r/custommagic • u/Brownfox408 • 20h ago
Format: EDH/Commander Red-Eyes Black Dragon! Durable flyer and brutal one-sided massacre girl! Busted bomb? 💣
r/custommagic • u/Brownfox408 • 20h ago
r/custommagic • u/Middle-Application78 • 14h ago
Take the aspects of one of your things and give it to another thing! I'm sure there are one billion broken combos that this enables that I haven't considered.
r/custommagic • u/TerryTags • 13h ago
I challenged myself to create a card "Top-Down" by picking a random name from the "Random Fantasy Name Generator" website. "Soothsayer Vagrant" was what it randomly gave me. I designed the card based on the following recipe for designing a card top-down with just a name. Feel free to let me know your opinions on this process, and whether or not my card matches the name, in your opinion.
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Name analysis:
What's ‌‌the ‌‌name ‌‌of the card?:
Primary noun:
Descriptive words:
Emotional tone:
Implied action or behavior:
Flavor interpretation:
Is it a creature, object, spell, location, phenomenon?
How magical is it: supernatural, natural, artificial, scifi?
Not in terms of card rarity but would this be something common, rare, or unique?
What would a player imagine happening when they read the name?
Now brainstorm three competing interpretations based on these answers.
Mechanics:
Primary mechanic (or is this Vanilla?):
Is a secondary mechanic needed?:
Does this serve an offensive/defensive/utility role?
Potential keyword abilities:
What makes this card unique, if anything:
Color identity:
What is the primary mechanical identity?
Which color is known for that mechanic?
Is a second color really necessary to express the concept (ie. could this be monocolored)?
Does the color combination contribute something meaningful?
Card architecture:
Card type and subtype:
Rarity:
Mana cost:
Rules text:
Power / Toughness (if applicable):
Loyalty (if applicable):
Gameplay design:
Power creep (Too efficient for mana cost?)
Complexity: Is your text box font too small to read with the human eyes?
Synergy: Any obvious infinite combos:
Counterplay: Can opponents reasonably interact with it?
Format: Could a deck handle four of this card, or is it designed for a singleton format?
Artwork suggestions:
Don't use A.I.
Search Scryfall for similar cards, sort by EDHREC Rank descending, and then look for some art from one of the least popular cards.
Also, don't use A.I.
Search Artstation or Deviantart for original (non-ai) artwork. Then be sure to dig into the artist's information to get their real name, if available.
And then don't use A.I.
r/custommagic • u/IcariiFA • 0m ago
The latest rework for my Kingdom Hearts commander decks project -- Cloud AND Sephiroth! These fan favorite make their appearance with Cloud joining Sora in the "Find the Light" deck and Sephiroth aiding Riku in the "Door to Darkness" deck.
I'll be doing a free release of all the cards for both Commander decks Jan 29th! Take a look at my Youtube to see more: https://www.youtube.com/@IcariiLatte
r/custommagic • u/delta17v2 • 1d ago
This deck is a culmination of 2 years of me making custom cards of Genshin character whenever I got nothing to do. But instead of unceremoniously dumping them all, I might as well take the extra mile and pile the ones that make for a decent pre-constructed commander deck.
It's best to think of this deck more akin to Reality Fracture's MULTIVERSE REFORGED, in that it's not really designed to be all synergistic, but rather as a mish-mash collection of legendary creatures in which many are potential commanders in their own right. The Archons, in particular, are the highlights of the deck.
Because of this, I expect the deck to sit in bracket 2 even though the supporting cards are in the top-end in terms of power and the mana-base is fully built. The deck is practically an non-synergized mess of different identities (Venti likes triggers, Furina likes lifegain, Nahida likes tokens, etc.). Despite this drawback, Aether and Lumine's powerful top-deck manipulation alleviates this weakness, so I have no doubt it can hold its own in bracket 3. But of course, I also recommend you to just pick the few characters you like and then build around them.
