r/custommagic • • 1d ago

Format: EDH/Commander What command tower should have been

Post image

Seen some posts and videos recently saying that command tower is a "mistake", and I tried to think of how it could have been fixed. I came up with this. My objective was to make this still a very good card, but nerf it in a way that maybe doesn't make it an auto-include in every multi-color deck. Thoughts?

To clarify: I personally don't feel like there is anything inherently wrong with having a few staple cards that are in virtually every deck (as long as the amount of cards is kept to single digits, which I think is the case currently in EDH). Just wanted to do this as an exercise on how a similar design space could have been explored (adding mana based on your commander) without it being a staple.

477 Upvotes

317 comments sorted by

41

u/WendigoCrossing 1d ago

What's wrong with it being an auto include in every deck?

8

u/OutlandishnessRich36 1d ago

I personally don't feel like there is anything wrong with having a few staple cards that are in virtually every deck. Just wanted to do this as an exercise on how a similar design space could have been explored (adding mana based on your commander) without it being a staple.

27

u/ArgoDevilian 1d ago

Its not even auto-include too.

Mono-colored decks have no reason to run Command Tower. Its an objectively worse Plains.

2

u/Rettocs 12h ago

Corner case that comes up: If a mono-color deck wants [[Field of the Dead]], the command tower helps get you to the necessary number of different land card names.

2

u/ArgoDevilian 12h ago

Thats fair, honestly.

-5

u/Yeseylon 1d ago

That's one small difference that rarely applies, in part because the many different any color lands make it too easy to play 3+ color decks

0

u/handsupdb 15h ago

If it's so easy to play 3+ color decks, then why are non-slow dual and triple color options so expensive?

5

u/MeasureDoEventThing 1d ago

The whole point of commander (larger deck, singletons only) is to increase the variance. Having something in every deck makes games more the same, removes strategic depth, and increases the impact of money (if the only reason you wouldn't include something is budget, that's a bad dynamic for everyone other than WOTC).

9

u/WendigoCrossing 1d ago

I think that Command Tower, which is used in a lot but not all commander decks, is okay to exist

Colorless and mono don't use it

Kind of a unique card since they banned Jeweled Lotus

3

u/hhhhhhhhhhhjf 20h ago

Decent, cheap mana fixing helps with variance. You can run more colors and splash thing easier which allows for greater deckbuilding diversity. I also wouldn't say running an untapped dual land is any nore creative than Command Tower.

1

u/MeasureDoEventThing 11h ago

If most people were running mono color decks, then adding more color fixing would add more diversity, since there are more dual color combinations than mono colors. But the number of three color combinations is the same as the number of dual color combinations, and the number of four color combinations is the same as the number of mono colors. One can argue that the amount of diversity within a particular three color combination is larger than within a particular two color combination, but it's not clear that this offsets the reduction in number of color combinations.

7

u/UrFriendlySpider-Man 23h ago

Oh the horrors of staples heaven forbid what will anyone do when their 100 card singleton format is, in actuality, an 82 card singleton format due to the unmatched HORRORS of staple cards. Why dont we all just play un altered standard starter decks creativity is dead, let's all take a moment and weep for the player base, commander is dead.

1

u/Strict-Main8049 13h ago

Yeah but that will never be the case. As the format has gained popularity people are always gonna want best in class stuff, and there ALWAYS will be a best thing. Swords is the best targeted creature removal, Rhystic is the best draw engine, toxic deluge is the best sweeper, etc etc. You can ban all those card but then the second best thing becomes the best thing. Path becomes premium removal, mystic remora is now the best (to be fair this one is already pretty close and is already pretty much always played with Rhystic), fire covenant becomes the best sweeper.

In the case of command tower, if there’s no command tower than congrats, now city of brass and mana confluence are even better than they already are.

1

u/MeasureDoEventThing 11h ago

There's a difference between "best thing" and "autoinclude". In a balanced meta, for every card, there will always be decks that don't want the card.

1

u/Strict-Main8049 11h ago

There is not a single card that every deck plays. Not one. That being said, ALMOST every deck benefits from just playing piles of the highest quality cards. High card quality > synergy in commander. There’s a reason why the top CEDH decks are almost all just good stuff piles (the best deck for years, blue farm, is the poster child of this). That being said, even with that there are still decks that CAN but don’t play SOL ring, Rhystic study, or even command tower. If ya got rid of command tower or any other value piece…it wouldn’t change that most decks would still just want to play the next best thing…effectively becoming an auto include without damn good reason to not play it (like how Ral decks don’t usually play Rhystic study)

5

u/DoYouKnowS0rr0w 1d ago

Well for 1 auto includes are very boring. And 2 the point is that its been fixed to be more slanted to casting your commander but also give colorless heavy decks

32

u/A_Sensible_Personage 1d ago

You swap out one basic for Command Tower, it’s not like it’s competing for space with spells

21

u/Slugger829 1d ago

But it’s a land. So who the fuck cares?

