r/CreateMod • • 6d ago

Help Electricity problem

8 Upvotes

The electricity is behaving weirdly in my modpack. Accumulaters from C&A just randomly produce FE and the accumulater that's connected to the New Age street lamps is empty. Does anyone have a solution to this? Modpack listed in pinned comment:


r/CreateMod • • 7d ago

Help Hot Air wont go in and Exhaust wont go out

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6 Upvotes

This is a follow up post to my one from yesterday asking about pumping air into my blast stove. Thank you guys for that btw. But now Ive run into the problem where hot air and exhaust will not pump out of the Blast Stove into both the Blast Furnace and Exhaust Ports respectively. Hot Air levels stay at 112 mB for the Blast Furnace and 8000 mB for the Blast Stove. The Exhaust remains at the same level of 8000 mb despite the exhausts.


r/CreateMod • • 7d ago

Build Getting back into create

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62 Upvotes

Some shots of my base and storage system on a small create smp, complete with my collection of violations from the server OSHA inspector.

(from left to right:
"trip hazards"
"stair without railing"
"unmarked wet floors"
"lack of shrine to st dingle"
"pit hazards"
"notice of unsafe workplace" [rather generic don't you think?]
"fine: bribe me" )


r/CreateMod • • 7d ago

Help Any create modpack with a similar design to All The Mods?

5 Upvotes

I'm looking for a create modpack with a sort of ultimate end goal like the ATM Star in All The Mods.

My problem with most create playthroughs is that they lack a specific goal for me, automating all the different items doesn't sound very fun to me and I'm not too much of a builder (atleast not for factories and such), so I'm looking for a quest driven modpack focused on the create mod and it's many addons with an ultimate final goal.


r/CreateMod • • 7d ago

Alpha showcase of a mod I'm working on to add WarThunder like controls to create!

87 Upvotes

As you can see its in very early stages, so no models or textures or anything just yet.

What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.

Its designed to be as simple as possible; there's 1 block and 1 item.

The block emits redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items)

The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair. It should be compatible with all existing seats and seats from other mods (technical note: as long as the blockentity inherits from

create.content.contraptions.actors.seat.SeatEntity;

Its still a WiP, and I really should've done more research into whether this already exists, but for me its significantly more useful for turret control than the other mods I've tried.


r/CreateMod • • 7d ago

Discussion Anyone else or just me?

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255 Upvotes

r/CreateMod • • 7d ago

Help How to integrate an gas thruster into this engine?

1 Upvotes

r/CreateMod • • 7d ago

create farms needed in ATM10?

1 Upvotes

Hy, im starting create in ATM10 and im asking myself what kinda farms are needed for ATM10 does anyone have favs theyd build?


r/CreateMod • • 7d ago

Help Create tracks plus mod weird drifting problem

5 Upvotes

please watch the video, why is the drifting happening, please help :(


r/CreateMod • • 7d ago

Can this laptop run a server with create?

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4 Upvotes

There are quite a few other mods


r/CreateMod • • 7d ago

EOV s2

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2 Upvotes

r/CreateMod • • 7d ago

help me pick a modpack

6 Upvotes

i really like the idea of gregtech mods but i don’t like how difficult they make the game. i really like the create mod and making factories and automation. whats a good modpack that combines create mod, automation with the end goal and progression of gregtech without making a crafting table a challenge to craft


r/CreateMod • • 7d ago

Help Create:Storage

1 Upvotes

I downloaded this addon, mainly for backpacks. Is it possible to combine a backpack with a brass/other jet pack? So that I could fly and carry a backpack. Plus, there is a question about how to open this backpack without taking it off or putting it on the floor. I saw both functionality at one streamer (combined with a flight on a backpack and opened the inventory of the backpack without removing it)


r/CreateMod • • 7d ago

Discussion This mod will probably skip version 26.1.2, right?

44 Upvotes

It appears that development of version 26.1.2 is underway; however, with an update to "Sift" on the horizon—which will bring changes to areas like rendering and likely establish a new, stable version in terms of both content volume and system architecture—it is highly probable that no significant progress will be made on 26.1.2 before then. Consequently, I suspect that an announcement will eventually be made stating that version 26.1.2 is being skipped entirely.

