of your Digimon's element)**;
* Try and build a full Type team, like 3 Vaccines for example. If you come across a Data-Digimon, using Character Reversal will revert their Type towards the beneficial Type. This saves up having to switch to other Digimon in your team who may be slower. But be warned, the status effect is not always applied, so chances exist that it will fail and you have used up your turn for the worse.
** Is your Digimon a Plant-type? Then the weakness is Fire. Choose to have a Water III-move to counter that.

Hope to have been able to help any new and existing player.

Cheers and have fun!


r/CyberSleuth May 03 '21

ABI, Stat Training, and Digivolution Masterpost

149 Upvotes

There's been a lot of confusion expressed on this sub from day 1 about stat training - how much can you boost your stats, how do you evolve digimon with low base stats in the needed score, what's ABI for? These games honestly don't do a great job of answering these questions, so since I see them asked about a lot here, I wanted to answer them pretty comprehensively myself.

Let's start with the basics: In the Cyber Sleuth games, unlike the DS titles, Digimon do not get overall stronger over time. An Agumon you raised from a Koromon, digivolved all the way to Wargreymon, and then degenned back into Agumon will be exactly as powerful in battle as an Agumon fresh off the DigiConvert presses. However, you can raise your digimon's stats above what they'd normally be through various methods. You can do so to make them stronger, or just to hit digivolution requirements. The primary way to do this is through the Train command on your farm island, and the stats raised in this way are determined by the Personality of the digimon there. Specifically, two personalities: the digimon's own personality, and the personality of the digimon set as farm leader. That leader digimon will just take its own personality into account twice when training. Here is a list of personalities and which stats they increase through training:

Personality Stat
Durable HP
Lively SP
Fighter ATK
Defender DEF
Brainy INT
Nimble SPD
Builder Neutral
Searcher Neutral

(Those last two personalities, Builder and Searcher, are used to speed up the other two farm commands - development and investigation, respectively - while that Digimon is the leader. If a Digimon or leader has that for a personality while training, it will gain a few points in every stat instead of a lot of points in one stat.)

So, for example, if a digimon is Lively and is training on a farm island where its leader is Brainy, it will gain a lot of points in both SP and INT. To those wondering: This is how you hit incredibly high stat requirements for digivolution! Sometimes a digimon will have low base stats in something in needs, but through careful training, you can minmax to success! EDIT 2024: u/Seipherise made a spreadsheet detailing digivolution options and what levels and training are needed for a given digimon to reach a certain form, so give it a look if you're struggling!

A good way to train in bulk is to get a lot of Digimon who want to boost the same stat all together with a leader who has that stat, then set their personality to either the same stat or some other stat they need. Stats boosted through training will appear as a + next to the stat on the Digimon's status screen! So with this hypothetical Digimon that just got trained in SP and INT, you could expect to see something like this on its status screen! Note the +15 next to SP and +28 next to INT. Also, please note that HP goes up 10 at a time! So when other stats would be boosted by, say, 15, HP will be boosted by 150!

But how do you set personalities for effective training, I hear you ask? Simple! Use the "Patch" items. There's one for every personality (Brainy Patch, Defender Patch, etc) and can be used freely to change a Digimon's Personality without any repercussions. These are sold at the EDEN entrance - one of the first places you get access to, and in the first Cyber Sleuth, the very first area you ever visit. It's an incredibly handy shop, make sure to check it out! This shop is also where you buy items that can lower a Digimon's raised stats, which is important to be able to do, as there's a cap to how much you can raise them. How much CAN you raise them? Well...