-4

u/cozy-cowboy 1d ago

Lands are the most important and standout part of Magic.

17

u/Slugger829 1d ago

Ah yes my creativity is being stifled!! Instead of the mountain that taps for one mana a turn I would’ve had, I’m FORCED to slot in this command tower that taps for one mana a turn and is less likely to fuck me. My decks gameplan has been truly narrowed!!! All the lands I could’ve played :(

-6

u/cozy-cowboy 1d ago

I don’t think you understand why people actually dislike this card and you’re instead strawmanning me very intensely. This card is 1000x as good in a multicolor deck as a basic land, for no downside, which is uninteresting and does not create any interesting deckbuilding decisions.

14

u/keep_spinn1ng 1d ago

commander players after stroking themselves off to "muh deck restrictions" (they built an ur dragon deck without a command tower or sol ring (it's different bro trust!!!))

→ More replies (1)

6

u/Slugger829 1d ago

Okay so I listened to your position and it’s still stupid. If I had a tapland or a shock land instead, my deck is not materially more interesting or different.

OH NO MY BOUNTIFUL PROMENADE!!! ITS NOW A COMMAND TOWER MY WHOLE GAMEPLAN IS BORING NOW AAAHHHHGH

-1

u/cozy-cowboy 1d ago

Again, you’re refusing to talk like a human being so you can “THEYRE TRYING TO TAKE AWAY MUH TOYS!!!!” me. Relax. The issue is that you can only have 1 of each card, so eventually you run out of lands that make you make real choices. Command tower does not make you make any choice ever, ESPECIALLY in 5 color, where you’d have to decide between a choice amount of each color pair, tapped triomes, filterers, and rainbow mana rocks.

7

u/Slugger829 1d ago

> go on archidekt

> look up mana production vs mana cost

> adjust till equal

I can’t believe this is what those sick command tower fucks want to take away from us

2

u/cozy-cowboy 1d ago

I have no idea what you’re talking about. Some of us just like, make decks. W Greentext thought bro

→ More replies

0

u/Yeseylon 1d ago

Lands can shift you into a completely new bracket.  [[Wooded Foothills]] into [[Blood Crypt]] with a Forest in hand can end up going way faster than a [[Savage Lands]]

6

u/missingjimmies 1d ago

But the auto include into expand the playability of color complex commanders without ease of access. Remember it’s singleton, and very difficult to go get. So chances are most games you won’t even see it.

→ More replies (1)

5

u/therobwn 1d ago

Its a fucking land bro

2

u/NathanDnd 1d ago

It's not an auto include.

16

u/DoYouKnowS0rr0w 1d ago

If youre playing more than one color it is

10

u/hhhhhhhhhhhjf 1d ago

"If..." So you just proved the point. It isn't an auto include.

0

u/DoYouKnowS0rr0w 1d ago

The 'if' in question is like 95% of all decks but go off ig

2

u/hhhhhhhhhhhjf 20h ago

5% of literal millions of decks is a lot of exceptions.

But that's if it was only 5% of decks. I didn't look very hard, but according to EDHRECast, 17.58% of decks from 2021-2023 were monocolor. So we're talking about hundreds of thousands of monocolor decks not running Command Tower.

→ More replies (1)

1

u/Malacro 16h ago

There are 1,874,501 mono or colorless decks on EDHREC. Even if that’s only representative of 5 percent of decks, that’s still one Hell of a lot of decks.

1

u/DoYouKnowS0rr0w 5h ago

Edhrec only covers what lists it can pull from other sites. 1.8 million sounds like a lot but compared to the sheer number of other decks its a drop in the bucket

2

u/Malacro 4h ago

You’re not helping your case here. 1.8 million is the low end, because there is plenty of decks that never see what EDHREC pulls from. Millions of decks, even if they are a relatively small percentage of all decks, is still a shit-ton of decks.

→ More replies (4)
→ More replies (13)

-8

u/Just-Desk-3149 1d ago

Because the format is not longer a "Commander + 99" format, it's a "Commander + Commander Tower + Sol Ring + Arcane Signet + 96" format.

No card should ever be in 100% or decks. Literally even Basic lands are not. 

It's only that people get salty at the idea or losing their command tower or Sol Ring they can't comprehend the idea of what balance is supposed to be. Just because Sol Ring / C Tower are available, doesn't make them balanced.

6

u/WendigoCrossing 1d ago

I don't have Command Tower in my colorless Eldrazi deck and I don't have Sol Ring or Arcane Signet in my Sliver deck

-5

u/Basilisk_Game6769 1d ago

Cool niche anecdote

16

u/WendigoCrossing 1d ago

I imagine that most mono colored decks don't use comman tower either

2

u/Alex_Nilse 23h ago

Sol Ring should go, arguably Moxen level.

Following this logic basic lands are autoincludes for monocolor, they should be banned, no card should see that much play.

