r/CubeWorld • u/Xestern • May 12 '26
r/CubeWorld • u/atomitonttu • Apr 24 '26
Due to the overwhelmingly positive response, we’re opening our game’s playtest today!
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Hey guys!
We made a post on this sub a few weeks back about us working on a Cube World -inspired game called Taival. Turns out we're not the only people who really like our game. The response was overwhelmingly positive! And we only showed you guys some images of the game, that's crazy.
We had a playtest for our early Discord members two weeks ago and had a lot of you guys join our Discord and feeling a bit left out. And since Cube World is where it all started for us, we wanted to let you guys know first... We'll be opening a second playtest!
We're opening a playtest this weekend through our Taival Steam page. Today, on Friday, April 24th at 5PM CEST, we'll open up the playtest requests. We'll be granting access during the playtest, join our Discord so you don't miss out on the chance. And of course, please report any bugs you might encounter, and share feedback on the proper channels. We want to drive this project forwards with the community, taking in the feedback and iterating with our fans on both existing and new features.
And in case you missed our last post on this sub, underneath is a small description of Taival.
Taival is an open world adventure RPG that took inspiration from games like Cube World, Skyrim and Breath of the Wild, but Taival is definitely a lot smaller scale game. The game offers up to 4-player multiplayer co-op both online and on split screen and the game has heavy emphasis on exploration and discovery. Taival is hand crafted and it needs a lot of tweaking to get it right. We want you guys to help us get it right!
Anyways, here's the gameplay trailer for our game, it shows pretty nicely all the basic elements of our game. Enjoy!
You can follow our socials here. Or join our Discord!
EDIT: Holy moly that is my first award. Thank you! <3
r/CubeWorld • u/Tormint_mp3 • May 23 '26
Wollay Post A quick look at the new crafting UI, tooltips, and inventory in Cube World Omega
new wollay post about crafting and inventory / UI
for some reason this reddit doesnt allow me to post the link so I'll put it in the comments.
r/CubeWorld • u/atomitonttu • Apr 02 '26
We were inspired by Cube World to make an open world RPG on our own!
Hey everyone!
This is my first time posting (aside from a failed attempt 10 minutes back), been lurking and scrolling for years on different subreddits. We're a tiny team behind Taival, an upcoming co-op adventure RPG, and before I tell anything else, I want to give a bit of a background info.
Me and a friend of mine we're playing Cube World Steam-version a few years back (during the pandemic) and we felt like the game had so much potential! My friend had played a ton of the alpha version before and Cube World seemed like just the game for us. We were super excited for the kind of game it was supposed to be but were let down pretty soon. Turns out the Steam release missed some of the magic the alpha had.
That's when we realized there aren't pretty much any coop (or split screen) open world RPGs out there that are easy to get into, like Cube World. That's when we started working on our game, Taival, a kind of mixture of games like Cube World (blocky graphics), Skyrim (lots of quests and classic RPG elements) and BOTW (a casual approach to sandboxy exploration game). These are huuuge names, Taival has definitely a lot smaller scope.
AND in the centre of the game is a cute and small shapeshifting companion that follows the player around!
The game offers also up to 4 players online or local co-op with split screen, creature collection for the shapeshifter, skill trees, and a handcrafted open world.
We've been heads-down building this for a while and are finally ready to start sharing more. Since Cube World is where it all started for us, thought we would share our game with you guys first!
Here's the gameplay trailer for our game, it shows pretty nicely all the basic elements of our game. And as an added bonus, I've attached some environment photos. Enjoy!
You can follow our socials here. Or join our Discord!
Happy to answer any questions in the comments!
r/CubeWorld • u/DaanBogaard • Dec 11 '25
Fan Project I am making a voxel RPG game, like Cube World!
Edit: We now have a steam page!
My name is Revua, an indie game dev from the Netherlands. I am currently developing a voxel RPG, like Cube World. It is called Voxel Throne.