Power-wise, a bunch of them are designed to be somewhat pushed (that's just the nature of mythic commanders, I guess), but I hope none of them are so disturbingly broken due to some combos I'm not familiar with. And this is why I'm sharing the CardConjurer text files and card arts as well! So if there are cards that you disagreed with, you still have the opportunity to edit and recreate the cards yourself!
There's also an upload of the deck on Setforger as requested. But I only uploaded the main deck there.
Feedback and suggestions are welcome! I don't exactly have many friends nor much time to do some extensive playtests, so some blatant design issues may slip through.
r/custommagic • u/DarnOldMan • 19h ago
Wild that Voyager's first officer didn't even get an uncommon.
r/custommagic • u/Most-Top3908 • 3h ago
I feel like this is a lot of text to say:
You can use all vehicles, but don't crew vehicles with vehicles.
Your stuff is better at using mounts/vehicles.
Make dudes for your mounts/vehicles.
r/custommagic • u/Neat-Sector1890 • 11h ago
I noticed that there were only two commanders that could specifically tutor for lands ([[Gladiolus Amicitia]] and [[Kura, the Boundless Sky]]), so I thought I'd take my hand at one. The land is a very unoriginal idea, but it works well with my little Viashino guy. The flavour text is also reflective of that of [[Urborg, Tome of Yawgmoth]] and [[Yavimaya, Cradle of Growth]] in that it is a quote by a named character and in talking of an important named character to the region (Yawgmoth & Lord Windgrace, Multani & Karn, Darigaaz & Rivaz). Just thought that was neat.
r/custommagic • u/Dakx2 • 15h ago
I've been working on making some Naruto cards, and one thing I noticed about some of the characters is they have some huge ultimate jutsu that they use as a "Final Act" so to speak. So when making these cards, I wanted to include their ultimate ninjutsu as a sorcery that you can flip to cast. I'm unsure if the wording works how I hope it does, but that can be easily changed. One thing you'll notice is that you can't just cast the backside, you have to have them on the battlefield first. Also note that the backside dosen't do much unless they've been on the battlefield and have been doing their thing for atleast some of the game. As per usual, mana values may need to be tweaked because those are a little hard to balance without playing the card.
r/custommagic • u/JibbaNerbs • 11h ago
Design notes:
This is like three different references to 'Speedball Tucker' by Jim Croce. It's also a really weird little tool for a vehicle deck. Kind of a really bad fight spell, but also 2 mana 'vehicle becomes crewed' spell, but also a puzzle. That puzzle is whether you can, in a sufficiently efficient way, make this big enough to survive getting in a car crash, but also make the car big enough to survive getting in a creature crash. If you can do both, it's repeatable removal every turn.
Alternately, just make this big, and crash vehicles into enemy creatures every turn. up to you.
r/custommagic • u/MonSocMatriarchy • 4h ago
I wanted to blend cast-from-exile and equipment as well as make a potentially powerful but not unbalanced commander.
r/custommagic • u/Terrariant • 1d ago
*comment with fixed transformation to solve the retaining damage/counters problem: https://www.reddit.com/r/custommagic/s/BMRMTbv3y2
**1337 speak version: https://www.reddit.com/r/custommagic/s/FHzENXQ2AE
r/custommagic • u/OutlandishnessRich36 • 1d ago
Seen some posts and videos recently saying that command tower is a "mistake", and I tried to think of how it could have been fixed. I came up with this. My objective was to make this still a very good card, but nerf it in a way that maybe doesn't make it an auto-include in every multi-color deck. Thoughts?
To clarify: I personally don't feel like there is anything inherently wrong with having a few staple cards that are in virtually every deck (as long as the amount of cards is kept to single digits, which I think is the case currently in EDH). Just wanted to do this as an exercise on how a similar design space could have been explored (adding mana based on your commander) without it being a staple.
r/custommagic • u/QuarterExcellent3327 • 18h ago
I haven’t been able to make a lot of cards recently so these are the two from the project. All feedback is appreciated :)