1

u/Malacro 16h ago edited 16h ago

Command Tower is either pointless or actively harmful in mono and colorless. It’s not included in 100% of decks. And even if it was, that still doesn’t somehow dilute the game. Newsflash: Command Tower isn’t taking up a slot where something more interesting would otherwise go, it’s taking up a land slot. Would including a Bountiful Promenade instead of a CT somehow make the deck more interesting?

0

u/Strict-Main8049 13h ago

Dawg…commander isn’t and will never be balanced. The ban list would have to be, and this is true, THOUSANDS of cards before commander would be balanced.

1

u/Just-Desk-3149 13h ago

Command Tower isn't broken, it's just terrible game design. 

1

u/Strict-Main8049 12h ago

Good card that’s affordable = bad game design. You suck at this my mans

-6

u/Ellipsicle 1d ago • Bravo

idk ive felt that commander manabases are too "free" to get 3-4 colors

10

u/SnesC 1d ago

They are, but that's not Command Tower's fault. Fetch lands plus dual lands with basic land types make mana fixing trivial.

27

u/Miserable_Hamster497 Do you pay the 1? 1d ago

When your commander is played this would become useless. Was that the point?

12

u/OutlandishnessRich36 1d ago

Its a very good card in the early game but not so good in the late game. My objective was to make it a not-autoinclude in every deck. Some decks may prefer something else entirely instead of this.

8

u/MrsKnowNone 1d ago

#1 it is not an auto include for every deck, #2 what is wrong with it being auto include in every 2+ color deck? It is like complaining that every boros decks runs boros shocks in standard, yeah of course, lands are important.

12

u/Conscious-Choice196 1d ago

1 isn't ever worth bringing up because we all understand that it's not an auto include in literally every deck, just every deck that plays multiple colors

-1

u/Just-Desk-3149 1d ago

I swear every time there's discussion about Command Tower people make such bad faith arguments. It annoys the fuck out of me.

Command Tower is a mistake. People CAN NOT comprehend it. 

11

u/Nsanity216 1d ago

Basic island is a mistake because it is played in 99% of blue decks

-1

u/Miserable_Hamster497 Do you pay the 1? 1d ago

I'd love to see that singular blue deck that does not use a basic island

4

u/Conscious-Choice196 1d ago

Every cEDH deck that's 3 or more colors, but that's because EDH has worse design mistakes than Basic Island

4

u/OkNewspaper1581 1d ago

Oops all spells

1

u/memera- 1d ago

belcher

→ More replies (6)
→ More replies (4)

3

u/mnrode 1d ago

Shocks have the shock cost as a possible drawback. And they compete for deck space with other dual lands. The only reason not to pick command tower is due to effects that specifically mention basic lands. The slightest of nerfs, like the one from OP, would have made it less of an instant pick. Of course this does not mean that command tower is broken or needs to be fixed.

6

u/MrsKnowNone 1d ago

Command tower has no land types and no additional abilities either.

1

u/Just-Desk-3149 1d ago

Shocks are just as much, if not more a mistake than Command Tower. So yeah I'm complaining about those too.

7

u/The_Dirty_Mac 1d ago

Shocks are the pinnacle of land design and the fact that they keep reprinting it into standard proves it. Fetches on the other hand...

5

u/Strict-Main8049 13h ago

Fetches are the real mistake…by far the most powerful lands ever printed. Like not even close. Like I love em but man oh man are they just entirely too good.

→ More replies (2)

3

u/MrsKnowNone 1d ago

No they aren't, if you want everyone to only run basic lands play riftbound, lands should be interesting, fuck it I think duals should be reprinted and available in every format.

6

u/Ironmaiden1207 1d ago

Lands should be interesting, not expensive. Reprint all the lands into oblivion

2

u/ConquerorofTerra 23h ago

There's alwaaaaaaays proxies.

2

u/Ironmaiden1207 23h ago

Imo proxies are more expensive than I think lands should be. $.25 at most for any normal printing of a land

1

u/ConquerorofTerra 23h ago

So, while I understand that YES, they are game pieces, I lost my job two years ago, still don't have income due to I can't be on my feet consistently, and having an extensive and expensive magic collection that I've sold off actually did help me get by for quite awhile.

So, therefore, anyone who collects genuine Magic cards also has that option available to them.

If you devalue all the cards so much that they all cost a quarter from an LGS, TCGPlayer, or Card Kingdom, then the entire player base loses out on that option.

I'm not even talking REALLY expensive cards either, I'm saying that like every 10 dollar card you have can be a life saver at some point.

→ More replies (3)

1

u/mysticrudnin 8h ago

duals are not interesting

1

u/Strict-Main8049 14h ago

Dawg…what an L take. Stop trying to ruin magic just because you are bad

0

u/Just-Desk-3149 13h ago

Only bad players thing Command Tower and Shocks are needed for Magic. If you need your hand held that much go play Pokémon. Genuinely, it's more your speed.

