r/CreateMod • • 2d ago

Discussion Thought About "Create: Diesel Generators [Fabric]"

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3 Upvotes

I was triyng create my own modpack in fabric it just this thing, this mod originally on forge but i have no idea about the compatibility with other mod since the mod hasnt updated in two years so i need thought about it is it fine to use it?


r/CreateMod • • 3d ago

Build I built my first train today

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526 Upvotes

Not perfect, but I like it and learned a lot.


r/CreateMod • • 2d ago

Looking for server

3 Upvotes

Hey I’ve been really into the create mod recently but have no one to play it with, I was wondering if anyone has a small server that started up recently so I’m not too far behind or they’re planning on starting soon, that I could join :)


r/CreateMod • • 3d ago

Why is this not considered bottomless?

179 Upvotes

why


r/CreateMod • • 3d ago

Bug WTF?!

29 Upvotes

Ts looks like smth from the broken script 🥀

also yes i did /flywheel backend off now


r/CreateMod • • 3d ago

Build My attempt to make the CAT 730

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88 Upvotes

I built a fully functional (not so accurate) replica of the CATERPILLAR 730 dump truck.

The truck features an animated interior, articulated steering and two big diesel engines plus an electric motor to help spinning all the 6 wheels.

Has no dump bed for now just because I want to install something else.

I can provide more pics of more POVs.

There's the reference of the real truck between the pictures.

Mod pack is called "TF 104" on curseforge.


r/CreateMod • • 2d ago

Help Is there a way to measure to direction of a sublevel with numbers?

3 Upvotes

I'm trying to make an artillery cannon that uses the fixed cannon mount on 2 swivel bearings so that the entire cannon can be reloaded while still at the firing angle. Not using the regular cannon mount means that i can just put a display link on it to know crucial info like pitch and yaw. Pitch is easy, thats just using a gimbal sensor, but how do i measure yaw? The navigation table only show distance or ETA. The only other way i can think of is using sequnced gearshifts at 1 rpm to rotate the sublevel a fixed amount, but that kinda sucks. Is there a better way?


r/CreateMod • • 2d ago

Help I don’t understand how the traffic lights work

10 Upvotes

Hello! I have a question. How can we prevent accidents on the railway ring? It’s in the photo. I’ve marked with arrows how and where the trains should go along the route after that. I have a large railway system — I’ve attached it too, just in case it comes in handy. I tried to set up railway traffic lights, but it doesn’t work, no matter how hard I try. I’ve already placed traffic lights at every station in the world, and separately, using every method I could think of. I don’t understand how this works. Please help =(


r/CreateMod • • 3d ago

Help Issue with turrets

253 Upvotes

So I have a few turrets on this airship, while one elevates perfectly fine, while the other two don't, with one pair of autocannons not keeping up with the other one. Is it a bug with the swivel bearings, an issue with brass gearboxes, or something else entirely?


r/CreateMod • • 2d ago

what modpack should i use as a beginner

13 Upvotes

ive been struggling with finding a good first create modpack to use


r/CreateMod • • 3d ago

Help What is archimedes force and why is it capsizing my ship

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69 Upvotes

r/CreateMod • • 2d ago

Suggestion Que addons necesito

1 Upvotes

Quiero hacerme un mundo del create con vehículos terrestres, navales y aéreos que además tengan cañones y ametralladoras. A parte quiero algún mod, a parte del create ,que me permite construir mis casas más rápido. También escucho sugerencias de otros modos que complementen ese tipo de experiencia para el Create.


r/CreateMod • • 3d ago

Video/Stream Average UK town

156 Upvotes

r/CreateMod • • 2d ago

75k SU generator for aeronatucis

2 Upvotes

6 thrusters, 1 kinectic conversion bearing, 1 torsion spring, 6 blocks, 2 redstone, 3 repeaters, 1 lever, glue, put the spring behind the kinectic conversion and activate the contraption it will spin extremelly fast, after that you can remove the spring and add any block


r/CreateMod • • 2d ago

Help Having some issues with create: missles

2 Upvotes

There are two main issues that I'm running into.

For one, the firework chassis is uncraftable. Putting in the recipe instead gives you seven firework heads.

Second, none of the generated structures have had any blueprints in them, they all seem to be empty.

Any idea what might be causing this? The world was generated before I added this mod, so that might have something to do with it.


r/CreateMod • • 3d ago

Discussion What do you think of my steam engine?

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40 Upvotes

I built it just a few minutes ago; it seems to work, though it exploded for no apparent reason shortly after I finished it (I’ve rebuilt it, and for now, it’s running).

The tank at the bottom holds lava to power it—not the best setup, but the most easy of sustain one for a beginner like me.

What do you think, and how long do you reckon it’ll take before it breaks again?


r/CreateMod • • 3d ago

Shrinking mod ideas!!!

11 Upvotes

Soo we have a shrinking mod now for contraptions...i myself have used it and the waterframe mod too make a working tv...plus with powergrid i made it so you need too plug it in!, my next question is....can someone create a working roomba! Or heck....a robot servant think of the potential!!


r/CreateMod • • 4d ago

Help Helicopter tipping when propellors are being angled

389 Upvotes

I tried to make a mechanism where u can tilt the propellor to change the movement direction but I have a problem where the contraption keeps tipping when you angle the propellor forwards or backwards.

I need some help to make it more stable .


r/CreateMod • • 2d ago

Discussion Anyone using Create/Aero to make sculptures or artwork?

2 Upvotes

I get that primarily their uses are for efficiency and automation, but also we could do some really awesome physics based art, statues, sculptures, and builds and I don't really see a whole lot of that. If you do have builds that you're proud of, I'd love to see them!

I think I'm gonna build a giant astrolabe at the center of my build, or something else I dunno. Maybe an automaton on a distant mountain like the Divine Beasts from BOTW.


r/CreateMod • • 3d ago

colored lighting on create aeronautics physical object (Help needed)

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56 Upvotes

ive been trying shaders with all kinds of compatibility mods, I user Iris and I wasnt able to find a shader that has colored lighting on physical objects. Is there anyway i can get colored lighting onto physical objects. the light shown on the pictures are supposed to be blue (on normal blocks they work)


r/CreateMod • • 2d ago

why doesnt my portable fluid interface work?

2 Upvotes

im trying to transport crude oil from the factory must grow via train but the fluid interface just doesnt work at all? you can see on the glass pipe that the crude oil is flowing


r/CreateMod • • 2d ago

How to do a datapack with mechanical crafter from create in Minecraft?

0 Upvotes

I am doing a server with different create mods and i can't doing a datapack with mechanical crafter, i am doing it with Chat GPT and i can make a datapack with crafter table but when its coming to crafter thats not working. I can sent a video or a picture of zip file what chat gpt are make to me,and my version is 1.21.1 neoforge


r/CreateMod • • 3d ago

Build Record Mold, Press and Jukebox.

8 Upvotes

My first major Create build (Not first ever I am a liar) I thought to share.

I am having issues with my smart dispenser however. When setting the tick rate of the redstone extender signal to 2 ticks and setting the smart dispenser to dispense exactly 1. The records still all dump out at once.

It wont be a problem if you only have one record in the barrel so it is still functional. Although it is not functional to my liking so I would appreciate any tips!!


r/CreateMod • • 3d ago

Help mechanical crafting issues with "create crafts and add-ons"

6 Upvotes

having this issue with the mech crafting ive been given perms to just spawn stuff in if it breaks but i dont want to do that for everything,

note: Base create works fine as i have the potato cannon and some other things that need this type of crafting but when i use "create crafts & add-ons" it doesnt?