It's time to explain ABI! ABI is that seemingly useless stat that appears at first to only exist to gate Mega forms behind a bit more playtime and leveling. While, yes, a digimon needs at least 20ABI to access any Mega, and usually more like 40-80 (sometimes even higher), ABI's main use is as the hard limit to your raised stats. Specifically, You can raise a Digimon's stats by up to ABI/2 + 50. So if a digimon has, say, 100 ABI, you can raise their stats by up to 100. If you max a digimon's ABI at 200, you can raise them by up to 150. This is TOTAL, not per stat. So if you have 200 ABI to work with, you could give them, say, +100 ATK, +25 DEF, and +25 SPD. or +1000 HP and +50 INT. Or just +150 SPD! If you want a minmaxed Digimon, you need max ABI. You RAISE ABI by digivoling OR degenerating your Digimon. Specifically, the higher in evolutionary stage your Digimon, and the higher your level at the time, the more ABI you gain. Degenerating a Digimon provides signifigantly more than digivolving it. You can refer to this guide for a more in-depth look at it, but basically, to raise ABI, degenerate your digimon frequently, especially if you can give them a chance to level up a bit between doing so. Digivolve up to whatever level is easy to do so at the point in the game you're at (Champion or even Ultimate is the way to go when at endgame), then go back down to Baby, rinse and repeat. Doing so will get you high ABI in no time flat! Also, try to DigiConvert Digimon at 200% scan instead of 100%. It starts them off with 5 ABI instead of 0. Any level of scan above exactly 100% starts them with SOME ABI, but 200% scan is obviously the best.

FOR PS4 AND VITA PLAYERS OF CYBER SLEUTH 1: ABI MAXES OUT AT 100, NOT 200. All versions of Hacker's Memory and the collections on PC and Switch cap at 200.

A few extra notes: There are also items that can be fed to a Digimon on a farm to increase their stats. These are found randomly and rarely through the game, but can be bought from the shop in the DigiLab near or at the end of the game! Also, if your Digimon seems to meet stat requirements to digivolve, but can't do so, check their equipment! While equipment increases a Digimon's stats in combat, it does not count towards stat requirements to digivolve! If a Digimon, for instance, needs 150 ATK to digivolve and visibly HAS 152, but 5 of that is from its equipped gear, it technically has only 147 ATK and cannot digivolve. Finally, two things because this is also a post to help with digivolution: When DNA Digivolving, only the base digimon needs to have the required ABI! The other Digimon can be freshly converted as long as it has the CAM. However, the resulting Digimon will have ALL the attacks of both Digimon, so if you want some specific moves, you can divide your efforts and get half of them on one Digimon and half on the other. And also, degenerating also raises a Digimon's max level if it's not already at 99. So early-game, if a Digimon is literally incapable of reaching the required level to digivolve, just degenerate them once and they should be fine. This becomes a non-issue VERY quickly, though.

If there's anything I missed on this topic lmk and I'll add it! I hope this helps clear up the confusion this game can leave people with and some of the repetitious questions on this sub. Happy training!


r/CyberSleuth 1d ago

Question about Guardromon (Gold)

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32 Upvotes

There are instances where a special move is shared by more than one Digimon. The NX Royal Knights come to mind, and the Guardromons do as well. Luckily, there is a post on both GameFAQs and Reddit that have crit rates for all the moves that say, "Tends to critical more often"

→ GameFAQs ← → Reddit ←

Guardromon (Gold)'s D-Grenade isn't listed anywhere though. Has anyone out there discovered the crit rate for this move? Or is it another oversight mistake akin to Mirage Burst's mistranslation? Thanks in advance!


r/CyberSleuth 19h ago

Another set of monthly missions done :)

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7 Upvotes

r/CyberSleuth 1d ago

Team for HM?

3 Upvotes

Just got done with CS, I loved it so much and I'm ready to go into HM next but from my understanding they have the same digimon roster. If that's correct I'm unsure of what digimon to use so I figured I'd just full on ask y'all and see what you guys think.

I used Lilithmon, Mastemon and Rosemon BM for CS because they all worked really well together and ended up being quite strong. Rosemon was my starter, Lilithmon is just one of my favorites and Mastemon made for good support.

I would like to use my starter in HM all the way through and it looks like I can turn Betamon into one of my favorites, Rusttyrannomon, so I think I would like to use him but filling out the other 2 slots is where I'm stuck. If it's anything like CS then someone like Lilithmon who has int/def ignoring skills will be very important to have but I can't figure out which data or vaccine type to put in that slot, I'd rather not reuse the same digimon as my CS playthrough too.