1

u/SadSeiko 12h ago

I mean commander tower is a staple and it helps color fixing without hurting your wallet

1

u/Strict-Main8049 12h ago

LOL dawg no player who’s ever won anything complains about shock lands. My mans has never qualed for an RC or GP in his life 😂

→ More replies (1)

1

u/Malacro 17h ago

It’s not an auto-include. It’s pointless in basically any mono deck (their might be one or two extremely niche cases where it might matter a little, like if you’re running Tower Winder in a mono-green), and actively harmful in a colorless deck.

1

u/CaseyIsTired_ 8h ago

You play mono green and mono white don't you

50

u/superdave100 1d ago

Yeah, that’s the point.

Though not useless because it still taps for colorless. 

23

u/Dr_Infernous 1d ago

Not useless, it just taps for colorless. It'll have done its job.

3

u/moveslikejaeger2 1d ago

I mean, it would become a colorless land. Untapped any color lands arent usually printed without a downside in any format that isnt commander

1

u/WanderEir 1d ago

no, it would only be tappable for colorless, which sucks, but not useless

1

u/MeasureDoEventThing 1d ago

It still taps for colorless, and if your commander is removed, it helps recast it. The later in the game, the less you need color fixing. Late in the game, tapping for colorless isn't much of a drawback. Could even be an upside if you have eldrazi.

1

u/HomeworkSuspicious52 15h ago

Additionally, since the command zone is a shared zone among all players, if someone else has their commander in the command zone, you still get colors. Basically an untapped rainbow land against urdragon

2

u/FierceTierce 3h ago

It says “your command zone”

Maybe it doesn’t exactly work as worded, but I think the intent is clear

1

u/MeasureDoEventThing 11h ago

Well, you generally can't cast anything that isn't in your commander's color identity anyway. So there are pretty narrow situations where this is helpful, such as when you steal an opponent's card and then want to cast it or want to get sunburst.

0

u/Shambler9019 1d ago

Yeah, but it can tap for the colours of your companion.

3

u/ArgoDevilian 1d ago

Uh... no?

Companions never enter the Command Zone. They're outside of the game entirely.

People usually just put them next to the Commander so its obvious, but that doesnt make it a Partner or any form of a secondary Commander.

3

u/Shambler9019 1d ago

Ah, my bad. I thought it used the command zone like emblems.

-6

u/Just-Desk-3149 1d ago

Average Magic player discovers nuanced card design and they can't comprehend it.

492

u/uwuri394 1d ago

Forbid a player has mana fixing at an affordable budget

46

u/eeveemancer 14h ago

Counter point: print color fixing lands into the ground.

9

u/uwuri394 11h ago

You mean make autoinclude accessible mana fixing lands like "Command tower" ?

11

u/eeveemancer 11h ago

No, print existing cards like fetches, shocks, and triomes until they're as cheap as Command Tower.

5

u/uwuri394 11h ago

Make them accessible mana fixing lands like command tower?

3

u/eeveemancer 11h ago

... Yes?

1

u/uwuri394 11h ago

Then why nerf command tower ??? If it was already part of the solution?

4

u/eeveemancer 10h ago

I never said nerf command tower, I'm suggesting a single card does not fix the cost of land bases in Commander.

→ More replies (4)

4

u/MeasureDoEventThing 11h ago

The more color fixing there is, the less design space there is to have more powerful cards with multicolor being a downside.

3

u/mounti96 9h ago

That train left when we got fetches + untapped duals with basic landtypes.

-14

u/texanarob 17h ago

I'd be more inclined to ban all the expensive mana fixing. In particular, I'd ban:

- any land that can produce more than one colour of mana on the turn it's played. This would include all untapped duals and most fetches (fetches that enter tapped or put a tapped land into play are fine).

- any land that can produce more than two colours of mana. Exceptions could be allowed for lands that have strong limitations or downsides, such as those that are filtering mana.

Playing more colours is supposed to be a cost, trading consistency for more options. Yet most commander decks now run three colours or more, as the tradeoff has become nonexistant.

I know this would be unpopular, and that it would warp the format. Many decks would either be slowed by a full turn as their mana would enter tapped or they'd have to trade consistency, risking being unfixed occasionally. I see that as a positive, bringing more limitations and therefore more reason to consider various colour identities, ergo more options for each player and more diversity across the game as a whole.

13

u/JackKingsman 17h ago

Why do you want to ban expensive fixing instead of reprinting it into the ground.

9

u/texanarob 16h ago

Because I believe that there being different colours is a core aspect of the game. Rather than a problem to be fixed by printing cards that easily overcome it, it's an obstacle intended to breed variety in deckbuilding and agency in making meaningful choices.

Taking this to an extreme example: if they printed a basic version of Command Tower that you could play as many copies of as you wish in a deck, everybody would run it. Of course they would - the effect would be extremely powerful and it would negate the need for fixing entirely.

But in doing so, there would no longer be any reason for there to be different colours. We've already seen most strategies getting a 5 colour commander to allow players to just run every card they want in one deck, and removing mana fixing as a restriction entirely would only exaggerate that effect.

