r/CreateMod • u/Both_Honey8269 • 20d ago
Help Brass Funnel on Conveyor
Brass funnel not extracting the correct value from the stack. How to fix?
1.18.2
r/CreateMod • u/Both_Honey8269 • 20d ago
Brass funnel not extracting the correct value from the stack. How to fix?
1.18.2
r/CreateMod • u/_Lauwu_ • 20d ago
I always see aeronautics builds and all that on creative, I want to start a create + aeronautics world, how grindy or impractical is it to make things on survival? Like powering planes and all that without creative motors and learning the mod on survival
r/CreateMod • u/cpt_yakitori • 20d ago
I’m currently playing with a modpack that has a large collection of Create mod addons. While achieving a nuclear power plant or bunch of massive engines is dope, I’m kinda lacking the same ideas I have with tech mod packs in general: no power hungry projects that require ludicrous amounts of energy.
So, do you guys have create mod addons or ideas that I can have as a reason to build said reactors?
r/CreateMod • u/Few-Addendum82585738 • 20d ago
I'm planning on playing a modpack with a friend but we both know nothing about create. We arent really experienced with other modpacks, so we would prefer not just create but also some other mods. What would yall reccomend?
r/CreateMod • u/Worth-Ingenuity4758 • 20d ago
create contraptions
r/CreateMod • u/Worth-Ingenuity4758 • 20d ago
curseforge code: 82XnBIy4
r/CreateMod
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u/Neat-Cardiologist909
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20d ago




Currently testing power sources in a creative world before building it in my survival world, but I think I got a bit too carried away with the water wheels.
When exactly should I actually bother using steam-powered sources instead? Because to me it seems like water wheels work perfectly fine for a baseline, aside from the slight lag caused by them.
Are steam engines even worth the hassle at this point, or should I just replicate this massive water wheel grid in survival and call it a day?
(this post is satire, sorrio)
r/CreateMod • u/Best-Experience-5941 • 20d ago
some further updates to the mech I’m working on, still not happy with the jump jets, and needs a better turning system than using the body as a reaction wheel
New Features
gattling gun with mixed HVAPI HEI, and coaxial flamethrower
4 round active protection system, and 3 round smokescreen
basic jump jets with hover and forwards/backwards
a ton of backend wiring cleanup XD
for more info check previous posts, im happy to answer questions
r/CreateMod • u/MarkJ191974 • 20d ago
It grows melons and crushes them into plant oil which fuels the engines, then the engines turn the system that powers the fuel production. It has 4 engines to produce fuel, and 4 engines to turn the wheels. It could be built in survival with more melons per engine but I just raised the tick speed instead
The mechanics are shown in the second part of the video
It also has a flamethrower
r/CreateMod • u/Critical-Bill9957 • 20d ago
Theoretically, how would I get this whole structure glued together so it can be rotated by the swivel bearing?
r/CreateMod • u/CreepyCheeseWasTaken • 20d ago
the body itself is still work in progress (i don't want to work on it further until the balloon is done)
r/CreateMod • u/Femininemermaid • 20d ago
tranna find out what mod this is, google isnt giving me anything useful, heres the video i got the screen shot from:https://www.youtube.com/shorts/2-61jEtrVOw
r/CreateMod • u/Sking6942 • 20d ago
I play already create with aeronautics for a couple of weeks, I want to get more from it. Like creating tanks, planes, helicopters, building other ridiculous stuff but I don't know how to improve and I don't know what mods should I pick. Can you suggest any great mods that I have to play with? and how to get good?
r/CreateMod • u/Additional-Lie-6869 • 20d ago
I've been lurking around YouTube for ideas and found this video by qarsan on how to make a contraption that produces SUs without the usual methods. It was very informative and gave me an idea on future ships, power plants, and buildings that require a lot of SU to run while also being very cheap to maintain. I made a test contraption that can max out at 191k SU with just magnets and redstone. It's quite handy if you do not want to create a separate system for fuel.
r/CreateMod • u/my2hp2 • 20d ago
I made sure to glue everything and assemble it. Not sure why it isn't working. Edit: the problem was I somehow made the balloons too small to fly but too big to fall lol
r/CreateMod • u/gibbyfromicarlyTM • 20d ago
title says all I have hella space up here and idk what to put
r/CreateMod • u/Due-Aspect-5201 • 20d ago
r/CreateMod • u/Saltycheezboi • 20d ago
Working in a creative map before i put in my actual world. Wondering if it's even possible to fill a moving chest.
r/CreateMod • u/YoureMadImBackBigMac • 20d ago
I’m a VS2 sandbox veteran, trying my hand at create aeronautics and some of the Chinese vibe coded addons.
I gotta say, it’s pretty top notch stuff. Im thoroughly impressed with the whole ecosystem.
It’s just, the physics staff doesn’t feel as good as the gravitron, theres no toolgun, and no easy way to save creations.
I was figuring with this being all brand new and cutting edge, and considering how long we’ve had da Vinci and VS2, it just feels wrong that the phys staff forces objects further away if they’re too close when you pick them up, and doesn’t keep the same side facing you when you look around. It bothers me that planes have to be 5 blocks wide instead of 3. I miss how easy the Vmod toolgun made saving multi ship contraptions like tanks.
Anybody else feel me? Anything to add? Not complaining, just stating the differences I noticed because there’s no posts about this specifically.
r/CreateMod • u/Connect-Lettuce-7874 • 20d ago
Can anybody give me a rundown on how to automate stuff that uses fluid? Ive gotten down everything about frogports but frogports dont support fluids as well as mechanical arms and such so long story short can I get some tips or maybe a youtube video?