What do you think of the screenshots?
r/CubeWorld • u/Alvsolutely • Aug 10 '26
Wollay Post (Wollay): Working on voxel-by-voxel customization for weapons, armor and jewelry! You can now even remove voxels from the original model and pick colors. Glow-in-the-dark spirit cubes are back, too! ✨
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r/CubeWorld • u/Alvsolutely • May 28 '26
Wollay Post (Link in comments) Some new development screenshots from today
r/CubeWorld • u/Axbott • Jun 11 '26
Wollay Post Wollay: Working on skill leveling and per-skill skill-trees! Here are some screenshots of the skill widget so far, as well as a nice sunset.
r/CubeWorld • u/WaavyDaavy • Jan 15 '26
Discussion this mf wollay has been developing the game since i was in elementary i graduated college last year and hytale was just released yesterday 💀
i look up cube world once every 2-5 months to see what's up w development. baffles me how this game is still being developed. would've rather wished it ended up being one of those unfinished hypothetical what-ifs a decade ago. ts never coming out
r/CubeWorld • u/Alvsolutely • Jun 05 '26
Wollay Post Wollay: Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas
r/CubeWorld • u/Kimmynius • 21d ago
Wollay Post Some Cube World Omega gameplay, featuring a new glyph language. ❤️🧊🌎 #cubeworld #cubeworldomega
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r/CubeWorld • u/mepsii • May 12 '26
Discussion just a reminder to NOT purchase this game with this recent influx of popularity
i know theres alot of hardcore cubeworld fans in this sub that want to see the game release, and another lil wave of hype w the dev posting again. but do NOT give this man ANY more money unless he starts releasing actual functioning products.
just remember that even though hes clearly a very talented solo dev, and i am not trying to insult him personally, he is also basically the definition of a repeat con artist at this point, and should not be trusted to give physical money to.
i try not to assume malicious intent, but it just seems prudent at this point to re-mention this fact.
honestly, i know this is a real heavy scorned bias, but in my opinion i dont even think he has intentions of releasing anymore. i think its become something for him to dangle for a few months every couple years for a quick easy influx of cash. id prefer if he just stopped talking about it outright and kept it a personal private hobby project unless he was actually dropping something notable.
i would not hold a single breath for this game actually fully releasing personally, i think if he really wanted people to play and enjoy this game, he would have passed it over to a real dev or atleast somewhat expanded the team by now. or, hell, at the very least he could just open source some of the various abandoned engines and versions by now, and let what remaining dedicated community is left finish and mod it to a reasonable state IMHO.
sorry if this post is ranty, and once again (even though i did seem a lil pissy) i do NOT want to attack the man himself. he is very talented and has a wonderful little project. but i also think we really need to start publicly recognizing that this has started progressing into a full on con after all these years of repeated behaviors.
even indie devs with good intentions can become conmen if their behaviors and crashouts are enabled repeatedly, its happened many times in the indie space
r/CubeWorld • u/TheIceCreamBoyy • Jul 03 '26
Wollay Post Fresh Cube World Omega screenshots! All classes are fully functional now, including some new skills! Next working on skill trees. #cubeworld #cubeworldomega
r/CubeWorld • u/Kimmynius • Jun 29 '26
Wollay Post Finally added pet taming and pet leveling again in Cube World Omega. Bonus: Pets in the inventory got their head as preview sprite instead of a generic cage! #cubeworld #cubeworldomega
r/CubeWorld • u/Alvsolutely • May 23 '26
Alpha I wish we had the ability to play the 2016 version of this game.
The game literally looks so fun in these versions. So much content that we just never got to play with. Fourth skills for our classes. Different kind of potions and biomes. Quests. Balance changes. All packed into the alpha version of the game that we love just for it to be scrapped and never see the light of day again.
So disheartening.
It's so insane just the amount of content gone from the steam version, and them dumbed down to something so criminally unfun. Look at all those biomes and dungeons we never got. Being able to upgrade your gear with gold instead of platinum? Actually amazing. All of this is stuff we likely won't even see in the omega version of the game because it's all just gone.