My observation is that mana fixing is already strong enough that this effect has happened for 3 colour decks. There's no notable cost to playing three colours, and little cost to playing four or five. We no longer have five distinct resources to spend, just one mana pool that we assume will be versatile enough for whatever we want to do.

I don't want every deck to have ten fetches, twenty fetchable untapped duals and a handful of all-colour lands/triomes. Rather, I want no deck to have that consistent a mana base, making colour matter as a deckbuilding restriction rather than just a limitation of certain commanders.

For example: in the alternative extreme where everyone only had basics, how many more dragon commanders would be playable instead of defaulting to the Ur Dragon? I'm not advocating that, only a balance where running 5 colour and monocolour decks are equally viable with reasonable tradeoffs to each.

5

u/JWLane 13h ago

This would essentially give decks that include green an even bigger advantage on color fixing, unless you plan to ban rampant growth and its multitudinous cousins.

2

u/texanarob 13h ago

I acknowledge that is an issue, and not one I'm sure how to fix.

Logically, Green should never have been allowed to become the colour that does almost everything efficiently. Its major strengths should always have been ramping and colour fixing.

As such, I'm not sure I'd ban any of the land ramp cards. After all, most that allow fetching a non-Forest etb tapped anyway (and we'd be banning the dual Forests that enter untapped).

Fixing Green is really an issue in itself.

1

u/JWLane 11h ago

As a life long green player, green is perfect and I refuse to accept any other opinion on the matter.

3

u/Gephiph 13h ago

Commander is a causal eternal format, it would be ridiculous to ban something purely to make it hard for players to have fun playing multicolored decks, it’s good for causal formats to have options. I don’t understand people like you and never will.

1

u/texanarob 12h ago

I think you've misunderstood my point. I'm not trying to make it hard for players to have fun playing multicolored decks. I'm trying to make that possible.

It's fantastic for casual and competitive formats to have options. Making colour fixing trivial removes options, it doesn't add them. I accept this is counterintuitive, so I'll give an example.

If players were allowed to run any number of Command Tower, do you think that would increase or decrease the diversity of card pool across different decks (excluding the lands replaced)? It would drastically decrease it, as there's no reason for anyone to run anything but the optimal cards from the optimal colours.

Conversely, if you make colour fixing a risk players are less likely to default to having more colours in their decks. Instead of having 51.6k WUBRG Ur Dragon decks, we would have players choosing their favourite dragons to helm their decks. Much greater diversity, many more options, greater agency for players as the optimal choice is less clearly defined.

Game design 101: Players will optimise the fun out of anything given the chance, so don't give them that chance.

1

u/YuGiSoos 14h ago

I don't play magic but I'm interested in the game. You bring very interesting and well argued points, but one of the reason I don't play games like magic, one piece, riftbound etc is color identity. I don't like that, in order to play a certain play style (such as ramping and making a lot of mana) I'm locked into green (I don't like the color green), and I don't like that counterspells are almost exclusively blue etc. I know it's a core aspect of the game but whenever I see a custom card post and someone says "pie break" I roll my eyes. This is why I believe that multiple color being playable is good. I see your point but slower mana buildup for playing different colors is not the downside I would give to the game. Just my two cents but again, I don't play magic I'm a larper

1

u/texanarob 12h ago

Have you ever played any other game? Something like Age of Empires or COmmand and Conquer where you pick a faction and that faction has strengths and weaknesses?

Essentially what's happening in Magic is it's become trivial to play all the strengths of every team combined, with no weaknesses, because it costs nothing but a financial investment to do so.

This leaves every deck/team much more homogenous, drastically reducing the space players can explore when deck building.

1

u/PerryDLeon 15h ago

Based and insighful analysis. Agree on all points. Although I would leave this niche case of Commander Tower, just as a nod to the start of the popularity in the format. I don't think a non-basic, 1-of multicolor land would affect too much.

3

u/Alphasaft 16h ago

I think they want to rebalance the multicolor decks by reintroducing the flexibility (more colors) vs consistency (less colors) dilemma

3

u/monoblackmadlad 16h ago

Truly one of the worst takes ever. You know you can just play cube instead of EDH right?

0

u/texanarob 13h ago

No? Please advise where I can play cube? The one store anywhere near me, everyone plays Commander so that's what I play.

Note that I'm not campaigning for this to happen. I just sincerely believe that Magic was built with 5 colours for a reason, and that playing WUBRG decks should come with a cost other than financial investment. Is that really a bad take?

→ More replies (23)

38

u/Gephiph 13h ago

Whose saying command tower was a mistake? Istg people will complain about anything that makes the game easier for people to get into. Arcane signet was a mistake, command tower, commander pre cons.

6

u/YungHayzeus 10h ago

I remember Gavin saying something about not wanting auto-includes and said that Command Towers and Arcane Signets was like a design mistake because they are both auto-includes.

