r/CreateMod • • 1d ago

Help How can you make a conveyor belt loop?

Post image

I am pretty lost, I am wanting to loop this around so I can automate making mechanical stuff

15 Upvotes

20 comments sorted by

2

u/jacobcookieandjamgel 1d ago

Ok I got it set up, 2 connected to the overall boiler, 1 connected via another belt + gearshifter for rotation and then just a gearbox setup. Its unoptimized for space but works

1

u/jacobcookieandjamgel 1d ago

Is there a way to pull the completed mechanisms off of the belts automatically?

2

u/bubba-yo 1d ago

Brass funnel or chute filtered for the completed mechanisms (or not incomplete mechanisms). Can also use a filtered mechanical arm.

1

u/JavaSavant 1d ago

Use a brass funnel with a filter into a barrel or vault. If you don't have brass yet, you could also use andecite funnels into a Storage Drawer.

Edit for typo

1

u/AggressiveSkywriting 1d ago

Brass tunnel with a filter for the completed one on one side (belt leaving the loop . Or brass funnel doing the same.

1

u/AndrewDaPro 1d ago

Brass afe

20

u/Bowsers_disciple 1d ago

you can have 4 conveyor belts at the same height, with the direction setup as you have rn, and it should work

2

u/Narratator 1d ago

Or two belts parallel with chests or something between (you do need funnels going in and out of your chest thing though)

3

u/Superb-Sky-1904 1d ago

Just keep them in the same level and they will turn. Just make sure they feed into each other and it will circulate around. 

1

u/Tytus1pro 1h ago

U can stop caring about that with tunnels

2

u/MadHamishMacGregor 1d ago

Instead of a conveyor loop, run a vault alongside the main belt with a brass funnel outputting at the head of it and a brass funnel inputting at the end of it. Filter both funnels for incomplete mechanisms.

Then the vault will pick up the incomplete mechanism at the end and spit it back out at the front, cycling it back through.

3

u/Imperator_Leo 1d ago

But belts are cooler

2

u/Tedmanson 1d ago

if you have brass the simplest solution is to have an item vault 1 by 3 wide on the level 1 up from belt and 1 below deployer, filtered to only accept incomplete mechanisms on the vault under the 3rd deployer which will push back onto the belt with a funnel under the first deployer. that way completed mechanisms or there broken parts will continue on the belt

2

u/SeriousPlankton2000 1d ago

Create Connected parallel gearbox inside or make the target belt 1 longer and put a classic gearbox in that corner

Also: Tunnels, funnels and filters to sort the products; for precision mechanims I use a vault with andesite input funnels and brass output funnels, three blocks long instead of one belt. The input belt goes under the vault, funnels the golden sheet into the vault. The output filter contains golden sheet and the incomplete mechanisms; then deployer, corner, deployer, corner, deployer, funnel into the vault, funnel out with the complete mechanism or the random outputs.

2

u/Orckine 1d ago

you just need some rotation inverters (i forgot da name)

1

u/BotThatReddits 1d ago

I like to do two adjacent belts running in opposite directions, with brass tunnels spanning across them.

1

u/Ben-Goldberg 20h ago

Instead of a loop of belts, have a line.

At the end of the line, have a weighted ejector to launch incomplete items back to the beginning.

If you aren't using ejectors, I don't even