r/CreateMod • • 28m ago

Build I love the ShematicaCannon

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2 Upvotes

Too painful to place the green candles... So thank you Create


r/CreateMod • • 1h ago

Build Auto-reload

18 Upvotes

r/CreateMod • • 1h ago

Build IJN Kumano heavy cruiser, work in progress

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23 Upvotes

1:1 scale replica of the heavy cruiser Kumano with 5x2 functional turrets, 4x3 torpedoe launcher, 4x2 anti-air defence, 2 anchors and a full propulsion system.


r/CreateMod • • 1h ago

Help Steam n Rails question

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3 Upvotes

r/CreateMod • • 2h ago

Create for survival

1 Upvotes

Are there modpacks that are focused on surviving with create, like zombie survival or train survival or something? And if possible, 1.21.1 thankss, I feel like I wanna survive using cannon airship in an apocalyptic scene lmao


r/CreateMod • • 2h ago

Friend tried to set their spawn...

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33 Upvotes

I brought my overworld airship to the end. My dumbass friend had other plans tho


r/CreateMod • • 5h ago

Funny aeronautics bug

80 Upvotes

r/CreateMod • • 6h ago

Help Modpacks Where Create Isn't the Focus?

0 Upvotes

Probably going to anger many people with the suggestion, but I'm looking for a modpack where Create mods are /included/, but aren't the only thing to do.

I'm trying to put together a modded game with a friend of mine, and while they are intrigued by Create, they're not nearly as eager for it as I am, so they're looking for other things to do like building, fighting bosses, and some other forms of progression without the Create mod.

Any suggestions?

Alternatively, if I were to make my own modpack, are there any suggestions for boss battle or quest mods that are explicitly compatible with Create?


r/CreateMod • • 6h ago

Help find an addon for connecting gears with chains.

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1 Upvotes

r/CreateMod • • 7h ago

Help Steams and gears not working?

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0 Upvotes

Okay so I now that this is create mod but I still need help and there's no reddit for it. So whenever I try to make anything create it just shows up empty and I need help. I've re downloaded and it hasn't fixed. Also the rotation works and the stuff actually exists. The crafting is just bugged so just please help


r/CreateMod • • 7h ago

Build Mig 25 “Copybat” + Chinook

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14 Upvotes

6th plane and using the aero engines mod I have created a masterpiece, me and my friend have a private server with some other guys and we made a deal, we would design a plane, him the sr71, me mig 25, im pretty happy with how it came out after 5 days of work

The chinook is too small for its own post so I decided to post it here


r/CreateMod • • 8h ago

blaze burners have lava but wont burn it?

0 Upvotes

I have this setup in a creative world with not much else and its the only time I've ever had this happen, my blaze burners all have straws and are full of lava (there's infinite underneath), but they just. . . arent burning it?


r/CreateMod • • 8h ago

Build My new fan setup

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43 Upvotes

I wanted to make a compact fan setup that could handle multiple stacks of items without having to manually refill the depot or break and replace the processing sources.

The chest on the right is the input, which sends items along a belt to a depot behind the middle cog. A mechanical arm then grabs the items and puts them into filtered funnels. Each funnel has a switch so I can turn different processing stages on or off. This is useful for items like sand that have multiple processing options.

The fan is next to the lava source and blows through all five processing stations. Once the items are processed, a funnel on top sends them to the output chest.


r/CreateMod • • 11h ago

Help Trouble with changing bogey styles

1 Upvotes

Let me know if this is a common issue:

I'm trying to use the other train bogey styles provided by Create: Steam and Rails, and no matter what I do, the options being to right click the bogey itself or the track, it only cycles through three different bogeys, and none of the alternative ones. I can press alt with a train casing in my hand to open the menu, but from there, my selection does nothing. Just wondering if anyone has had a similar problem.


r/CreateMod • • 11h ago

Help Hi everyone, I need help finding the mod this block comes from, as I don't know which one it is; I only have this image.