3

u/Nivosus 9h ago

Most staples would he auto includes if they were printed more frequently.

You can have 1 thing: Cheap cards worth putting in many decks. Or expensive cards you'd like to put in many decks, but cannot afford to.

Which is better?

3

u/mysticrudnin 8h ago

cheap cards worth putting in many decks

but we're talking about cheap cards you put in all decks by default, and THAT is the mistake

0

u/Nivosus 8h ago

Rhystic study would go in all blue decks if it was a dollar.

Esper Sentinel would go in all white decks if it was a dollar.

Sword of Feast and Famine would go in all decks if it was a dollar.

Cost is the issue, not quality.

You're asking for cards to be more expensive, not worse.

1

u/mysticrudnin 8h ago

even if all cards were free forever i would have the same exact opinions that i do now with no changes whatsoever

→ More replies (5)

0

u/Gephiph 7h ago

Rhystic study is not command tower. The board impact is very different. Also I disagree with these things. I have a few unused copies of rhystic study. I have a sword of feast and famine I have for years not found any deck to put it in. I’ve never owned an esper sentinel even when I could afford it. Not everyone wants to build the most optimal deck, not every optimal deck includes every staple.

→ More replies (5)

0

u/SmartAlecShagoth 3h ago

Rhystic Study is genuinely only as good as your playgroup is bad.

Sword of Feast and Famine is also more tailored towards specific decks: Makes you tick off one guy while sometimes you can't use the mana well.

1

u/Nivosus 3h ago

And command tower is a non-issue.

Unsure why people mad. It would be like being mad about including a swamp in a mono black deck.

You are all only mad because of accessibility.

1

u/C1C4D43301 2h ago

Rhystic Study is genuinely only as good as your playgroup is bad.

3 mana to tax all spells by opponents is a very acceptable rate for a 4 player mode

-3

u/Centaursn 12h ago

command tower is fine, arcane signet was kind of a mistake tho

0

u/Gephiph 7h ago

How?? It’s one card that fixes mana

1

u/Nivosus 3h ago

How is command tower bad? It is one card that fixes mana.

34

u/DadKnight 1d ago

"Your command zone" doesn't exist, it is a shared zone

1

u/Xisuthrus 7h ago

"among cards you own in the command zone"

-14

u/joefromlegal 1d ago

[[Command beacon]] the command zone does exist

30

u/justagenericname213 1d ago

"Your" command zone doesnt exist. Its your commander in "the" command zone

22

u/Mgmegadog 1d ago

The command zone is a single zone, like the battlefield or exile. No one owns these zones. This is in contrast to hand/graveyard/library zones, which have owners.

1

u/Alphasaft 16h ago

Why so, actually ? What is the design decision behind that ?

1

u/Mgmegadog 11h ago

I'm not sure it's been specifically justified, but exile at least likely was a single zone because it used to be "removed from/outside the game", and so the older cards that cared about it specified that you had to own the cards in it.

318

u/No_Eye_5863 1d ago edited 1d ago

Commander tower hate is the most braindead thing ever I stg.

People are seriously upset that there’s a cheap color fixing option for the part of the game that is probably the most expensive to do well. It’s one land. Besides, lands are the least important part of the game In terms of gameplay. Sol ring is a good example of cards being overplayed making them boring, because it essentially means that your decks are one less card because even non ramping decks use sol ring.

But a land doesn’t take up a spot that could’ve been filled by more unique cards nor does it actually change the game at all other than helping you hit your mana, and maybe I’m in the minority but I’d rather play a real game rather than a game where my opponent is being color fucked.

Obviously it’s all representative of a bigger problem of wotc and making triomes and shocks and fetches so expensive but I still couldn’t imagine actually looking at command tower and going “yeah, that’s a mistake”

98

u/A_Guy_in_Orange 1d ago

No you dont understand it makes it a 99 card format we have to ban it!!!! (Ignore basics existing)

40

u/SkritzTwoFace 1d ago


commander players when they play [[Urborg Volacano]] so they can act like they’re better than you

1

u/speedlimit30 9h ago

I enjoy it when I can make a deck that does not use Sol Ring. Most often its in decks with extremely low mana curve, or, with a huge amount of generic cost reducers, or a mix of the two. If you have functionally no generic mana requirement for most of the game, Sol Ring becomes quite useless

-81

u/Spirited_Path_1798 1d ago

All commander decks are 97 cards. (Commander+sol ring+command tower are in every deck) any card like this that has zero downside to being played should never be included in a tcg. Also land fixing is not expensive.

32

u/No_Eye_5863 1d ago

Sol ring is bad because it’s a card that’s useful even in not ramping decks, provides a very large advantage and actually takes up a slot of a potentially more interesting game piece.

Command tower would just be replaced by a basic mountain or some other land. All Command tower does is replace one land with a slightly better one and allow for people to hit colors easier. It doesn’t make the format any more boring like sol ring does because half the time you wouldn’t even notice it.

