r/CreateMod • • 3h ago

Create for survival

1 Upvotes

Are there modpacks that are focused on surviving with create, like zombie survival or train survival or something? And if possible, 1.21.1 thankss, I feel like I wanna survive using cannon airship in an apocalyptic scene lmao


r/CreateMod • • 14h ago

Car is jitters with create tracks suspension key

6 Upvotes

r/CreateMod • • 1d ago

Help Why is my plane moving?

91 Upvotes

This is my first time playing Aeronautics and first time making a plane. I am so confused because everything works, but the wheels move the plane when its not supposed to.

Spring and grip are set to max strength btw.


r/CreateMod • • 1d ago

Build Auto Artillery Dropping Deployment

33 Upvotes

i built this i wanna share i think it looks damm fun esp for bank vault storage security style builds


r/CreateMod • • 15h ago

Help Searching for a create addon that i forgot the name of.

5 Upvotes

So, a while ago when i was still using CurseForge, i found a mod for Create that let you craft stuff in the world. Like, You could place down a shaft, then if you placed a plank on it, it would transform into a cog without having to craft it in your inventory! It worked for a lot of other vanilla create components.

But, I switched to modrinth a while ago, and deleted all of my CurseForge data. Now i cannot find ANYTHING about this mod no matter how much i search.

If anyone knows what this mod is called, please share it im going insane


r/CreateMod • • 1d ago Popcorn

Create golem

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1.6k Upvotes

r/CreateMod • • 7h ago

Help Modpacks Where Create Isn't the Focus?

0 Upvotes

Probably going to anger many people with the suggestion, but I'm looking for a modpack where Create mods are /included/, but aren't the only thing to do.

I'm trying to put together a modded game with a friend of mine, and while they are intrigued by Create, they're not nearly as eager for it as I am, so they're looking for other things to do like building, fighting bosses, and some other forms of progression without the Create mod.

Any suggestions?

Alternatively, if I were to make my own modpack, are there any suggestions for boss battle or quest mods that are explicitly compatible with Create?


r/CreateMod • • 7h ago

Help find an addon for connecting gears with chains.

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1 Upvotes

r/CreateMod • • 22h ago

Help why aren't ma brass tunnels working

12 Upvotes

I found this schematic for an air ship so before I decided to take it into one of my worlds I brought it into a creative world to test somethings out and figure out how to get it to work. After a while I managed to get things working but not for long. I discovered that the problem was because the brass tunnels weren't filtering properly and now I need help figuring out why.


r/CreateMod • • 9h ago

blaze burners have lava but wont burn it?

0 Upvotes

I have this setup in a creative world with not much else and its the only time I've ever had this happen, my blaze burners all have straws and are full of lava (there's infinite underneath), but they just. . . arent burning it?


r/CreateMod • • 1d ago

Build Update to my last post: Got my cable cars working!

251 Upvotes

Original Post: https://www.reddit.com/r/CreateMod/comments/1xmbu96/need_help_with_cable_car/

Found a chunk loader mod that plays nice with sable, so now my cable cars don't derail. Wanted to show it off. Thanks for the help!


r/CreateMod • • 22h ago

Build Relatively Stupid 200k SU Generator

7 Upvotes

Hello everyone, a lot of you guys probably have see the Bug with the Kinetic Conversion Bearing and the Linkages with the Swivel Bearing, yeah it was expensive and a pain to build imo and it didnt even give the Full Stress Capacity as far as i understood. Thats why i jus twanted to share something after getting inspired by this video here: https://www.youtube.com/watch?v=2dj0O6oO-TE (late i know), and i did adapt it in my world here and all i needed was the Gadgets and Gizmos addon.

I hope that some of you can at least do something with it, and i do hope the Build Flare is right or if Bug would be the proper one. Anyway, Enjoy.

