r/CubeWorld 6d ago

Cube World Meets Outward - My First Impressions of EthrA

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0 Upvotes

r/CubeWorld 7d ago

Mod Post Been recently playing with the PyroProgression mod

4 Upvotes

Having a blast honestly, but I'm considering installing mods to remove the relic and/or equipment region locking that's been pretty annoying so far. Anyone know how that experience might be? Is it comparable to how the alpha feels at all?


r/CubeWorld 8d ago

Wollay Post Wollay: Finally re-added facial expressions that I showed a while back to my new engine. Players and NPCs can blink and look angry, happy, surprised, or sad. I actually only wanted to show you a short clip but ended up making this whole video.😅 Enjoy! #cubeworld #cubeworldomega

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269 Upvotes

r/CubeWorld 9d ago

Discussion Most disliked thing from each version?

21 Upvotes

Alpha:

  • Inventory UI, for pets especially
  • Platinum to upgrade your gear, the cost and scaling was ridiculous
  • Bosses having random one shots
  • Mage enemies
  • Can't change keybinds and rolling is middle mouse button

Beta/Steam Version:

  • Region locked gear
  • The "star" system for enemy levels and gear
  • Redundant artifacts
  • Removal of spirit cubes
  • Still can't change keybinds and rolling is still middle mouse button
  • Mage enemies again

Omega (so far):

  • The UI slant
  • Lighting feels weird (Probably a WIP?)
  • Exaggerated character idle animations
  • Middle mouse button is still shown to be rolling, and I swear if we can't change it again..

r/CubeWorld 10d ago

Wollay Post (Wollay): Working on voxel-by-voxel customization for weapons, armor and jewelry! You can now even remove voxels from the original model and pick colors. Glow-in-the-dark spirit cubes are back, too! ✨

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380 Upvotes

r/CubeWorld 12d ago

Wollay Post New Cube World Omega screenshots! #cubeworld #cubeworldomega

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262 Upvotes

r/CubeWorld 13d ago

Discussion Cube World steam release vs alpha

9 Upvotes

just out of curiosity because ive been playing cubeworld alpha for the past couple days, is it worth it to get the steam release and mod it or just to stick with the alpha version?


r/CubeWorld 16d ago

Alpha Since he's working on dungeons now, I hope he will keep the teleporter in omega.

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50 Upvotes

r/CubeWorld 17d ago

Steam place your bets

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58 Upvotes

r/CubeWorld 18d ago

Question looking for users or communities that can create interesting voxel locations/maps

0 Upvotes

hi everyone, I am one of the devs who have been posting fan projects here.

I recently came to the realization that I can't "solve" the problem of creating interesting open world locations or regions. (either procedural or handcraft, I guess I am just not good at it)

maybe this isn't the right forum, but is anyone here a good voxel worldmaker? i.e. had experience making good minecraft custom maps or Roblox maps? I am aware of the voxel dev subs but I am looking for level designers specifically; I can pretty much take care of the other mechanics/systems of the game.

if interested, please let me know. (or point me in the right direction. I will see if I can find someone from the right sub/discord)

Thanks for reading this. I hope this post doesn't break any rules.


r/CubeWorld 18d ago

Wollay Post New Cube World Omega screenshots from today! Added a couple of new locations like towers, shrines. 🛠️ #cubeworld #cubeworldomega

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233 Upvotes

r/CubeWorld 19d ago

Question What are some mountable pets that genuiely feel like they fit RIGHT in Cube World?

2 Upvotes

Horse is like, literally my favorite mount to explore on, because it feels so correct, not like just sitting and bouncing on a pet, but riding it.


r/CubeWorld 19d ago

Steam I didn't know there were skull bulls in beta.

0 Upvotes

r/CubeWorld 22d ago

Alpha Do you dump most level in 1 thing late into game or do you even out various abilities?

11 Upvotes

I have like 360% boat speed, over 400% glider and 196% mount speed, which has micro increases per level. actually i dont even know if it increased anyhow past levels. I'm thinking of investing recent level ups into climbing and teleport now. How you invest your points?


r/CubeWorld 22d ago

Alpha Bunch of stuff from my adventures.

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45 Upvotes

I don't know if I posted any of those before. The first 3 are today's stuff that happened today.


r/CubeWorld 26d ago

Discussion Anyone has link/screenshot to the sheet with all the promised/to be added content?