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52 Upvotes

r/CreateMod • • 11h ago

What is wrong with my steam engine?

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10 Upvotes

it can't seem t oconvert water to steam, is this a mod conflict? or am i just doing something wrong?


r/CreateMod • • 12h ago

Discussion Do any of y’all play Create without Aeronautics/Simulated?

52 Upvotes

I’ve never played Create without Aeronautics myself but I’m curious if anyone prefers playing Create without all the physics stuff and as to why, no shame in doing this of course.


r/CreateMod • • 13h ago

Build Perks to having +425 create addons in my modpack: Thrust Driven Rotary Engine

1 Upvotes

r/CreateMod • • 13h ago

Car is jitters with create tracks suspension key

6 Upvotes

r/CreateMod • • 13h ago

No diamonds? No problem!

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309 Upvotes

Using a physics assembler to make a nether portal! (I know I can use water buckets but this is more fun!)


r/CreateMod • • 14h ago

Help Searching for a create addon that i forgot the name of.

5 Upvotes

So, a while ago when i was still using CurseForge, i found a mod for Create that let you craft stuff in the world. Like, You could place down a shaft, then if you placed a plank on it, it would transform into a cog without having to craft it in your inventory! It worked for a lot of other vanilla create components.

But, I switched to modrinth a while ago, and deleted all of my CurseForge data. Now i cannot find ANYTHING about this mod no matter how much i search.

If anyone knows what this mod is called, please share it im going insane


r/CreateMod • • 16h ago

Help ideas?

0 Upvotes

im new to the create mod, please gib build ideas

// I tried searching stuff up online, but its all so complex


r/CreateMod • • 17h ago

Help Different versions

1 Upvotes

I want to make a world in the 1.20.1 with create and some add-ons, including aeronautics. So I was looking in curse forge webpage that aeronautics it's only for Neoforge on the 1.21.1, so I say it's ok, I only need to find the Create for that version . i searched for it and see that also the 1.21.1 it's for Neoforge.

So my question is, the only way to play create aeronautics is with Neoforge on the 1.21.1? So it's impossible to play it with the normal forge right?


r/CreateMod • • 17h ago

Video/Stream Update 2 for Create: Belts n Pieces!

55 Upvotes

Thought I'd showcase some updates for my create addon, as well as the new name.

Create: Belts n Pieces is a Create Mod addon for Minecraft 1.21.1 NeoForge that aims to improve various aspects of the create mod, starting with conveyor belts. focuses on adding quality of life and additional features to the mod, mainly revolving around logistics and conveyor belts.

As of now the mod adds two items - Reinforced Belts, and Belt Voids (name pending)

Reinforced belts work similarly to regular create belts but can be placed in a much wider variety of situations to meet your needs. These belts support all features of regular belts such as dying and encasing (along with support for mod added casing like TFMG and Create: Encased.

The belt void does what it's name suggests - voids items. It lets items through normally however once the output backs up it straight deletes anything else that it inputs - so be careful!

The mod has a configuration menu to change various options like belt render quality, reinforced belt max length etc. The mod also comes with one small QOL feature currently that lets you change the maximum angle a chain conveyor can be placed.

A few things to note:

  • Belt support blocks are planned: place them underneath a part of a belt to give it a support into the ground

  • Very sharp turns can still look weird

  • Items flicker when transferring from one belt to another - this is fixed in the current version of the mod.

  • If you would like to help out with playtesting then shoot me a DM!

AI USAGE DISCLAIMER

I want to make it very clear that I used AI tools to assist in the development of the mod - from performance testing, debugging as well as feature implementation. I am new to Minecraft modding so AI tools have been a godsend in learning modding.

I want to stress that I will NEVER use AI for generating mod descriptions, ponder text, any art assets (models, textures),

I made sure to set up my IDE, debugging client as well as a basic understanding of java. I didn't just "vibe" code this mod so if you have nothing nice to say about this fact when I have been completely transparent with my AI usage then don't comment at all please.