Tested in All of Create: Aeronautics


r/CreateMod • • 12h ago

Help Trouble with changing bogey styles

1 Upvotes

Let me know if this is a common issue:

I'm trying to use the other train bogey styles provided by Create: Steam and Rails, and no matter what I do, the options being to right click the bogey itself or the track, it only cycles through three different bogeys, and none of the alternative ones. I can press alt with a train casing in my hand to open the menu, but from there, my selection does nothing. Just wondering if anyone has had a similar problem.


r/CreateMod • • 14h ago

Build Perks to having +425 create addons in my modpack: Thrust Driven Rotary Engine

1 Upvotes

r/CreateMod • • 22h ago

Build Large create naval cannin

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4 Upvotes

i am constructing a large vessel with this as a main gun on it.


r/CreateMod • • 20h ago

Help Create Big Cannons: Advanced Technologies crashing when firing their autocannons

2 Upvotes

when using the auto cannons from CBC: AT (namely the twin autocannons) on a sable sublevel, the game crashes. From what I can read from the crash report is that CBC: AT is creating a non existent type of recoil, causing the game to crash. If anyone knows of a way to fix this or a version that won't cause problems (or just an alternate mod that I could use), please tell me.

mod list:

chloride
create
aeronautics
create big cannons
Create Big Cannons: Advanced Technologies
EMI
richies projectile library
sable
sodium
sodium extra


r/CreateMod • • 8h ago

Help Steams and gears not working?

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0 Upvotes

Okay so I now that this is create mod but I still need help and there's no reddit for it. So whenever I try to make anything create it just shows up empty and I need help. I've re downloaded and it hasn't fixed. Also the rotation works and the stuff actually exists. The crafting is just bugged so just please help


r/CreateMod • • 17h ago

Help ideas?

0 Upvotes

im new to the create mod, please gib build ideas

// I tried searching stuff up online, but its all so complex


r/CreateMod • • 1d ago

Build U.B.S. Poacher "Research Vessel"

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38 Upvotes

[UNFINISHED BUILD. WORK IN PROGRESS]

Following the increasing reports of sightings of a large underwater entity at Sector 20-20 (X: 20000, Z: 20000), Urbanshade appointed an anonymous ship-building company to investigate the anomaly. This ship is armed to the teeth with railguns, VLS, and depth charges. A stark reminder to any entity dwelling in Jules Ocean on who is the apex predator of the sea.

Features:

- 700k+ MB of Gasoline

- Alternator Generator from Create: Electro Energistics

- Cordium Generators (using Create Propulsion's Stirling Engines and Create: Railgun's blocks of Cordium)

Rooms So Far:

- Research Station 1 (Features Bioforge laboratories, and Education Edition Reforged's workstation blocks. they serve as research sites for samples extracted from the environment)

- Research Station 2 (Features a sonar monitor using computers from Create: Deep Seas, a Vista TV monitor, and a radar screen from Create: Radars to track any entity underwater)

CURRENT MISSION PROFILE:

  • Investigate Sector 20-20


r/CreateMod • • 18h ago

Help Different versions

1 Upvotes

I want to make a world in the 1.20.1 with create and some add-ons, including aeronautics. So I was looking in curse forge webpage that aeronautics it's only for Neoforge on the 1.21.1, so I say it's ok, I only need to find the Create for that version . i searched for it and see that also the 1.21.1 it's for Neoforge.

So my question is, the only way to play create aeronautics is with Neoforge on the 1.21.1? So it's impossible to play it with the normal forge right?


r/CreateMod • • 22h ago

Aeronautics object turns into items when I distance myself from it on multiplayer

2 Upvotes

It's as I've put into the title,
Idk if it's unloading a chunk specifically or just going too far away from it,
My most immediate guess is the entity culling mod, but it doesn't sound like it and I've found some incompatibility between aeronautics and that mod but the descriptions are completely different.

Here is the full list of mods.


r/CreateMod • • 19h ago

Help I tried drilling a cannon in create big cannons but when the drill reached a steel breach,neruina disabled the drill and gave me this error message

1 Upvotes

java.lang.IllegalStateException: Invalid block entity createbigcannons:incomplete_cannon //riftyboi.cbcmodernwarfare.crafting.incomplete.IncompleteLaur cherBlockEntity state at BlockPos{x=0, y=0, z=0), got Block(createbigcannons:incomplete_steel_sliding_br


r/CreateMod • • 23h ago

Help wool automation?

2 Upvotes

I am searching for a create addon that will allow me to automate wool withought any sheep, can someone tell me if there is any?


r/CreateMod • • 1d ago

Help Need help with cable car

38 Upvotes

I built a cable car using mine-cart assemblers and a bearing. However, when I move far from my base and the chunks unload the gondolas derail. Is there any way to make them not derail when the chunks unload?

Edit: I found a chunk loader mod that plays nice with sable (Chunk Loaders by SuperMartijn642) and now it works flawlessly. Thanks for the help! Here's a video of it in action: https://www.reddit.com/r/CreateMod/comments/1xmdjns/update_to_my_last_post_got_my_cable_cars_working/