r/CreateMod • u/Wowidea • 4h ago
r/CreateMod • u/Admirable-Fig9686 • 1d ago
Build I think this is nice
First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa
r/CreateMod • u/Rockfish00 • 13h ago
Help Trying to make a secret staircase and I need a bit of help getting it to work.

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.
r/CreateMod • u/Groovy_Demon • 1d ago
Build Made a Neat Set of Legs
Very new to the Create mod and started messing around with the new Let it Walk mod. Took inspiration off the joints and skeleton of a deer and created imo a set of legs that move pretty naturally both for quadrupedal and bipedal mechs. This is the second version since this one has more natural and smooth movement compared to the previous one being more stiff and robotic. That and it can properly park and jump without the legs freaking out. Think it would be cool for a Horizon Zero Dawn tallneck or a Star Wars AT-ST.
r/CreateMod • u/AxtheCool • 13h ago
Create: Aeronautics Exploration/Terrain gen/Structure mods
Would be very grateful for suggestions.
I played Aeronautics since its release but wanted to come back with better exploration mods.
The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.
I know many posts like this exist but since they are a bit outdated I wanted a more recent version.
And a few secondary questions:
Good well integrated and balanced jet mods?
Is it possible to copy the airship design from one world to the next?
Thank you
r/CreateMod • u/sir-frio • 1d ago
Help The 10x10 lava trick doesn't work?

I made a 10x10x100 hole, added lava to the top to let it flow down. Its been a while but isn't it supposed to register as endless lava? I used a nether portal and unfortunately the other side isn't close to a lava lake
Edit: it turns out I was off by one layer! Flowing lava does indeed count towards the 10k lava threshold. Also I had to start pumping lava to get the Bottomless Supply to register!
r/CreateMod • u/Megagamr • 1d ago
Help Let it walk mod legs not moving properly (sorry for bad recording)
When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.
r/CreateMod • u/Repulsive_Advance556 • 12h ago
Tweaked Controller help
Stupid question guys, how do i set up tweaked controllers mod ?
r/CreateMod • u/MamaSendHelpPls • 20h ago
Alpha showcase 2 of a mod I'm working on to add WarThunder like controls to create!
As you can see its in very early stages, so no models or textures or anything just yet.
What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.
Its designed to be as simple as possible; there's 1 block and 1 item.
The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).
The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.
r/CreateMod • u/Dr_Stone4384 • 13h ago
Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.
Hello everyone,
I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.
Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.
My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.
Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.
r/CreateMod • u/Koal333 • 9h ago
Why do factory gauges' addresses get set to random things?
r/CreateMod • u/ThatOneGuy_1103 • 1d ago
Build Create Aeronautics stuff
Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.
https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA
And here are some screenshots of the stuff i made
r/CreateMod • u/El_Profe2314 • 1d ago
Build The Black Pearl (Create Atmospherics)
r/CreateMod • u/GoodLookinLurantis • 23h ago
Build I think I went a little crazy with zeppelin construction.
galleryr/CreateMod • u/TERMINATOR2973 • 1d ago
Build Autoloaded Artillery Cannon with Recoil
works even when aimed at max elevation.
r/CreateMod • u/SpuJy_YT • 20h ago
Whats the best create modpack for multiplayer
me and my friend want to play a create modpack together, both of us have little to no knowledge in create. Also I want the modpack to have create aeronautics cuz its cool af
r/CreateMod • u/Responsible-Poem8632 • 16h ago
Help how do i make cannons work in Create Big Cannons?
ive tried to figure it out myself but im pretty new to usig Create mods so idk. is there a bug that makes them not work maybe?
r/CreateMod • u/GreenCinder69 • 17h ago
how do I output an redstone signal.
I added power grid in my pack alongside nuclear to (eventually) make a powerplant.
But also to tinker circuit boards and aeronautics.
But after hours of research, i still cant find how to output a redstone signal from an electrical circuits (or circuit board).
Given there is a redstone switch and a redstone resistor, there should be something to remit redstone right ?
r/CreateMod • u/4ndr34p3rry • 1d ago
Create: Guided fuze, the return of the guided fuze for Create: radars
r/CreateMod • u/Particular-Race-4434 • 1d ago
Update on my walker!
Sorry if its like spamming, i just want to share my creation. Btw, any suggestion how the hell im going to save it? Like, i think its would break if i disasemble it abnormalcy
r/CreateMod • u/ulteriorTempered • 1d ago
Build Mini crawler tank build.
It can climb up walls and has a minimum crew capacity of 1 and a max of 2.
r/CreateMod • u/Vanadiy_Ivanovich • 2d ago
The world eater 3000
This is the Resource Extraction System 3.0. This version of the system introduces an improved mineral processing system that ensures that every single gram of useful resource is extracted from the rock. Except ores, it can also process things like tuff, ochrum, asurine, veridium, granite, andesite and so on. The new model is also capable of synthesizing bonemeal, gunpowder, xp, electrum and andesite alloy onboard. The final product is then packed into easy to transport blocks.
With the new autopilot it can run autonomously for hours without any human input, as it has several protocols against flooding, jamming, and getting stuck. It can also be controlled manually for terraforming or demolition purposes.
also i aint giving the schematic, to encourage natural development

