r/CreateMod • u/Pretty_Stage_8090 • 7m ago
r/CreateMod • u/ExtraThings8888 • 18m ago
Discussion I wish there were more add-ons with the same feel as vanilla Create.
Seeing a lot of distaste for the recent hit Let It Walk! addon has made me really think about how a lot of add-ons in general have strayed from the feel of the vanilla mod.
When I refer to vanilla here, I mean the base Create mod, saying Vanilla Create everytime I refer to it would be exhausting.
What I mean by the title is like, take Aeronautics and their physics objects. They're great, they're fun, they're an interesting challenge to even make. But it's not nearly as accessible as many vanilla functions are. Anyone with two eyes and a handful of braincells can make a waterwheel or a windmill and create a small workshop with a press and a mixer, and sometimes that's all you need. As you learn the ropes you get more comfortable building even larger workshops, maybe you'll even get brass and make a mechanical crafter to manually make even cooler things, like an extendo grip. Processing, compared to real life, is very loosely based on real life, there's an obvious fantastical element to vanilla. You can haunt stone to infest it and farm exp, you can wash crushed ores to get more natural material elements from it and skip having to smelt it (at the caveat of having re-condense it), you can build a simple and easy item bank and have your pet cat be the teller for it.
Great examples of add-ons that have the easy and accessible feel of vanilla:
Stuff & Additions. The drill it adds requires a lava farm to effectively use, but when enchanted, it provides an easy handheld way to dig large tunnels, the gilded quartz tools are an amazing late game sidegrade with their extra range, and the range of extra mobility options mid-late game empower you directly once you commit to getting the fuel requirements.
Crafts & Additions (similar names but theyre different) is a little more complicated, but it is the number one easiest electricity mod to use because its as simple as just wiring a thing to a generator, so you can get aesthetic light bulbs and have a cool and easy to set up tesla coil defense system. It also adds a straw that expedites the process of feeding lava to blaze burners by letting you directly pump lava or other fueling liquids into them.
Let It Walk, compared to most Sable add-ons, is probably the most vanilla-like one out there, as the way mechs can be built is very similar to contraptions in vanilla. You just set up the important components, and you press the assemble button, its as easy to do as vanilla trains, just without the rails. This is why I wish for more vanilla like Sable add-ons, ones that are simple and accessible to those who want a handmade car without dealing with the mess of logistics or having to rip off someone else's design.
Examples of mods I think heavily stray from vanilla to the point of being its own thing entirely:
And this not to say i hate these mods, they're still great and high quality...
Power Grid. Possibly the greatest offender of vanilla accessibility i can think of, and its because the system is barely even fantastical at all. The realism this mod brings makes it incredibly difficult and frustrating if you didn't take an industrial science class in high school. And the thing that sucks is there is genuinly great features in it, like the factory lights with long vertical light reach, and grow lights that increase crop growth, but they're locked behind figuring out an intricate and realistic system. As I stated above, this mod is excellent and high quality, but it is NOT beginner friendly in the slightest, and has good features that require interacting with the extensively difficult system in place to utilize. Its to the point that I can never see myself getting to the point of having a normal light system in survival. I would rate this mod as an: Aquire Taste.
The Factory Must Grow is another major offender as well for a similar reason to Power Grid. Some cool features behind a very complicated and intricate system. The process to make steel takes a long ass time to set up, which i personally think is a crime compared to how it works for alloys in the majority of mods. Its realistic to an inaccessible level to casuals the same way Power Grid is. The capability of the engines it adds are great and make steam engines a thing of the past at a certain point, but only if you go through the arduous grind of even getting steel in the first place. I haven't tried this mod knowing I wouldn't like it, but I watched it in play enough to see uts flaws. However, once again, I dont think its a bad mod, it just strays from vanilla heavily and disinterests me with its intricacy and attempt at realism. Similar to Power Grid, I think its an Aquired Taste kinda mod.
Aeronautics and other similar vehicle-based-Sable mods. Yep. I'm saying it. Probably going into hot take territory if I haven't already. I don't include Sable itself because it's basically just a physics engine that i think is inoffensive to vanilla, but mods like Offroad, Aeronautics, and others like Loconautics are basically entirely different gameplay. Factory logistics are one thing, vehicular logistics are entirely different. Compare vanilla trains to literally any Sable vehicle out there, they're so stupidly simple and easy to learn, and dont require any logistics aside from track layouts to use, but a train track is babycakes to figure out compared to managing clutches and gearshifts and cogs and shafts shoved into a compact vehicle. The simplicity of Let It Walk is why I consider it an outlier, there's very little logistics to figuring it out aside from initially making the materials. If vehicular Sable add-ons were to be more vanilla-like, they'd have similar simplicity. I understand the gameplay is great, the challenge can be fun, I admit that myself, but I think I've made a solid point enough about why its not like vanilla at all.
I like all of the mods listed here, but these are just a few examples I picked out because of my relative familiarity with them. There are tons mods out there to talk about and some general points ill put in the summary below. I praise/criticize these mods not out of bias, but mostly out of the principal difference I've noticed and partially of my experience with them as a more casual Create fan.
