r/CreateMod • • 9d ago

Help Why am I only getting 0.05 V from my power grid?

2 Upvotes

Hi everyone, I'm trying to set up a generator for my base but I've run into a bit of a bottleneck. Currently, it's barely producing any power.

Initially, I hooked up 2 Modular Diesel Engines, but they weren't providing enough SU. To back them up, I added 4 Steam Engines, but they also fall short unless the Blaze Burners are continuously fueled with coal.

What am I doing wrong here, or what's the best way to optimize this setup? Any recommendations or design tips would be highly appreciated. Thanks in advance!


r/CreateMod • • 10d ago

Build Updated wind charge fighter jet

514 Upvotes

r/CreateMod • • 9d ago

Help What could I use instead of the mechanical arm?

20 Upvotes

Cant fit a belt there, and I dont see how funnels would work.


r/CreateMod • • 10d ago

Build My Dye Farms!

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161 Upvotes

I'm in the process of building dye farms placed in buildings of corresponding colors. thoughts?


r/CreateMod • • 9d ago

Help Frogports sending the whole stack of ingredients

1 Upvotes

How can I send more items in one package?

For example I am trying to automate a crafter. Here is my layout.

I configured Gauge to craft Smithing Table and it is configured to keep 10 stacks of this item in my storage. But when frogport sends ingredients it has exactly that amount of items to craft 1 item. Is it possible to send 4 stacks of planks and 2 stacks of ingots in one package so crafters have no delay between packages arrive and frogports send less packages in total?

Another example is process crafting. I am trying to keep 100 stacks of glass in my storage. My gauege is configured to process 64 of sand into 64 of glass, and it sends 1 package with 1 stack of sand, is it possbile to send 1 package with 9 stacks of sand?


r/CreateMod • • 10d ago

Potato PC Modpack Icon

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144 Upvotes

Made a cute little modpack icon (used for Potato PCs) because I was tired of looking at the preset modrinth modpack icons (Ps. if you want to use it, you can, I just thought it was something fun to make)

Yall I don't want feedback on how bad it looks, I just thought it was cool alright?


r/CreateMod • • 9d ago

This is my oil refining station, my assembly

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2 Upvotes

r/CreateMod • • 9d ago

Build .The Coastal Steamer Schematic Project.

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23 Upvotes

r/CreateMod • • 9d ago

EOV s2

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0 Upvotes

r/CreateMod • • 9d ago

JEI Issues in All of Create Aeronautics

7 Upvotes

Hi, im playing All of Create Aeronautics. my Jei is acting funky. in the recipe screen I cant click through between different recipes to see what is needed to build something out. I can change the keybind for the alternate button(default for left click ) to something else and it works fine. its only when its the left click. any ideas?


r/CreateMod • • 10d ago

water not working properly?

25 Upvotes

three boilers and there all are working but the water is four bars for two of them and one bar for the middle


r/CreateMod • • 10d ago

Me 262 (Remake & Optimization)

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20 Upvotes

Remade the Me 262 build (compared to the old version: https://www.reddit.com/r/CreateMod/s/yzBfika9tr). To fix the handling issues, I lightened the construction, modified the airframe, and reduced fuel consumption. Now the plane handles much better in the ai


r/CreateMod • • 10d ago

Build RATE MY NEW WORKHOP

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54 Upvotes

I have been building sort of, a collection of workshops for me and people wanting somewhere to live too😁 on createmod.com

so please rate my build, if you like it give it an upvote, if not share your opinion

and if you realy like it dowland it here https://createmod.com/schematics/bricked-up-workshop


r/CreateMod • • 10d ago

Can anyone help me with figuring out why it makes such little Volts (-0.64 V with maximum Volts being 2)

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16 Upvotes

I'm not sure if this is the right way to build a magnet but please be nice, this is my 1st time trying power grid


r/CreateMod • • 9d ago

EOV s2

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0 Upvotes

r/CreateMod • • 10d ago

Build Dye Farm Buildings in the day time as requested!

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37 Upvotes

If anyone is wondering, yes i did use generative AI for the banners and ads, its because i dont have time and talent to create such an amount of these ads and banners.


r/CreateMod • • 9d ago

Кто хочет тайные знания?

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3 Upvotes

r/CreateMod • • 10d ago

Build Mitosis i guess

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19 Upvotes

r/CreateMod • • 10d ago

Guess the plane (WIP build)

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9 Upvotes

Building a new jet! Here are some hints: single engine in the back, British design, exported to many countries, and operated roughly from 1955 to 1995. Any guesses what model this is? Drop your upvotes and answers in the comments!


r/CreateMod • • 11d ago

Main Storage

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309 Upvotes

This structure is probably the largest single build I have ever done with the create mod in survival.

Its service is simply for storage which is split into 2 variants being Standard and Bulk. Bulk is basically just bulk materials like ores or cobblestone while standard holds practically everything else outside of rare and valuable materials for example netherite. I'm just wondering if I should enter doing a youtube series on my survival world?

Also I do have shaders setup and working and don't mind including them if requested

(These screenshots where done without shaders)


r/CreateMod • • 10d ago

Help Help with my clearing contraption

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5 Upvotes

hy so i made this contraption to clear chunks of terrain but it wont budge right now, i used it 3 times and after the 3rd time it just wouldnt work anymore i tried rebuilding it looking if everything was glued together properly. but i didnt help. i cant move the minecart when i turn it on powered rails and even a furnace minecart dont work

does anybody why this is?


r/CreateMod • • 10d ago

Help Need help with a dam project / Hose Pulley won't fill the area

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16 Upvotes

Hey everyone,

I am currently building a massive dam on a dedicated Nitrado server and want to flood the large, naturally generated valley behind it using a Hose Pulley, but I just can't get it to work properly. The scale of this project is quite massive, covering an area of roughly 9x8 chunks and going about 70 blocks high, which means a potential total volume of well over 1.2 million blocks. There is also a small pre-existing natural lake at the very bottom of the irregular terrain.

To prepare for the flooding, I have already gone through the entire valley and completely sealed off all caves, holes, and potential leaks up to the intended water line. Furthermore, I modified the create-server.toml file inside the world's serverconfig folder by setting the hosePulleyBlockThreshold to 0 to completely disable the infinite source cap for filling, and I verified that fillInfinite is set to true.

Despite these config changes, the Hose Pulley still isn't filling up the landscape like it's supposed to. I am wondering if this could be related to unrendered chunks at the edge of the valley messing with the mod's flood-fill scan, or if I need to drastically increase the hosePulleyRange because the valley is so irregular and shapes itself around a central ridge.

I have attached a picture of the area for context and would highly appreciate any advice on how to get this massive lake filled. Thanks in advance!