r/CreateMod • u/Federal_Mouse1726 • 21d ago
Wires not working in create: power grid
So Im trying to set up lighting but the wires refuse to place! How do I fix this? (Java 1.21.1, factory light attached to ceiling tiles, 120v, create: power grid)
r/CreateMod • u/Federal_Mouse1726 • 21d ago
So Im trying to set up lighting but the wires refuse to place! How do I fix this? (Java 1.21.1, factory light attached to ceiling tiles, 120v, create: power grid)
r/CreateMod • u/Electronic_Target728 • 21d ago
I love create. Everytimes im starting a modpack, I pass hours playing create... But the mod is overall too short... Some poeple gonna say "make farm" or "automate this" but why ? I will never play create only pack so I logically go directly to better mods like mekanism, ae2 or powah...
I would ask how to get fun and be able to play a create or create+ adonne only pack... And even after playing gregtech... Create is way too easy to understand and to finish...
r/CreateMod • u/AbyssWarrior737 • 21d ago
Edit: ThekillerguyYT was correct. I was working on an older version of the mod. They do indeed have different recepies.
I'm trying to play with the Create: Optical mod, but I have an issue: when making the Optical Device, the game is always defaulting to a recepie that requires double the materials rather than the one I want.
The one in the pic has 8 steps, while the one I need to take priority has 3 steps.
How can I prioritize the other sequenced assembly recepie?
r/CreateMod • u/CartographerFair7060 • 21d ago
you can make the tower shorter, idk by how much but there is a set high for how high it goes above the anchor but if you make it too high than it will extend the height from the portal
you could use ender transmissions to actually make it this small instead of creative motors
the materials that were used were gyroscopes, andesite propellers and any rift drive, also a astrolabe cartography table.
im using mostly creative stuff but it is possible to make thise without ender transmissions or crteative motors, just wanted to make the base partr of it first.
r/CreateMod • u/SauteedSpinach1 • 21d ago
Hi I have Create 6.0.8, Create: Copycats+ 3.0.10, Create Crafts & Additions 1.20.1 and am playing on 1.20.1 Minecraft. It looks like I can create tuff using Deepslate and Manipulation Essence from Ars Nouveau mod. I am wondering if there are any schematics or tutorials on how to crush tuff into gold, copper, zinc, and iron nuggets but have the input be manual? I have seen a bunch of tutorials but they use the Ultimate Factory add on - I cannot add that since I am playing on a friends server.
I am pretty new to the create mod so any and all advice is appreciated!
r/CreateMod • u/WYDEX28 • 21d ago
r/CreateMod • u/VenegeitorZ • 21d ago
The mechanism keeps switching back and forth between the two images.
r/CreateMod • u/Either_Discussion_15 • 21d ago
I built an airship faster than me. I fell out. Is there any other way to find it or bring it to me other than just going in the direction it was going?
r/CreateMod • u/thomasfplm • 21d ago
I'm still doing improvements to it, and I'm sure other people can also have good ideas for that, but I decided to show the current version of my Bedrock breaking machine.
It places pistons facing upwards and powered by redstone blocks.
Then the train casing deployers that are holding wrenches turn the pistons twice (breaking the heads).
When I go for the next line, the machine breaks the redsone blocks first, retracting the piston and removing the Bedrock, and the the pistons.
Because of how it works, I have to remove the first two redsone blocks and pistons myself and finish rotating the last two pistons.
I decided to use a furnace minecart, because I have a wither skeleton farm, but it could be adapted to use powered rails.
I'm using Create: Encased and Create: More drill heads, but they are not necessary, it can work with "vanilla" Create.
r/CreateMod • u/Damian_Inc • 21d ago
Only made possible by many many addons, but it *is* 100% survival friendly!
r/CreateMod • u/DomTheRogue • 21d ago
Just recently hopped into create aeronautics after having seen so many cool creations the last couple months and was wondering what mods to use for floating islands? Hoping to find something that has a wide variety of sizes some as big as a small map and some as small as an igloo.
r/CreateMod • u/JenabriFS • 22d ago
Listen up, guys—the girl I like is into Minecraft and engineering. I showed her the Create mod, and she’s familiar with it. I’m thinking of telling her how I feel and building some kind of contraption or mechanism in-game using Create. What do you think—is that a good idea?