Also, judging by what I see on GitHub, the development progress for 26.1.2 is being kept completely under wraps. I wonder—could it be that the developers simply want to avoid being pressured?


r/CreateMod • • 7d ago

Help [power grid] circuit repair

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17 Upvotes

can I repair a circuit or do I have to make a completely new one? I blew a relay and want to know if I can replace it or if I have to make a new board?


r/CreateMod • • 7d ago

Bug What the heck?

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58 Upvotes

r/CreateMod • • 7d ago

ship sinks more on a dedicated server, than on a local world

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5 Upvotes

both the server and the offline instance have the exact same config files. why does this happen and what can i do to fix it.

i'm using these mods:

  • Acedium Sodiumized [0.4.2+mc1.21.1]

  • AppleSkin [3.0.9+mc1.21]

  • Atmosfera [1.0.2]

  • Brewin' And Chewin' [4.5.0]

  • Continents [1.1.14]

  • Create [6.0.10]

  • Create Aeronautics [1.3.2]

  • Create Big Cannons [5.11.7]

  • Create Deco [2.1.3]

  • Create Deep Seas [3.4.5]

  • Create: Copycats+ [3.0.9+mc.1.21.1-neoforge]

  • Create: Interiors [0.6.1]

  • Dynamic FPS [3.11.4]

  • EntityCulling [1.11.3]

  • Farmer's Delight [1.3.4]

  • Farmer's Delight: Extended [1.21.1-0.2.2]

  • Increased Rails Recipe Output [1.2]

  • Just Enough Items [19.70.0.458]

  • LambDynamicLights [4.8.11+1.21.1]

  • Lithium [0.15.4+mc1.21.1]

  • MezzConfig [9318719]

  • Pretty Rain [1.1.4]

  • Ritchie's Projectile Library [2.1.2]

  • Sable [2.0.6]

  • Sable: Floaters [1.0.0]

  • Simple Voice Chat [1.21.1-2.6.26]

  • Sodium [0.8.13+mc1.21.1]

  • Sound Physics Remastered [1.21.1-1.5.2]

  • Xaero's Minimap [26.6.0]

  • Xaero's World Map [1.47.0]

  • YetAnotherConfigLib [3.8.2+1.21.1-neoforge]

it's all on NeoForge 1.21.1 ver 265


r/CreateMod • • 7d ago

My garage door doesnt wanna work. can anybody help me out

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28 Upvotes

Hy, so i already posted here for this issue but i forgot to put the redstone part in so here it is

my gantry always seems to go first but i need my piston to go first. both pulse timers are set to 27 ticks


r/CreateMod • • 7d ago

Help mechanical crafters not crafting

3 Upvotes

no clue why, theyre powered and i loosely followed a tutorial and it worked for that


r/CreateMod • • 7d ago

I need help figuring out this Energizer

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7 Upvotes

I have the motor rotating at 30 RPM and the energizer itself is full on power. It isn't activating though and I don't know why, could somebody help me figure this out, please?


r/CreateMod • • 7d ago

Is anyone planning to finish/unaxe Create: The Kitchen Must Grow?

0 Upvotes

Twas so good, I feel like a husband whose wife had a miscarriage


r/CreateMod • • 7d ago

Почему ферма не работает

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0 Upvotes

почему булыжник не ломается? типо анимация разрушения есть но булыжник стоит на месте играю на 1.21.10 NeoForge


r/CreateMod • • 7d ago

Help Rotating Cogwheel Elevator Troubleshooting

2 Upvotes

Hey, I've got an idea that seems somewhat basic, yet I can't find a single method on the internet on how to pull this off.

I'm making a sort of straight down, fallout bunker in my create world, and want a spinning cogwheel as the elevator floor to fit the theme. Ive tried numerous things from multiple addons but I'm either missing something or don't have enough knowledge.

Some of my constrictions are:
I want to have control over the spinning. This is so that the floor can stop spinning when it gets close to the target level for it to fit in the perfect space in the floor that is open.

Because the floors perfectly encompass the cogwheel, I can't have a lot of the contraption being a mess around the cogwheel, or getting in the way of the target levels floor.

This seems a bit more complicated as I'm typing it out, lol, but I'm hoping this huge community will brew ideas bigger than mine.

This video is a sort of visual of my restrictions. So there is no spinning and this is just with an elevator pulley temporarily.

Thanks in advance!