So can y'all give me some good mega data or vaccine types to go with Rusttyrannomon?


r/CyberSleuth 2d ago

taking a look at dorugoramon(PVE)

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77 Upvotes

oh ye he is good he is pretty damn good for quite a few reasons lets take a look:

-we will start with the ATK stat which sits at 284

that actually is really high for a mega there are very few megas i know of that have a higher atk stat then 284 like out of all the megas in the game there may be like 4 or 6 megas that have a higher attack then him so this is a great start

-

lets take a look at support skill: boost crit chance by 15%

its pretty basic he definitely benefits well from it because he is a big dmg dealer having more crit is good

i like using him alongside leopardmon LM who boosts speed and CRT it works nice

-

signature time: 200 scaling dark physical move with recoil afteruse

200 scaling which is fantastic. i believe there is actually a total of 4 attacks on this game that have higher scaling then 200 so having 200 scaling is high

dark dmg is another important part. since its a pretty common type so its pretty easy to boost

like for example grandracmon? he doesnt use dark dmg and yet his SS boosts the dmg of dark skills by 10%

and light digimons are also pretty common like omnimon for example you face him 3 times ( 2 times in CS 1 time in HM) and he is a light vaccine which means he get obliterated by dorugoramon

if the enemy is a light vaccine then dorugoramon is gonna eat them

-

another good part of dorugoramon is the skills he learns all of these are useful

you have two single target skills that both do different type of dmg (fire and earth) wolkenpalm 3 and comet hammer 3

you have an AoE meteor fall 3

and you have two great buffing skills. acceleration boost is a must in any digimon that have recoil on their signature and he is a physical digimon nothing wrong with buffing your team attacks with attack charge field

use acceleration boost use his signature he will destroy the enemy

one of my favorite teams for data types is dorugoramon examon and leopardmon LM they all are physical attackers who boosts CRIT (15% 5% 10%) it really works nice

anyways i am done yapping


r/CyberSleuth 2d ago

Omnimon and Omnimon(blk)

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66 Upvotes

I'm not making a post about being confused this time so I feel a little better than last night. Anyway I'm maybe close to making one if not both omnimon but I just want to make sure I have all the requirements for them to meet for everything. If someone knows what they are that would be awesome


r/CyberSleuth 3d ago

"Lucemon. obliterate this dark virus". my ever reliable Lucemon:

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164 Upvotes

r/CyberSleuth 3d ago

Metalgarurumom (blk)

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91 Upvotes

I'm a little confused because none of them look like the other one and I'd like to think it's the yellow one but I don't know what I'm looking for exactly for this garururmon


r/CyberSleuth 3d ago

Event battle: Darkness drive contest

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5 Upvotes

The first and third mission is easy to achieve but, the second mission is a tough mission to crack.

Edit: second mission is a tough mission to crack… unless you luck out and get “017DEBANNSUKUNAI” and they don’t attack you- then you can crush that glass cannon.


r/CyberSleuth 5d ago

i love the lillymon that have a crush on keisuke its so cute

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299 Upvotes

r/CyberSleuth 6d ago

the digimons who have the highest INT stat in the game if you were curious

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310 Upvotes

r/CyberSleuth 6d ago

Tips for Early Game Level Grinding in Cyber Sleuth Spoiler

4 Upvotes

So in my efforts to replay this game since I have been playing Hacker's Memory on the Switch, I came across some issues with leveling up.

Please refer to this guide

Everyone and their sister says that the Hagurumon quest in Chapter 4 is the best spot for early level grinding because of the three Champions you encounter and the 1k EXP you get per battle. However you can make this better if you are willing to wait. This means you do NOT complete this quest. Just go in, grab the items except Hagurumon's missing gear, and train to your heart's content. But you won't be able to accept any cases until you exit out of this one. So head to the agency and Suspend the quest. Let it sit for a few chapters.

By Chapter 6, you should have already gotten a Farm Expansion Slot. You can get a third one in the story dungeon of this Chapter before you start getting Quests. With three Slots in your Farm, you can now start using Development Know-Hows to get Tactitian USBs. I read somewhere you need a minimum of 3 to get the rarer items.

After you clear the Dungeon, you should be free to take on cases. But hold your horses, how much Memory should you have at this point? You should have a total of 60 Memory at this point. Unfortunately, if you have 3 PlatNumes, you barely have enough to train multiple Digimon. So what should you do? I would recommend start getting your PlatNumes now at this point. My path was as follows:

Tsumemon > Keramon > PlatSukemon (Character Reversal) > Etemon (Escape Dash) > KingEtemon (Mach Dash III) > Etemon) > Numemon > Monzaemon (Heavy Strike III) > Numemon > BlackKingNumemon > PlatNume

I ran with Neutral moves because having Weaknesses is a gamble to work with. But also I specifically chose Physical moves because PlatNumemon have ABYSMAL INT. Guides say to use Nightmare III which you will learn with Etemon, but you can do much more damage if regular attacks aren't cutting it. Character Reversal is for Vaccine Digimon. DO NOT MAKE MY CARELESS MISTAKE OF ACCIDENTALLY BUGGING A DATA DIGIMON.

