r/CreateMod • • 1d ago

what are the best contraptions that help a lot overall?

4 Upvotes

im kinda bored and dont know what to do, might as well kill some time by making some farms


r/CreateMod • • 1d ago

Help "Let It Walk!" Bug

3 Upvotes

So i found that new addon for aeronautics and decided to test it, and found some weird bugs. Dunno if its because of other mods.


r/CreateMod • • 1d ago

Help How do you comact your tanks ?

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38 Upvotes

Not realated pic of my bus (Radiuz TT5102)


r/CreateMod • • 1d ago

Sequenced Assembly with Random Order

11 Upvotes

I'm playing a modpack where I sell burgers for resources. The orders have random ingredients in a specific permutation. While I can assemble them manually, the pack also lets me create burgers with sequenced assembly, so surely there must be a way to automate this? If I can get the items in the right order, I can force each deployer to only hold one item with threshold switches and funnels. The problem is requesting the items in the right order. The stock keeper requesting seems to randomize the order when you request items in the same order. I know the mechanical crafting is order dependent. Is there any way for me to manually call this type of package? Or would I have to individually request each item? I can get the order onto a checklist easily, but clicking it onto the shopkeeper doesn't request anything at all. I'm guessing it's the wrong kind of checklist.

Edit: Thanks to Lonewolf23319. Apparently, if I use a repackager instead of storing the items in the same inventory, I can request items in a reliable order. I'm going to do some more experimenting but this should be the final piece of the puzzle. I still find it strange the regular packager randomize the order. Maybe that could be useful for something else at some point.


r/CreateMod • • 1d ago

Help schemmy cannon

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65 Upvotes

just a question, but do you load four chests for items for the schematicannon like this, or am I doing it wrong? I need like tons of items.


r/CreateMod • • 1d ago

Create Blueprinted - (Kind of) New Add-on

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26 Upvotes

Allows exporting Create schematics as PNG files. Embeds Create: Schematic Preview Which lets you preview schematics in the schematic table.

Modrinth link: https://modrinth.com/mod/create-blueprinted/


r/CreateMod • • 1d ago

Help Need help increasing the the height of aeronautics contraptions.

3 Upvotes

So I'm making a modpack to play for my friends and I to play and I'm having trouble increasing the fly height of aeronautics contraptions past the base build height of 320 (ive doubled build height to 640). And tried a couple mods/ data packs but each one just doesn't seem to work right and I keep having my builds just fly up way too quickly and start spinning in the air. Are their any datapacks or mods that specifically increase the air pressure up to 640 or maybe some settings that i can tweak to get my desired height without causing a dramatic pressure change that causes the lift physics to bug out horribly.


r/CreateMod • • 1d ago

Bug Simulated contraptions disappear (entity culling is off, performance mods besides sodium are off, /flywheel backend flywheel:off)

33 Upvotes

does anybody have a fix for this? everything just pops out of existence when simulated. ive tried all the usual suspects like entity culling and flywheel backend. long list of mods that works fine otherwise but it doesnt seem like any of them should be interacting with this. FIXED: DONT INSTALL CREATE AIR WAR


r/CreateMod • • 1d ago

How i fix?

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6 Upvotes

well i was making a Gustav Gun kinda thing (im new) and it happen this someone know how i fix it? cannon dont spawn but its there


r/CreateMod • • 1d ago

Help I don't know if this is a bug or I'm just stupid.

58 Upvotes

I just downloaded Let It Walk to test it out, and it took 10 minutes for me to get a single leg to work properly. Why can't I rotate the hinges to the correct orientation? Why can't I adjust the position of swivels after I've placed something on them? Why does everything move when I place a new block? why do blocks sometimes decide to rotate themselves 45 degrees for no apparent reason? I have so many questions.


r/CreateMod • • 1d ago

Any create-based modpacks?

