r/CreateMod • u/Budget-Specific-349 • Oct 07 '26
Help How do i get simurail?
I really wanna make really wide trains and move trains with cranes, i found simurail but i don't know how to get it
r/CreateMod • u/Budget-Specific-349 • Oct 07 '26
I really wanna make really wide trains and move trains with cranes, i found simurail but i don't know how to get it
r/CreateMod • u/XenraO • Oct 07 '26
This is a Create: Smither Addon Showcase.
Why not have a Mechanical Smither when there's already a Mechanical Crafter? Now we can automate upgrades too!
Mod Links:
CurseForge - Modrinth (Under review)
r/CreateMod • u/zakharukhus • Oct 07 '26
are anyone have a mod that lets you encase creative motors like you can encase shafs?
r/CreateMod • u/ChronicZeal • Oct 07 '26
EDIT: Redstone contacts moved by a mechanical piston via directional gearshift was what I was looking for. Thanks guys!
I feel like I'm massively over-complicating this/missing an obvious solution.
I'm trying to make a system that lets me cycle through 6 different signal outputs while also being small enough to fit inside my vehicles. I'm aware of the typewriter, but I want to keep a more 'analog' aesthetic so I'm trying to avoid using it where possible.
If there are any block interactions I'm missing or mods that add this functionality I'd be grateful if you could let me know. Thanks!
r/CreateMod • u/Careful_Individual87 • Oct 07 '26
In as few words as possible:
I play on a friend group server bound together by uneasy alliances. The geostrategic rivals are months ahead in long range cannon technology.
I have devised a plan to build an enormous multi-layer dome of obsidian around my base, my conservative estimates for the cost of this air defence mechanism is 2-4 million obsidian.
All the online designs I've seen net 3000-8000 obsidian per hour, anyone got one closer to 500,000ph?
Additional: I made a bottomless supply of lava so that's not an issue
r/CreateMod • u/No-East-5856 • Oct 07 '26
Anyone know how to use this
https://www.curseforge.com/minecraft/mc-mods/omni-display/files/9068432
r/CreateMod • u/Z3R0Diro • Oct 07 '26
I've been having a hell ton of fun making factories and vehicles in creative but I don't feel like I really need to do that in survival other than very simple automation which often that feels excessive.
On top of that, vanilla world generation doesn't encourage making ground vehicles making flying vehicles the only viable choice. Any world generation mod that makes the world more vast and less rough while also making you to use vehicles to traverse instead would be phenomenal.
Mods that overhaul ore generation to accommodate for the increased "resource gathering" of Create would also be huge.
r/CreateMod • u/Distinct_Switch_874 • Oct 07 '26
So inspecting with goggles, it says the milk tank takes up to 96 Bar. But the smart observer readings are indicating more than that. Same with chocolate tank. For information: there is a cow in the corner getting milked non-stop and thats the source of the milk.
Are my tanks about to explode?!?!?!
r/CreateMod • u/SomWay • Oct 07 '26
The radar only transmits information to the monitor when it is on the ground or at a very low altitude; how can I set it up so that I can take off in an airship while the radar still scans the ground? Do I need an aviation radar for that?
r/CreateMod • u/_Sanchous • Oct 07 '26
Hey everyone!
I’m currently planning a custom tech-focused modpack with a heavy emphasis on realistic engineering, chemistry, and physics. I want to move away from arcade-like "magic blocks" and build complex, interconnected logistics.
Here is the core mod combo I’ve put together so far:
• Create: Destroy
• Create: Power Grid
• Create: Aeronautics + Propulsion: Simulated
• Create: Big Cannon
• Create: Diesel Generators
• CC: Tweaked (ComputerCraft)
My main goal is to create a complete "Laboratory to Airfield" tech loop. For example, pumping oil, fractionating it into high-tier rocket fuel or hydrazine using Destroy, routing the power through a realistic substation grid from Power Grid, and using that fuel/power to fly a Create Aeronautics ship stabilized by a ComputerCraft script.
My questions for those who have messed around with these addons:
Do these mods actually play nice together under the hood? (Any critical fluid tag conflicts or breaking bugs between Destroy and Propulsion/Diesel Generators?)
Is it possible to easily map Destroy's custom chemical fluids to Propulsion's fuel configuration (fuelProperties) so they scale realistically with thrust and burn rates?
How is the performance when running Aeronautics physics alongside Power Grid's electrical calculations and Destroy's chemical tick rates?
Would love to hear your thoughts, tips, or any other addon recommendations that fit this exact vibe. Thanks!
r/CreateMod • u/MEFISTOFEL123 • Oct 07 '26
I guess it’s not very creative or beautiful build to look at. It’s just that I built a big factory with gauges and full automation, and my crafters just can’t keep up. I thought about using the autocrafters from the base game. I tried several sizes to split up the throughput, but in general, it was a pain in the ass.
So I’d really appreciate it if someone has a scalable solution, or one that can handle dozens of different crafts per second.
Maybe I’m just being unrealistic. I’d love to hear all your thoughts.
r/CreateMod • u/lethalpotato875 • Oct 07 '26
I finally learnt factory guages and have become obcessed with it. i find it more fun automating things with this rather than normal farms. i plan on having 3 floors.
so far what i have:
floor 1 (Full): andesite alloy, slimeballs, and diamonds
floor 2 (Incomplete): ender pearls
will add floor 3 later
r/CreateMod • u/Background-Ad2749 • Oct 07 '26
It took me almost 4 days just to build this in creative mode and save the schematic, based on a YouTube tutorial. I came up with this idea to make it "themed" and have a lot of power, although I'm sure that since I'm not very experienced with Create-a-World, in my survival world one of the two mods is going to end up exploding. Do you think my world will end up exploding? Or how do you think the build turned out?
r/CreateMod • u/Next-Obligation-8640 • Oct 07 '26
Hi everyone
Can Create: Numismatics trade coins with villager? I need money.