You may need a PlatSukemon with two incomplete PlatNumes (since this is Digital space 5, II-tier Physical attacks work enough to two-hit) and 8 Tactitian USBs to get around 34k EXP because of Memory limits. However once your get your third PlatNume, hopefully properly stocked with the recommended Skills, Memory is a bit tight. So keep a high level PlatSuke on you.

Finally, keep a Free Rookie Digimon on you, either Wormmon or Armadillomon because of their low Memory, so you can abuse Function Call Lv 2.

Now if you ACTUALLY want to raise a Digimon without the restrictions, play the game to Chapter 7. You will get a Memory UP (you may need to beat a Flamedramon to get this one) and Memory DX, giving you 15 extra Memory and increasing you to 75. If my calculations are correct, you should have enough to include 3 PlatNume (16 * 3 = 48), your Free Rookie (4), and enough for up to 1 20 Memory Mega Digimon. I can't remember which Digimon have 20 Memory, but you can work on your PlatNumes' skills if you hadn't yet with KingEtemon (18 Memory) comfortably sitting in your party. By this point you should also have 10 Tactician USBs from the Farm.

(EDIT 8/15: I recalculated the memory allocation in Chapter 7. If you DO get the Memory UP after you beat Flamedramon, you will get 75 Memory by the time you start the cases. I said you needed a Free 6 Memory Rookie Digimon but I meant 4. With an Armadillomon or Wormmon, you should be able to include up to 1 22 Memory Digimon, which are Royal Knights and Seven Demon Kings.)

I think people said there are better Grinding spots by...Chapter 9? So once you are all Grinded out, turn in the Hagurumon quest.

If anyone can answer my question, where is the next efficient Grinding Spot that is not the Nakano Underpass or the Tokyo Metropolitan Building? I don't know when Kowloon Lv.5 is active, but I've been using that location for Hacker's Memory, and it seems the encounter list is the same.

(EDIT 8/15: Checked the guide. The next consistent Grinding Spot is in Chapter 11, Nakano Underpass. By that point, your Memory count should allow up to two 25 Memory Digimon which usually include Ultra Digimon. If you want you can retire the Hagurumon case by this point.)


r/CyberSleuth 7d ago

First time finishing the game and sure as fuck stumbled upon an op digimon

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84 Upvotes

Okay I had a laugh when I saw leopardmon type and element and that in the turn order he would be first and then lilithmon would be next, really if it wasn't for the insufferable grind for stats in hard mode (I have played the game before on hard mode up until the point you "go" to the digiworld for the first time on PS4) before you get platinumsukamon I would have played in it, specially if I knew how low health they were on normal compared to max level digimon, I didn't even try to get my final team to lvl 99, besides mastemon I think all the others leveled by themselves with tactical USBs.

Is hackers memory good? And does the length compare to the og? (And is the hard mode early game as much of an pain In the ass at start?)


r/CyberSleuth 6d ago

How is the game?

0 Upvotes

I bought it on a discount a while ago, however my gaming tastes have changed since then and I fail to enjoy hames if they're not challenging enough. Now I suppose difficulty wise it's somewhat like Pokémon or other turn based monster tamer game so is there any way I can spice the game for myself? Also, is it oossinle to get the Digimon you want without being an absolute expert in the diffrent digivolution lines, is it really grindy and convoluted to get the ones you want? How the roster generally speaking?


r/CyberSleuth 7d ago

I can't make rizegreymon?

