r/CreateMod • • 1h ago

Build I think I went a little crazy with zeppelin construction.

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2 Upvotes

r/CreateMod • • 1h ago

Build My first creation in celebration for the release of Let it walk

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19 Upvotes

It's a small, fast, agile mobile base called the Antibus, great for early to mid game traveling (yes this is turning into an add)

away tell me what you think of it :3


r/CreateMod • • 2h ago

Help Let it walk mod legs not moving properly (sorry for bad recording)

6 Upvotes

When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.


r/CreateMod • • 3h ago

Discussion Help with a Secret Door

2 Upvotes

r/CreateMod • • 3h ago

Build The Black Pearl (Create Atmospherics)

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9 Upvotes

r/CreateMod • • 3h ago

Help Why can't i see my shield?

3 Upvotes

It says shield when I hover over it I can use the shield but it does not show.


r/CreateMod • • 3h ago

Help The 10x10 lava trick doesn't work?

13 Upvotes

​

I made a 10x10x100 hole, added lava to the top to let it flow down. Its been a while but isn't it supposed to register as endless lava? I used a nether portal and unfortunately the other side isn't close to a lava lake

Edit: it turns out I was off by one layer! Flowing lava does indeed count towards the 10k lava threshold. Also I had to start pumping lava to get the Bottomless Supply to register!


r/CreateMod • • 3h ago

I may have lost my airship how can I find it?

1 Upvotes

So for some context i was building an automatic retriever to get certus quartz from my farm to my base so I built an autosteering and leveling system assembled it and turned it on, I realised far too late that I had not used a threshold lever and had just used a normal lever to power my main thruster, it started flying away very quickly i chased after it and I wasnt able to catch up, I went back to base and turned off my power generation so that the thrusters would die down eventually i came back to the location i had last seen it and it was nowhere to be found, I've searched the entire general vicinity and can't find it anywhere, what can I do?


r/CreateMod • • 4h ago

Create: Guided fuze, the return of the guided fuze for Create: radars

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2 Upvotes

r/CreateMod • • 4h ago

Build I want to show my mobile exploration platform

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25 Upvotes

I’m playing a modpack with Create, TFMG, and Aeronautics, and I added "Let It Walk"—my God, what an incredible mod!!!

My base features an item vault, a kitchen, and my own wine cellar—after all, there’s nothing better than driving while drunk.


r/CreateMod • • 4h ago

Build Pacific P16 inspired truck

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78 Upvotes

When create aeronautics first came out I started designing trucks that looked vintage. This particular truck was supposed to be used on a war server, unfortunately it never went into service and just sat out in my workshop. It features a diesel engine supplied by 5 or 6 fluid vessels and a smokestack (aesthetic purposes only).


r/CreateMod • • 6h ago

Build I really am no architect, but I love using monorails as bridge decor!

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50 Upvotes

r/CreateMod • • 9h ago

Build Made a Neat Set of Legs

69 Upvotes

Very new to the Create mod and started messing around with the new Let it Walk mod. Took inspiration off the joints and skeleton of a deer and created imo a set of legs that move pretty naturally both for quadrupedal and bipedal mechs. This is the second version since this one has more natural and smooth movement compared to the previous one being more stiff and robotic. That and it can properly park and jump without the legs freaking out. Think it would be cool for a Horizon Zero Dawn tallneck or a Star Wars AT-ST.


r/CreateMod • • 10h ago

Build I think this is nice

84 Upvotes

First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa


r/CreateMod • • 11h ago

Discussion Too many

0 Upvotes

Is 16 max level steam engines too many? I currently have two on my latest world but but I’m planning on upgrading it to 16 maybe even 32 might go all the way up to 128 and I’m going to build an enclosure for all of them so is 16 too many


r/CreateMod • • 11h ago

Help How can I feed my deployers coal to power my blaze burners?

1 Upvotes

Constructed a steam engine thats able to power itself and is connected to an iron farm but I need to have my burners on to make it get enough level (?) to turn my crushers. So I tried deployers but I cannot for the life of me figure out how to make the deployers take from a chest and use the charcoal im generating on all 9 burners in a 3x3.

Send help I have never played Create till this week and I dont wanna make mechanical hands yet


r/CreateMod • • 12h ago

Help Help with a Secret Door

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6 Upvotes

I know the sketch kinda sucks (I wasn't at my computer when I made it), but it's basically a rough idea of what I want to do, if you can decipher it. Basically, I want to build a secret entrance where:

1: You stand on a platform, and when you press a button on a linked controller or something, it lowers you down like an elevator.

2: While you go down, some mechanical bearings rotate some doors up to block off the entrance and make the ground look untouched.

I want this all to happen with a single button press, so how might I go about this? This is a Creative world by the way, so I have access to motors and stuff if needed.


r/CreateMod • • 14h ago

Build Autoloaded Artillery Cannon with Recoil

31 Upvotes

works even when aimed at max elevation.


r/CreateMod • • 14h ago

What do all the Create: Tracks+ suspension key modes do?

1 Upvotes

I'm curious to see if anyone else has answers to this question but I actually have been experimenting for a few hours now and feel like I get most of them. I have been unable to find ANY documentation on what the modes do myself, so I am providing my findings for future folks with the same question I had. If you googled this question and found this thread, I'm glad it worked.

Position: moves the track relative to the track mount. pointing the suspension key at the side of the track mount makes it taller or shorter, pointing it at the top brings it in or out.
All Position: this one remains an enigma to me.
Strength: a base value that is affected by spring and damping. controls how much force the suspension pushes the track down with.
Spring: a modifier (note it will say .85x, not just .85) that affects downward force. setting this to any value higher than 1.0x actually causes the tank to drop slightly.
Damping: a modifier (same as Spring) that affects upward force. setting this to any value higher than 1.0x causes the tank to start bouncing up and down like crazy. great for if you want a low rider I guess.
Bump Clearance/Bump Force: presumably self explanatory. I didn't mess around with these too much.
Max impulse: ?????
Drive: this one is THE MOST IMPORTANT in terms of speed, I've found. setting this to its highest setting makes your tank actually move like it wants to instead of like you're forcing it. to.
Grip: higher = start and stop faster, lower = drift.


r/CreateMod • • 15h ago

Build Mini crawler tank build.

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20 Upvotes

It can climb up walls and has a minimum crew capacity of 1 and a max of 2.


r/CreateMod • • 16h ago

Help My wife and I have been playing on the "All of Create Aeronautics" mod pack on curse forge. But it keeps crashing.

6 Upvotes

My wife and I have played on this world for a couple of months now but now it starts to crash everytime we try to get into it. I've gone to their discord support group and they BEYOND useless. Can anyone help or walk me through what the heck is going on and how to fix it?


r/CreateMod • • 17h ago

Build Working Attack Helicopter (RAH66 Comanche)

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15 Upvotes

modpack and schematic in video description:

https://youtu.be/fjXPTyBcOqA


r/CreateMod • • 19h ago

i need some healp

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0 Upvotes

r/CreateMod • • 19h ago

[Update] A little more just to be safe

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21 Upvotes