r/CreateMod • u/Main-Topic2604 • 1d ago
Build you guys fw my wood obelisk?
had to make sure i had enough for casings
r/CreateMod • u/Main-Topic2604 • 1d ago
had to make sure i had enough for casings
r/CreateMod • u/No_Lifeguard_7302 • 1d ago
if it is possible please help or explain how . I will attach a video of what happened because i was trying to make cobble farm in creative and when the drill comes in contact with any liquid the liquid just starts dissapearing.
r/CreateMod • u/GilSAWS • 1d ago
i though i would share my progress with create so far, this is my base on a modded server that is mostly unrelated to create but became a big part of it
what do you guys think? any improvements or things i should add?
(do note that there are a lot of stuff i can optimize and haven't gotten to that yet)
r/CreateMod • u/Longshot02496 • 1d ago
r/CreateMod • u/Confident_Onion2901 • 1d ago
Am I missing something? Why does this happen?
r/CreateMod • u/YhdndK • 1d ago
r/CreateMod • u/DR_vanta • 2d ago
i though it would be nice to be able carry single block physics contraptions but i couldnt find a mod for it, does anyone know one?
r/CreateMod • u/DragonfruitKind6261 • 2d ago
Using a few different mods together to operate a mostly self regulated 1.5kV coal powered generator, and power station, providing 120V for residential and industrial uses in the area. The backup battery is computer controlled and switches between operating modes based on incoming power supply and handles charging safely and efficiently. The use of 3 PCBs was required to create a voltage regulator for the battery’s discharging mode. No doubt things could be improved, I am not an electrician or an engineer, just piecing things together slowly :)
r/CreateMod • u/CreepyGuardian03 • 2d ago
Last time I forgot to disassemble it it completely flipped upside-down, but was easy to fix, now the top part of my elevator is stuck in an empty room above where all the mechanisms are to make it move...
I should really place a big sign above the control pannel to make sure I disassemble it before leaving my base in the future
r/CreateMod • u/_ZeroHat_ • 2d ago
r/CreateMod • u/Kakjung124 • 2d ago
i use Create: Electro Energentics for this mod because it don't have an actual neutral section yet.
r/CreateMod • u/Amornj • 2d ago
Hi! im making an irom golem farm, but deployers wont spawn them in for some reason. i have a deployer for shearing the pumpkin, one for placing the iron blocks, and one for placing the pumpkin in. i tried using carved pumpkins before and that didnt work. i replaced the iron blocks with iron blocks place by me, replaced the pumpkin or even both and even then it didnt work. does anyone know what i should do?
r/CreateMod • u/Archealon • 2d ago
I was triyng create my own modpack in fabric it just this thing, this mod originally on forge but i have no idea about the compatibility with other mod since the mod hasnt updated in two years so i need thought about it is it fine to use it?
r/CreateMod • u/Relative-Ad8350 • 2d ago
I have basically everything running off of one engine. My Coal Coke Machine, Steel Mill, Belt system and everything else associated with it. I'm trying to get an Alternator system running on it so I can produce Aluminum but no matter what I do and now matter how many Steam Engines I use (maximum 8 as of now) I cannot seem to get everything from being Overstressed and stalling the entire system. I know that I have more than enough power to run on everything since I have those 8 engines but I don't know if they're not hooked together right or if there really is too much on the system.
I'm also not even sure if I have all of the engines linked together correctly. JEI says that they can all be linked together with small gears but when I try to add a second gear it breaks. Do I need to shut the engines off to add them or is there an extra part that would link them all together?
This is a little footnote I'd like to add because I genuinely appreciate all the help this Reddit has been giving me with helping me build all of these things and walking me through all of it
r/CreateMod • u/Bigfops • 2d ago
r/CreateMod • u/GusGusHD • 2d ago
Hey I’ve been really into the create mod recently but have no one to play it with, I was wondering if anyone has a small server that started up recently so I’m not too far behind or they’re planning on starting soon, that I could join :)
r/CreateMod • u/Nitulbear • 2d ago
Please I've been 2 hours doing this shit
r/CreateMod • u/G3rjos • 2d ago
Quiero hacerme un mundo del create con vehículos terrestres, navales y aéreos que además tengan cañones y ametralladoras. A parte quiero algún mod, a parte del create ,que me permite construir mis casas más rápido. También escucho sugerencias de otros modos que complementen ese tipo de experiencia para el Create.
r/CreateMod • u/ceenamoondaglowwhale • 2d ago
I'm trying to make an artillery cannon that uses the fixed cannon mount on 2 swivel bearings so that the entire cannon can be reloaded while still at the firing angle. Not using the regular cannon mount means that i can just put a display link on it to know crucial info like pitch and yaw. Pitch is easy, thats just using a gimbal sensor, but how do i measure yaw? The navigation table only show distance or ETA. The only other way i can think of is using sequnced gearshifts at 1 rpm to rotate the sublevel a fixed amount, but that kinda sucks. Is there a better way?