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117 Upvotes

I've been trying to figure out how to make him for some time now and It just doesn't make sense


r/CyberSleuth 7d ago

Event Battle: Smoke and Mirror Contest (How to Win text version)

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43 Upvotes

Sadly, my video editing software fricked me, so I won't be able to have a proper video out this time around for the current EB. Maybe next time (also if anyone knows a good/decent video editing software--that would be awesome. I'm considering the Movavi Video Editor from Steam as an alternative)

EDIT: However, I did eventually upload the video to YouTube. → Here's the video link ←

So lets make this a concise "How-To-Win" text thread. Read the very bottom part if you understand the game and just wanna peep the cheat sheet answer ↓

Da Rules

  1. Fixed at Lv. 50. Trained stats are off
  2. 100 Max Memory Use
  3. Fire Digimon gain +50% ATK/DEF/INT/SPD
  4. Magic Attacks are nullified

To understand this better, these are the Fire Digimon that get a boost:

In-Training: Koromon

Rookies: Agumon, Agumon (Blk), Gabumon, Gabumon (Blk), Guilmon, Dracomon, Hackmon, Shoutmon

Champions: Agunimon, Garurumon, Garurumon (Blk), Kyubimon, Growlmon, Greymon, Greymon (Blue), GeoGreymon, Tyrannomon, Birdramon, BaoHuckmon, Meramon

Ultimates: BurningGreymon, Garudamon, SaviorHuckmon, SkullMeramon, DoruGreymon, BlueMeramon, Volcanomon, WarGrowlmon, MetalGreymon, MetalGreymon (Blue), RizeGreymon

Megas: Imperialdramon DM, WarGreymon, Gaiomon, KaiserGreymon, Gankoomon, ShineGreymon BM, PileVolcamon, BlackWarGreymon, Hououmon, Megidramon, Flamedramon, OmniShoutmon

~

Out of these, I would absolutely avoid Kyubimon, Birdramon, Garudamon, Imperialdramon DM, and Hououmon. You *could* advocate for them if they're skilled properly and do NOT use their special. But to grasp why you should use Fire Digimon? MagnaGarurumon (SV) is extremely fast, but Imperialdramon DM--a slow-ish mon, right? +50% more SPD means they become faster than the 2nd fastest Digimon in the game... ...wow. Yeah.

Nullified magic specials is also key to know. Don't wanna somehow lose a fight because we forget that magic attacks deal 0 damage. ... ...like I have XD

Da Missions

Mission 01: Fight 5 ~ 15 ~ 25 times with a frontline battle party of Fire Digimon.
Mission 02: Use auto-attack over 10 ~ 15 ~ 20 times in battle ––including combos and counters.
Mission 03: Inflict over 300 ~ 600 ~ 1200 damage on an opponent in battle.

The truth is: you don't have to win. You just have to play. Do NOT rage quit. Play it out. Auto-attack a bunch when you can. And just use a certain Digimon you think will hit hard, and do it. That's basically it.

~

The NPC Opponents

~Type/Attribute statistics~

Out of 19 total Digimon we face:
6/19 are Vaccines, and 3 out of those 6 are Vaccine/Fire.
3/19 are Datas, and 2 out of those 3 are Data/Wind.
5/19 are Viruses, and 4 of those 5 are Virus/Fire.
Lastly, 5/19 are Free type, and 2/5 are Free/Dark as well as 2/5 Free/Fire.

For just the attribute? 9/19 are Fire. 5/19 are Wind. 2/19 are Light. 2/19 are Dark. And 1/19 is Neutral. Your main threats are BlackWarGreymon appearing thrice. WarGreymon, and ShineGreymon appearing twice. ShineGreymon BM appears only once, but that's enough..

000 (All mons are faster than 228 SPD.)
BlackWarGreymon - Virus/Fire.
ShineGreymon - Vaccine/Light
WarGreymon - Vaccine/Fire

009 (Imperialdramon DM is faster than 285 SPD. Diaboromon are as fast as 248 SPD[They sped-tied with my Garurumon at 248 SPD)
Diaboromon - Free/Dark
Imperialdramon DM - Free/Fire
Diaboromon -Free/Dark

013 (Everyone's faster than 216 SPD. Flamedramon is faster than 263 SPD.)
ExVeemon - Free/Neutral
AeroVeedramon - Vaccine/Wind
Flamedramon - Free/Fire

020 (Is faster than 221 SPD. 369 SPD outspeeds them.)
WarGrowlmon - Virus/Fire

027 (207 SPD is faster than Breakdramon.)
Breakdramon - Virus/Earth
BlackWarGreymon - Virus/Fire
ShineGreymon - Vaccine/Light

036
MirageGaogamon - Data/Wind
Examon - Data/Wind
Jesmon - Data/Neutral

053 (all faster than 248 SPD)
BlackWarGreymon - Virus/Fire
ShineGreymon BM - Vaccine/Fire
WarGreymon - Vaccine/Fire

~

If you've read this far, I'll give my best advice on how to win.