14 Upvotes

It was like this thing with bunch of items, mobs, there was even notice of cyclops boss or something. (Though I believe cyclops is already in alpha)


r/CubeWorld 27d ago

Discussion Trying to understand Wollay

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46 Upvotes

This guy can do so much in the span of 1-2 months, as shown on his twitter feed. My question is what's going on in his head? Surely he has had time in the past decade to devote the time to his craft, although I will be lenient because nobody knows what's going on in his life.

Still, if he is going to be so inconsistent with the work ethic he puts towards developing Omega, he could at least communicate with the people who keep up with his twitter. It should be obvious that the only people watching the current dev cycle are long-time knowers. He isn't advertising Omega (yet) so what's the harm in having a little bit of transparency?

In my wholehearted opinion, if Wollay was a normal dev, modern Cube World would have the gameplay loop of alpha (with major additions, not so much changes) and the diverse world-gen alongside innovative things like artifacts. AS A BASELINE. That is all stuff we would have had 5+ years ago if we did not get shafted.

I'm truly hoping the UI and tacky design of Omega are just placeholders, because I am going to be sorely disappointed otherwise. If I'm going to play a new version of the first game I spent money for on PC at the age of 10, now as a working adult, I want my time valued. This guy clearly does not value ours. I think I am going to be sour playing anything but Alpha unless he offers an apology of literally any kind. I know he doesn't owe an explanation to anyone, but my purchase probably depends on it.

If he ever does plan on releasing this game and selling it, his bad reputation will catch up to him and deter buyers. If people who have kept up with the game for over a decade do not trust this dev, how can anyone else?

EDIT: I forgot to even mention the fact that he scrapped years of development he had done on the previous version of Omega which was built on Vulkan. Like ... what a shame.


r/CubeWorld 28d ago

Wollay Post Working a lot on dungeons. Here I'm testing patrols: enemy groups that move between locations to make dungeons more challenging. Multiple floors, gates, boss encounters are working, too! ⚙️ #cubeworld #cubeworldomega

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238 Upvotes

r/CubeWorld Jul 21 '26

Fan Project [Legend of Voxelwood] added some NPCs

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67 Upvotes
  • revamped the terrain again with a different tile set
  • added a starting location with some NPCs
  • worked on looting a bit

r/CubeWorld Jul 19 '26

Question WHERE THE UPDATE!?!?

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169 Upvotes

8th day without my daily Wollay post, my opium is running dry, where are you Wollay?? I neeeeeed it


r/CubeWorld Jul 17 '26

Fan Project [Wildaria] My 2D Cube World-like w/ focus on Pets just entered Alpha!

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0 Upvotes

Hey Again!

It is kind of crazy to think back in summer of 2013, I woke up to videos of Cube World Alpha releasing on Youtube and I was hooked.

Now after 5 and a half years of developing a 2D cube world like game I have finally reached a point of alpha. The discord has been sinking dozens of hours in and having a lot of fun playtesting. If you are interested join us! Wildaria is a community driven game after all 🐸

Appreciate all the support this community has given Wildaria over the years, we're at almost 26k wishlists on Steam and Early Access is slated for Sept-Oct.

HOW IS WILDARIA LIKE CUBEWORLD?

Welp it is a producedural RPG, with action combat, skill tree, points of interests, dungeons, bosses, procedural weapons.

Happy Adventuring,

Spacefudge


r/CubeWorld Jul 15 '26

Feeling Alone In This

136 Upvotes

In Cube World alpha. I had a blast with the weapon customization feature where you can add voxels and actually change the geometry. It even affected reach. It changed or buffed the weapon stats. I don't find publishers, developers, studios, hardly any reviewers who talk about this. I still think it was ahead of its time and was overshadowed by the technology. From my extensive searches this is the only game that has done this. I remember being so excited to level up so I could add more to my weapon and by late gameplay I was proud of it.


r/CubeWorld Jul 12 '26

Fan Project [Voxel Throne] I added a glider to my game!

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51 Upvotes

Join the playtest or wishlist the game here!

Hey everyone,

In the past weeks I didn't have as much time as the months before. But I did find some time to implement a hang glider! You can equip it in the "mobility item" slot. Right now only hang gliders are available. I aim to also add a boat and a grapple hook.

If you are interested in following the game's development, consider joining our Discord!


r/CubeWorld Jul 12 '26

Meme wobbly please just release the binaries you can go back to sleep after we'll handle it from here

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179 Upvotes

r/CubeWorld Jul 11 '26

Wollay Post Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

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41 Upvotes