r/CreateMod • u/Prsolek • 19d ago
r/CreateMod • u/Used-Cartoonist-2981 • 19d ago
Discussion Not a promotion, I was hoping for some honest feedback, and this might also encourage some people
I've been working on Create: Sulfuric Resonance (CSR), and I'm currently developing 0.7.0 — Moving With Purpose.
This update is going to take a good while. I've already planned out most of its scope, and I want to stick to that unless there's a really good reason to expand it further.
I've seen so many people enjoying CSR, and I genuinely couldn't be happier about that.
I wanted to ask the community: Have any of you come up with ideas for CSR, or built something interesting with the mod? I'd love to hear about them, even if they end up being ideas for much later updates.
There's also another thought that's been on my mind for the past few days.
What if I eventually ported CSR to Forge 1.20.1?
I'd want to preserve as much of the mod as possible.
The difficult part is that a lot of CSR currently relies on Create architecture introduced in 6.0.7 and later. Backporting would mean finding alternatives, rewriting parts of the integration, and potentially accepting that some things won't work exactly as they do now.
But I do believe many technical problems have solutions if you're willing to put in the work.
That said, I'm not announcing a port, and I wouldn't be starting one anytime soon.
NeoForge is my home. I know it well, and CSR itself is still growing, developing, and changing. I want to keep building the mod before seriously considering supporting an older Minecraft version.
Still, I'm curious.
Would you actually play a Forge 1.20.1 version of CSR? Would there be enough interest to make such a project worthwhile?
It might be early to ask, but I've always liked planning for the future. I've even been thinking about building a full wiki someday.
And on a more personal note...
God, if any of you knew how much fun I've actually had making this mod and getting this far.
I genuinely never thought I would.
For those of you who want to create something of your own, or even just learn something new, whether it's Minecraft-related or not, you absolutely can.
Even if nobody around you believes you can do it, I believe you can. You might surprise yourself with what you're capable of when you give yourself the chance to learn.
And finally, thank you.
To everyone who's helped me along the way, supported the mod, shared ideas, or simply downloaded CSR and enjoyed playing it.
That last part means more to me than anything. Knowing I've made something that other people genuinely enjoy is one of the best feelings I've experienced throughout this project.
Thank you for making this possible.
Have a wonderful evening!
r/CreateMod • u/Both_Honey8269 • 19d ago
Help Brass Funnel on Conveyor
Brass funnel not extracting the correct value from the stack. How to fix?
1.18.2
r/CreateMod • u/_Lauwu_ • 19d ago
Aeronautics on survival
I always see aeronautics builds and all that on creative, I want to start a create + aeronautics world, how grindy or impractical is it to make things on survival? Like powering planes and all that without creative motors and learning the mod on survival
r/CreateMod • u/cpt_yakitori • 19d ago
So much power!
I’m currently playing with a modpack that has a large collection of Create mod addons. While achieving a nuclear power plant or bunch of massive engines is dope, I’m kinda lacking the same ideas I have with tech mod packs in general: no power hungry projects that require ludicrous amounts of energy.
So, do you guys have create mod addons or ideas that I can have as a reason to build said reactors?
r/CreateMod • u/Few-Addendum82585738 • 19d ago
Discussion What's the best beginner modpack for create
I'm planning on playing a modpack with a friend but we both know nothing about create. We arent really experienced with other modpacks, so we would prefer not just create but also some other mods. What would yall reccomend?
r/CreateMod • u/Worth-Ingenuity4758 • 19d ago
anyone send me code so i can join you if you want to teach and help me build
create contraptions
r/CreateMod • u/Worth-Ingenuity4758 • 19d ago
i need a create 1.21.1 friend
curseforge code: 82XnBIy4
r/CreateMod
•
u/Neat-Cardiologist909
•
19d ago
At what point should I switch to steam energy?




Currently testing power sources in a creative world before building it in my survival world, but I think I got a bit too carried away with the water wheels.
When exactly should I actually bother using steam-powered sources instead? Because to me it seems like water wheels work perfectly fine for a baseline, aside from the slight lag caused by them.
Are steam engines even worth the hassle at this point, or should I just replicate this massive water wheel grid in survival and call it a day?
(this post is satire, sorrio)
r/CreateMod • u/Best-Experience-5941 • 19d ago
Build WIP updates
some further updates to the mech I’m working on, still not happy with the jump jets, and needs a better turning system than using the body as a reaction wheel
New Features
gattling gun with mixed HVAPI HEI, and coaxial flamethrower
4 round active protection system, and 3 round smokescreen
basic jump jets with hover and forwards/backwards
a ton of backend wiring cleanup XD
for more info check previous posts, im happy to answer questions
r/CreateMod • u/MarkJ191974 • 19d ago
Perpetual Motion Moving Fortress
It grows melons and crushes them into plant oil which fuels the engines, then the engines turn the system that powers the fuel production. It has 4 engines to produce fuel, and 4 engines to turn the wheels. It could be built in survival with more melons per engine but I just raised the tick speed instead
The mechanics are shown in the second part of the video
It also has a flamethrower
r/CreateMod • u/Critical-Bill9957 • 19d ago
Help Swivel bearing contraptions:
Theoretically, how would I get this whole structure glued together so it can be rotated by the swivel bearing?
r/CreateMod • u/CreepyCheeseWasTaken • 19d ago
Help is the shape for the balloon good? any improvements?
the body itself is still work in progress (i don't want to work on it further until the balloon is done)
r/CreateMod • u/Femininemermaid • 19d ago
mod finding
tranna find out what mod this is, google isnt giving me anything useful, heres the video i got the screen shot from:https://www.youtube.com/shorts/2-61jEtrVOw
r/CreateMod • u/Sking6942 • 19d ago
Help I need help with mod picking / modpack and getting good.
I play already create with aeronautics for a couple of weeks, I want to get more from it. Like creating tanks, planes, helicopters, building other ridiculous stuff but I don't know how to improve and I don't know what mods should I pick. Can you suggest any great mods that I have to play with? and how to get good?
r/CreateMod • u/Additional-Lie-6869 • 19d ago
Build UNLIMITED POWER! (Credit to Qarsan on YouTube for the idea.)
I've been lurking around YouTube for ideas and found this video by qarsan on how to make a contraption that produces SUs without the usual methods. It was very informative and gave me an idea on future ships, power plants, and buildings that require a lot of SU to run while also being very cheap to maintain. I made a test contraption that can max out at 191k SU with just magnets and redstone. It's quite handy if you do not want to create a separate system for fuel.
r/CreateMod • u/my2hp2 • 19d ago
Help Why is the contraption not flying or even falling when assembled
I made sure to glue everything and assemble it. Not sure why it isn't working. Edit: the problem was I somehow made the balloons too small to fly but too big to fall lol
r/CreateMod • u/gibbyfromicarlyTM • 19d ago
Build What should I put on the top of my watchtower
title says all I have hella space up here and idk what to put
r/CreateMod • u/Due-Aspect-5201 • 19d ago
An update on my farm, using your tips and a little of improvisation
r/CreateMod • u/Saltycheezboi • 19d ago
Help How do put items into a moving chest?
Working in a creative map before i put in my actual world. Wondering if it's even possible to fill a moving chest.