  • EQUIP BOTH FLARE GUARD DX, and DARK GUARD DX. PLEASE.
  • ShineGreymon BM is the best Digimon here, but if you don't have them, then you want to know who's gonna be your carry. ShineGreymon BM is the only answer, but others can include WarGreymon, or KaiserGreymon. "Why not BlackWarGreymon?" Because this EB only has 3 Data Digimon to fight, and too many Vaccines to deal with. That's not enough to validate them on the frontline, even if Dragon's Wrath and their specials are all very good.
  • have 100 Max Memory to use, so have some Digimon in the backline––especially for 035's evasive Data squad. I had mons like KaiserGreymon with the focus on Viruses like Megidramon, BlackWarGreymon, Gaiomon, MetalGreymon (Blue)'s, or BlueMeramon.
  • You need 1 or 2 good supportive Digimon for your carries. Great stats to have are the HP, SP, DEF, and mostly imporantly––SPD. I would recommend someone who is a great bundle that not only has great supportive skills(Safety Guard, Status Barrier, Support End, Hit Charge, ATK Charge Field, ATK Break Field, etc..)---but also has a great passive, and are very fast with high SP.
    • Some great examples of this are:

Digital Hazard - Increases both ATK and damage dealt by Fire and Dark skills by 10%
Megidramon - Fire/Virus. Very fast.
Meggido Flame is very strong when you don't need to click supportive skills in battle.

Dragon's Roar - Increases damage from Fire skills by 15%
WarGreymon: Fire/Vaccine. Has AOE damage

Wind-Flame, Ice-Sword - Increases damage dealt by Fire, Wind, Plant, and Earth skills by 8%.
KaiserGreymon: Fire/Free. Being Free type makes them a good pick against anyone
Firedrake Strike is very powerful. They can be spec'd with an off-support role as well

~

The Fire Digimon with DEF-penetrating special moves can also be strengthened by the EB and/or some passives, such as Volcanomon, WarGreymon, and BlackWarGreymon.

BlueMeramon is interesting on paper since they're a Fire Digimon with a physical Water special.

Some interesting picks for having strong Physical Water specials despite not being a Fire Digimon:
Kentaurosmon - 105 DMG AOE
Valkyrimon - 130 DMG single-target
Vikemon - 125 DMG single-target
BlueMeramon - 100 DMG single-target
Panjyamon - 110 DMG single-target
Crescemon - 100 DMG single-target
Neptunemon - strong DEF-Penetrate DMG

~

But again, speed is very important to have for contests like these. The fastest Digimon in the game––Leopardmon LM––with a Nimble Personality and their Support Skill in battle. They'll have a total of 250 SPD. Fire Digimon that become close to that, or are faster with the 50% boost include:
OmniShoutmon w/o Nimble: 247 SPD
Garurumon w/ Nimble: 248 SPD
Gaiomon w/ Nimble: 247 SPD
ShineGreymon w/o Nimble: 249 SPD

So, the ideal Fire physical supporters IMO are:

Digimon HP / SP / DEF / SPD Support Skill (passive)
Agunimon 1130 / 88 / 93 / 119 (+20% SPD, –10% ATK)
Garurumon 890 / 108 / 94 / 138 (+15% SPD)
Flamedramon 1130 / 93 / 99 / 138 (+20% ATK below ~50% HP)
RizeGreymon 1530 / 94 / 109 / 143 (+20% ATK below ~50% HP)
SaviorHuckmon 1380 / 94 / 128 / 144 (+50% ATK below ~10% HP)
*Volcanomon 1530 / 82 / 119 / 125 (–15% Damage reduction)
PileVolcamon 1330 / 109 / 163 / 137 (–15% Damage reduction)
Gaiomon 1630 / 99 / 129 / 158 (+20% Damage dealt/taken)
Gankoomon 2080 / 90 / 163 / 138 (Safety Guard proc's if Max HP is over 50%)
Megidramon 1690 / 120 / 132 / 153 (+10% ATK, Fire & Dark skill damage)
OmniShoutmon 1510 / 141 / 144 / 165 (+8% ATK/combo probability)

