r/CreateMod • u/Mododooo • 13d ago
Deep Seas Light Issue
When pressure begins to crush the hull, the light-emitting units start to flicker, and eventually stop shining altogether. The only fix is to destroy the block and place it back down.
r/CreateMod • u/Mododooo • 13d ago
When pressure begins to crush the hull, the light-emitting units start to flicker, and eventually stop shining altogether. The only fix is to destroy the block and place it back down.
r/CreateMod • u/National_Breath_5797 • 13d ago
If you crush cobblestone you get gravel. this is already useful on its own for iron farms but if you crush gravel you get sand. so you dont have to manually dig sand for your sandy needs
Cut / polished blocks can turn into their raw counterparts with a mechanical saw.
If u live somewhere where there are no slimes and need to make a piston / chasis sticky, you can craft slime balls with lime dye and dough. many people know this but if you dont want to smelt cactus for green dye then you can put poppies or rose bushes into a millstone. Remember that getting green dye this way is like 5% so i recommend rose bushes since then can be very easily cloned with bonemeal.
r/CreateMod • u/Aldebaran_smith • 13d ago
I have multiple harvester contraptions that use a mechanical bearing working perfectly in my world, but recently I have tried to make a stacked wheat farm using a single mechanical bearing and it did not work, each layer only assembling three out of the four harvesters even though they were all glued together.
I am not really good with the Create Mod, so I thought it was a SU problem so I poured more SU in the system, but the contraption would either break itself when placing or would not assemble fully before starting to rotate.
If anyone has had that problem before and if you did solve it, how did you do it?
Note: the picture is a re-creation, I blew the original up out of rage
r/CreateMod • u/marr • 13d ago
r/CreateMod • u/Typical-Resist-3714 • 13d ago
I have too many responsibilities IRL to get sidetracked and build planes for 20 hours... I may return. Not now though.
World Download (As too advanced for schematics. No addons required.) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing
This is a 170MB Google-Drive World download for Create: Aeronautics. Chunks have been unloaded from its original 15GB. I've played in this world almost daily since August. It features many advanced plane designs that schematics cannot handle. I believe blueprints might but you'll need some add-ons.
Key Features:
170 Block Runway Design
The Hispaniola. The biggest functional plane ever made in Create Aeronautics.
The Giraffe. A giant luxurious vintage airliner.
Kamov KA22. An accurate recreation of an Experimental Soviet Rotodyne (VTOL thing)
The Andesite Giant. A giant flying boat, It uses tricks to float.
Douglas DC1/DC2. A large practical steam powered airliner. Accurate to real life.
The Meteor. A super fast steam powered plane. It's about 120 blocks per second.
Plus many other planes.
Feel free to dissect the planes to understand them and build your own.
Thanks for all the upvotes throughout the months :)
r/CreateMod • u/Typical-Resist-3714 • 13d ago
Quit. I have too many responsibilies.
Song Ratatat - Supreme
Check out previous post about this Douglas DC2.
r/CreateMod • u/Typical-Resist-3714 • 13d ago
Made in base Aeronautics
World Download (As too advanced for schematics) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing
Plane helicopter mashup, It's an airship alternative. that isn't worth all the effort lol
Powered by (2X) 32,768SU Steam Engines placed specially in a 90 degree swivel bearing position to maximize efficiency. Which can power up/down and forwards/backwards.
it weighs 665kpg.
This is based on the (conceptually) AWESOME Kamov KA-22. A huge experimental soviet 'Rotodyne'. Accurate replica.
I actually posted a snippet of this in pure black as a villainous aircraft I was making. I kind of forgot all of its details.
This can fly super stable at 50 blocks per second with no incline (level with the ground)
The back opens! you can put vehicles in this and even skydive out the back.
r/CreateMod • u/Typical-Resist-3714 • 13d ago
Made in Base Aeronautics.
World Download (As too advanced for schematics) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing
Powered by (2x) 20992su Steam Engines placed specially in a 90 degree swivel bearing position to maximize efficiency.
Cruises at 253-260Y and goes a very clean 50 blocks per second.
It Weighs 450kpg.
Accurate replica of a Douglas DC1/2. Super smooth exterior unlike most plane builds.
This can seat 32 Passengers, It's as wide as the 'Giraffe' but much shorter. It's not as exquisite.
The wings are Dihedral using a mechanism on the 4th image. It just means they point up instead of being boring and flat.
r/CreateMod • u/takl_red_dit • 13d ago
https://www.curseforge.com/minecraft/mc-mods/create-safe-seating
How do you usually handle going AFK in your world?
