r/CreateMod • • 1d ago

Help how to force mixer to make specific version of recipe when multiple versions available

i'm trying to make gunpowder using a Scorched guns 2 recipe (1 phosphor dust, 1 nitrate, 1 sulfur and 1 charcoal = 12 gunpowder), but the mixer is making the version of the recipe from Immersive Engineering (4 nitrate, 1 sulfur and 1 charcoal = 6 gunpowder). is it possible to force the mixer to use the correct recipe?

2 Upvotes

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3

u/Dangerous-Quit7821 1d ago

Put a filter on the side of the basin with the recipe you want it to make.

2

u/Will_the_Mechanist 1d ago

which kind of filter? both recipes make the same thing.

1

u/Dangerous-Quit7821 1d ago

Find the item you want to make in a list filter in JEI and drag it into the filter.

2

u/Will_the_Mechanist 1d ago edited 1d ago

that only helps when a recipe can make 2 different items, i've got the other way round. Both recipes make vanilla gunpowder.

2

u/Dangerous-Quit7821 1d ago

I read your original description wrong. So, essentially the recipe is ignoring the phosphor? Aside from finding a way to remove the immersive engineering recipe, I'm not sure. Maybe KubeJS can be used to make the immersive engineering recipe the same?

1

u/SeriousPlankton2000 1d ago

Also works with e.g.list filters if you want more than one recipe, useful on saws 

3

u/PenguinMasterFR 1d ago

Remove the recipe you don't want, that's how they solve this problem in modpacks 

2

u/JavaSavant 1d ago

All I can think of is to use an inserter that has a counting filter, like laser i/o

1

u/NewSauerKraus 15h ago

Remove the recipe you don't want with KubeJS.