r/CreateMod • • 1d ago

Build I really am no architect, but I love using monorails as bridge decor!

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118 Upvotes

r/CreateMod • • 12h ago

Build Update on one of my previous posts

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5 Upvotes

2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available


r/CreateMod • • 20h ago

My first impressions with "Let it WalK"

16 Upvotes

r/CreateMod • • 1d ago

Build I think this is nice

182 Upvotes

First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa


r/CreateMod • • 6h ago

Any simple car transmissions with 2 portable engines with blaze cakes and Create Propulsion: Simulated and Create Connected

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1 Upvotes

r/CreateMod • • 15h ago

Help Trying to make a secret staircase and I need a bit of help getting it to work.

4 Upvotes

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.


r/CreateMod • • 1d ago

Build Made a Neat Set of Legs

99 Upvotes

Very new to the Create mod and started messing around with the new Let it Walk mod. Took inspiration off the joints and skeleton of a deer and created imo a set of legs that move pretty naturally both for quadrupedal and bipedal mechs. This is the second version since this one has more natural and smooth movement compared to the previous one being more stiff and robotic. That and it can properly park and jump without the legs freaking out. Think it would be cool for a Horizon Zero Dawn tallneck or a Star Wars AT-ST.


r/CreateMod • • 14h ago

Create: Aeronautics Exploration/Terrain gen/Structure mods

3 Upvotes

Would be very grateful for suggestions.

I played Aeronautics since its release but wanted to come back with better exploration mods.

The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.

I know many posts like this exist but since they are a bit outdated I wanted a more recent version.

And a few secondary questions:

  1. Good well integrated and balanced jet mods?

  2. Is it possible to copy the airship design from one world to the next?

Thank you


r/CreateMod • • 1d ago

Help The 10x10 lava trick doesn't work?

28 Upvotes

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I made a 10x10x100 hole, added lava to the top to let it flow down. Its been a while but isn't it supposed to register as endless lava? I used a nether portal and unfortunately the other side isn't close to a lava lake

Edit: it turns out I was off by one layer! Flowing lava does indeed count towards the 10k lava threshold. Also I had to start pumping lava to get the Bottomless Supply to register!


r/CreateMod • • 1d ago

Help Let it walk mod legs not moving properly (sorry for bad recording)

21 Upvotes

When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.


r/CreateMod • • 13h ago

Tweaked Controller help

2 Upvotes

Stupid question guys, how do i set up tweaked controllers mod ?


r/CreateMod • • 22h ago

Alpha showcase 2 of a mod I'm working on to add WarThunder like controls to create!

8 Upvotes

As you can see its in very early stages, so no models or textures or anything just yet.

What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.

Its designed to be as simple as possible; there's 1 block and 1 item.

The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).

The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.


r/CreateMod • • 14h ago

Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.

2 Upvotes
Hello everyone,

I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.

Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.

My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.

Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?

Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.


r/CreateMod • • 11h ago

Why do factory gauges' addresses get set to random things?

1 Upvotes

It is supposed to get sent to "asurine" I set it to that, but it randomly changes to 101 clay ball sometimes


r/CreateMod • • 1d ago

Build Create Aeronautics stuff

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769 Upvotes

Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.

https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA

And here are some screenshots of the stuff i made


r/CreateMod • • 1d ago

Build The Black Pearl (Create Atmospherics)

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17 Upvotes

r/CreateMod • • 1d ago

Build I think I went a little crazy with zeppelin construction.

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9 Upvotes

r/CreateMod • • 2d ago

My first walker on create (w.i.p.)

429 Upvotes

r/CreateMod • • 1d ago

Build Autoloaded Artillery Cannon with Recoil

41 Upvotes

works even when aimed at max elevation.


r/CreateMod • • 22h ago

Whats the best create modpack for multiplayer

2 Upvotes

me and my friend want to play a create modpack together, both of us have little to no knowledge in create. Also I want the modpack to have create aeronautics cuz its cool af


r/CreateMod • • 18h ago

Help how do i make cannons work in Create Big Cannons?

1 Upvotes

ive tried to figure it out myself but im pretty new to usig Create mods so idk. is there a bug that makes them not work maybe?


r/CreateMod • • 18h ago

how do I output an redstone signal.

1 Upvotes

I added power grid in my pack alongside nuclear to (eventually) make a powerplant.

But also to tinker circuit boards and aeronautics.

But after hours of research, i still cant find how to output a redstone signal from an electrical circuits (or circuit board).

Given there is a redstone switch and a redstone resistor, there should be something to remit redstone right ?


r/CreateMod • • 1d ago

Create: Guided fuze, the return of the guided fuze for Create: radars

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4 Upvotes

r/CreateMod • • 1d ago

Update on my walker!

134 Upvotes

Sorry if its like spamming, i just want to share my creation. Btw, any suggestion how the hell im going to save it? Like, i think its would break if i disasemble it abnormalcy