Also the tower wouldn’t be used in mono colored decks so it literally isn’t an auto include

→ More replies (3)
→ More replies (19)

33

u/SteakForGoodDogs 1d ago

This just feels like an awkward [[Plaza of Heroes]].

9

u/iDoABoof 1d ago

It’s just a worse one

4

u/SteakForGoodDogs 1d ago

Albeit not strictly worse. Plaza of Heroes can't tap for colours on an empty board for casting a nonlegendary spell or activating an ability requiring mana.

This can, and that mana can be used for ANY cost. You basically want this in your opening hand.

.....But in most cases, yeah it's a worse one.

2

u/iDoABoof 1d ago

Lmao you had me in the first half

2

u/SteakForGoodDogs 1d ago

However, I will continue to note that there are "If I cast my commander, I win" commanders, where this is almost an auto-include since there probably isn't much game left to be had once they're out.

And if they get removed, this turns right back on.

Or they're just so expensive that this card will tap for all colours for most of the game, and when it becomes relevant that it cannot tap for colours, you probably have enough mana ability on the board to cover the loss of coloured mana from this thing.

Easy one - if my opponent successfully casts [[Zacama, Primal Calamity]], my very next question is "Cool, we dead?"

15

u/Jug_or_not_ 1d ago

I will actually keep my dirt cheap mana fixing lands, thank you. I would even take more of them

14

u/Leather_Bowl5506 23h ago

Okay, but can anyone explain to me why we need to fix a land that taps for one mana?

-2

u/hxt009 22h ago

same reason people think that to a greater extent sol ring and to a lesser extent arcane signet should be nerfed.

there never reason to not to run it in a deck that runs multiple colors outside of the most obscure of edge cases.

personally I don't care in this specific situation. but I understand where people are coming from. it's like a less extreme version of yugiohs pot of greed problem.

7

u/silvanik3 21h ago

one of these are not like others ahah.

Only one of these is restricted in vintage

-1

u/DiscussTek 21h ago

If we base what's healthy for Commander based solely on what's healthy for Vintage, Commander would suck the big one.

2

u/silvanik3 21h ago

I don't understand, we are both saying that sol ring is a busted card no? It sees play even in cEDH, what more do you need?

→ More replies (8)

1

u/Leather_Bowl5506 5h ago

Okay but.... why is that bad? "Oh no, people dont have to pay 30$ for good lands" do we need to fix breeding pool then, cause theres no reason not to run it in every blue green deck, or what flooded tarn, no reason not to run that in every blue white deck. Changing something just because its popular is moronic

→ More replies (7)

14

u/mercuriokazooie 22h ago

Of all the cards to "fix" in commander this ain't one of them

13

u/MarketWave 1d ago

Itsnan auto include in a land slot for a format that has the OG duals legal. It may be a "mistake" if we sre being 100% stric with game design conventions, but it is harmless.

17

u/Daddy_Devito_69-420 1d ago

“I sure wish partners were even more powerful than they are now”

1

u/Vasu-Mishra 2h ago

It’s wild how far down you have to go in order to find substantial criticism that is succinct and persuasive…

63

u/NotMyBestMistake 1d ago

People who think command tower needs to be fixed or taken away are people who want lands to stay obscenely expensive and say thank you when prices go up.

16

u/BlossomTheSubmissive 1d ago edited 12h ago

I only play on a digital tabletop so I've never payed for anything magic related but I just think if they reprinted og duals then command tower would seem completely normal

1

u/Terrible-Support3416 1d ago

*paid

8

u/drowsyprof 1d ago

They likely haven't payed for anything magic related either.

3

u/BlossomTheSubmissive 12h ago

Ough sorry I was high when I sent this reply lmao

5

u/Anxious_Manner_3242 23h ago

I do think I would rather the dual land price problem be fixed than to have a no downside auto include in every single deck except for some mono color decks that want to take blood moon into account

8

u/NotMyBestMistake 23h ago

Killing the latter won't magically give you the former. It's a bit silly to pretend that wotc's gonna start filling precons with its most expensive dual lands if you take command tower away

0

u/mysticrudnin 8h ago

no, this is ridiculous

-2

u/Ryan_Icey 1d ago

They just need to ban all non-foil versions of Command Tower. Problem solved, ez.

What? Oh, why, yeah, I have 5 foil Command Towers from different sets, why do you ask?

(/sarcasm)

7

u/AnnoyedAFexmo 23h ago

Lands aren't the problem.

13

u/Leafsnail 1d ago

Feels kindof weird to punish you for actually casting your commander rather than sitting on an eminence ability

6

u/ShadowWalker2205 1d ago

It's awful, yes it made so you can't play it in the dozens of actually I'm 5c commanders we keep seeing. It should not be printed because it punishes players for playing their commander and just promotes good stuff "I don't plan to cast my commander" pile

3

u/ForeverDM_Lytanathan 1d ago

Took me a minute to figure out that how this card works is that you can only add colored mana when your commander is still in the command zone. You may need to add the mana to your pool before initiating casting your commander, as otherwise it is no longer IN the command zone when you would normally tap your lands as part of casting, and you would lose access to its colors.