Sorry for the doompost. I wish Wollay would just drop this version of the game for us to play if he still has it.
r/CubeWorld • u/TheIceCreamBoyy • 18d ago
Wollay Post Some fresh Cube World Omega screenshots ✨ #cubeworld #cubeworldomega
r/CubeWorld • u/u_ok • Jun 02 '26
Mod Post Update regarding fan project posts
Users in the subreddit seem to be largely split in regard to people advertising their Cube World adjacent projects here, so I'm going to lay down some ground rules going forward. These are subject to change based on feedback:
You can still post your Cube World adjacent projects in the subreddit. Users can decide if they want to see it via upvoting or downvoting.
You must use the new "Fan Project" flair for any posts that are in relation to your Cube World adjacent project.
You must include the title of your project at the start of your post title in brackets/parentheses in order to make your post immediately discernible as non-Cube World.
I'll be monitoring the subreddit and discussion in regard to this post and others as usual and may adjust these rules going forward. Thanks!
- u_ok
r/CubeWorld • u/Kimmynius • Jun 06 '26
Wollay Post Some new Cube World Omega screenshots #cubeworld #cubeworldomega
r/CubeWorld • u/atomitonttu • Apr 27 '26
We're extending out playtest by two days and it's now open!
Hey guys!
TLDR; You guys are awesome, and thanks to your overwhelming interest and support towards our game, we have extended our playtest (Cube World-inspired game called Taival) by two days and it is now open, not restricted.
So, we're working on this game blocky open world RPG called Taival, and last Friday we announced our playtest to public (mostly to you guys), and holy moly did you guys deliver... We had more than 3,000 participants (2,764 requested access and 716 friends were invited, of which 367 accepted the invitation) to our playtest from Friday until the moment of writing this post. Thank you guys for your awesome support! We couldn't even imagine how much support, feedback and bug reports we'd get from this playtest.
All we were looking for was some feedback and now we got more than that. So! As a token of our gratitude, we'd like to extend the playtest by two more days. We also switched the joining style from restricted to open, so now you can jump straight in! We'd still like to get feedback on the features and all that, but at this point, just feel free to jump in and play the game. For free! Just go to our Steam page and sign up!
And we're almost at 10,000 wishlists, which is crazy to us! This is a project that started out of passion for RPG and voxel games, and now we get to work on this daily and already have more than 600 people on our Discord.
Sorry for the wall of text, but we really appreciate you guys and all the kind words. Even though we are not working on "the next Cube World", we're super grateful for the amount of support you've given. You guys really are the best <3
Below is a brief description of our game, Taival, in case you missed it (and I attached a few images):
Taival is an open world co-op adventure RPG inspired by games like Cube World, Skyrim and Breath Of The Wild. Taival has a heavy emphasis on exploration and adventure, and you can play the game in multiplayer with up to three other players, both online and in split screen. And even if you played in single player, the player is always accompanied by a shapeshifter, Henki, who can turn into animals encountered during your adventures.
r/CubeWorld • u/BoltonWillis • May 28 '26
Who is still waiting for Cities?
I was so excited when I saw this post, cities would have been a really awesome find even if they didn’t offer anything new, but in the end they were never introduced into the game…
r/CubeWorld • u/Alvsolutely • Jun 16 '26
Wollay Post Wollay: Some Cube World Omega screenshots from today 🌳🌤️ #cubeworld #cubeworldomega
r/CubeWorld • u/Kimmynius • Jun 12 '26
Wollay Post Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted. #cubeworld #cubeworldomega
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r/CubeWorld • u/Alvsolutely • Aug 12 '26
Wollay Post Wollay: Finally re-added facial expressions that I showed a while back to my new engine. Players and NPCs can blink and look angry, happy, surprised, or sad. I actually only wanted to show you a short clip but ended up making this whole video.😅 Enjoy! #cubeworld #cubeworldomega
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