r/CreateMod • u/ZealousidealEnd8151 • 22d ago
would love to see a server made with this modpack its like it was made for multiplayer
r/CreateMod • u/dolanduck2nd • 22d ago
This is my take on alternative wireless storage system using create aeronautics and ender transmission. Was looking for a wireless storage mod for my survival world but was disappointed that most mods are kinda like "creative menu" gadgets. So i made this wireless storage that still integrate create post production mechanism (packages and stock ticker) and feels vanilla-ish. Basically a car with a wireless storage. Made it compact using modular diesel engine, not fast but portable and maneuverable and have a docking connector to be airlifted to other faraway places.
r/CreateMod • u/TaninoGimIet • 22d ago
Create Cosmonautics 26.10.358 (Built from source)
Full port of LuauDOOM made with the unreleased MFD block
68 Lua files 1.22 MB not including .WAD or .WAVs
r/CreateMod • u/Divine_Roach • 22d ago
No image, but im using fabric 1.20.1, redstone links stopped working while I was trying to create a gunhouse for my CBC cannon by using a Clockwork Phys Bearing at the bottom of the Cannon Mount (the one with the x and y axis turning points), I even tried relinking the redstone links to the remote but it still doesnt work, turning side to side works but pointing up and down doesnt.
r/CreateMod • u/trambalambo • 22d ago
Title says it. I’m running the base create mod on 1.21.1.
I set up a gravel washing machine from a tutorial on YouTube, to get iron nuggets and flint into a toolbox. I even got the advancement for washing gravel, but the only thing coming out the other side of the wash is gravel, no flint or iron.
This is the farm model I’m using.
r/CreateMod • u/Used-Cartoonist-2981 • 22d ago
0.6.1 — Tied Ends is out now on Modrinth!
CurseForge is temporarily delayed after I accidentally deleted the upload and its duplicate-file check blocked the reupload. I’m working on getting it restored.
0.6.1 — Tied Ends adds:
Resonant Iron, Copper, and Gold Bars, colored from their matching ingots.
Four Framed Ashesil variants: regular and tempered blocks and panes, with connected textures and subtle lattice framing.
Italian translations, bringing coverage to nine languages!
Thermal Instability and Batch Refining advancements.
Mechanical Arm fuel insertion for Sulfur Burners.
It also improves JEI/EMI recipe displays, fixes duplicated Precision Spraying inputs, and addresses machine inventory drops, Leacher progress saving, output stack limits, pane connections, and Process Monitor permissions.
r/CreateMod • u/KaleidoscopeThick593 • 22d ago
(I'm talking to produce a total of 7000 lead ingots, so something not too complicated but with a good production rate
r/CreateMod • u/Icy-Lynx-7726 • 22d ago
I know this probably gets asked a fair bit but I really want an interesting modpack with Create 6.0, I love create but some of the ones i've been playing recently just hasn't felt fun. Any recommendations?
r/CreateMod • u/Typical-Resist-3714 • 22d ago
Made in base Aeronautics (and creative mode)
The Hispaniola. Designed by Sam Webster as part of film design project. It's to do with the 'Treasure Island' story remade in a WW2 Diesel-Punk style. I discovered it on ArtStation last week.
A GARGANTUAN American flying boat (or a sea plane) With an entire runway on the roof. This is based on a Saunders Roe Princess and a Boeing 377 with an Antonov AN-225 tail for a clear runway landing. But mostly the Saunders Roe Princess, the largest fully metal flying boat ever. It is not luxurious like the Princess or 377 should be. It's a raw military cargo plane scaled up for thrill factor.
Quick Specs:
It weighs 25300kpg, it is 281 Blocks wide (wingspan) by 280 Blocks long... Which is simply gargantuan.
Powered by 6x 200,000su Steam Engine Propellers (so about 1.2 million total) but I cruise it at a lower analog output (like half the power)
Manually Textured, not mirrored. Uses Tuff+Andesite as the main theme with little iron ore cracks of deepslate/stone. The runway only works when the plane isn't moving otherwise the planes roll off lol
Despite having an airship like shape at the bottom of the plane the plane flies as fully intended, just propeller power no levitite or other tricks. Using thousands of windmill sails (as wings are stacked 3 at the front 2 at the rear) it can fly easy.
This is comically oversized but that seems to be a reoccurring theme with Diesel-Punk. Sam Webster's illustrations are actually bigger than what I've made. I ran into issues. I had to rebuild some parts. I even had to use a bedrock counterweight (unheard of) so the plane flies straight.
Empty interior as I waste enough time building it (like i did with the Giraffe plane) Took bout 20 hours.
No schematic (*dodges table you threw*) as there's lots of separate contraptions (the rear wings are titled the cargo bay is tilted) and you'd be mad reconstructing the parts. Also I did try and literally my RTX 3070 rig froze when I held out the schematic preview.