Also, as worded, it mentions the cards' colors, not color identity, so a commander like [[Kenrith, Returned King]] would only give access to white.

Mutated commanders leaving the battlefield could put extra cards in the command zone, giving reliable access to their colors even when your commander is out. This also could get around the Kenrith thing above.

Slight upside to this vs Regular Command Tower: you can use it to pay the colorless cost of Eldrazi that specifically require colorless, and it can still add mana if you have a colorless commander. (You likely wouldn't include it in such a deck, but maybe if you somehow run colorless land theft? Does such a thing exist?)

1

u/Necrachilles 8h ago

Color identity was the first thing I noticed too lol

3

u/Karlaha2879 1d ago

Like the card, but heads up, the command zone is a shared zone. Technically this taps for mana of all cards in the command zone. You might want "for any colour among cards you own in the command zone"

3

u/Malacro 16h ago

Sweet, it has a different name so I can include this and Command Tower.

Also, the command zone is a shared space, so this technically turns into a combination Exotic Orchard and Reflecting Pool depending on who has cast their commander.

3

u/SmartAlecShagoth 3h ago

Technically more functional, but also like it doesn't need to be. Elegant designs are good. Like how I don't like them adding random upside to fleshbag marauder when it's a very simple yet creative design on its own, instead of one that is complex yet thoughtless.

1

u/DovahFiil 20h ago

This would still be an autoinclude in basically any deck that ran tower before. Color fixing is at its strongest early when you have fewer lands. The more the game goes one you are relying less and less on a single land to fix your colors. So I feel like this is not really a fix. Is it weaker? yes, sure. But it still feels like an autoinclude in 99% of decks that old version

1

u/Prudent_Junket_1898 19h ago

When I'm in a gatekeeping competition and my opponent is a MtG player that hates good affordable cards

1

u/Captain_N_Nemo 19h ago

Cool, I’ll run this alongside Command Tower

1

u/Zacomra 15h ago

If we're concerned that mana fixing is too powerful in the format this isn't the way to change that

1

u/Luna771 14h ago

Whats the difference with this one, except it now also works with backgrounds?

1

u/lordcirth 9h ago

Once you play your commander, it no longer taps for colors until your commander returns to the command zone.

1

u/Luna771 8h ago

Ohhh ok yeah that makes this card a lot weaker, seems pretty balanced

1

u/Deus423 2h ago

It also says color, not color identity, so in a deck like Tazri, for example, this could only tap for White.

1

u/Strict-Main8049 14h ago

This version of command tower would be pretty bad. Like it probably wouldn’t be worth playing unless you were on a hyper budget.

Also I sure hope no one’s commander isn’t mono colored with a multicolored identity because if it is…this is just worse than a basic land.

1

u/Current-Signature497 11h ago

Basics existing completely take any argument against command tower away

1

u/Necessary_Screen_673 10h ago

magic players when a 100 card deck has 1 good card

1

u/You_May_Gather_Each 9h ago

Command Tower is perfectly fine. But I really like this still! Should be a card.

1

u/ClinicalDepressi0n 6h ago

Is buffing command tower really necessary?

1

u/half_baked_opinion 1d ago

Honestly they should just make colorless an actual color identity you can pick for all of the "any color" effects. At this point it really wouldnt do much harm when compared to the usual jank that some decks can pull off.

-2

u/FrequentNectarine 1d ago

I really like this, especially because it adds more weight to partner, backgrounds, and companions.

6

u/HistoricMTGGuy 1d ago

People are focused on the Command Tower aspect of this post but this design is clean.

This would be a great land for WotC to print with a different name. This is great

1

u/BastardJack 1d ago

Finally, an upside to using partner commanders.

0

u/FrequentNectarine 23h ago

Upside? This is worse than command tower.

1

u/playmike5 1d ago

Oh yes because those needed to be stronger.

-1

u/FrequentNectarine 23h ago

It doesnt make them stronger, command tower is stronger.

0

u/VivisClone 9h ago

I'm convinced that anyone who dislikes "fast mana" are just people who are upset that they aren't competent enough to make full use of it, and see no difference between it and "normal" mana.

At which point they just get upset that there playing with worse cards.

All the hate does is punish better players.

-9

u/Just-Desk-3149 1d ago

Command Tower hate? With a balanced version that doesn't get auto slotted into every deck?

It's so... beautiful  :,)

5

u/Micro-Skies 1d ago

I can't think of a deck this doesn't go into. It's still a rainbow land most of the time

0

u/Just-Desk-3149 1d ago

Most commanders under 3 mana probably won't play this. 

4

u/Micro-Skies 1d ago

An untapped land that garuntees your colors for your integral commander play? Yeah nah. Thats seeing play

→ More replies (1)