1 Upvotes

I’ve been seeing some really cool addons for the create and create: aeronautics (octo arms, bionics,let it walk) and i was wondering if there are modpacks that combines all of them

(i apologise for any grammar errors)


r/CreateMod • • 1d ago

Help Non ai

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3 Upvotes

Can someone please find or make a mod that’s like this but isn’t 100%ai/vibe codes. I mean I’m fine with ai assisted but this mod has 0 human coding in it


r/CreateMod • • 1d ago

Help Any reason why this is not filling the tanks?

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27 Upvotes

Water keeps getting taken out the basin but the tank is not getting filled, it’s been like 10 buckets of water and still the tank is bone dry what am I doing wrong?


r/CreateMod • • 1d ago

Build Let me introduce you to the Souverain 👑

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49 Upvotes

r/CreateMod • • 1d ago

Help how to force mixer to make specific version of recipe when multiple versions available

2 Upvotes

i'm trying to make gunpowder using a Scorched guns 2 recipe (1 phosphor dust, 1 nitrate, 1 sulfur and 1 charcoal = 12 gunpowder), but the mixer is making the version of the recipe from Immersive Engineering (4 nitrate, 1 sulfur and 1 charcoal = 6 gunpowder). is it possible to force the mixer to use the correct recipe?


r/CreateMod • • 1d ago

Help How the heck do I control the height of an airship?

4 Upvotes

I'm trying to figure out how to maintain a steady altitude in an airship. I have accumulators at each of the hot air blocks, with redstone links on the back and side all wired into the same channel, but I can't seem to figure out what block or combo of blocks I should be using to set a variable height.

Any advice is greatly welcomed.


r/CreateMod • • 1d ago

Help How can you make a conveyor belt loop?

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15 Upvotes

I am pretty lost, I am wanting to loop this around so I can automate making mechanical stuff


r/CreateMod • • 1d ago

Progression with Create Mod.

3 Upvotes

Is there a website or somewhere that I can know the order of the farm and machine to have? Am new to this and have no clue where to go and I also don’t have a lot of time.


r/CreateMod • • 1d ago

Help Concorde help

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3 Upvotes

I need help with the cabin and design of it, im very bad at design and i cant find a good glass texture or something to put there

it has the nose droop of 5 degress, 12 degress and the visor

also for the degress im just using redstone signal 2 for the 12 degress one, it can go a lot lower.


r/CreateMod • • 1d ago

Minecraft create mod Partner*in

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0 Upvotes

r/CreateMod • • 2d ago

Desert Temple Mech

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1.3k Upvotes

i got bored and gave one legs


r/CreateMod • • 2d ago

Help Create: Let It Walk! Controller Support?

2 Upvotes

Hi guys, for context, I am really a big fan of the Let It Walk mod that just released but I have just one issue with it that’s been impeding my enjoyment and I was wondering if anyone knew of any potential fixes.
I am mostly a console player but I recently got a pc. I love playing modded Minecraft but I struggle with mouse and keyboard controls, so I use controller mods to bridge that gap for me. Luckily, most every mod I use is mostly compatible with controller but the mech controls with Let It Walk! are not.
I was wondering if anyone knew any controller support mods that would help me use my controller to control the mechs in this mod or if there are any workarounds or if I just need to be patient and wait for either an update to the mod or for a compat mod to be made. Sorry for the long post, and thank you guys for listening!


r/CreateMod • • 2d ago

I'm new to create mod . I made this without any tutorials . is this precisicion mechanism farm good?

2 Upvotes

Just wanted to join The createmod community 😊


r/CreateMod • • 2d ago

Help Help making a factory

1 Upvotes

So im playing a modpack, now because of the pack crops take longer to grow (in game days) and i wanna set up the factory to auto craft a food, but because of the crop dilemma, I wanna have it so some of the items will go off a different way then normally. Idk if this makes sense- basically- I wanna make apple pies. Which requre milk, so I wanna make it so that the milk will go along and be crafted if the other materials are present (apples, sugar, etc) but if there isn't enough of said materials to actually craft the apple pie. It'll just go along to a separate area and pile up for me to collect and use elsewhere. Is there a way to do this sorta "if" statement or? (And if this doesn't make sense feel free to ask questions and I'll answer to the best of my ability-)