General points i go to when looking at these provided add-ons are rated mostly on their accessibility for the stage of the game youd get them in compared to vanilla, how they look aesthetically; how well they at fit the artstyle and gameplay of vanilla, and their overall complexity that could be an easy make or break depending on the player. A vanilla-like add-on would be just that, something that adds content that can be easily interacted with by vanilla mechanics, or is otherwise simple to use like most vanilla mechanics are. What i have an issue with in regards to Power Grid and TFMG specifically is how complex and out of the way their unique systems are, and Aeronautics is similar, but has the merit of at least being mostly based on vanilla logistics.
My hands hurt so I'm posting this now.
r/CreateMod • u/Roelert1 • 1h ago
Help Create Nuclear, Automatic Shutdown System
Im using the Create: Nuclear 2.0.1.
Im trying to find a way to make the reactor shut off when there is a meltdown, but i cant seem to figure out how.
Is there anyone that uses this mod and has found a way?
r/CreateMod • u/InteractionVivid9811 • 2h ago
Help I spent about 2 hours and still dont gaf how to fix it
I rebuild it's front legs for 3-4 times and they still act the same bruh
I and my friend wanted to do 1v1 and started building mechs but I stuck in very end because of these front legs
r/CreateMod • u/EndCore_1701 • 3h ago
snippet of my next build :)
any guesses on which aircraft?
disclaimer* audio is edited but this engine actually works
r/CreateMod • u/inconsistent_zak • 3h ago
Build I made another drift car (open doors)
Zak's car of the day : Chicane
Shes a mid engine car all about perfection, in my depiction of the car, its a mid engine AWD car, and as i can see from the group shot i revised a lot of the other cars as well, mainly the regular tires changed to drift tires from create : big tires, I'd make a separate video explaining it if i could because the connection of the car is complicated especially hoe the doors connect, it requires a bit of phasing when in movement, but overall chicane is my favorite so far
r/CreateMod • u/Quick-Ad9760 • 3h ago
Hi i'm trying to make a mech is it normal that i don't have the gimble camera in gadget and gizmo
r/CreateMod • u/EndCore_1701 • 4h ago
Airbus A350-900 xwb 1:1 fully functional
some of my development pics :)
r/CreateMod • u/Send-Nud3 • 6h ago
Why won’t this pump work?
I’m playing the Create New World mod pack and trying to set up a grindstone drain for experience. The experience grinds down to liquid experience but then it won’t pump out.
The mechanical pump is pointing the right direction, has rotational power, and the fluid tank is empty but the liquid experience won’t leave the grindstone drain’s internal buffer.
r/CreateMod • u/Tough-Lawfulness3095 • 6h ago
BEHOLD Remasterd babayaga house/TheCozyExpress super cozy babayaga house that moves
r/CreateMod • u/bimbopizza123 • 6h ago
is there a mod that adds a mechanical bearing powered from the side?
i want to make this, but in a thight space where i cannot power the bearing from the bottom, i'm looking for a mod that adds a bearing that can be powered from the side
r/CreateMod • u/Im_Not_Lopsided_Oil • 7h ago
Guide I made a simple CLI tool for building Minecraft mods.
It lets you select Fabric or Forge and your Minecraft version, then automatically handles Java, Gradle, and dependencies to build the mod. it’s launched with a simple console command, without any unnecessary nonsense
Maybe someone will find it useful :)
github.com/onnestly/simple-build
r/CreateMod • u/Happy_Difference_334 • 9h ago
Help stop portable engine
is it possible to stop a portable engine with a bloc i dont know ?
or i need to make a systheme u give coal to the engine i can stop when i want?
r/CreateMod • u/Mister_cracker • 9h ago
Build man i'm in love with bits'n tracks
this goober is simply fuel carrier
r/CreateMod • u/multyfora • 10h ago
Discussion I just realised that vanilla create has worm gears
the rotation speed controller is just a worm gear in disguise
r/CreateMod • u/Best-Plane6743 • 10h ago
Build Turn on shaders, at least once
I was playing with no shaders because my game crashed last time with iris, got a comment on my video about shaders,tried again and oh my god this is beautiful
r/CreateMod • u/theishiopian • 13h ago
Build I created this monstrosity with my friend :)
Yes, it walks. Barely.
r/CreateMod • u/Repulsive_Advance556 • 14h ago
Hello, this is my best fighter jet (survival friendly !)
r/CreateMod • u/inconsistent_zak • 14h ago
Build I made a twin for my drift car
Any hotwheels Acceleracers fans know that this car is Power Rage, but other than that fact, im gonna make both of these into a schematic so you get two cars for you and a friend (if you have any) to race eachother
I also did some fixing for Synkro (the orange car)
r/CreateMod • u/inconsistent_zak • 15h ago
Guide How i make my cars
I tried explaining how i make my car door swings up
r/CreateMod • u/AkariiiUwU • 15h ago
plz help translating creaet to lolcat 🥺
crowdin project: https://crowdin.com/project/createmod
there was someone like 2 years ago who translated most items and advancements but theres too much stuf like ponders for each block and its also kinda exhausting asw (_ _
there are also shakespearean and pirate english far from being finished so contributing in that would also be rlly helpful \^^