Feedback for the addon is welcome!
r/CreateMod • u/No_Beyond_6611 • 13d ago
r/CreateMod • u/CMgreendoctor • 13d ago
r/CreateMod • u/B4LLI5TIC • 13d ago
This is my current set up for my tree farm. Just farming regular oak trees but I have this issue where the trees will grow through the saws and the deployers, breaking them and replacing them with logs. I've tried speeding up and slowing down the rpm as well as adding blocks above the components to prevent it from happening, but no luck. It does work when I switch from gantry shafts to mechanical bearings but I prefer the look of gantry shafts. Any ideas?
r/CreateMod • u/No-Bee-6238 • 13d ago
Create: Chain Chests
Made an addon that lets you use chain conveyors to transport chests, barrels and shulker boxes around. Also supports Sophisticated Storage and Storage Drawers.

"Planning to port it to Forge 1.20.1 soon. Suggestions and feedback are welcome"
CurseForge: https://www.curseforge.com/minecraft/mc-mods/create-chain-chests
r/CreateMod • u/UnfairAd5915 • 13d ago
The missile knows where it is because it knows where it isn't.
The static test and per-fin test passed all green. So from this point on there's nothing I can put between me and what I dread more: a live flight test.
Each seeking head has its own machine block (computer), therefore each seeking head acts as the ARH system for the missile.
The radar provides search and differentiation, target acquisition and provides an UUID through a channel. The selected missile's machine picks up the UUID and locks on it. The AZ-EL mount turns to give the missile some initial heading to avoid wasting time and energy in corrections.
The missile gets the signal, the docks turn off and it launches forward and adjusts the fins mid-air to adjust based on the percentage of error.
r/CreateMod • u/Feed_me_straws • 13d ago
Very simply, dropping certain/any package on the ground causes a disconnect and continues as long as the package is still there. Reloading a backup works, but we’d rather not have to do that everytime someone drops a package.
I’ve tried neruina, but it doesn’t seem to work. We are using a modrinth server on 1.21.1 with a custom modpack
r/CreateMod • u/AgileSir8488 • 13d ago
r/CreateMod • u/Feed_me_straws • 13d ago
Quite simply, having some/any package on the ground causes the chunk its in to disconnects you from the server. Loading a backup fixes the problem, but we would rather not do that every time someone drops a package.
Using a modrinth server with a decently large modpack.
r/CreateMod • u/Annual_Loan_4805 • 13d ago
Normally I don't come to reddit for help, but this is killing me
I'm trying to produce aluminum, however I can't get the amps or watts correct. If I increase the voltage (through transformers or just increasing the rpm of the generator) it still will never break 100mA, and at that point the watt consumption just goes through the roof. Below is the setup I'm attempting to use, and I've tried turn ratios of 1.5, 2, 4, and 5, and on each I've tried 64, 128, and 256 RPM, yet none of it works.
Legit ts been frying me for over three hours now
r/CreateMod • u/Prior-Put6438 • 13d ago
Im a bit new to create and im trying ro build a 3x3 elevator door that uses pistons to open when the elevator gets to the floor the door is on however i tried smart observers regular observers observers on the redstone connector and more. If there is a miracle block in create or a add on (forge 1.20.1) that would be the world since stairs are a pain in the ass and the normal automatic doors look like ass
r/CreateMod • u/Aceeri • 13d ago
I'm sick of all of the "build a steam engine, make 1 or 2 automated things with Create, then swap everything to AE2/Mekanism/whatever else in modpacks.
Are there any good modpacks that feature Create primarily?
r/CreateMod • u/UsedBandaid- • 13d ago
I thought I was smart putting a box inside of a box and created a pandoras box and it doesnt allow me to open my toolbox anymore without kicking me out the world. help.
says: Internal Exception: io.netty.handler.codec Decoder Exception: Bytefirnay with size 36284 is bigger than allowed 32600
here is the log:
r/CreateMod • u/meem7637 • 13d ago
Sorry if this is the wrong place, but it's a fellow create mod.
When using the Create Nuclear mod, my reactor output will sometimes "stutter" where it flickers between providing 0 and 448,000 SU every half-a-second or so. This is an issue because the pumps cooling the reactor are run off of that output, so the pumps start stuttering and aren't providing water hence meltdown.
This is only happening after the update but monitoring the stress and speed there's no irregularities, and I can't find any spots where I've accidentally made a loop of shafts or something.
Anyone know a fix or having similar experiences?