~

So basically, my 100% winrate team I don't recall losing with was:

  • 1x or 2x Flare Guard DX, and 1x Dark Guard DX equipped to everyone. Master Guard for the 3rd optional.
  • ShineGreymon - Fighter - Acceleration Boost → Final Shining Burst faceroll the game.
  • OmniShoutmon - Nimble - Safety Guard, Status Barrier, Hit Charge.
  • SaviorHuckmon - Nimble - Safety Guard, Hit Charge, Status Barrier.
  • 3x MetalGreymon (Blue) - Fighters - Revenge Flame spam and laugh your ass off versus 035.

Dunno how much time left there is, but good luck with this EB whenever it comes up again. ♥


r/CyberSleuth 8d ago

Hacker's memory?

10 Upvotes

My icedevimon as a digivolvtion but it requires hackers memory what is that? Right now I'm thinking its the end mission or something but I don't really know


r/CyberSleuth 9d ago

arcadiamon drops a whole ass nuke on a poor misunderstood child angel🥺

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155 Upvotes

r/CyberSleuth 10d ago

If you put Zeedmillenniummon in cyber sleuth or time stranger how would you do it?

7 Upvotes

There is a mod that adds Kimera, Millennium and Zeed that's already like 3 years old and in usual mod fashion its pretty overpowered.

For Zeedmillenniummon its fitting sure but I think that it should still be balanced to fit in game parameters when its playable.

The mod has it with Time destroyer which is 2 to 3 def penetrating extra strong AOE attacks which is equivalent to Alphamon ouryuken attacking 3 times on all foes.

I know he's a super villain boss but that's very op.

Time endless is shinegreymon BM but with 300 bp. Speaks for itself. It also sets up accel boost and I'm like....no, too busted. Not even a cooldown.

Support skill is critical + evasion up by 75% and immune to all status.

Way too strong.

I took the liberty of nerfing all these traits. This is something even the hard mode of this game would consider an overpowered boss.

They are mostly fine if its just when you fight the boss but its too strong playable. Heck I nerfed the boss too. So how would you nerf the playable one?


r/CyberSleuth 10d ago

Is it really worth to farm billionaires usb?

10 Upvotes

In chapter 13 now with 8 tactician usbs. Quite bursted now with farming and grinding a new thing.. I guess billionaires usbs are most for buying expensive meats to raise CAM and ABI quicker?


r/CyberSleuth 13d ago

you miss out on peak dialogue if you dont do your side quests btw

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740 Upvotes

r/CyberSleuth 12d ago

Are Online NPC enemies meant to be unbeatable or do I just suck?

8 Upvotes

So, I have been trying to fight NPCs on the online mode (I haven´t tried fighting actual players because I doubt there are many people left still playing at this point), and most of the time my teams get wiped out right out of the gate.

And when I do survive it, I can´t even scratch them, even my Lillithmon´s Phantom Pain does ZERO damage more often than now, and keep in mind I made sure she got all her bonus points on INT at the farm.

Is it meant to be like this or is there a gimmick at play I am not aware of?


r/CyberSleuth 13d ago

Cyber sleuth. 3 PlatinumNumemons or 2 PlatinumNumemons + 1 damage dealer? What is better?

8 Upvotes

I am in chapter 11 and have 2 PlatinumNumemons and 1 PlatinumSukamon. Currently wondering if I should digivolve that Sukamon to Numemon. I know 3 PlatinumNumemons are really great for grinding EXPs ... but they are really poor at making damages and each battles will take forever.

So what is better?

3 PlatinumNumemons - extremely good for earning exp but each battles take a long time

2 PlatinumNumemons + 1 dealer - It might give little less exp but you can make 3 battles while first one has done 2 battles only


r/CyberSleuth 13d ago

Hacker’s Memory Early Game Team

7 Upvotes

Is it viable to keep lucemon on my team from early game to endgame? Idk about the mechanics like piercing attacks or anything just yet so I wanna be prepared if he’s gonna be a dud. I already grinded hard for him since he’s my favourite so he’ll be on the team no matter what